first commit
BIN
CATSFC.zip
Normal file
BIN
CATSFC/gamepic/Thumbs.db
Normal file
BIN
CATSFC/system/gui/Thumbs.db
Normal file
BIN
CATSFC/system/gui/backo.bmp
Normal file
After Width: | Height: | Size: 576 B |
BIN
CATSFC/system/gui/boot.bmp
Normal file
After Width: | Height: | Size: 96 KiB |
BIN
CATSFC/system/gui/chtfile.bmp
Normal file
After Width: | Height: | Size: 568 B |
BIN
CATSFC/system/gui/directory.bmp
Normal file
After Width: | Height: | Size: 568 B |
BIN
CATSFC/system/gui/fdoto.bmp
Normal file
After Width: | Height: | Size: 568 B |
BIN
CATSFC/system/gui/gbafile.bmp
Normal file
After Width: | Height: | Size: 536 B |
BIN
CATSFC/system/gui/nbacko.bmp
Normal file
After Width: | Height: | Size: 576 B |
BIN
CATSFC/system/gui/savo.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/sbutto.bmp
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
CATSFC/system/gui/scheato.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/semptyo.bmp
Normal file
After Width: | Height: | Size: 344 B |
BIN
CATSFC/system/gui/sexito.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/sfcfile.bmp
Normal file
After Width: | Height: | Size: 568 B |
BIN
CATSFC/system/gui/sfullo.bmp
Normal file
After Width: | Height: | Size: 344 B |
BIN
CATSFC/system/gui/smaybgo.bmp
Normal file
After Width: | Height: | Size: 96 KiB |
BIN
CATSFC/system/gui/smnsel.bmp
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
CATSFC/system/gui/smsel.bmp
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
CATSFC/system/gui/smsgfr.bmp
Normal file
After Width: | Height: | Size: 42 KiB |
BIN
CATSFC/system/gui/snavo.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/sncheato.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/snemptyo.bmp
Normal file
After Width: | Height: | Size: 344 B |
BIN
CATSFC/system/gui/snewo.bmp
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
CATSFC/system/gui/snexito.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/snfullo.bmp
Normal file
After Width: | Height: | Size: 344 B |
BIN
CATSFC/system/gui/snnewo.bmp
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
CATSFC/system/gui/snother.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/snreseto.bmp
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
CATSFC/system/gui/snreteno.bmp
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
CATSFC/system/gui/snsaveo.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/sntoolo.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/sother.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/sreseto.bmp
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
CATSFC/system/gui/sreteno.bmp
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
CATSFC/system/gui/ssaveo.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/ssubbg.bmp
Normal file
After Width: | Height: | Size: 96 KiB |
BIN
CATSFC/system/gui/sticon.bmp
Normal file
After Width: | Height: | Size: 836 B |
BIN
CATSFC/system/gui/stitle.bmp
Normal file
After Width: | Height: | Size: 17 KiB |
BIN
CATSFC/system/gui/stoolo.bmp
Normal file
After Width: | Height: | Size: 5.3 KiB |
BIN
CATSFC/system/gui/subsela.bmp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
CATSFC/system/gui/subselb.bmp
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
CATSFC/system/gui/sunnof.bmp
Normal file
After Width: | Height: | Size: 568 B |
BIN
CATSFC/system/gui/zipfile.bmp
Normal file
After Width: | Height: | Size: 568 B |
732
CATSFC/system/language.msg
Normal file
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@ -0,0 +1,732 @@
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STARTCOMMENT
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STARTVERSION
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1.0
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# 1. A charactor line should no longer than 250 ASCI chars
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# 2. When a line longer that 250 chars, return the line
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# and paded with "\n"
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# 3. "\n" must followed with return
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# 4. this is SFC version
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ENDVERSION
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ENDCOMMENT
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STARTENGLISH
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||||
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||||
#MSG_MAIN_MENU_0
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Video/Audio
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#MSG_MAIN_MENU_1
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Save State
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#MSG_MAIN_MENU_2
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Cheats
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#MSG_MAIN_MENU_3
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Tools
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#MSG_MAIN_MENU_4
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Other
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||||
#MSG_MAIN_MENU_5
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||||
Exit
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||||
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||||
#MSG_SUB_MENU_00
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||||
Graphic %s
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#MSG_SUB_MENU_01
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Game Fast Forward %s
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||||
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#MSG_SUB_MENU_02
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Frame Skip Level %s
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#MSG_SUB_MENU_03
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Frame Skip Level %d
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#MSG_SUB_MENU_04
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Sound Enable %s
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#MSG_SUB_MENU_05
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Back
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||||
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||||
#MSG_SUB_MENU_10
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Write Game State
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||||
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#MSG_SUB_MENU_11
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Read Game State %d
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#MSG_SUB_MENU_12
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Game State Slot
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#MSG_SUB_MENU_13
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Delete Game State
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#MSG_SUB_MENU_14
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Back
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#MSG_SUB_MENU_20
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Cheat Page: %d
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#MSG_SUB_MENU_21
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Load Cheat File
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#MSG_SUB_MENU_22
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Cheat Slot
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#MSG_SUB_MENU_23
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Load Cheats
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#MSG_SUB_MENU_24
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Back
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||||
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||||
#MSG_SUB_MENU_30
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Screen Snapshot
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#MSG_SUB_MENU_31
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Key Pad Remap
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#MSG_SUB_MENU_32
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Period %s Second
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#MSG_SUB_MENU_40
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Auto Standby %s
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#MSG_SUB_MENU_41
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Language %s
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#MSG_SUB_MENU_42
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CPU Frequence %d
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||||
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#MGS_SUB_MENU_43
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SD Card Capacity
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#MSG_SUB_MENU_44
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Restore Default Settings
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#MSG_SUB_MENU_45
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Version Information
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#MSG_SUB_MENU_300
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Save Screen Snapshot
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||||
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#MSG_SUB_MENU_301
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Browse Screen Snapshots
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#MSG_SUB_MENU_302
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Time Backward %s
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#MSG_SUB_MENU_310
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SNES Key A %s
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#MSG_SUB_MENU_311
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B %s
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#MSG_SUB_MENU_312
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Rapid A %s
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#MSG_SUB_MENU_313
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Rapid B %s
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||||
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||||
#MSG_SUB_MENU_314
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Awaken Menu %s
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||||
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||||
#MSG_SUB_MENU_315
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Back NDS key
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#MSG_SUB_MENU_60
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||||
Recently Played Games
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||||
#MSG_SUB_MENU_61
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Select Games
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||||
#MSG_SUB_MENU_62
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||||
Loading Game
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||||
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||||
#MSG_SCREEN_RATIO_0
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||||
Display Mode 0
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#MSG_SCREEN_RATIO_1
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||||
Display Mode 1
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#MSG_SCREEN_RATIO_2,
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Display Mode 2
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||||
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#MSG_SCREEN_RATIO_3,
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||||
Display Mode 3
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||||
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#MSG_SCREEN_RATIO_4,
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Display Mode 4
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||||
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#MSG_FRAMESKIP_0
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Manual
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||||
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#MSG_FRAMESKIP_1
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Automatic
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||||
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||||
#MSG_ON_OFF_0
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||||
Off
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||||
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||||
#MSG_ON_OFF_1
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||||
On
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||||
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||||
#MSG_SOUND_SWITCH_0
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||||
On
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||||
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||||
#MSG_SOUND_SWITCH_1
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||||
Mute
|
||||
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||||
#MSG_SNAP_FRAME_0
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Current Frames
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||||
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||||
#MSG_SNAP_FRAME_1
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||||
Last Frame
|
||||
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||||
#MSG_EN_DIS_ABLE_0
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||||
Disable
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||||
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||||
#MSG_EN_DIS_ABLE_1
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||||
Enable
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||||
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||||
#MSG_NONE_LOAD_GAME
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||||
No Game Loaded!
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||||
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||||
#MSG_CHEAT_MENU_NON_LOAD
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||||
Cheat %d (None Loaded)
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||||
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||||
#MSG_CHEAT_MENU_0
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||||
Cheat %d (%s): %%s
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||||
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||||
#MSG_LOAD_STATE
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||||
Load Savestate
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||||
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||||
#MSG_LOAD_STATE_END
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||||
Load Savestate
|
||||
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||||
#MSG_SAVE_STATE
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||||
Save Savestate
|
||||
|
||||
#MSG_SAVE_STATE_END
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||||
Successful!
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||||
|
||||
#MSG_KEY_MAP_NONE
|
||||
None
|
||||
|
||||
#MSG_KEY_MAP_A
|
||||
A
|
||||
|
||||
#MSG_KEY_MAP_B
|
||||
B
|
||||
|
||||
#MSG_KEY_MAP_SL
|
||||
SELECT
|
||||
|
||||
#MSG_KEY_MAP_ST
|
||||
START
|
||||
|
||||
#MSG_KEY_MAP_RT
|
||||
→
|
||||
|
||||
#MSG_KEY_MAP_LF
|
||||
←
|
||||
|
||||
#MSG_KEY_MAP_UP
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||||
↑
|
||||
|
||||
#MSG_KEY_MAP_DW
|
||||
↓
|
||||
|
||||
#MSG_HOME_MAP_R
|
||||
R
|
||||
|
||||
#MSG_HOME_MAP_L
|
||||
L
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||||
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||||
#MSG_HOME_MAP_X
|
||||
X
|
||||
|
||||
#MSG_HOME_MAP_Y
|
||||
Y
|
||||
|
||||
#MSG_HOME_MAP_TOUCH
|
||||
Touch Screen
|
||||
|
||||
#MSG_SAVESTATE_EMPTY
|
||||
Current Slot Is Empty!
|
||||
|
||||
#MSG_SAVESTATE_FULL
|
||||
Current Slot Is Full,\n
|
||||
Do You Want To Overwrite It?\n
|
||||
Press A To Overwrite\n
|
||||
Press B To Cancel
|
||||
|
||||
#MSG_SAVESTATE_DOING
|
||||
Writing...
|
||||
|
||||
#MSG_SAVESTATE_FAILURE
|
||||
Failure!\n
|
||||
Press A To Retry\n
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||||
Press B To Cancel
|
||||
|
||||
#MSG_SAVESTATE_SUCCESS
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||||
Success!
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||||
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||||
#MSG_SAVESTATE_SLOT_EMPTY
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||||
No Screen Shot
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||||
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||||
#MSG_SAVESTATE_FILE_BAD
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||||
Game State Could Not Be Found Or Is Corrupt!
|
||||
|
||||
#MSG_LOADSTATE_DOING
|
||||
Loading...
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||||
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||||
#MSG_LOADSTATE_FAILURE
|
||||
Failure!
|
||||
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||||
#MSG_LOADSTATE_SUCCESS
|
||||
Success!
|
||||
|
||||
#MSG_WARING_DIALOG
|
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Press Any Key To Return
|
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#MSG_TIME_FORMATE
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||||
Time
|
||||
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||||
#MSG_SUB_MENU_130
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||||
Delete All Game States?
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||||
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#MSG_SUB_MENU_131
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Delete Game State %d ?
|
||||
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||||
#MSG_DELETE_ALL_SAVESTATE_WARING
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Delete All Game States? \n
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Press A To Confirm, Press B To Cancel
|
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||||
#MSG_DELETE_SINGLE_SAVESTATE_WARING
|
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Delete Game State %d? \n
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Press A To Confirm, Press B To Cancel
|
||||
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#MSG_DELETE_SAVESTATE_NOTHING
|
||||
There Is Nothing To Delete!
|
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|
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#MSG_SAVE_SNAPSHOT
|
||||
Saving Screen Snapshot...
|
||||
|
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#MSG_SAVE_SNAPSHOT_COMPLETE
|
||||
Complete!
|
||||
|
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#MSG_SAVE_SNAPSHOT_FAILURE
|
||||
Failure!
|
||||
|
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#MSG_CHANGE_LANGUAGE
|
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Changing...
|
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|
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#MSG_CHANGE_LANGUAGE_WAITING
|
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Please Wait...
|
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#MSG_NO_SLIDE
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No Screenshot Found!
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|
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#MSG_PLAYING_SLIDE
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Playing...
|
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#MSG_PAUSE_SLIDE
|
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Pause...
|
||||
|
||||
#MSG_PLAY_SLIDE1
|
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Key UP Speed up
|
||||
|
||||
#MSG_PLAY_SLIDE2
|
||||
Key DOWN Speed down
|
||||
|
||||
#MSG_PLAY_SLIDE3
|
||||
Key LEFT Last slide
|
||||
|
||||
#MSG_PLAY_SLIDE4
|
||||
Key RIGHT Next slide
|
||||
|
||||
#MSG_PLAY_SLIDE5
|
||||
Key A Pause
|
||||
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#MSG_PLAY_SLIDE6
|
||||
Key B Return To Menu
|
||||
|
||||
#MSG_LOADING_GMAE
|
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Loading Game...
|
||||
|
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#MSG_EMU_VERSION0
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SNES Emulator
|
||||
|
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#MSG_EMU_VERSION1
|
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Version
|
||||
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#MSG_LOAD_DEFAULT_WARING,
|
||||
Reset SNES Emulator To Default Settings?
|
||||
|
||||
#MSG_DEFAULT_LOADING
|
||||
Please Wait A Moment...
|
||||
|
||||
#MSG_BACK
|
||||
Back
|
||||
|
||||
ENDENGLISH
|
||||
|
||||
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||||
|
||||
STARTCHINESESIM
|
||||
|
||||
#MSG_MAIN_MENU_0
|
||||
图像声音
|
||||
|
||||
#MSG_MAIN_MENU_1
|
||||
存档
|
||||
|
||||
#MSG_MAIN_MENU_2
|
||||
作弊器
|
||||
|
||||
#MSG_MAIN_MENU_3
|
||||
工具
|
||||
|
||||
#MSG_MAIN_MENU_4
|
||||
综合设置
|
||||
|
||||
#MSG_MAIN_MENU_5
|
||||
退出模拟器
|
||||
|
||||
#MSG_SUB_MENU_00
|
||||
画面 %s
|
||||
|
||||
#MSG_SUB_MENU_01
|
||||
游戏快进 %s
|
||||
|
||||
#MSG_SUB_MENU_02
|
||||
跳帧方式 %s
|
||||
|
||||
#MSG_SUB_MENU_03
|
||||
跳帧级别 %d
|
||||
|
||||
#MSG_SUB_MENU_04
|
||||
声音开关 %s
|
||||
|
||||
#MSG_SUB_MENU_05
|
||||
返回
|
||||
|
||||
#MSG_SUB_MENU_10
|
||||
写入存档
|
||||
|
||||
#MSG_SUB_MENU_11
|
||||
读取存档 %d
|
||||
|
||||
#MSG_SUB_MENU_12
|
||||
存档槽选择
|
||||
|
||||
#MSG_SUB_MENU_13
|
||||
删除存档
|
||||
|
||||
#MSG_SUB_MENU_14
|
||||
返回
|
||||
|
||||
#MSG_SUB_MENU_20
|
||||
作弊代码页 %d
|
||||
|
||||
#MSG_SUB_MENU_21
|
||||
加载作弊代码文件
|
||||
|
||||
#MSG_SUB_MENU_22
|
||||
作弊代码
|
||||
|
||||
#MSG_SUB_MENU_23
|
||||
加载作弊文件
|
||||
|
||||
#MSG_SUB_MENU_24
|
||||
返回
|
||||
|
||||
#MSG_SUB_MENU_30
|
||||
屏幕快照
|
||||
|
||||
#MSG_SUB_MENU_31
|
||||
按键重映射
|
||||
|
||||
#MSG_SUB_MENU_32
|
||||
时间长度 %s 秒
|
||||
|
||||
#MSG_SUB_MENU_40
|
||||
自动待机 %s
|
||||
|
||||
#MSG_SUB_MENU_41
|
||||
语言 %s
|
||||
|
||||
#MSG_SUB_MENU_42
|
||||
CPU主频 %d
|
||||
|
||||
#MGS_SUB_MENU_43
|
||||
SD卡容量
|
||||
|
||||
#MSG_SUB_MENU_44
|
||||
缺省设置
|
||||
|
||||
#MSG_SUB_MENU_45
|
||||
版本信息
|
||||
|
||||
#MSG_SUB_MENU_300
|
||||
保存屏幕快照
|
||||
|
||||
#MSG_SUB_MENU_301
|
||||
浏览屏幕快照
|
||||
|
||||
#MSG_SUB_MENU_302
|
||||
时之沙 %s
|
||||
|
||||
#MSG_SUB_MENU_310
|
||||
SFC 按键 A %s
|
||||
|
||||
#MSG_SUB_MENU_311
|
||||
B %s
|
||||
|
||||
#MSG_SUB_MENU_312
|
||||
连发 A %s
|
||||
|
||||
#MSG_SUB_MENU_313
|
||||
连发 B %s
|
||||
|
||||
#MSG_SUB_MENU_314
|
||||
唤醒菜单键 %s
|
||||
|
||||
#MSG_SUB_MENU_315
|
||||
返回 NDS 按键
|
||||
|
||||
#MSG_SUB_MENU_60
|
||||
最近玩过的游戏
|
||||
|
||||
#MSG_SUB_MENU_61
|
||||
新游戏
|
||||
|
||||
#MSG_SUB_MENU_62
|
||||
装载游戏
|
||||
|
||||
#MSG_SCREEN_RATIO_0
|
||||
显示模式 0
|
||||
|
||||
#MSG_SCREEN_RATIO_1
|
||||
显示模式 1
|
||||
|
||||
#MSG_SCREEN_RATIO_2,
|
||||
显示模式 2
|
||||
|
||||
#MSG_SCREEN_RATIO_3,
|
||||
显示模式 3
|
||||
|
||||
#MSG_FRAMESKIP_0
|
||||
手动
|
||||
|
||||
#MSG_FRAMESKIP_1
|
||||
自动
|
||||
|
||||
#MSG_ON_OFF_0
|
||||
关
|
||||
|
||||
#MSG_ON_OFF_1
|
||||
开
|
||||
|
||||
#MSG_SOUND_SWITCH_0
|
||||
开
|
||||
|
||||
#MSG_SOUND_SWITCH_1
|
||||
静音
|
||||
|
||||
#MSG_SNAP_FRAME_0
|
||||
当前帧
|
||||
|
||||
#MSG_SNAP_FRAME_1
|
||||
前一帧
|
||||
|
||||
#MSG_EN_DIS_ABLE_0
|
||||
禁止
|
||||
|
||||
#MSG_EN_DIS_ABLE_1
|
||||
允许
|
||||
|
||||
#MSG_NONE_LOAD_GAME
|
||||
没有加载游戏
|
||||
|
||||
#MSG_CHEAT_MENU_NON_LOAD
|
||||
作弊代码 %d (没有加载)
|
||||
|
||||
#MSG_CHEAT_MENU_LOADED
|
||||
作弊代码 %d (%s): %%s
|
||||
|
||||
#MSG_LOAD_STATE
|
||||
装载即时存档
|
||||
|
||||
#MSG_LOAD_STATE_END
|
||||
装载即时存档完成
|
||||
|
||||
#MSG_SAVE_STATE
|
||||
保存即时存档
|
||||
|
||||
#MSG_SAVE_STATE_END
|
||||
保存即时存档完成
|
||||
|
||||
#MSG_KEY_MAP_NONE
|
||||
无
|
||||
|
||||
#MSG_KEY_MAP_A
|
||||
A
|
||||
|
||||
#MSG_KEY_MAP_B
|
||||
B
|
||||
|
||||
#MSG_KEY_MAP_SL
|
||||
SELECT
|
||||
|
||||
#MSG_KEY_MAP_ST
|
||||
START
|
||||
|
||||
#MSG_KEY_MAP_RT
|
||||
→
|
||||
|
||||
#MSG_KEY_MAP_LF
|
||||
←
|
||||
|
||||
#MSG_KEY_MAP_UP
|
||||
↑
|
||||
|
||||
#MSG_KEY_MAP_DW
|
||||
↓
|
||||
|
||||
#MSG_HOME_MAP_R
|
||||
R
|
||||
|
||||
#MSG_HOME_MAP_L
|
||||
L
|
||||
|
||||
#MSG_HOME_MAP_X
|
||||
X
|
||||
|
||||
#MSG_HOME_MAP_Y
|
||||
Y
|
||||
|
||||
#MSG_HOME_MAP_TOUCH
|
||||
触摸屏
|
||||
|
||||
#MSG_SAVESTATE_EMPTY
|
||||
当前存档槽没有存档文件!
|
||||
|
||||
#MSG_SAVESTATE_EMPTY
|
||||
当前存档槽已有存档文件,\n
|
||||
覆盖已有存档吗?\n
|
||||
按 A 键覆盖\n
|
||||
按 B 键取消
|
||||
|
||||
|
||||
#MSG_SAVESTATE_DOING
|
||||
正在写入...
|
||||
|
||||
#MSG_SAVESTATE_FAILURE
|
||||
写入存档失败!\n
|
||||
按 A 键重试\n
|
||||
按 B 键取消
|
||||
|
||||
#MSG_SAVESTATE_SUCCESS
|
||||
写入存档成功!
|
||||
|
||||
#MSG_SAVESTATE_SLOT_EMPTY
|
||||
没有游戏截图
|
||||
|
||||
#MSG_SAVESTATE_FILE_BAD
|
||||
存档文件找不到或者损坏!
|
||||
|
||||
#MSG_LOADSTATE_DOING
|
||||
正在加载...
|
||||
|
||||
#MSG_LOADSTATE_FAILURE
|
||||
加载存档失败
|
||||
|
||||
#MSG_LOADSTATE_SUCCESS
|
||||
加载存档成功
|
||||
|
||||
#MSG_WARING_DIALOG
|
||||
按任意键返回
|
||||
|
||||
#MSG_TIME_FORMATE
|
||||
时间
|
||||
|
||||
#MSG_SUB_MENU_130
|
||||
删除当前游戏的所有存档
|
||||
|
||||
#MSG_SUB_MENU_131
|
||||
删除当前游戏的一个存档 %d
|
||||
|
||||
#MSG_DELETE_ALL_SAVESTATE_WARING
|
||||
确定要删除所有存档吗?\n
|
||||
按 A 键确定 \n
|
||||
按 B 键取消
|
||||
|
||||
#MSG_DELETE_SINGLE_SAVESTATE_WARING
|
||||
确定要删除存档槽 %d 的存档吗? \n
|
||||
按 A 键确定 \n
|
||||
按 B 键取消
|
||||
|
||||
#MSG_DELETE_SAVESTATE_NOTHING
|
||||
没有存档可删除
|
||||
|
||||
#MSG_SAVE_SNAPSHOT
|
||||
正在保存屏幕快照...
|
||||
|
||||
#MSG_SAVE_SNAPSHOT_CONPLETE
|
||||
完成!
|
||||
|
||||
#MSG_SAVE_SNAPSHOT_FAILURE
|
||||
失败!
|
||||
|
||||
#MSG_CHANGE_LANGUAGE
|
||||
正在修改...
|
||||
|
||||
#MSG_CHANGE_LANGUAGE_WAITING
|
||||
请稍候!
|
||||
|
||||
#MSG_NO_SLIDE
|
||||
此目录没有屏幕快照,取消放映
|
||||
|
||||
#MSG_PLAYING_SLIDE
|
||||
正在播放
|
||||
|
||||
#MSG_PAUSE_SLIDE
|
||||
已暂停
|
||||
|
||||
#MSG_PLAY_SLIDE1
|
||||
按键 上 加快播放
|
||||
|
||||
#MSG_PLAY_SLIDE2
|
||||
按键 下 减慢播放
|
||||
|
||||
#MSG_PLAY_SLIDE3
|
||||
按键 左 上一帧
|
||||
|
||||
#MSG_PLAY_SLIDE4
|
||||
按键 右 下一帧
|
||||
|
||||
#MSG_PLAY_SLIDE5
|
||||
按键 A 暂停
|
||||
|
||||
#MSG_PLAY_SLIDE6
|
||||
按键 B 返回菜单
|
||||
|
||||
#MSG_LOADING_GMAE
|
||||
正在装载游戏...
|
||||
|
||||
#MSG_EMU_VERSION0
|
||||
SFC模拟器
|
||||
|
||||
#MSG_EMU_VERSION1
|
||||
版本
|
||||
|
||||
#MSG_LOAD_DEFAULT_WARING,
|
||||
确定将 SFC模拟器恢复为出厂设置吗?
|
||||
|
||||
#MSG_DEFAULT_LOADING
|
||||
正在设置,请稍候...
|
||||
|
||||
#MSG_BACK
|
||||
返回
|
||||
|
||||
ENDCHINESESIM
|
BIN
CATSFC/system/song.odf
Normal file
BIN
CATSFC/system/verdana.odf
Normal file
2
CATSFC/version.txt
Normal file
|
@ -0,0 +1,2 @@
|
|||
CAT SFC emulator - Based on BAG SFC emulator r3 - core NDSSFC 1.06
|
||||
|
121
Makefile
Normal file
|
@ -0,0 +1,121 @@
|
|||
#1-0----------------------------------------------------------------------------
|
||||
|
||||
DS2SDKPATH :=/opt/ds2sdk
|
||||
|
||||
#The name final target
|
||||
TARGET := CATSFC
|
||||
#The directory where object files & intermediate files will be placed
|
||||
BUILD := build
|
||||
|
||||
#1-1----------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(OUTPUT).plg
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
#1-1----------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
# CROSS :=#
|
||||
CROSS := /opt/mipsel-4.1.2-nopic/bin/
|
||||
|
||||
CC = $(CROSS)mipsel-linux-gcc
|
||||
AR = $(CROSS)mipsel-linux-ar rcsv
|
||||
LD = $(CROSS)mipsel-linux-ld
|
||||
OBJCOPY = $(CROSS)mipsel-linux-objcopy
|
||||
NM = $(CROSS)mipsel-linux-nm
|
||||
OBJDUMP = $(CROSS)mipsel-linux-objdump
|
||||
|
||||
TOPDIR = ./..
|
||||
SFCDIR = $(TOPDIR)/source
|
||||
|
||||
FS_DIR = $(DS2SDKPATH)/libsrc/fs
|
||||
CONSOLE_DIR = $(DS2SDKPATH)/libsrc/console
|
||||
KEY_DIR = $(DS2SDKPATH)/libsrc/key
|
||||
ZLIB_DIR = $(DS2SDKPATH)/libsrc/zlib
|
||||
|
||||
SRC :=
|
||||
|
||||
|
||||
SSRC :=
|
||||
|
||||
LIBS := $(DS2SDKPATH)/lib/libds2b.a -lc -lm -lgcc
|
||||
EXTLIBS := $(DS2SDKPATH)/lib/libds2a.a
|
||||
|
||||
INC := -I$(DS2SDKPATH)/include -I$(FS_DIR) -I$(CONSOLE_DIR) -I$(KEY_DIR) -I$(ZLIB_DIR)
|
||||
|
||||
CFLAGS := -mips32 -O3 -mno-abicalls -fno-pic -fno-builtin \
|
||||
-fno-exceptions -ffunction-sections -mlong-calls\
|
||||
-fomit-frame-pointer -msoft-float -G 4
|
||||
|
||||
|
||||
|
||||
LINKS := $(DS2SDKPATH)/specs/link.xn
|
||||
STARTS := $(DS2SDKPATH)/specs/start.S
|
||||
STARTO := start.o
|
||||
|
||||
include $(SFCDIR)/sfc.mk
|
||||
|
||||
OBJS := $(addsuffix .o , $(basename $(notdir $(SRC))))
|
||||
SOBJS := $(addsuffix .o , $(basename $(notdir $(SSRC))))
|
||||
|
||||
# OBJS := $(SRC:.c=.o)
|
||||
# SOBJS := $(SSRC:.S=.o)
|
||||
|
||||
|
||||
APP := sfc.elf
|
||||
|
||||
|
||||
all: $(APP)
|
||||
@echo $(INC)
|
||||
$(OBJCOPY) -O binary $(APP) sfc.dat
|
||||
$(OBJDUMP) -d $(APP) > sfc.dump
|
||||
$(NM) $(APP) | sort > sfc.sym
|
||||
$(OBJDUMP) -h $(APP) > sfc.map
|
||||
$(DS2SDKPATH)/tools/makeplug sfc.dat $(OUTPUT).plg
|
||||
|
||||
$(APP): depend $(SOBJS) $(OBJS) $(STARTO) $(LINKS) $(EXTLIBS)
|
||||
$(CC) -nostdlib -static -T $(LINKS) -o $@ $(STARTO) $(SOBJS) $(OBJS) $(EXTLIBS) $(LIBS)
|
||||
|
||||
$(EXTLIBS):
|
||||
make -C $(DS2SDKPATH)/source/
|
||||
|
||||
$(STARTO):
|
||||
$(CC) $(CFLAGS) $(INC) -o $@ -c $(STARTS)
|
||||
|
||||
.c.o:
|
||||
$(CC) $(CFLAGS) $(INC) -o $@ -c $<
|
||||
.cpp.o:
|
||||
$(CC) $(CFLAGS) $(INC) -fno-rtti -o $@ -c $<
|
||||
.S.o:
|
||||
$(CC) $(CFLAGS) $(INC) -D_ASSEMBLER_ -D__ASSEMBLY__ -o $@ -c $<
|
||||
|
||||
clean:
|
||||
rm -fr *.o $(OBJS) $(OTHER) *.bin *.sym *.map *.dump *.lib
|
||||
rm depend
|
||||
|
||||
# depend: Makefile $(OBJS:.o=.c) $(SOBJS:.o=.S)
|
||||
|
||||
depend: Makefile
|
||||
$(CC) -MM $(CFLAGS) $(INC) $(SSRC) $(SRC) > $@
|
||||
|
||||
sinclude depend
|
||||
|
||||
#1-1----------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
BIN
build/apu.o
Normal file
BIN
build/apudebug.o
Normal file
BIN
build/bdf_font.o
Normal file
BIN
build/bitmap.o
Normal file
BIN
build/c4.o
Normal file
BIN
build/c4emu.o
Normal file
BIN
build/charsets.o
Normal file
BIN
build/cheats.o
Normal file
BIN
build/cheats2.o
Normal file
BIN
build/cheats3.o
Normal file
BIN
build/clip.o
Normal file
BIN
build/cpu.o
Normal file
BIN
build/cpuexec.o
Normal file
BIN
build/cpuops.o
Normal file
BIN
build/data.o
Normal file
BIN
build/debug.o
Normal file
8
build/depend
Normal file
|
@ -0,0 +1,8 @@
|
|||
fxdbg.o: ../source/fxdbg.cpp ../source/fxemu.h ../source/fxinst.h
|
||||
fxemu.o: ../source/fxemu.cpp ../source/fxemu.h ../source/fxinst.h
|
||||
fxinst.o: ../source/fxinst.cpp ../source/fxemu.h ../source/fxinst.h
|
||||
sdd1emu.o: ../source/sdd1emu.cpp ../source/port.h ../source/pixform.h \
|
||||
../source/sdd1emu.h
|
||||
seta.o: ../source/seta.cpp ../source/seta.h ../source/port.h \
|
||||
../source/pixform.h
|
||||
charsets.o: ../source/nds/charsets.c ../source/nds/charsets.h
|
BIN
build/displaymodes.o
Normal file
BIN
build/dma.o
Normal file
BIN
build/draw.o
Normal file
BIN
build/ds2_main.o
Normal file
BIN
build/dsp1.o
Normal file
BIN
build/entry.o
Normal file
BIN
build/explode.o
Normal file
BIN
build/fxdbg.o
Normal file
BIN
build/fxemu.o
Normal file
BIN
build/fxinst.o
Normal file
BIN
build/gcheat.o
Normal file
BIN
build/gfx.o
Normal file
BIN
build/globals.o
Normal file
BIN
build/gui.o
Normal file
BIN
build/loadzip.o
Normal file
BIN
build/memmap.o
Normal file
BIN
build/movie.o
Normal file
BIN
build/obc1.o
Normal file
BIN
build/ppu.o
Normal file
BIN
build/sa1.o
Normal file
BIN
build/sa1cpu.o
Normal file
BIN
build/screenshot.o
Normal file
BIN
build/sdd1.o
Normal file
BIN
build/sdd1emu.o
Normal file
BIN
build/seta.o
Normal file
BIN
build/seta010.o
Normal file
BIN
build/seta011.o
Normal file
BIN
build/seta018.o
Normal file
BIN
build/sfc.dat
Normal file
434777
build/sfc.dump
Normal file
BIN
build/sfc.elf
Normal file
35
build/sfc.map
Normal file
|
@ -0,0 +1,35 @@
|
|||
|
||||
sfc.elf: file format elf32-tradlittlemips
|
||||
|
||||
Sections:
|
||||
Idx Name Size VMA LMA File off Algn
|
||||
0 .text 001e4550 80002000 80002000 00002000 2**4
|
||||
CONTENTS, ALLOC, LOAD, READONLY, CODE
|
||||
1 .data 0000deb8 801e6550 801e6550 001e6550 2**4
|
||||
CONTENTS, ALLOC, LOAD, DATA
|
||||
2 .sbss 00000404 801f4408 801f4408 001f4408 2**3
|
||||
ALLOC
|
||||
3 .bss 001b3f48 801f4810 801f4810 001f4408 2**4
|
||||
ALLOC
|
||||
4 .pdr 0001c140 00000000 00000000 001f4408 2**2
|
||||
CONTENTS, READONLY
|
||||
5 .comment 00001d9a 00000000 00000000 00210548 2**0
|
||||
CONTENTS, READONLY
|
||||
6 .debug_abbrev 00002b34 00000000 00000000 002122e2 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
7 .debug_info 00005d77 00000000 00000000 00214e16 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
8 .debug_line 000013f9 00000000 00000000 0021ab8d 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
9 .debug_frame 00000528 00000000 00000000 0021bf88 2**2
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
10 .debug_loc 000021c7 00000000 00000000 0021c4b0 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
11 .debug_pubnames 00000426 00000000 00000000 0021e677 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
12 .debug_aranges 000003c0 00000000 00000000 0021ea9d 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
13 .debug_str 000005cf 00000000 00000000 0021ee5d 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|
||||
14 .debug_ranges 00000340 00000000 00000000 0021f42c 2**0
|
||||
CONTENTS, READONLY, DEBUGGING
|