first commit

This commit is contained in:
Kitty Draper 2011-03-05 21:39:25 -05:00
commit d40ae99422
255 changed files with 538402 additions and 0 deletions

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STARTCOMMENT
STARTVERSION
1.0
# 1. A charactor line should no longer than 250 ASCI chars
# 2. When a line longer that 250 chars, return the line
# and paded with "\n"
# 3. "\n" must followed with return
# 4. this is SFC version
ENDVERSION
ENDCOMMENT
STARTENGLISH
#MSG_MAIN_MENU_0
Video/Audio
#MSG_MAIN_MENU_1
Save State
#MSG_MAIN_MENU_2
Cheats
#MSG_MAIN_MENU_3
Tools
#MSG_MAIN_MENU_4
Other
#MSG_MAIN_MENU_5
Exit
#MSG_SUB_MENU_00
Graphic %s
#MSG_SUB_MENU_01
Game Fast Forward %s
#MSG_SUB_MENU_02
Frame Skip Level %s
#MSG_SUB_MENU_03
Frame Skip Level %d
#MSG_SUB_MENU_04
Sound Enable %s
#MSG_SUB_MENU_05
Back
#MSG_SUB_MENU_10
Write Game State
#MSG_SUB_MENU_11
Read Game State %d
#MSG_SUB_MENU_12
Game State Slot
#MSG_SUB_MENU_13
Delete Game State
#MSG_SUB_MENU_14
Back
#MSG_SUB_MENU_20
Cheat Page: %d
#MSG_SUB_MENU_21
Load Cheat File
#MSG_SUB_MENU_22
Cheat Slot
#MSG_SUB_MENU_23
Load Cheats
#MSG_SUB_MENU_24
Back
#MSG_SUB_MENU_30
Screen Snapshot
#MSG_SUB_MENU_31
Key Pad Remap
#MSG_SUB_MENU_32
Period %s Second
#MSG_SUB_MENU_40
Auto Standby %s
#MSG_SUB_MENU_41
Language %s
#MSG_SUB_MENU_42
CPU Frequence %d
#MGS_SUB_MENU_43
SD Card Capacity
#MSG_SUB_MENU_44
Restore Default Settings
#MSG_SUB_MENU_45
Version Information
#MSG_SUB_MENU_300
Save Screen Snapshot
#MSG_SUB_MENU_301
Browse Screen Snapshots
#MSG_SUB_MENU_302
Time Backward %s
#MSG_SUB_MENU_310
SNES Key A %s
#MSG_SUB_MENU_311
B %s
#MSG_SUB_MENU_312
Rapid A %s
#MSG_SUB_MENU_313
Rapid B %s
#MSG_SUB_MENU_314
Awaken Menu %s
#MSG_SUB_MENU_315
Back NDS key
#MSG_SUB_MENU_60
Recently Played Games
#MSG_SUB_MENU_61
Select Games
#MSG_SUB_MENU_62
Loading Game
#MSG_SCREEN_RATIO_0
Display Mode 0
#MSG_SCREEN_RATIO_1
Display Mode 1
#MSG_SCREEN_RATIO_2,
Display Mode 2
#MSG_SCREEN_RATIO_3,
Display Mode 3
#MSG_SCREEN_RATIO_4,
Display Mode 4
#MSG_FRAMESKIP_0
Manual
#MSG_FRAMESKIP_1
Automatic
#MSG_ON_OFF_0
Off
#MSG_ON_OFF_1
On
#MSG_SOUND_SWITCH_0
On
#MSG_SOUND_SWITCH_1
Mute
#MSG_SNAP_FRAME_0
Current Frames
#MSG_SNAP_FRAME_1
Last Frame
#MSG_EN_DIS_ABLE_0
Disable
#MSG_EN_DIS_ABLE_1
Enable
#MSG_NONE_LOAD_GAME
No Game Loaded!
#MSG_CHEAT_MENU_NON_LOAD
Cheat %d (None Loaded)
#MSG_CHEAT_MENU_0
Cheat %d (%s): %%s
#MSG_LOAD_STATE
Load Savestate
#MSG_LOAD_STATE_END
Load Savestate
#MSG_SAVE_STATE
Save Savestate
#MSG_SAVE_STATE_END
Successful!
#MSG_KEY_MAP_NONE
None
#MSG_KEY_MAP_A
A
#MSG_KEY_MAP_B
B
#MSG_KEY_MAP_SL
SELECT
#MSG_KEY_MAP_ST
START
#MSG_KEY_MAP_RT
#MSG_KEY_MAP_LF
#MSG_KEY_MAP_UP
#MSG_KEY_MAP_DW
#MSG_HOME_MAP_R
R
#MSG_HOME_MAP_L
L
#MSG_HOME_MAP_X
X
#MSG_HOME_MAP_Y
Y
#MSG_HOME_MAP_TOUCH
Touch Screen
#MSG_SAVESTATE_EMPTY
Current Slot Is Empty!
#MSG_SAVESTATE_FULL
Current Slot Is Full,\n
Do You Want To Overwrite It?\n
Press A To Overwrite\n
Press B To Cancel
#MSG_SAVESTATE_DOING
Writing...
#MSG_SAVESTATE_FAILURE
Failure!\n
Press A To Retry\n
Press B To Cancel
#MSG_SAVESTATE_SUCCESS
Success!
#MSG_SAVESTATE_SLOT_EMPTY
No Screen Shot
#MSG_SAVESTATE_FILE_BAD
Game State Could Not Be Found Or Is Corrupt!
#MSG_LOADSTATE_DOING
Loading...
#MSG_LOADSTATE_FAILURE
Failure!
#MSG_LOADSTATE_SUCCESS
Success!
#MSG_WARING_DIALOG
Press Any Key To Return
#MSG_TIME_FORMATE
Time
#MSG_SUB_MENU_130
Delete All Game States?
#MSG_SUB_MENU_131
Delete Game State %d ?
#MSG_DELETE_ALL_SAVESTATE_WARING
Delete All Game States? \n
Press A To Confirm, Press B To Cancel
#MSG_DELETE_SINGLE_SAVESTATE_WARING
Delete Game State %d? \n
Press A To Confirm, Press B To Cancel
#MSG_DELETE_SAVESTATE_NOTHING
There Is Nothing To Delete!
#MSG_SAVE_SNAPSHOT
Saving Screen Snapshot...
#MSG_SAVE_SNAPSHOT_COMPLETE
Complete!
#MSG_SAVE_SNAPSHOT_FAILURE
Failure!
#MSG_CHANGE_LANGUAGE
Changing...
#MSG_CHANGE_LANGUAGE_WAITING
Please Wait...
#MSG_NO_SLIDE
No Screenshot Found!
#MSG_PLAYING_SLIDE
Playing...
#MSG_PAUSE_SLIDE
Pause...
#MSG_PLAY_SLIDE1
Key UP Speed up
#MSG_PLAY_SLIDE2
Key DOWN Speed down
#MSG_PLAY_SLIDE3
Key LEFT Last slide
#MSG_PLAY_SLIDE4
Key RIGHT Next slide
#MSG_PLAY_SLIDE5
Key A Pause
#MSG_PLAY_SLIDE6
Key B Return To Menu
#MSG_LOADING_GMAE
Loading Game...
#MSG_EMU_VERSION0
SNES Emulator
#MSG_EMU_VERSION1
Version
#MSG_LOAD_DEFAULT_WARING,
Reset SNES Emulator To Default Settings?
#MSG_DEFAULT_LOADING
Please Wait A Moment...
#MSG_BACK
Back
ENDENGLISH
STARTCHINESESIM
#MSG_MAIN_MENU_0
图像声音
#MSG_MAIN_MENU_1
存档
#MSG_MAIN_MENU_2
作弊器
#MSG_MAIN_MENU_3
工具
#MSG_MAIN_MENU_4
综合设置
#MSG_MAIN_MENU_5
退出模拟器
#MSG_SUB_MENU_00
画面 %s
#MSG_SUB_MENU_01
游戏快进 %s
#MSG_SUB_MENU_02
跳帧方式 %s
#MSG_SUB_MENU_03
跳帧级别 %d
#MSG_SUB_MENU_04
声音开关 %s
#MSG_SUB_MENU_05
返回
#MSG_SUB_MENU_10
写入存档
#MSG_SUB_MENU_11
读取存档 %d
#MSG_SUB_MENU_12
存档槽选择
#MSG_SUB_MENU_13
删除存档
#MSG_SUB_MENU_14
返回
#MSG_SUB_MENU_20
作弊代码页 %d
#MSG_SUB_MENU_21
加载作弊代码文件
#MSG_SUB_MENU_22
作弊代码
#MSG_SUB_MENU_23
加载作弊文件
#MSG_SUB_MENU_24
返回
#MSG_SUB_MENU_30
屏幕快照
#MSG_SUB_MENU_31
按键重映射
#MSG_SUB_MENU_32
时间长度 %s 秒
#MSG_SUB_MENU_40
自动待机 %s
#MSG_SUB_MENU_41
语言 %s
#MSG_SUB_MENU_42
CPU主频 %d
#MGS_SUB_MENU_43
SD卡容量
#MSG_SUB_MENU_44
缺省设置
#MSG_SUB_MENU_45
版本信息
#MSG_SUB_MENU_300
保存屏幕快照
#MSG_SUB_MENU_301
浏览屏幕快照
#MSG_SUB_MENU_302
时之沙 %s
#MSG_SUB_MENU_310
SFC 按键 A %s
#MSG_SUB_MENU_311
B %s
#MSG_SUB_MENU_312
连发 A %s
#MSG_SUB_MENU_313
连发 B %s
#MSG_SUB_MENU_314
唤醒菜单键 %s
#MSG_SUB_MENU_315
返回 NDS 按键
#MSG_SUB_MENU_60
最近玩过的游戏
#MSG_SUB_MENU_61
新游戏
#MSG_SUB_MENU_62
装载游戏
#MSG_SCREEN_RATIO_0
显示模式 0
#MSG_SCREEN_RATIO_1
显示模式 1
#MSG_SCREEN_RATIO_2,
显示模式 2
#MSG_SCREEN_RATIO_3,
显示模式 3
#MSG_FRAMESKIP_0
手动
#MSG_FRAMESKIP_1
自动
#MSG_ON_OFF_0
#MSG_ON_OFF_1
#MSG_SOUND_SWITCH_0
#MSG_SOUND_SWITCH_1
静音
#MSG_SNAP_FRAME_0
当前帧
#MSG_SNAP_FRAME_1
前一帧
#MSG_EN_DIS_ABLE_0
禁止
#MSG_EN_DIS_ABLE_1
允许
#MSG_NONE_LOAD_GAME
没有加载游戏
#MSG_CHEAT_MENU_NON_LOAD
作弊代码 %d (没有加载)
#MSG_CHEAT_MENU_LOADED
作弊代码 %d (%s): %%s
#MSG_LOAD_STATE
装载即时存档
#MSG_LOAD_STATE_END
装载即时存档完成
#MSG_SAVE_STATE
保存即时存档
#MSG_SAVE_STATE_END
保存即时存档完成
#MSG_KEY_MAP_NONE
#MSG_KEY_MAP_A
A
#MSG_KEY_MAP_B
B
#MSG_KEY_MAP_SL
SELECT
#MSG_KEY_MAP_ST
START
#MSG_KEY_MAP_RT
#MSG_KEY_MAP_LF
#MSG_KEY_MAP_UP
#MSG_KEY_MAP_DW
#MSG_HOME_MAP_R
R
#MSG_HOME_MAP_L
L
#MSG_HOME_MAP_X
X
#MSG_HOME_MAP_Y
Y
#MSG_HOME_MAP_TOUCH
触摸屏
#MSG_SAVESTATE_EMPTY
当前存档槽没有存档文件!
#MSG_SAVESTATE_EMPTY
当前存档槽已有存档文件,\n
覆盖已有存档吗?\n
按 A 键覆盖\n
按 B 键取消
#MSG_SAVESTATE_DOING
正在写入...
#MSG_SAVESTATE_FAILURE
写入存档失败!\n
按 A 键重试\n
按 B 键取消
#MSG_SAVESTATE_SUCCESS
写入存档成功!
#MSG_SAVESTATE_SLOT_EMPTY
没有游戏截图
#MSG_SAVESTATE_FILE_BAD
存档文件找不到或者损坏!
#MSG_LOADSTATE_DOING
正在加载...
#MSG_LOADSTATE_FAILURE
加载存档失败
#MSG_LOADSTATE_SUCCESS
加载存档成功
#MSG_WARING_DIALOG
按任意键返回
#MSG_TIME_FORMATE
时间
#MSG_SUB_MENU_130
删除当前游戏的所有存档
#MSG_SUB_MENU_131
删除当前游戏的一个存档 %d
#MSG_DELETE_ALL_SAVESTATE_WARING
确定要删除所有存档吗?\n
按 A 键确定 \n
按 B 键取消
#MSG_DELETE_SINGLE_SAVESTATE_WARING
确定要删除存档槽 %d 的存档吗? \n
按 A 键确定 \n
按 B 键取消
#MSG_DELETE_SAVESTATE_NOTHING
没有存档可删除
#MSG_SAVE_SNAPSHOT
正在保存屏幕快照...
#MSG_SAVE_SNAPSHOT_CONPLETE
完成!
#MSG_SAVE_SNAPSHOT_FAILURE
失败!
#MSG_CHANGE_LANGUAGE
正在修改...
#MSG_CHANGE_LANGUAGE_WAITING
请稍候!
#MSG_NO_SLIDE
此目录没有屏幕快照,取消放映
#MSG_PLAYING_SLIDE
正在播放
#MSG_PAUSE_SLIDE
已暂停
#MSG_PLAY_SLIDE1
按键 上 加快播放
#MSG_PLAY_SLIDE2
按键 下 减慢播放
#MSG_PLAY_SLIDE3
按键 左 上一帧
#MSG_PLAY_SLIDE4
按键 右 下一帧
#MSG_PLAY_SLIDE5
按键 A 暂停
#MSG_PLAY_SLIDE6
按键 B 返回菜单
#MSG_LOADING_GMAE
正在装载游戏...
#MSG_EMU_VERSION0
SFC模拟器
#MSG_EMU_VERSION1
版本
#MSG_LOAD_DEFAULT_WARING,
确定将 SFC模拟器恢复为出厂设置吗?
#MSG_DEFAULT_LOADING
正在设置,请稍候...
#MSG_BACK
返回
ENDCHINESESIM

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CAT SFC emulator - Based on BAG SFC emulator r3 - core NDSSFC 1.06

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#1-0----------------------------------------------------------------------------
DS2SDKPATH :=/opt/ds2sdk
#The name final target
TARGET := CATSFC
#The directory where object files & intermediate files will be placed
BUILD := build
#1-1----------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#-------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(OUTPUT).plg
#---------------------------------------------------------------------------------
#1-1----------------------------------------------------------------------------
else
#-------------------------------------------------------------------------------
# CROSS :=#
CROSS := /opt/mipsel-4.1.2-nopic/bin/
CC = $(CROSS)mipsel-linux-gcc
AR = $(CROSS)mipsel-linux-ar rcsv
LD = $(CROSS)mipsel-linux-ld
OBJCOPY = $(CROSS)mipsel-linux-objcopy
NM = $(CROSS)mipsel-linux-nm
OBJDUMP = $(CROSS)mipsel-linux-objdump
TOPDIR = ./..
SFCDIR = $(TOPDIR)/source
FS_DIR = $(DS2SDKPATH)/libsrc/fs
CONSOLE_DIR = $(DS2SDKPATH)/libsrc/console
KEY_DIR = $(DS2SDKPATH)/libsrc/key
ZLIB_DIR = $(DS2SDKPATH)/libsrc/zlib
SRC :=
SSRC :=
LIBS := $(DS2SDKPATH)/lib/libds2b.a -lc -lm -lgcc
EXTLIBS := $(DS2SDKPATH)/lib/libds2a.a
INC := -I$(DS2SDKPATH)/include -I$(FS_DIR) -I$(CONSOLE_DIR) -I$(KEY_DIR) -I$(ZLIB_DIR)
CFLAGS := -mips32 -O3 -mno-abicalls -fno-pic -fno-builtin \
-fno-exceptions -ffunction-sections -mlong-calls\
-fomit-frame-pointer -msoft-float -G 4
LINKS := $(DS2SDKPATH)/specs/link.xn
STARTS := $(DS2SDKPATH)/specs/start.S
STARTO := start.o
include $(SFCDIR)/sfc.mk
OBJS := $(addsuffix .o , $(basename $(notdir $(SRC))))
SOBJS := $(addsuffix .o , $(basename $(notdir $(SSRC))))
# OBJS := $(SRC:.c=.o)
# SOBJS := $(SSRC:.S=.o)
APP := sfc.elf
all: $(APP)
@echo $(INC)
$(OBJCOPY) -O binary $(APP) sfc.dat
$(OBJDUMP) -d $(APP) > sfc.dump
$(NM) $(APP) | sort > sfc.sym
$(OBJDUMP) -h $(APP) > sfc.map
$(DS2SDKPATH)/tools/makeplug sfc.dat $(OUTPUT).plg
$(APP): depend $(SOBJS) $(OBJS) $(STARTO) $(LINKS) $(EXTLIBS)
$(CC) -nostdlib -static -T $(LINKS) -o $@ $(STARTO) $(SOBJS) $(OBJS) $(EXTLIBS) $(LIBS)
$(EXTLIBS):
make -C $(DS2SDKPATH)/source/
$(STARTO):
$(CC) $(CFLAGS) $(INC) -o $@ -c $(STARTS)
.c.o:
$(CC) $(CFLAGS) $(INC) -o $@ -c $<
.cpp.o:
$(CC) $(CFLAGS) $(INC) -fno-rtti -o $@ -c $<
.S.o:
$(CC) $(CFLAGS) $(INC) -D_ASSEMBLER_ -D__ASSEMBLY__ -o $@ -c $<
clean:
rm -fr *.o $(OBJS) $(OTHER) *.bin *.sym *.map *.dump *.lib
rm depend
# depend: Makefile $(OBJS:.o=.c) $(SOBJS:.o=.S)
depend: Makefile
$(CC) -MM $(CFLAGS) $(INC) $(SSRC) $(SRC) > $@
sinclude depend
#1-1----------------------------------------------------------------------------
endif
#-------------------------------------------------------------------------------

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fxdbg.o: ../source/fxdbg.cpp ../source/fxemu.h ../source/fxinst.h
fxemu.o: ../source/fxemu.cpp ../source/fxemu.h ../source/fxinst.h
fxinst.o: ../source/fxinst.cpp ../source/fxemu.h ../source/fxinst.h
sdd1emu.o: ../source/sdd1emu.cpp ../source/port.h ../source/pixform.h \
../source/sdd1emu.h
seta.o: ../source/seta.cpp ../source/seta.h ../source/port.h \
../source/pixform.h
charsets.o: ../source/nds/charsets.c ../source/nds/charsets.h

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sfc.elf: file format elf32-tradlittlemips
Sections:
Idx Name Size VMA LMA File off Algn
0 .text 001e4550 80002000 80002000 00002000 2**4
CONTENTS, ALLOC, LOAD, READONLY, CODE
1 .data 0000deb8 801e6550 801e6550 001e6550 2**4
CONTENTS, ALLOC, LOAD, DATA
2 .sbss 00000404 801f4408 801f4408 001f4408 2**3
ALLOC
3 .bss 001b3f48 801f4810 801f4810 001f4408 2**4
ALLOC
4 .pdr 0001c140 00000000 00000000 001f4408 2**2
CONTENTS, READONLY
5 .comment 00001d9a 00000000 00000000 00210548 2**0
CONTENTS, READONLY
6 .debug_abbrev 00002b34 00000000 00000000 002122e2 2**0
CONTENTS, READONLY, DEBUGGING
7 .debug_info 00005d77 00000000 00000000 00214e16 2**0
CONTENTS, READONLY, DEBUGGING
8 .debug_line 000013f9 00000000 00000000 0021ab8d 2**0
CONTENTS, READONLY, DEBUGGING
9 .debug_frame 00000528 00000000 00000000 0021bf88 2**2
CONTENTS, READONLY, DEBUGGING
10 .debug_loc 000021c7 00000000 00000000 0021c4b0 2**0
CONTENTS, READONLY, DEBUGGING
11 .debug_pubnames 00000426 00000000 00000000 0021e677 2**0
CONTENTS, READONLY, DEBUGGING
12 .debug_aranges 000003c0 00000000 00000000 0021ea9d 2**0
CONTENTS, READONLY, DEBUGGING
13 .debug_str 000005cf 00000000 00000000 0021ee5d 2**0
CONTENTS, READONLY, DEBUGGING
14 .debug_ranges 00000340 00000000 00000000 0021f42c 2**0
CONTENTS, READONLY, DEBUGGING

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