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Correct overzealous detection of buffer overruns. It was making the sound crackle constantly, like a record player. Most audible with earphones.
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@ -925,7 +925,7 @@ void S9xProcessSound (unsigned int)
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if (so.mute_sound || !game_enable_audio)
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return;
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if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT / 2)
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if(ds2_checkAudiobuff() > AUDIO_BUFFER_COUNT * 3/4)
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{
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LastSoundEmissionTime++;
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return;
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