mirror of
https://github.com/ShadauxCat/CATSFC.git
synced 2024-05-31 18:47:23 -04:00
b3a7f8f1fc
* before rendering a background; * before rendering sprites; * while rendering more than 128 samples of audio at once ("Prefer fluid video"); * after every 16 scanlines of CPU execution instead of every 1; * while waiting for an audio buffer to become available; * while killing time between frames with fast-forward disabled. Controller presses and releases are now combined in a DS button bitfield using a shorter 32-bit algorithm. See entry.cpp:NDSSFCAccumulateJoypad and #define ACCUMULATE_JOYPAD in the source. This is still not suitable for playing platformers frame-perfectly, but it's much better than half a second of latency to press or release a button, and one still needs to press buttons a bit more than just light taps. I'd say 50 milliseconds is the latency now. Platformers requiring more precision can be played with frameskip 0. DMA does not require double-buffered displaying, so synchronise the controller more often by disabling double-buffered displaying again.
3404 lines
84 KiB
C++
3404 lines
84 KiB
C++
/*******************************************************************************
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Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
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(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
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Jerremy Koot (jkoot@snes9x.com)
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(c) Copyright 2001 - 2004 John Weidman (jweidman@slip.net)
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(c) Copyright 2002 - 2004 Brad Jorsch (anomie@users.sourceforge.net),
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funkyass (funkyass@spam.shaw.ca),
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Joel Yliluoma (http://iki.fi/bisqwit/)
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Kris Bleakley (codeviolation@hotmail.com),
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Matthew Kendora,
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Nach (n-a-c-h@users.sourceforge.net),
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Peter Bortas (peter@bortas.org) and
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zones (kasumitokoduck@yahoo.com)
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C4 x86 assembler and some C emulation code
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(c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com),
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_Demo_ (_demo_@zsnes.com), and Nach
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C4 C++ code
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(c) Copyright 2003 Brad Jorsch
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DSP-1 emulator code
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(c) Copyright 1998 - 2004 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson,
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John Weidman, neviksti (neviksti@hotmail.com),
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Kris Bleakley, Andreas Naive
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DSP-2 emulator code
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(c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and
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Lord Nightmare (lord_nightmare@users.sourceforge.net
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OBC1 emulator code
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(c) Copyright 2001 - 2004 zsKnight, pagefault (pagefault@zsnes.com) and
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Kris Bleakley
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Ported from x86 assembler to C by sanmaiwashi
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SPC7110 and RTC C++ emulator code
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(c) Copyright 2002 Matthew Kendora with research by
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zsKnight, John Weidman, and Dark Force
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S-DD1 C emulator code
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(c) Copyright 2003 Brad Jorsch with research by
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Andreas Naive and John Weidman
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S-RTC C emulator code
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(c) Copyright 2001 John Weidman
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ST010 C++ emulator code
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(c) Copyright 2003 Feather, Kris Bleakley, John Weidman and Matthew Kendora
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Super FX x86 assembler emulator code
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(c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault
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Super FX C emulator code
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(c) Copyright 1997 - 1999 Ivar, Gary Henderson and John Weidman
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SH assembler code partly based on x86 assembler code
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(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
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Specific ports contains the works of other authors. See headers in
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individual files.
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Snes9x homepage: http://www.snes9x.com
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Permission to use, copy, modify and distribute Snes9x in both binary and
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source form, for non-commercial purposes, is hereby granted without fee,
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providing that this license information and copyright notice appear with
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all copies and any derived work.
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This software is provided 'as-is', without any express or implied
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warranty. In no event shall the authors be held liable for any damages
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arising from the use of this software.
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Snes9x is freeware for PERSONAL USE only. Commercial users should
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seek permission of the copyright holders first. Commercial use includes
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charging money for Snes9x or software derived from Snes9x.
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The copyright holders request that bug fixes and improvements to the code
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should be forwarded to them so everyone can benefit from the modifications
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in future versions.
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Super NES and Super Nintendo Entertainment System are trademarks of
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Nintendo Co., Limited and its subsidiary companies.
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*******************************************************************************/
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#include "snes9x.h"
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#include "memmap.h"
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#include "ppu.h"
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#include "cpuexec.h"
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#include "missing.h"
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#include "apu.h"
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#include "dma.h"
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#include "gfx.h"
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#include "display.h"
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#include "sa1.h"
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#include "netplay.h"
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#include "sdd1.h"
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#include "srtc.h"
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#include "spc7110.h"
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#include "movie.h"
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#ifndef ZSNES_FX
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#include "fxemu.h"
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#include "fxinst.h"
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extern struct FxInit_s SuperFX;
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#else
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EXTERN_C void S9xSuperFXWriteReg (uint8, uint32);
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EXTERN_C uint8 S9xSuperFXReadReg (uint32);
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#endif
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uint32 justifiers=0xFFFF00AA;
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uint8 in_bit=0;
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extern uint8 *HDMAMemPointers [8];
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void S9xLatchCounters (bool force)
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{
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if(!force && !(Memory.FillRAM[0x4213] & 0x80)) return;
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// Latch h and v counters, like the gun
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#ifdef DEBUGGER
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missing.h_v_latch = 1;
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#endif
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#if 0
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# ifdef CPU_SHUTDOWN
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CPU.WaitAddress = CPU.PCAtOpcodeStart;
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# endif
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#endif
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PPU.HVBeamCounterLatched = 1;
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PPU.VBeamPosLatched = (uint16) CPU.V_Counter;
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PPU.HBeamPosLatched = (uint16) ((CPU.Cycles * SNES_HCOUNTER_MAX) / Settings.H_Max);
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// Causes screen flicker for Yoshi's Island if uncommented
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//CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
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Memory.FillRAM [0x213F] |= 0x40;
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}
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void S9xUpdateJustifiers();
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void S9xUpdateHTimer ()
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{
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if (PPU.HTimerEnabled)
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{
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#ifdef DEBUGGER
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missing.hirq_pos = PPU.IRQHBeamPos;
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#endif
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PPU.HTimerPosition = PPU.IRQHBeamPos * Settings.H_Max / SNES_HCOUNTER_MAX;
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if (PPU.HTimerPosition == Settings.H_Max ||
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PPU.HTimerPosition == Settings.HBlankStart)
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{
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PPU.HTimerPosition--;
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}
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if (!PPU.VTimerEnabled || CPU.V_Counter == PPU.IRQVBeamPos)
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{
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if (PPU.HTimerPosition < CPU.Cycles)
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{
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// Missed the IRQ on this line already
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if (CPU.WhichEvent == HBLANK_END_EVENT ||
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CPU.WhichEvent == HTIMER_AFTER_EVENT)
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{
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CPU.WhichEvent = HBLANK_END_EVENT;
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CPU.NextEvent = Settings.H_Max;
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}
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else
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{
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CPU.WhichEvent = HBLANK_START_EVENT;
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CPU.NextEvent = Settings.HBlankStart;
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}
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}
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else
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{
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if (CPU.WhichEvent == HTIMER_BEFORE_EVENT ||
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CPU.WhichEvent == HBLANK_START_EVENT)
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{
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if (PPU.HTimerPosition > Settings.HBlankStart)
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{
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// HTimer was to trigger before h-blank start,
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// now triggers after start of h-blank
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CPU.NextEvent = Settings.HBlankStart;
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CPU.WhichEvent = HBLANK_START_EVENT;
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}
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else
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{
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CPU.NextEvent = PPU.HTimerPosition;
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CPU.WhichEvent = HTIMER_BEFORE_EVENT;
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}
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}
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else
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{
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CPU.WhichEvent = HTIMER_AFTER_EVENT;
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CPU.NextEvent = PPU.HTimerPosition;
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}
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}
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}
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}
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}
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void S9xFixColourBrightness ()
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{
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IPPU.XB = mul_brightness [PPU.Brightness];
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#ifndef FOREVER_16_BIT
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if (Settings.SixteenBit)
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{
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#endif
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for (int i = 0; i < 256; i++)
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{
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IPPU.Red [i] = IPPU.XB [PPU.CGDATA [i] & 0x1f];
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IPPU.Green [i] = IPPU.XB [(PPU.CGDATA [i] >> 5) & 0x1f];
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IPPU.Blue [i] = IPPU.XB [(PPU.CGDATA [i] >> 10) & 0x1f];
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IPPU.ScreenColors [i] = BUILD_PIXEL (IPPU.Red [i], IPPU.Green [i],
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IPPU.Blue [i]);
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}
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#ifndef FOREVER_16_BIT
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}
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#endif
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}
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/******************************************************************************/
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/* S9xSetPPU() */
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/* This function sets a PPU Register to a specific byte */
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/******************************************************************************/
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void S9xSetPPU (uint8 Byte, uint16 Address)
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{
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// fprintf(stderr, "%03d: %02x to %04x\n", CPU.V_Counter, Byte, Address);
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if (Address <= 0x2183)
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{
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switch (Address)
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{
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case 0x2100:
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// Brightness and screen blank bit
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if (Byte != Memory.FillRAM [0x2100])
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{
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FLUSH_REDRAW ();
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if (PPU.Brightness != (Byte & 0xF))
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{
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IPPU.ColorsChanged = TRUE;
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IPPU.DirectColourMapsNeedRebuild = TRUE;
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PPU.Brightness = Byte & 0xF;
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S9xFixColourBrightness ();
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if (PPU.Brightness > IPPU.MaxBrightness)
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IPPU.MaxBrightness = PPU.Brightness;
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}
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if ((Memory.FillRAM[0x2100] & 0x80) != (Byte & 0x80))
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{
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IPPU.ColorsChanged = TRUE;
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PPU.ForcedBlanking = (Byte >> 7) & 1;
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}
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}
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break;
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case 0x2101:
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// Sprite (OBJ) tile address
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if (Byte != Memory.FillRAM [0x2101])
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{
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FLUSH_REDRAW ();
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PPU.OBJNameBase = (Byte & 3) << 14;
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PPU.OBJNameSelect = ((Byte >> 3) & 3) << 13;
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PPU.OBJSizeSelect = (Byte >> 5) & 7;
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IPPU.OBJChanged = TRUE;
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}
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break;
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case 0x2102:
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// Sprite write address (low)
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PPU.OAMAddr = ((Memory.FillRAM[0x2103]&1)<<8) | Byte;
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PPU.OAMFlip = 2;
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PPU.OAMReadFlip = 0;
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PPU.SavedOAMAddr = PPU.OAMAddr;
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if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
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{
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PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;
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IPPU.OBJChanged = TRUE;
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#ifdef DEBUGGER
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missing.sprite_priority_rotation = 1;
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#endif
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}
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break;
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case 0x2103:
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// Sprite register write address (high), sprite priority rotation
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// bit.
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PPU.OAMAddr = ((Byte&1)<<8) | Memory.FillRAM[0x2102];
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PPU.OAMPriorityRotation=(Byte & 0x80)? 1 : 0;
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if (PPU.OAMPriorityRotation)
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{
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if (PPU.FirstSprite != (PPU.OAMAddr >> 1))
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{
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PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;
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IPPU.OBJChanged = TRUE;
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#ifdef DEBUGGER
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missing.sprite_priority_rotation = 1;
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#endif
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}
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} else {
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if (PPU.FirstSprite != 0)
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{
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PPU.FirstSprite = 0;
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IPPU.OBJChanged = TRUE;
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#ifdef DEBUGGER
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missing.sprite_priority_rotation = 1;
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#endif
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}
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}
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PPU.OAMFlip = 0;
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PPU.OAMReadFlip = 0;
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PPU.SavedOAMAddr = PPU.OAMAddr;
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break;
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case 0x2104:
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// Sprite register write
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REGISTER_2104(Byte);
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break;
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case 0x2105:
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// Screen mode (0 - 7), background tile sizes and background 3
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// priority
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if (Byte != Memory.FillRAM [0x2105])
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{
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FLUSH_REDRAW ();
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PPU.BG[0].BGSize = (Byte >> 4) & 1;
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PPU.BG[1].BGSize = (Byte >> 5) & 1;
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PPU.BG[2].BGSize = (Byte >> 6) & 1;
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PPU.BG[3].BGSize = (Byte >> 7) & 1;
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PPU.BGMode = Byte & 7;
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// BJ: BG3Priority only takes effect if BGMode==1 and the bit is set
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PPU.BG3Priority = ((Byte & 0x0f) == 0x09);
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#ifdef DEBUGGER
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missing.modes[PPU.BGMode] = 1;
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#endif
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if(PPU.BGMode==5||PPU.BGMode==6)
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IPPU.Interlace = Memory.FillRAM[0x2133]&1;
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}
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break;
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case 0x2106:
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// Mosaic pixel size and enable
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if (Byte != Memory.FillRAM [0x2106])
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{
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FLUSH_REDRAW ();
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#ifdef DEBUGGER
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if ((Byte & 0xf0) && (Byte & 0x0f))
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missing.mosaic = 1;
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#endif
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PPU.Mosaic = (Byte >> 4) + 1;
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PPU.BGMosaic [0] = (Byte & 1) && PPU.Mosaic > 1;
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PPU.BGMosaic [1] = (Byte & 2) && PPU.Mosaic > 1;
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PPU.BGMosaic [2] = (Byte & 4) && PPU.Mosaic > 1;
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PPU.BGMosaic [3] = (Byte & 8) && PPU.Mosaic > 1;
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}
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break;
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case 0x2107: // [BG0SC]
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case 0x2108: // [BG1SC]
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case 0x2109: // [BG2SC]
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case 0x210A: // [BG3SC]
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if (Byte != Memory.FillRAM [Address])
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{
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FLUSH_REDRAW ();
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PPU.BG[Address - 0x2107].SCSize = Byte & 3;
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PPU.BG[Address - 0x2107].SCBase = (Byte & 0x7c) << 8;
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}
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break;
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case 0x210B: // [BG01NBA]
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if (Byte != Memory.FillRAM [0x210b])
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{
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FLUSH_REDRAW ();
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PPU.BG[0].NameBase = (Byte & 7) << 12;
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PPU.BG[1].NameBase = ((Byte >> 4) & 7) << 12;
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}
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break;
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|
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case 0x210C: // [BG23NBA]
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if (Byte != Memory.FillRAM [0x210c])
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{
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FLUSH_REDRAW ();
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PPU.BG[2].NameBase = (Byte & 7) << 12;
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PPU.BG[3].NameBase = ((Byte >> 4) & 7) << 12;
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}
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break;
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|
|
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//This is the Theme Park fix - it appears all these registers
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//share a previous byte value for setting them.
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|
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case 0x210D:
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//TEST9 if(last_written != 0x210d) PPU.BGnxOFSbyte = 0;
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PPU.BG[0].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
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PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[0].HOffset = %04x %d)\n", Byte, Address, PPU.BG[0].HOffset, CPU.V_Counter);
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break;
|
|
|
|
case 0x210E:
|
|
PPU.BG[0].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[0].VOffset = %04x %d)\n", Byte, Address, PPU.BG[0].VOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
case 0x210F:
|
|
PPU.BG[1].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[1].HOffset = %04x %d)\n", Byte, Address, PPU.BG[1].HOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
case 0x2110:
|
|
PPU.BG[1].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[1].VOffset = %04x %d)\n", Byte, Address, PPU.BG[1].VOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
case 0x2111:
|
|
PPU.BG[2].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[2].HOffset = %04x %d)\n", Byte, Address, PPU.BG[2].HOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
case 0x2112:
|
|
PPU.BG[2].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[2].VOffset = %04x %d)\n", Byte, Address, PPU.BG[2].VOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
case 0x2113:
|
|
PPU.BG[3].HOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[3].HOffset = %04x %d)\n", Byte, Address, PPU.BG[3].HOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
case 0x2114:
|
|
PPU.BG[3].VOffset = (Byte<<8) | PPU.BGnxOFSbyte;
|
|
PPU.BGnxOFSbyte = Byte;
|
|
// fprintf(stderr, "%02x to %04x (PPU.BG[3].VOffset = %04x %d)\n", Byte, Address, PPU.BG[3].VOffset, CPU.V_Counter);
|
|
break;
|
|
|
|
//end Theme Park
|
|
|
|
case 0x2115:
|
|
// VRAM byte/word access flag and increment
|
|
PPU.VMA.High = (Byte & 0x80) == 0 ? FALSE : TRUE;
|
|
switch (Byte & 3)
|
|
{
|
|
case 0:
|
|
PPU.VMA.Increment = 1;
|
|
break;
|
|
case 1:
|
|
PPU.VMA.Increment = 32;
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
PPU.VMA.Increment = 128;
|
|
break;
|
|
}
|
|
#ifdef DEBUGGER
|
|
if ((Byte & 3) != 0)
|
|
missing.vram_inc = Byte & 3;
|
|
#endif
|
|
if (Byte & 0x0c)
|
|
{
|
|
static uint16 IncCount [4] = { 0, 32, 64, 128 };
|
|
static uint16 Shift [4] = { 0, 5, 6, 7 };
|
|
#ifdef DEBUGGER
|
|
missing.vram_full_graphic_inc = (Byte & 0x0c) >> 2;
|
|
#endif
|
|
// PPU.VMA.Increment = 1;
|
|
uint8 i = (Byte & 0x0c) >> 2;
|
|
PPU.VMA.FullGraphicCount = IncCount [i];
|
|
PPU.VMA.Mask1 = IncCount [i] * 8 - 1;
|
|
PPU.VMA.Shift = Shift [i];
|
|
}
|
|
else
|
|
PPU.VMA.FullGraphicCount = 0;
|
|
break;
|
|
|
|
case 0x2116:
|
|
// VRAM read/write address (low)
|
|
PPU.VMA.Address &= 0xFF00;
|
|
PPU.VMA.Address |= Byte;
|
|
#ifdef CORRECT_VRAM_READS
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 addr = PPU.VMA.Address;
|
|
uint32 rem = addr & PPU.VMA.Mask1;
|
|
uint32 address = (addr & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((address << 1) & 0xFFFF));
|
|
} else
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((PPU.VMA.Address << 1) & 0xffff));
|
|
#else
|
|
IPPU.FirstVRAMRead = TRUE;
|
|
#endif
|
|
break;
|
|
|
|
case 0x2117:
|
|
// VRAM read/write address (high)
|
|
PPU.VMA.Address &= 0x00FF;
|
|
PPU.VMA.Address |= Byte << 8;
|
|
#ifdef CORRECT_VRAM_READS
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 addr = PPU.VMA.Address;
|
|
uint32 rem = addr & PPU.VMA.Mask1;
|
|
uint32 address = (addr & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((address << 1) & 0xFFFF));
|
|
} else
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((PPU.VMA.Address << 1) & 0xffff));
|
|
#else
|
|
IPPU.FirstVRAMRead = TRUE;
|
|
#endif
|
|
break;
|
|
|
|
case 0x2118:
|
|
// VRAM write data (low)
|
|
#ifndef CORRECT_VRAM_READS
|
|
IPPU.FirstVRAMRead = TRUE;
|
|
#endif
|
|
REGISTER_2118(Byte);
|
|
break;
|
|
|
|
case 0x2119:
|
|
// VRAM write data (high)
|
|
#ifndef CORRECT_VRAM_READS
|
|
IPPU.FirstVRAMRead = TRUE;
|
|
#endif
|
|
REGISTER_2119(Byte);
|
|
break;
|
|
|
|
case 0x211a:
|
|
// Mode 7 outside rotation area display mode and flipping
|
|
if (Byte != Memory.FillRAM [0x211a])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.Mode7Repeat = Byte >> 6;
|
|
if (PPU.Mode7Repeat == 1)
|
|
PPU.Mode7Repeat = 0;
|
|
PPU.Mode7VFlip = (Byte & 2) >> 1;
|
|
PPU.Mode7HFlip = Byte & 1;
|
|
}
|
|
break;
|
|
case 0x211b:
|
|
// Mode 7 matrix A (low & high)
|
|
PPU.MatrixA = ((PPU.MatrixA >> 8) & 0xff) | (Byte << 8);
|
|
PPU.Need16x8Mulitply = TRUE;
|
|
break;
|
|
case 0x211c:
|
|
// Mode 7 matrix B (low & high)
|
|
PPU.MatrixB = ((PPU.MatrixB >> 8) & 0xff) | (Byte << 8);
|
|
PPU.Need16x8Mulitply = TRUE;
|
|
break;
|
|
case 0x211d:
|
|
// Mode 7 matrix C (low & high)
|
|
PPU.MatrixC = ((PPU.MatrixC >> 8) & 0xff) | (Byte << 8);
|
|
break;
|
|
case 0x211e:
|
|
// Mode 7 matrix D (low & high)
|
|
PPU.MatrixD = ((PPU.MatrixD >> 8) & 0xff) | (Byte << 8);
|
|
break;
|
|
case 0x211f:
|
|
// Mode 7 centre of rotation X (low & high)
|
|
PPU.CentreX = ((PPU.CentreX >> 8) & 0xff) | (Byte << 8);
|
|
break;
|
|
case 0x2120:
|
|
// Mode 7 centre of rotation Y (low & high)
|
|
PPU.CentreY = ((PPU.CentreY >> 8) & 0xff) | (Byte << 8);
|
|
break;
|
|
|
|
case 0x2121:
|
|
// CG-RAM address
|
|
PPU.CGFLIP = 0;
|
|
PPU.CGFLIPRead = 0;
|
|
PPU.CGADD = Byte;
|
|
break;
|
|
|
|
case 0x2122:
|
|
REGISTER_2122(Byte);
|
|
break;
|
|
|
|
case 0x2123:
|
|
// Window 1 and 2 enable for backgrounds 1 and 2
|
|
if (Byte != Memory.FillRAM [0x2123])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.ClipWindow1Enable [0] = !!(Byte & 0x02);
|
|
PPU.ClipWindow1Enable [1] = !!(Byte & 0x20);
|
|
PPU.ClipWindow2Enable [0] = !!(Byte & 0x08);
|
|
PPU.ClipWindow2Enable [1] = !!(Byte & 0x80);
|
|
PPU.ClipWindow1Inside [0] = !(Byte & 0x01);
|
|
PPU.ClipWindow1Inside [1] = !(Byte & 0x10);
|
|
PPU.ClipWindow2Inside [0] = !(Byte & 0x04);
|
|
PPU.ClipWindow2Inside [1] = !(Byte & 0x40);
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x80)
|
|
missing.window2[1] = 1;
|
|
if (Byte & 0x20)
|
|
missing.window1[1] = 1;
|
|
if (Byte & 0x08)
|
|
missing.window2[0] = 1;
|
|
if (Byte & 0x02)
|
|
missing.window1[0] = 1;
|
|
#endif
|
|
}
|
|
break;
|
|
case 0x2124:
|
|
// Window 1 and 2 enable for backgrounds 3 and 4
|
|
if (Byte != Memory.FillRAM [0x2124])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.ClipWindow1Enable [2] = !!(Byte & 0x02);
|
|
PPU.ClipWindow1Enable [3] = !!(Byte & 0x20);
|
|
PPU.ClipWindow2Enable [2] = !!(Byte & 0x08);
|
|
PPU.ClipWindow2Enable [3] = !!(Byte & 0x80);
|
|
PPU.ClipWindow1Inside [2] = !(Byte & 0x01);
|
|
PPU.ClipWindow1Inside [3] = !(Byte & 0x10);
|
|
PPU.ClipWindow2Inside [2] = !(Byte & 0x04);
|
|
PPU.ClipWindow2Inside [3] = !(Byte & 0x40);
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x80)
|
|
missing.window2[3] = 1;
|
|
if (Byte & 0x20)
|
|
missing.window1[3] = 1;
|
|
if (Byte & 0x08)
|
|
missing.window2[2] = 1;
|
|
if (Byte & 0x02)
|
|
missing.window1[2] = 1;
|
|
#endif
|
|
}
|
|
break;
|
|
case 0x2125:
|
|
// Window 1 and 2 enable for objects and colour window
|
|
if (Byte != Memory.FillRAM [0x2125])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.ClipWindow1Enable [4] = !!(Byte & 0x02);
|
|
PPU.ClipWindow1Enable [5] = !!(Byte & 0x20);
|
|
PPU.ClipWindow2Enable [4] = !!(Byte & 0x08);
|
|
PPU.ClipWindow2Enable [5] = !!(Byte & 0x80);
|
|
PPU.ClipWindow1Inside [4] = !(Byte & 0x01);
|
|
PPU.ClipWindow1Inside [5] = !(Byte & 0x10);
|
|
PPU.ClipWindow2Inside [4] = !(Byte & 0x04);
|
|
PPU.ClipWindow2Inside [5] = !(Byte & 0x40);
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x80)
|
|
missing.window2[5] = 1;
|
|
if (Byte & 0x20)
|
|
missing.window1[5] = 1;
|
|
if (Byte & 0x08)
|
|
missing.window2[4] = 1;
|
|
if (Byte & 0x02)
|
|
missing.window1[4] = 1;
|
|
#endif
|
|
}
|
|
break;
|
|
case 0x2126:
|
|
// Window 1 left position
|
|
if (Byte != Memory.FillRAM [0x2126])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.Window1Left = Byte;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x2127:
|
|
// Window 1 right position
|
|
if (Byte != Memory.FillRAM [0x2127])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.Window1Right = Byte;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x2128:
|
|
// Window 2 left position
|
|
if (Byte != Memory.FillRAM [0x2128])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.Window2Left = Byte;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x2129:
|
|
// Window 2 right position
|
|
if (Byte != Memory.FillRAM [0x2129])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.Window2Right = Byte;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x212a:
|
|
// Windows 1 & 2 overlap logic for backgrounds 1 - 4
|
|
if (Byte != Memory.FillRAM [0x212a])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.ClipWindowOverlapLogic [0] = (Byte & 0x03);
|
|
PPU.ClipWindowOverlapLogic [1] = (Byte & 0x0c) >> 2;
|
|
PPU.ClipWindowOverlapLogic [2] = (Byte & 0x30) >> 4;
|
|
PPU.ClipWindowOverlapLogic [3] = (Byte & 0xc0) >> 6;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x212b:
|
|
// Windows 1 & 2 overlap logic for objects and colour window
|
|
if (Byte != Memory.FillRAM [0x212b])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.ClipWindowOverlapLogic [4] = Byte & 0x03;
|
|
PPU.ClipWindowOverlapLogic [5] = (Byte & 0x0c) >> 2;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x212c:
|
|
// Main screen designation (backgrounds 1 - 4 and objects)
|
|
if (Byte != Memory.FillRAM [0x212c])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
Memory.FillRAM [Address] = Byte;
|
|
return;
|
|
}
|
|
break;
|
|
case 0x212d:
|
|
// Sub-screen designation (backgrounds 1 - 4 and objects)
|
|
if (Byte != Memory.FillRAM [0x212d])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x1f)
|
|
missing.subscreen = 1;
|
|
#endif
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
Memory.FillRAM [Address] = Byte;
|
|
return;
|
|
}
|
|
break;
|
|
case 0x212e:
|
|
// Window mask designation for main screen ?
|
|
case 0x212f:
|
|
// Window mask designation for sub-screen ?
|
|
if (Byte != Memory.FillRAM [Address])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
}
|
|
break;
|
|
case 0x2130:
|
|
// Fixed colour addition or screen addition
|
|
if (Byte != Memory.FillRAM [0x2130])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
#ifdef DEBUGGER
|
|
if ((Byte & 1) && (PPU.BGMode == 3 || PPU.BGMode == 4 || PPU.BGMode == 7))
|
|
missing.direct = 1;
|
|
#endif
|
|
}
|
|
break;
|
|
case 0x2131:
|
|
// Colour addition or subtraction select
|
|
if (Byte != Memory.FillRAM[0x2131])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
// Backgrounds 1 - 4, objects and backdrop colour add/sub enable
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x80)
|
|
{
|
|
// Subtract
|
|
if (Memory.FillRAM[0x2130] & 0x02)
|
|
missing.subscreen_sub = 1;
|
|
else
|
|
missing.fixed_colour_sub = 1;
|
|
}
|
|
else
|
|
{
|
|
// Addition
|
|
if (Memory.FillRAM[0x2130] & 0x02)
|
|
missing.subscreen_add = 1;
|
|
else
|
|
missing.fixed_colour_add = 1;
|
|
}
|
|
#endif
|
|
Memory.FillRAM[0x2131] = Byte;
|
|
}
|
|
break;
|
|
case 0x2132:
|
|
if (Byte != Memory.FillRAM [0x2132])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
// Colour data for fixed colour addition/subtraction
|
|
if (Byte & 0x80)
|
|
PPU.FixedColourBlue = Byte & 0x1f;
|
|
if (Byte & 0x40)
|
|
PPU.FixedColourGreen = Byte & 0x1f;
|
|
if (Byte & 0x20)
|
|
PPU.FixedColourRed = Byte & 0x1f;
|
|
}
|
|
break;
|
|
case 0x2133:
|
|
// Screen settings
|
|
if (Byte != Memory.FillRAM [0x2133])
|
|
{
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x40)
|
|
missing.mode7_bgmode = 1;
|
|
if (Byte & 0x08)
|
|
missing.pseudo_512 = 1;
|
|
#endif
|
|
if (Byte & 0x04)
|
|
{
|
|
PPU.ScreenHeight = SNES_HEIGHT_EXTENDED;
|
|
if(IPPU.DoubleHeightPixels)
|
|
IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
|
|
else
|
|
IPPU.RenderedScreenHeight = PPU.ScreenHeight;
|
|
#ifdef DEBUGGER
|
|
missing.lines_239 = 1;
|
|
#endif
|
|
}
|
|
else PPU.ScreenHeight = SNES_HEIGHT;
|
|
|
|
#ifdef DEBUGGER
|
|
if (Byte & 0x02)
|
|
missing.sprite_double_height = 1;
|
|
|
|
if (Byte & 1)
|
|
missing.interlace = 1;
|
|
#endif
|
|
//if((Byte & 1)&&(PPU.BGMode==5||PPU.BGMode==6))
|
|
//IPPU.Interlace=1;
|
|
if((Memory.FillRAM [0x2133] ^ Byte)&3)
|
|
{
|
|
FLUSH_REDRAW ();
|
|
if((Memory.FillRAM [0x2133] ^ Byte)&2)
|
|
IPPU.OBJChanged = TRUE;
|
|
if(PPU.BGMode==5||PPU.BGMode==6)
|
|
IPPU.Interlace = Byte&1;
|
|
IPPU.InterlaceSprites=0;
|
|
// IPPU.InterlaceSprites = (Byte&2)>>1;
|
|
}
|
|
|
|
}
|
|
break;
|
|
case 0x2134:
|
|
case 0x2135:
|
|
case 0x2136:
|
|
// Matrix 16bit x 8bit multiply result (read-only)
|
|
/* fall through */
|
|
case 0x2137:
|
|
// Software latch for horizontal and vertical timers (read-only)
|
|
/* fall through */
|
|
case 0x2138:
|
|
// OAM read data (read-only)
|
|
/* fall through */
|
|
case 0x2139:
|
|
case 0x213a:
|
|
// VRAM read data (read-only)
|
|
/* fall through */
|
|
case 0x213b:
|
|
// CG-RAM read data (read-only)
|
|
/* fall through */
|
|
case 0x213c:
|
|
case 0x213d:
|
|
// Horizontal and vertical (low/high) read counter (read-only)
|
|
/* fall through */
|
|
case 0x213e:
|
|
// PPU status (time over and range over)
|
|
/* fall through */
|
|
case 0x213f:
|
|
// NTSC/PAL select and field (read-only)
|
|
return;
|
|
case 0x2140: case 0x2141: case 0x2142: case 0x2143:
|
|
case 0x2144: case 0x2145: case 0x2146: case 0x2147:
|
|
case 0x2148: case 0x2149: case 0x214a: case 0x214b:
|
|
case 0x214c: case 0x214d: case 0x214e: case 0x214f:
|
|
case 0x2150: case 0x2151: case 0x2152: case 0x2153:
|
|
case 0x2154: case 0x2155: case 0x2156: case 0x2157:
|
|
case 0x2158: case 0x2159: case 0x215a: case 0x215b:
|
|
case 0x215c: case 0x215d: case 0x215e: case 0x215f:
|
|
case 0x2160: case 0x2161: case 0x2162: case 0x2163:
|
|
case 0x2164: case 0x2165: case 0x2166: case 0x2167:
|
|
case 0x2168: case 0x2169: case 0x216a: case 0x216b:
|
|
case 0x216c: case 0x216d: case 0x216e: case 0x216f:
|
|
case 0x2170: case 0x2171: case 0x2172: case 0x2173:
|
|
case 0x2174: case 0x2175: case 0x2176: case 0x2177:
|
|
case 0x2178: case 0x2179: case 0x217a: case 0x217b:
|
|
case 0x217c: case 0x217d: case 0x217e: case 0x217f:
|
|
#ifdef SPCTOOL
|
|
_SPCInPB (Address & 3, Byte);
|
|
#else
|
|
// CPU.Flags |= DEBUG_MODE_FLAG;
|
|
Memory.FillRAM [Address] = Byte;
|
|
IAPU.RAM [(Address & 3) + 0xf4] = Byte;
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.APUExecuting = Settings.APUEnabled;
|
|
IAPU.WaitCounter++;
|
|
#endif
|
|
#endif // SPCTOOL
|
|
break;
|
|
case 0x2180:
|
|
REGISTER_2180(Byte);
|
|
break;
|
|
case 0x2181:
|
|
PPU.WRAM &= 0x1FF00;
|
|
PPU.WRAM |= Byte;
|
|
break;
|
|
case 0x2182:
|
|
PPU.WRAM &= 0x100FF;
|
|
PPU.WRAM |= Byte << 8;
|
|
break;
|
|
case 0x2183:
|
|
PPU.WRAM &= 0x0FFFF;
|
|
PPU.WRAM |= Byte << 16;
|
|
PPU.WRAM &= 0x1FFFF;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Settings.SA1)
|
|
{
|
|
if (Address >= 0x2200 && Address <0x23ff)
|
|
S9xSetSA1 (Byte, Address);
|
|
else
|
|
Memory.FillRAM [Address] = Byte;
|
|
|
|
return;
|
|
}
|
|
else
|
|
// Dai Kaijyu Monogatari II
|
|
if (Address == 0x2801 && Settings.SRTC)
|
|
S9xSetSRTC (Byte, Address);
|
|
else
|
|
if (Address < 0x3000 || Address >= 0x3300)
|
|
{
|
|
#ifdef DEBUGGER
|
|
missing.unknownppu_write = Address;
|
|
if (Settings.TraceUnknownRegisters)
|
|
{
|
|
sprintf (String, "Unknown register write: $%02X->$%04X\n",
|
|
Byte, Address);
|
|
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (!Settings.SuperFX)
|
|
{
|
|
return;
|
|
}
|
|
|
|
#ifdef ZSNES_FX
|
|
Memory.FillRAM [Address] = Byte;
|
|
if (Address < 0x3040)
|
|
S9xSuperFXWriteReg (Byte, Address);
|
|
#else
|
|
switch (Address)
|
|
{
|
|
case 0x3030:
|
|
if ((Memory.FillRAM [0x3030] ^ Byte) & FLG_G)
|
|
{
|
|
Memory.FillRAM [Address] = Byte;
|
|
// Go flag has been changed
|
|
if (Byte & FLG_G)
|
|
S9xSuperFXExec ();
|
|
else
|
|
FxFlushCache ();
|
|
}
|
|
else
|
|
Memory.FillRAM [Address] = Byte;
|
|
break;
|
|
|
|
case 0x3031:
|
|
case 0x3033:
|
|
case 0x3037:
|
|
case 0x3039:
|
|
case 0x303a:
|
|
case 0x303f:
|
|
Memory.FillRAM [Address] = Byte;
|
|
break;
|
|
case 0x3034:
|
|
case 0x3036:
|
|
Memory.FillRAM [Address] = Byte & 0x7f;
|
|
break;
|
|
case 0x3038:
|
|
Memory.FillRAM [Address] = Byte;
|
|
fx_dirtySCBR();
|
|
break;
|
|
case 0x303b:
|
|
break;
|
|
case 0x303c:
|
|
Memory.FillRAM [Address] = Byte;
|
|
fx_updateRamBank(Byte);
|
|
break;
|
|
case 0x301f:
|
|
Memory.FillRAM [Address] = Byte;
|
|
Memory.FillRAM [0x3000 + GSU_SFR] |= FLG_G;
|
|
S9xSuperFXExec ();
|
|
return;
|
|
|
|
default:
|
|
Memory.FillRAM[Address] = Byte;
|
|
if (Address >= 0x3100)
|
|
{
|
|
FxCacheWriteAccess (Address);
|
|
}
|
|
break;
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
Memory.FillRAM[Address] = Byte;
|
|
|
|
}
|
|
|
|
/******************************************************************************/
|
|
/* S9xGetPPU() */
|
|
/* This function retrieves a PPU Register */
|
|
/******************************************************************************/
|
|
uint8 S9xGetPPU (uint16 Address)
|
|
{
|
|
uint8 byte = OpenBus;
|
|
if(Address<0x2100)//not a real PPU reg
|
|
return OpenBus; //treat as unmapped memory returning last byte on the bus
|
|
if (Address <= 0x2190)
|
|
{
|
|
switch (Address)
|
|
{
|
|
case 0x2100:
|
|
case 0x2101:
|
|
case 0x2102:
|
|
case 0x2103:
|
|
#ifdef DEBUGGER
|
|
missing.oam_address_read = 1;
|
|
#endif
|
|
return OpenBus;
|
|
|
|
case 0x2104:
|
|
case 0x2105:
|
|
case 0x2106:
|
|
case 0x2108:
|
|
case 0x2109:
|
|
case 0x210a:
|
|
case 0x2115:
|
|
case 0x2116:
|
|
case 0x2118:
|
|
case 0x2119:
|
|
case 0x211a:
|
|
case 0x2124:
|
|
case 0x2125:
|
|
case 0x2126:
|
|
case 0x2128:
|
|
case 0x2129:
|
|
case 0x212a:
|
|
return PPU.OpenBus1;
|
|
|
|
case 0x2107:
|
|
case 0x2117:
|
|
case 0x2121:
|
|
case 0x2122:
|
|
case 0x2123:
|
|
case 0x2127:
|
|
case 0x212b:
|
|
case 0x212c:
|
|
case 0x212d:
|
|
case 0x212e:
|
|
case 0x212f:
|
|
case 0x2130:
|
|
case 0x2131:
|
|
case 0x2132:
|
|
case 0x2133:
|
|
return OpenBus;
|
|
|
|
case 0x210b:
|
|
case 0x210c:
|
|
case 0x210d:
|
|
case 0x210e:
|
|
case 0x210f:
|
|
case 0x2110:
|
|
case 0x2111:
|
|
case 0x2112:
|
|
case 0x2113:
|
|
#ifdef DEBUGGER
|
|
missing.bg_offset_read = 1;
|
|
#endif
|
|
return OpenBus;
|
|
|
|
case 0x2114:
|
|
#ifdef DEBUGGER
|
|
missing.bg_offset_read = 1;
|
|
#endif
|
|
|
|
case 0x211b:
|
|
case 0x211c:
|
|
case 0x211d:
|
|
case 0x211e:
|
|
case 0x211f:
|
|
case 0x2120:
|
|
#ifdef DEBUGGER
|
|
missing.matrix_read = 1;
|
|
#endif
|
|
return OpenBus;
|
|
|
|
|
|
case 0x2134:
|
|
case 0x2135:
|
|
case 0x2136:
|
|
// 16bit x 8bit multiply read result.
|
|
if (PPU.Need16x8Mulitply)
|
|
{
|
|
int32 r = (int32) PPU.MatrixA * (int32) (PPU.MatrixB >> 8);
|
|
|
|
Memory.FillRAM[0x2134] = (uint8) r;
|
|
Memory.FillRAM[0x2135] = (uint8)(r >> 8);
|
|
Memory.FillRAM[0x2136] = (uint8)(r >> 16);
|
|
PPU.Need16x8Mulitply = FALSE;
|
|
}
|
|
#ifdef DEBUGGER
|
|
missing.matrix_multiply = 1;
|
|
#endif
|
|
return (PPU.OpenBus1 = Memory.FillRAM[Address]);
|
|
case 0x2137:
|
|
S9xLatchCounters(0);
|
|
return OpenBus;
|
|
|
|
case 0x2138:
|
|
// Read OAM (sprite) control data
|
|
if(PPU.OAMAddr&0x100){
|
|
if (!(PPU.OAMFlip&1))
|
|
{
|
|
byte = PPU.OAMData [(PPU.OAMAddr&0x10f) << 1];
|
|
}
|
|
else
|
|
{
|
|
byte = PPU.OAMData [((PPU.OAMAddr&0x10f) << 1) + 1];
|
|
PPU.OAMAddr=(PPU.OAMAddr+1)&0x1ff;
|
|
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
|
|
{
|
|
PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;
|
|
IPPU.OBJChanged = TRUE;
|
|
#ifdef DEBUGGER
|
|
missing.sprite_priority_rotation = 1;
|
|
#endif
|
|
}
|
|
}
|
|
} else {
|
|
if (!(PPU.OAMFlip&1))
|
|
{
|
|
byte = PPU.OAMData [PPU.OAMAddr << 1];
|
|
}
|
|
else
|
|
{
|
|
byte = PPU.OAMData [(PPU.OAMAddr << 1) + 1];
|
|
++PPU.OAMAddr;
|
|
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
|
|
{
|
|
PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;
|
|
IPPU.OBJChanged = TRUE;
|
|
#ifdef DEBUGGER
|
|
missing.sprite_priority_rotation = 1;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
PPU.OAMFlip ^= 1;
|
|
#ifdef DEBUGGER
|
|
missing.oam_read = 1;
|
|
#endif
|
|
return (PPU.OpenBus1 = byte);
|
|
|
|
case 0x2139:
|
|
// Read vram low byte
|
|
#ifdef DEBUGGER
|
|
missing.vram_read = 1;
|
|
#endif
|
|
#ifdef CORRECT_VRAM_READS
|
|
byte = IPPU.VRAMReadBuffer & 0xff;
|
|
if (!PPU.VMA.High)
|
|
{
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 addr = PPU.VMA.Address;
|
|
uint32 rem = addr & PPU.VMA.Mask1;
|
|
uint32 address = (addr & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((address << 1) & 0xFFFF));
|
|
} else
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((PPU.VMA.Address << 1) & 0xffff));
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
#else
|
|
if (IPPU.FirstVRAMRead)
|
|
byte = Memory.VRAM[(PPU.VMA.Address << 1)&0xFFFF];
|
|
else
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 addr = PPU.VMA.Address - 1;
|
|
uint32 rem = addr & PPU.VMA.Mask1;
|
|
uint32 address = (addr & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
|
|
byte = Memory.VRAM [((address << 1) - 2) & 0xFFFF];
|
|
}
|
|
else
|
|
byte = Memory.VRAM[((PPU.VMA.Address << 1) - 2) & 0xffff];
|
|
|
|
if (!PPU.VMA.High)
|
|
{
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
IPPU.FirstVRAMRead = FALSE;
|
|
}
|
|
#endif
|
|
PPU.OpenBus1 = byte;
|
|
break;
|
|
case 0x213A:
|
|
// Read vram high byte
|
|
#ifdef DEBUGGER
|
|
missing.vram_read = 1;
|
|
#endif
|
|
#ifdef CORRECT_VRAM_READS
|
|
byte = (IPPU.VRAMReadBuffer>>8) & 0xff;
|
|
if (PPU.VMA.High)
|
|
{
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 addr = PPU.VMA.Address;
|
|
uint32 rem = addr & PPU.VMA.Mask1;
|
|
uint32 address = (addr & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((address << 1) & 0xFFFF));
|
|
} else
|
|
IPPU.VRAMReadBuffer = READ_WORD(Memory.VRAM+((PPU.VMA.Address << 1) & 0xffff));
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
#else
|
|
if (IPPU.FirstVRAMRead)
|
|
byte = Memory.VRAM[((PPU.VMA.Address << 1) + 1) & 0xffff];
|
|
else
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 addr = PPU.VMA.Address - 1;
|
|
uint32 rem = addr & PPU.VMA.Mask1;
|
|
uint32 address = (addr & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3);
|
|
byte = Memory.VRAM [((address << 1) - 1) & 0xFFFF];
|
|
}
|
|
else
|
|
byte = Memory.VRAM[((PPU.VMA.Address << 1) - 1) & 0xFFFF];
|
|
if (PPU.VMA.High)
|
|
{
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
IPPU.FirstVRAMRead = FALSE;
|
|
}
|
|
#endif
|
|
PPU.OpenBus1 = byte;
|
|
break;
|
|
|
|
case 0x213B:
|
|
// Read palette data
|
|
#ifdef DEBUGGER
|
|
missing.cgram_read = 1;
|
|
#endif
|
|
if (PPU.CGFLIPRead)
|
|
byte = PPU.CGDATA [PPU.CGADD++] >> 8;
|
|
else
|
|
byte = PPU.CGDATA [PPU.CGADD] & 0xff;
|
|
|
|
PPU.CGFLIPRead ^= 1;
|
|
return (PPU.OpenBus2 = byte);
|
|
|
|
case 0x213C:
|
|
// Horizontal counter value 0-339
|
|
#ifdef DEBUGGER
|
|
missing.h_counter_read = 1;
|
|
#endif
|
|
if (PPU.HBeamFlip)
|
|
byte = (PPU.OpenBus2 & 0xfe)
|
|
| ((PPU.HBeamPosLatched >> 8) & 0x01);
|
|
|
|
else
|
|
byte = (uint8)PPU.HBeamPosLatched;
|
|
PPU.OpenBus2 = byte;
|
|
PPU.HBeamFlip ^= 1;
|
|
break;
|
|
|
|
case 0x213D:
|
|
// Vertical counter value 0-262
|
|
#ifdef DEBUGGER
|
|
missing.v_counter_read = 1;
|
|
#endif
|
|
if (PPU.VBeamFlip)
|
|
byte = (PPU.OpenBus2 & 0xfe)
|
|
| ((PPU.VBeamPosLatched >> 8) & 0x01);
|
|
else
|
|
byte = (uint8)PPU.VBeamPosLatched;
|
|
PPU.OpenBus2 = byte;
|
|
PPU.VBeamFlip ^= 1;
|
|
break;
|
|
|
|
case 0x213E:
|
|
// PPU time and range over flags
|
|
FLUSH_REDRAW ();
|
|
|
|
//so far, 5c77 version is always 1.
|
|
return (PPU.OpenBus1 = (Model->_5C77 | PPU.RangeTimeOver));
|
|
|
|
case 0x213F:
|
|
// NTSC/PAL and which field flags
|
|
PPU.VBeamFlip = PPU.HBeamFlip = 0;
|
|
//neviksti found a 2 and a 3 here. SNEeSe uses a 3.
|
|
//XXX: field flags not emulated
|
|
return ((Settings.PAL ? 0x10 : 0) | (Memory.FillRAM[0x213f] & 0xc0)| Model->_5C78) | (~PPU.OpenBus2 & 0x20);
|
|
|
|
case 0x2140: case 0x2141: case 0x2142: case 0x2143:
|
|
case 0x2144: case 0x2145: case 0x2146: case 0x2147:
|
|
case 0x2148: case 0x2149: case 0x214a: case 0x214b:
|
|
case 0x214c: case 0x214d: case 0x214e: case 0x214f:
|
|
case 0x2150: case 0x2151: case 0x2152: case 0x2153:
|
|
case 0x2154: case 0x2155: case 0x2156: case 0x2157:
|
|
case 0x2158: case 0x2159: case 0x215a: case 0x215b:
|
|
case 0x215c: case 0x215d: case 0x215e: case 0x215f:
|
|
case 0x2160: case 0x2161: case 0x2162: case 0x2163:
|
|
case 0x2164: case 0x2165: case 0x2166: case 0x2167:
|
|
case 0x2168: case 0x2169: case 0x216a: case 0x216b:
|
|
case 0x216c: case 0x216d: case 0x216e: case 0x216f:
|
|
case 0x2170: case 0x2171: case 0x2172: case 0x2173:
|
|
case 0x2174: case 0x2175: case 0x2176: case 0x2177:
|
|
case 0x2178: case 0x2179: case 0x217a: case 0x217b:
|
|
case 0x217c: case 0x217d: case 0x217e: case 0x217f:
|
|
#ifdef SPCTOOL
|
|
return ((uint8) _SPCOutP [Address & 3]);
|
|
#else
|
|
// CPU.Flags |= DEBUG_MODE_FLAG;
|
|
#ifdef SPC700_SHUTDOWN
|
|
IAPU.APUExecuting = Settings.APUEnabled;
|
|
IAPU.WaitCounter++;
|
|
#endif
|
|
if (Settings.APUEnabled)
|
|
{
|
|
#ifdef CPU_SHUTDOWN
|
|
// CPU.WaitAddress = CPU.PCAtOpcodeStart;
|
|
#endif
|
|
if (SNESGameFixes.APU_OutPorts_ReturnValueFix &&
|
|
Address >= 0x2140 && Address <= 0x2143 && !CPU.V_Counter)
|
|
{
|
|
return (uint8)((Address & 1) ? ((rand() & 0xff00) >> 8) :
|
|
(rand() & 0xff));
|
|
}
|
|
|
|
return (APU.OutPorts [Address & 3]);
|
|
}
|
|
|
|
switch (Settings.SoundSkipMethod)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
case 3:
|
|
CPU.BranchSkip = TRUE;
|
|
break;
|
|
case 2:
|
|
break;
|
|
}
|
|
if ((Address & 3) < 2)
|
|
{
|
|
int r = rand ();
|
|
if (r & 2)
|
|
{
|
|
if (r & 4)
|
|
return ((Address & 3) == 1 ? 0xaa : 0xbb);
|
|
else
|
|
return ((r >> 3) & 0xff);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int r = rand ();
|
|
if (r & 2)
|
|
return ((r >> 3) & 0xff);
|
|
}
|
|
return (Memory.FillRAM[Address]);
|
|
#endif // SPCTOOL
|
|
|
|
case 0x2180:
|
|
// Read WRAM
|
|
#ifdef DEBUGGER
|
|
missing.wram_read = 1;
|
|
#endif
|
|
byte = Memory.RAM [PPU.WRAM++];
|
|
PPU.WRAM &= 0x1FFFF;
|
|
break;
|
|
case 0x2181:
|
|
case 0x2182:
|
|
case 0x2183:
|
|
default:
|
|
return OpenBus;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (Settings.SA1)
|
|
return (S9xGetSA1 (Address));
|
|
|
|
if (Address <= 0x2fff || Address >= 0x3300)
|
|
{
|
|
switch (Address)
|
|
{
|
|
case 0x21c2:
|
|
if(Model->_5C77 ==2)
|
|
return (0x20);
|
|
|
|
// fprintf(stderr, "Read from $21c2!\n");
|
|
return OpenBus;
|
|
case 0x21c3:
|
|
if(Model->_5C77 ==2)
|
|
return (0);
|
|
// fprintf(stderr, "Read from $21c3!\n");
|
|
return OpenBus;
|
|
case 0x2800:
|
|
// For Dai Kaijyu Monogatari II
|
|
if (Settings.SRTC)
|
|
return (S9xGetSRTC (Address));
|
|
/*FALL*/
|
|
|
|
default:
|
|
#ifdef DEBUGGER
|
|
missing.unknownppu_read = Address;
|
|
if (Settings.TraceUnknownRegisters)
|
|
{
|
|
sprintf (String, "Unknown register read: $%04X\n", Address);
|
|
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
|
|
}
|
|
#endif
|
|
return OpenBus;
|
|
}
|
|
}
|
|
|
|
if (!Settings.SuperFX)
|
|
return OpenBus;
|
|
#ifdef ZSNES_FX
|
|
if (Address < 0x3040)
|
|
byte = S9xSuperFXReadReg (Address);
|
|
else
|
|
byte = Memory.FillRAM [Address];
|
|
|
|
#ifdef CPU_SHUTDOWN
|
|
if (Address == 0x3030)
|
|
CPU.WaitAddress = CPU.PCAtOpcodeStart;
|
|
#endif
|
|
if (Address == 0x3031)
|
|
CLEAR_IRQ_SOURCE (GSU_IRQ_SOURCE);
|
|
#else
|
|
byte = Memory.FillRAM [Address];
|
|
|
|
//if (Address != 0x3030 && Address != 0x3031)
|
|
//printf ("%04x\n", Address);
|
|
#ifdef CPU_SHUTDOWN
|
|
if (Address == 0x3030)
|
|
{
|
|
CPU.WaitAddress = CPU.PCAtOpcodeStart;
|
|
}
|
|
else
|
|
#endif
|
|
if (Address == 0x3031)
|
|
{
|
|
CLEAR_IRQ_SOURCE (GSU_IRQ_SOURCE);
|
|
Memory.FillRAM [0x3031] = byte & 0x7f;
|
|
}
|
|
return (byte);
|
|
#endif
|
|
}
|
|
// fprintf(stderr, "%03d: %02x from %04x\n", CPU.V_Counter, byte, Address);
|
|
return (byte);
|
|
}
|
|
|
|
/******************************************************************************/
|
|
/* S9xSetCPU() */
|
|
/* This function sets a CPU/DMA Register to a specific byte */
|
|
/******************************************************************************/
|
|
void S9xSetCPU (uint8 byte, uint16 Address)
|
|
{
|
|
int d;
|
|
// fprintf(stderr, "%03d: %02x to %04x\n", CPU.V_Counter, byte, Address);
|
|
|
|
if (Address < 0x4200)
|
|
{
|
|
CPU.Cycles += ONE_CYCLE;
|
|
switch (Address)
|
|
{
|
|
case 0x4016:
|
|
// S9xReset reading of old-style joypads
|
|
if ((byte & 1) && !(Memory.FillRAM [Address] & 1))
|
|
{
|
|
PPU.Joypad1ButtonReadPos = 0;
|
|
PPU.Joypad2ButtonReadPos = 0;
|
|
PPU.Joypad3ButtonReadPos = 0;
|
|
}
|
|
break;
|
|
case 0x4017:
|
|
break;
|
|
default:
|
|
#ifdef DEBUGGER
|
|
missing.unknowncpu_write = Address;
|
|
if (Settings.TraceUnknownRegisters)
|
|
{
|
|
sprintf (String, "Unknown register register write: $%02X->$%04X\n",
|
|
byte, Address);
|
|
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
switch (Address)
|
|
{
|
|
case 0x4200:
|
|
// NMI, V & H IRQ and joypad reading enable flags
|
|
if (byte & 0x20)
|
|
{
|
|
//if(!SNESGameFixes.umiharakawaseFix && PPU.IRQVBeamPos==262) fprintf(stderr, "PPU.IRQVBeamPos = %d, CPU.V_Counter = %d\n", PPU.IRQVBeamPos, CPU.V_Counter);
|
|
if (!PPU.VTimerEnabled)
|
|
{
|
|
#ifdef DEBUGGER
|
|
missing.virq = 1;
|
|
missing.virq_pos = PPU.IRQVBeamPos;
|
|
#endif
|
|
PPU.VTimerEnabled = TRUE;
|
|
if (PPU.HTimerEnabled)
|
|
S9xUpdateHTimer ();
|
|
else
|
|
if (PPU.IRQVBeamPos == CPU.V_Counter)
|
|
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PPU.VTimerEnabled = FALSE;
|
|
// if (SNESGameFixes.umiharakawaseFix)
|
|
// byte &= ~0x20;
|
|
}
|
|
|
|
if (byte & 0x10)
|
|
{
|
|
if (!PPU.HTimerEnabled)
|
|
{
|
|
#ifdef DEBUGGER
|
|
missing.hirq = 1;
|
|
missing.hirq_pos = PPU.IRQHBeamPos;
|
|
#endif
|
|
PPU.HTimerEnabled = TRUE;
|
|
S9xUpdateHTimer ();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No need to check for HTimer being disabled as the scanline
|
|
// event trigger code won't trigger an H-IRQ unless its enabled.
|
|
PPU.HTimerEnabled = FALSE;
|
|
PPU.HTimerPosition = Settings.H_Max + 1;
|
|
}
|
|
if (!Settings.DaffyDuck)
|
|
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
|
|
|
|
if ((byte & 0x80) &&
|
|
!(Memory.FillRAM [0x4200] & 0x80) &&
|
|
CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE &&
|
|
CPU.V_Counter <= PPU.ScreenHeight +
|
|
(SNESGameFixes.alienVSpredetorFix ? 25 : 15) && //jyam 15->25 alien vs predetor
|
|
// Panic Bomberman clears the NMI pending flag @ scanline 230 before enabling
|
|
// NMIs again. The NMI routine crashes the CPU if it is called without the NMI
|
|
// pending flag being set...
|
|
(Memory.FillRAM [0x4210] & 0x80) &&
|
|
!CPU.NMIActive)
|
|
{
|
|
CPU.Flags |= NMI_FLAG;
|
|
CPU.NMIActive = TRUE;
|
|
CPU.NMICycleCount = CPU.NMITriggerPoint;
|
|
}
|
|
break;
|
|
case 0x4201:
|
|
if((byte&0x80)==0 && (Memory.FillRAM[0x4213]&0x80)==0x80)
|
|
S9xLatchCounters(1);
|
|
Memory.FillRAM[0x4201] = Memory.FillRAM[0x4213] = byte;
|
|
break;
|
|
case 0x4202:
|
|
// Multiplier (for multply)
|
|
break;
|
|
case 0x4203:
|
|
{
|
|
// Multiplicand
|
|
uint32 res = Memory.FillRAM[0x4202] * byte;
|
|
|
|
#if defined FAST_LSB_WORD_ACCESS || defined FAST_ALIGNED_LSB_WORD_ACCESS
|
|
// assume malloc'd memory is 2-byte aligned
|
|
* ((uint16 *) &Memory.FillRAM[0x4216]) = res;
|
|
#else
|
|
Memory.FillRAM[0x4216] = (uint8) res;
|
|
Memory.FillRAM[0x4217] = (uint8) (res >> 8);
|
|
#endif
|
|
break;
|
|
}
|
|
case 0x4204:
|
|
case 0x4205:
|
|
// Low and high muliplier (for divide)
|
|
break;
|
|
case 0x4206:
|
|
{
|
|
#if defined FAST_LSB_WORD_ACCESS || defined FAST_ALIGNED_LSB_WORD_ACCESS
|
|
// assume malloc'd memory is 2-byte aligned
|
|
uint16 a = *((uint16 *) &Memory.FillRAM[0x4204]);
|
|
#else
|
|
uint16 a = Memory.FillRAM[0x4204] + (Memory.FillRAM[0x4205] << 8);
|
|
#endif
|
|
uint16 div = byte ? a / byte : 0xffff;
|
|
uint16 rem = byte ? a % byte : a;
|
|
|
|
#if defined FAST_LSB_WORD_ACCESS || defined FAST_ALIGNED_LSB_WORD_ACCESS
|
|
// assume malloc'd memory is 2-byte aligned
|
|
* ((uint16 *) &Memory.FillRAM[0x4214]) = div;
|
|
* ((uint16 *) &Memory.FillRAM[0x4216]) = rem;
|
|
#else
|
|
Memory.FillRAM[0x4214] = (uint8)div;
|
|
Memory.FillRAM[0x4215] = div >> 8;
|
|
Memory.FillRAM[0x4216] = (uint8)rem;
|
|
Memory.FillRAM[0x4217] = rem >> 8;
|
|
#endif
|
|
break;
|
|
}
|
|
case 0x4207:
|
|
d = PPU.IRQHBeamPos;
|
|
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF00) | byte;
|
|
|
|
if (PPU.HTimerEnabled && PPU.IRQHBeamPos != d)
|
|
S9xUpdateHTimer ();
|
|
break;
|
|
|
|
case 0x4208:
|
|
d = PPU.IRQHBeamPos;
|
|
PPU.IRQHBeamPos = (PPU.IRQHBeamPos & 0xFF) | ((byte & 1) << 8);
|
|
|
|
if (PPU.HTimerEnabled && PPU.IRQHBeamPos != d)
|
|
S9xUpdateHTimer ();
|
|
|
|
break;
|
|
|
|
case 0x4209:
|
|
d = PPU.IRQVBeamPos;
|
|
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF00) | byte;
|
|
#ifdef DEBUGGER
|
|
missing.virq_pos = PPU.IRQVBeamPos;
|
|
#endif
|
|
if (PPU.VTimerEnabled && PPU.IRQVBeamPos != d)
|
|
{
|
|
if (PPU.HTimerEnabled)
|
|
S9xUpdateHTimer ();
|
|
else
|
|
{
|
|
if (PPU.IRQVBeamPos == CPU.V_Counter)
|
|
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x420A:
|
|
d = PPU.IRQVBeamPos;
|
|
PPU.IRQVBeamPos = (PPU.IRQVBeamPos & 0xFF) | ((byte & 1) << 8);
|
|
#ifdef DEBUGGER
|
|
missing.virq_pos = PPU.IRQVBeamPos;
|
|
#endif
|
|
if (PPU.VTimerEnabled && PPU.IRQVBeamPos != d)
|
|
{
|
|
if (PPU.HTimerEnabled)
|
|
S9xUpdateHTimer ();
|
|
else
|
|
{
|
|
if (PPU.IRQVBeamPos == CPU.V_Counter)
|
|
S9xSetIRQ (PPU_V_BEAM_IRQ_SOURCE);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 0x420B:
|
|
#ifdef DEBUGGER
|
|
missing.dma_this_frame = byte;
|
|
missing.dma_channels = byte;
|
|
#endif
|
|
if ((byte & 0x01) != 0)
|
|
S9xDoDMA (0);
|
|
if ((byte & 0x02) != 0)
|
|
S9xDoDMA (1);
|
|
if ((byte & 0x04) != 0)
|
|
S9xDoDMA (2);
|
|
if ((byte & 0x08) != 0)
|
|
S9xDoDMA (3);
|
|
if ((byte & 0x10) != 0)
|
|
S9xDoDMA (4);
|
|
if ((byte & 0x20) != 0)
|
|
S9xDoDMA (5);
|
|
if ((byte & 0x40) != 0)
|
|
S9xDoDMA (6);
|
|
if ((byte & 0x80) != 0)
|
|
S9xDoDMA (7);
|
|
break;
|
|
case 0x420C:
|
|
#ifdef DEBUGGER
|
|
missing.hdma_this_frame |= byte;
|
|
missing.hdma_channels |= byte;
|
|
#endif
|
|
if (Settings.DisableHDMA)
|
|
byte = 0;
|
|
Memory.FillRAM[0x420c] = byte;
|
|
IPPU.HDMA = byte;
|
|
break;
|
|
|
|
case 0x420d:
|
|
// Cycle speed 0 - 2.68Mhz, 1 - 3.58Mhz (banks 0x80 +)
|
|
if ((byte & 1) != (Memory.FillRAM [0x420d] & 1))
|
|
{
|
|
if (byte & 1)
|
|
{
|
|
CPU.FastROMSpeed = ONE_CYCLE;
|
|
#ifdef DEBUGGER
|
|
missing.fast_rom = 1;
|
|
#endif
|
|
}
|
|
else CPU.FastROMSpeed = SLOW_ONE_CYCLE;
|
|
|
|
Memory.FixROMSpeed ();
|
|
}
|
|
break;
|
|
|
|
case 0x420e:
|
|
case 0x420f:
|
|
// --->>> Unknown
|
|
break;
|
|
case 0x4210:
|
|
// NMI ocurred flag (reset on read or write)
|
|
Memory.FillRAM[0x4210] = Model->_5A22;
|
|
return;
|
|
case 0x4211:
|
|
// IRQ ocurred flag (reset on read or write)
|
|
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
|
|
break;
|
|
case 0x4212:
|
|
// v-blank, h-blank and joypad being scanned flags (read-only)
|
|
/* fall through */
|
|
case 0x4213:
|
|
// I/O Port (read-only)
|
|
/* fall through */
|
|
case 0x4214:
|
|
case 0x4215:
|
|
// Quotent of divide (read-only)
|
|
/* fall through */
|
|
case 0x4216:
|
|
case 0x4217:
|
|
// Multiply product (read-only)
|
|
/* fall through */
|
|
case 0x4218:
|
|
case 0x4219:
|
|
case 0x421a:
|
|
case 0x421b:
|
|
case 0x421c:
|
|
case 0x421d:
|
|
case 0x421e:
|
|
case 0x421f:
|
|
// Joypad values (read-only)
|
|
return;
|
|
|
|
case 0x4300:
|
|
case 0x4310:
|
|
case 0x4320:
|
|
case 0x4330:
|
|
case 0x4340:
|
|
case 0x4350:
|
|
case 0x4360:
|
|
case 0x4370:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].TransferDirection = (byte & 128) != 0 ? 1 : 0;
|
|
DMA[d].HDMAIndirectAddressing = (byte & 64) != 0 ? 1 : 0;
|
|
DMA[d].AAddressDecrement = (byte & 16) != 0 ? 1 : 0;
|
|
DMA[d].AAddressFixed = (byte & 8) != 0 ? 1 : 0;
|
|
DMA[d].TransferMode = (byte & 7);
|
|
break;
|
|
|
|
case 0x4301:
|
|
case 0x4311:
|
|
case 0x4321:
|
|
case 0x4331:
|
|
case 0x4341:
|
|
case 0x4351:
|
|
case 0x4361:
|
|
case 0x4371:
|
|
DMA[((Address >> 4) & 0x7)].BAddress = byte;
|
|
break;
|
|
|
|
case 0x4302:
|
|
case 0x4312:
|
|
case 0x4322:
|
|
case 0x4332:
|
|
case 0x4342:
|
|
case 0x4352:
|
|
case 0x4362:
|
|
case 0x4372:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].AAddress &= 0xFF00;
|
|
DMA[d].AAddress |= byte;
|
|
break;
|
|
|
|
case 0x4303:
|
|
case 0x4313:
|
|
case 0x4323:
|
|
case 0x4333:
|
|
case 0x4343:
|
|
case 0x4353:
|
|
case 0x4363:
|
|
case 0x4373:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].AAddress &= 0xFF;
|
|
DMA[d].AAddress |= byte << 8;
|
|
break;
|
|
|
|
case 0x4304:
|
|
case 0x4314:
|
|
case 0x4324:
|
|
case 0x4334:
|
|
case 0x4344:
|
|
case 0x4354:
|
|
case 0x4364:
|
|
case 0x4374:
|
|
DMA[((Address >> 4) & 0x7)].ABank = byte;
|
|
HDMAMemPointers[((Address >> 4) & 0x7)]=NULL;
|
|
|
|
break;
|
|
|
|
case 0x4305:
|
|
case 0x4315:
|
|
case 0x4325:
|
|
case 0x4335:
|
|
case 0x4345:
|
|
case 0x4355:
|
|
case 0x4365:
|
|
case 0x4375:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].TransferBytes &= 0xFF00;
|
|
DMA[d].TransferBytes |= byte;
|
|
DMA[d].IndirectAddress &= 0xff00;
|
|
DMA[d].IndirectAddress |= byte;
|
|
HDMAMemPointers[d]=NULL;
|
|
break;
|
|
|
|
case 0x4306:
|
|
case 0x4316:
|
|
case 0x4326:
|
|
case 0x4336:
|
|
case 0x4346:
|
|
case 0x4356:
|
|
case 0x4366:
|
|
case 0x4376:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].TransferBytes &= 0xFF;
|
|
DMA[d].TransferBytes |= byte << 8;
|
|
DMA[d].IndirectAddress &= 0xff;
|
|
DMA[d].IndirectAddress |= byte << 8;
|
|
HDMAMemPointers[d]=NULL;
|
|
break;
|
|
|
|
case 0x4307:
|
|
case 0x4317:
|
|
case 0x4327:
|
|
case 0x4337:
|
|
case 0x4347:
|
|
case 0x4357:
|
|
case 0x4367:
|
|
case 0x4377:
|
|
DMA[d = ((Address >> 4) & 0x7)].IndirectBank = byte;
|
|
HDMAMemPointers[d]=NULL;
|
|
break;
|
|
|
|
case 0x4308:
|
|
case 0x4318:
|
|
case 0x4328:
|
|
case 0x4338:
|
|
case 0x4348:
|
|
case 0x4358:
|
|
case 0x4368:
|
|
case 0x4378:
|
|
d = (Address >> 4) & 7;
|
|
DMA[d].Address &= 0xff00;
|
|
DMA[d].Address |= byte;
|
|
HDMAMemPointers[d] = NULL;
|
|
break;
|
|
|
|
case 0x4309:
|
|
case 0x4319:
|
|
case 0x4329:
|
|
case 0x4339:
|
|
case 0x4349:
|
|
case 0x4359:
|
|
case 0x4369:
|
|
case 0x4379:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].Address &= 0xff;
|
|
DMA[d].Address |= byte << 8;
|
|
HDMAMemPointers[d] = NULL;
|
|
break;
|
|
|
|
case 0x430A:
|
|
case 0x431A:
|
|
case 0x432A:
|
|
case 0x433A:
|
|
case 0x434A:
|
|
case 0x435A:
|
|
case 0x436A:
|
|
case 0x437A:
|
|
d = (Address >> 4) & 0x7;
|
|
DMA[d].LineCount = byte & 0x7f;
|
|
DMA[d].Repeat = !(byte & 0x80);
|
|
break;
|
|
|
|
case 0x430F:
|
|
case 0x431F:
|
|
case 0x432F:
|
|
case 0x433F:
|
|
case 0x434F:
|
|
case 0x435F:
|
|
case 0x436F:
|
|
case 0x437F:
|
|
Address &= ~4; // Convert 43xF to 43xB
|
|
/* fall through */
|
|
case 0x430B:
|
|
case 0x431B:
|
|
case 0x432B:
|
|
case 0x433B:
|
|
case 0x434B:
|
|
case 0x435B:
|
|
case 0x436B:
|
|
case 0x437B:
|
|
|
|
// Unknown, but they seem to be RAM-ish
|
|
#ifdef DEBUGGER
|
|
fprintf(stderr, "Write %02x to %04x!\n", byte, Address);
|
|
#endif
|
|
break;
|
|
|
|
//These registers are used by both the S-DD1 and the SPC7110
|
|
case 0x4800:
|
|
case 0x4801:
|
|
case 0x4802:
|
|
case 0x4803:
|
|
if(Settings.SPC7110)
|
|
S9xSetSPC7110(byte, Address);
|
|
//printf ("%02x->%04x\n", byte, Address);
|
|
break;
|
|
|
|
case 0x4804:
|
|
case 0x4805:
|
|
case 0x4806:
|
|
case 0x4807:
|
|
//printf ("%02x->%04x\n", byte, Address);
|
|
if(Settings.SPC7110)
|
|
S9xSetSPC7110(byte, Address);
|
|
else S9xSetSDD1MemoryMap (Address - 0x4804, byte & 7);
|
|
break;
|
|
|
|
//these are used by the SPC7110
|
|
case 0x4808:
|
|
case 0x4809:
|
|
case 0x480A:
|
|
case 0x480B:
|
|
case 0x480C:
|
|
case 0x4810:
|
|
case 0x4811:
|
|
case 0x4812:
|
|
case 0x4813:
|
|
case 0x4814:
|
|
case 0x4815:
|
|
case 0x4816:
|
|
case 0x4817:
|
|
case 0x4818:
|
|
case 0x481A:
|
|
case 0x4820:
|
|
case 0x4821:
|
|
case 0x4822:
|
|
case 0x4823:
|
|
case 0x4824:
|
|
case 0x4825:
|
|
case 0x4826:
|
|
case 0x4827:
|
|
case 0x4828:
|
|
case 0x4829:
|
|
case 0x482A:
|
|
case 0x482B:
|
|
case 0x482C:
|
|
case 0x482D:
|
|
case 0x482E:
|
|
case 0x482F:
|
|
case 0x4830:
|
|
case 0x4831:
|
|
case 0x4832:
|
|
case 0x4833:
|
|
case 0x4834:
|
|
case 0x4840:
|
|
case 0x4841:
|
|
case 0x4842:
|
|
if(Settings.SPC7110)
|
|
{
|
|
S9xSetSPC7110(byte, Address);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
#ifdef DEBUGGER
|
|
missing.unknowncpu_write = Address;
|
|
if (Settings.TraceUnknownRegisters)
|
|
{
|
|
sprintf (String, "Unknown register write: $%02X->$%04X\n",
|
|
byte, Address);
|
|
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
Memory.FillRAM [Address] = byte;
|
|
}
|
|
|
|
/******************************************************************************/
|
|
/* S9xGetCPU() */
|
|
/* This function retrieves a CPU/DMA Register */
|
|
/******************************************************************************/
|
|
uint8 S9xGetCPU (uint16 Address)
|
|
{
|
|
uint8 byte;
|
|
// fprintf(stderr, "read from %04x\n", Address);
|
|
|
|
if (Address < 0x4200)
|
|
{
|
|
CPU.Cycles += ONE_CYCLE;
|
|
switch (Address)
|
|
{
|
|
case 0x4016:
|
|
{
|
|
if (Memory.FillRAM [0x4016] & 1)
|
|
{
|
|
if ((!Settings.SwapJoypads &&
|
|
IPPU.Controller == SNES_MOUSE_SWAPPED) ||
|
|
(Settings.SwapJoypads &&
|
|
IPPU.Controller == SNES_MOUSE))
|
|
{
|
|
if (++PPU.MouseSpeed [0] > 2)
|
|
PPU.MouseSpeed [0] = 0;
|
|
}
|
|
return (0);
|
|
}
|
|
|
|
int ind = Settings.SwapJoypads ? 1 : 0;
|
|
byte = IPPU.Joypads[ind] >> (PPU.Joypad1ButtonReadPos ^ 15);
|
|
PPU.Joypad1ButtonReadPos++;
|
|
return (byte & 1);
|
|
}
|
|
case 0x4017:
|
|
{
|
|
if (Memory.FillRAM [0x4016] & 1)
|
|
{
|
|
// MultiPlayer5 adaptor is only allowed to be plugged into port 2
|
|
switch (IPPU.Controller)
|
|
{
|
|
case SNES_MULTIPLAYER5:
|
|
return (2);
|
|
case SNES_MOUSE_SWAPPED:
|
|
if (Settings.SwapJoypads && ++PPU.MouseSpeed [0] > 2)
|
|
PPU.MouseSpeed [0] = 0;
|
|
break;
|
|
|
|
case SNES_MOUSE:
|
|
if (!Settings.SwapJoypads && ++PPU.MouseSpeed [0] > 2)
|
|
PPU.MouseSpeed [0] = 0;
|
|
break;
|
|
}
|
|
return (0x00);
|
|
}
|
|
|
|
int ind = Settings.SwapJoypads ? 0 : 1;
|
|
|
|
if (IPPU.Controller == SNES_MULTIPLAYER5)
|
|
{
|
|
if (Memory.FillRAM [0x4201] & 0x80)
|
|
{
|
|
byte = ((IPPU.Joypads[ind] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) |
|
|
(((IPPU.Joypads[2] >> (PPU.Joypad2ButtonReadPos ^ 15)) & 1) << 1);
|
|
PPU.Joypad2ButtonReadPos++;
|
|
return (byte);
|
|
}
|
|
else
|
|
{
|
|
byte = ((IPPU.Joypads[3] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) |
|
|
(((IPPU.Joypads[4] >> (PPU.Joypad3ButtonReadPos ^ 15)) & 1) << 1);
|
|
PPU.Joypad3ButtonReadPos++;
|
|
return (byte);
|
|
}
|
|
}
|
|
else if(IPPU.Controller ==SNES_JUSTIFIER || IPPU.Controller ==SNES_JUSTIFIER_2)
|
|
{
|
|
uint8 rv;
|
|
rv=(1&(justifiers>>in_bit));
|
|
in_bit++;
|
|
in_bit%=32;
|
|
return rv;
|
|
}
|
|
return ((IPPU.Joypads[ind] >> (PPU.Joypad2ButtonReadPos++ ^ 15)) & 1);
|
|
}
|
|
default:
|
|
#ifdef DEBUGGER
|
|
missing.unknowncpu_read = Address;
|
|
if (Settings.TraceUnknownRegisters)
|
|
{
|
|
sprintf (String, "Unknown register read: $%04X\n", Address);
|
|
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
|
|
}
|
|
#endif
|
|
return OpenBus;
|
|
}
|
|
// return (Memory.FillRAM [Address]);
|
|
}
|
|
else
|
|
switch (Address)
|
|
{
|
|
case 0x4200:
|
|
case 0x4201:
|
|
case 0x4202:
|
|
case 0x4203:
|
|
case 0x4204:
|
|
case 0x4205:
|
|
case 0x4206:
|
|
case 0x4207:
|
|
case 0x4208:
|
|
case 0x4209:
|
|
case 0x420a:
|
|
case 0x420b:
|
|
case 0x420c:
|
|
case 0x420d:
|
|
case 0x420e:
|
|
case 0x420f:
|
|
return OpenBus;
|
|
|
|
case 0x4210:
|
|
#ifdef CPU_SHUTDOWN
|
|
CPU.WaitAddress = CPU.PCAtOpcodeStart;
|
|
#endif
|
|
byte = Memory.FillRAM[0x4210];
|
|
Memory.FillRAM[0x4210] = Model->_5A22;
|
|
//SNEeSe returns 2 for 5A22 version.
|
|
return ((byte&0x80)
|
|
|(OpenBus&0x70)
|
|
|Model->_5A22);
|
|
|
|
case 0x4211:
|
|
byte = (CPU.IRQActive & (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE)) ? 0x80 : 0;
|
|
// Super Robot Wars Ex ROM bug requires this.
|
|
byte |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0;
|
|
CLEAR_IRQ_SOURCE (PPU_V_BEAM_IRQ_SOURCE | PPU_H_BEAM_IRQ_SOURCE);
|
|
|
|
// Maybe? Register Scan indicated open bus...
|
|
byte |= OpenBus&0x3f;
|
|
|
|
return (byte);
|
|
|
|
case 0x4212:
|
|
// V-blank, h-blank and joypads being read flags (read-only)
|
|
#ifdef CPU_SHUTDOWN
|
|
CPU.WaitAddress = CPU.PCAtOpcodeStart;
|
|
#endif
|
|
return (REGISTER_4212()
|
|
|(OpenBus&0x3E)
|
|
);
|
|
|
|
case 0x4213:
|
|
// I/O port input - returns 0 wherever $4201 is 0, and 1 elsewhere
|
|
// unless something else pulls it down (i.e. a gun)
|
|
/* fall through */
|
|
case 0x4214:
|
|
case 0x4215:
|
|
// Quotient of divide result
|
|
case 0x4216:
|
|
case 0x4217:
|
|
// Multiplcation result (for multiply) or remainder of
|
|
// divison.
|
|
/* fall through */
|
|
case 0x4218:
|
|
case 0x4219:
|
|
case 0x421a:
|
|
case 0x421b:
|
|
case 0x421c:
|
|
case 0x421d:
|
|
case 0x421e:
|
|
case 0x421f:
|
|
// Joypads 1-4 button and direction state.
|
|
/* fall through */
|
|
case 0x4300:
|
|
case 0x4310:
|
|
case 0x4320:
|
|
case 0x4330:
|
|
case 0x4340:
|
|
case 0x4350:
|
|
case 0x4360:
|
|
case 0x4370:
|
|
// DMA direction, address type, fixed flag,
|
|
/* fall through */
|
|
case 0x4301:
|
|
case 0x4311:
|
|
case 0x4321:
|
|
case 0x4331:
|
|
case 0x4341:
|
|
case 0x4351:
|
|
case 0x4361:
|
|
case 0x4371:
|
|
/* fall through */
|
|
case 0x4302:
|
|
case 0x4312:
|
|
case 0x4322:
|
|
case 0x4332:
|
|
case 0x4342:
|
|
case 0x4352:
|
|
case 0x4362:
|
|
case 0x4372:
|
|
/* fall through */
|
|
case 0x4303:
|
|
case 0x4313:
|
|
case 0x4323:
|
|
case 0x4333:
|
|
case 0x4343:
|
|
case 0x4353:
|
|
case 0x4363:
|
|
case 0x4373:
|
|
/* fall through */
|
|
case 0x4304:
|
|
case 0x4314:
|
|
case 0x4324:
|
|
case 0x4334:
|
|
case 0x4344:
|
|
case 0x4354:
|
|
case 0x4364:
|
|
case 0x4374:
|
|
/* fall through */
|
|
case 0x4305:
|
|
case 0x4315:
|
|
case 0x4325:
|
|
case 0x4335:
|
|
case 0x4345:
|
|
case 0x4355:
|
|
case 0x4365:
|
|
case 0x4375:
|
|
/* fall through */
|
|
case 0x4306:
|
|
case 0x4316:
|
|
case 0x4326:
|
|
case 0x4336:
|
|
case 0x4346:
|
|
case 0x4356:
|
|
case 0x4366:
|
|
case 0x4376:
|
|
/* fall through */
|
|
case 0x4308:
|
|
case 0x4318:
|
|
case 0x4328:
|
|
case 0x4338:
|
|
case 0x4348:
|
|
case 0x4358:
|
|
case 0x4368:
|
|
case 0x4378:
|
|
/* fall through */
|
|
case 0x4309:
|
|
case 0x4319:
|
|
case 0x4329:
|
|
case 0x4339:
|
|
case 0x4349:
|
|
case 0x4359:
|
|
case 0x4369:
|
|
case 0x4379:
|
|
return (Memory.FillRAM[Address]);
|
|
|
|
case 0x4307:
|
|
case 0x4317:
|
|
case 0x4327:
|
|
case 0x4337:
|
|
case 0x4347:
|
|
case 0x4357:
|
|
case 0x4367:
|
|
case 0x4377:
|
|
return (DMA[(Address >> 4) & 7].IndirectBank);
|
|
|
|
case 0x430A:
|
|
case 0x431A:
|
|
case 0x432A:
|
|
case 0x433A:
|
|
case 0x434A:
|
|
case 0x435A:
|
|
case 0x436A:
|
|
case 0x437A:
|
|
{
|
|
int d = (Address & 0x70) >> 4;
|
|
if (IPPU.HDMA & (1 << d))
|
|
{
|
|
return (DMA[d].LineCount);
|
|
}
|
|
return (Memory.FillRAM[Address]);
|
|
}
|
|
|
|
case 0x430F:
|
|
case 0x431F:
|
|
case 0x432F:
|
|
case 0x433F:
|
|
case 0x434F:
|
|
case 0x435F:
|
|
case 0x436F:
|
|
case 0x437F:
|
|
Address &= ~4; // Convert 43xF to 43xB
|
|
/* fall through */
|
|
case 0x430B:
|
|
case 0x431B:
|
|
case 0x432B:
|
|
case 0x433B:
|
|
case 0x434B:
|
|
case 0x435B:
|
|
case 0x436B:
|
|
case 0x437B:
|
|
|
|
// Unknown, but they seem to be RAM-ish
|
|
return (Memory.FillRAM[Address]);
|
|
|
|
default:
|
|
#ifdef DEBUGGER
|
|
missing.unknowncpu_read = Address;
|
|
if (Settings.TraceUnknownRegisters)
|
|
{
|
|
sprintf (String, "Unknown register read: $%04X\n", Address);
|
|
S9xMessage (S9X_TRACE, S9X_PPU_TRACE, String);
|
|
}
|
|
|
|
#endif
|
|
|
|
if(Address>= 0x4800&&Settings.SPC7110)
|
|
return S9xGetSPC7110(Address);
|
|
|
|
if(Address>=0x4800&&Address<=0x4807&&Settings.SDD1)
|
|
{
|
|
return Memory.FillRAM[Address];
|
|
}
|
|
|
|
return OpenBus;
|
|
}
|
|
// return (Memory.FillRAM[Address]);
|
|
}
|
|
|
|
static void CommonPPUReset ()
|
|
{
|
|
PPU.BGMode = 0;
|
|
PPU.BG3Priority = 0;
|
|
PPU.Brightness = 0;
|
|
PPU.VMA.High = 0;
|
|
PPU.VMA.Increment = 1;
|
|
PPU.VMA.Address = 0;
|
|
PPU.VMA.FullGraphicCount = 0;
|
|
PPU.VMA.Shift = 0;
|
|
|
|
for (uint8 B = 0; B != 4; B++)
|
|
{
|
|
PPU.BG[B].SCBase = 0;
|
|
PPU.BG[B].VOffset = 0;
|
|
PPU.BG[B].HOffset = 0;
|
|
PPU.BG[B].BGSize = 0;
|
|
PPU.BG[B].NameBase = 0;
|
|
PPU.BG[B].SCSize = 0;
|
|
|
|
PPU.ClipCounts[B] = 0;
|
|
PPU.ClipWindowOverlapLogic [B] = CLIP_OR;
|
|
PPU.ClipWindow1Enable[B] = FALSE;
|
|
PPU.ClipWindow2Enable[B] = FALSE;
|
|
PPU.ClipWindow1Inside[B] = TRUE;
|
|
PPU.ClipWindow2Inside[B] = TRUE;
|
|
}
|
|
|
|
PPU.ClipCounts[4] = 0;
|
|
PPU.ClipCounts[5] = 0;
|
|
PPU.ClipWindowOverlapLogic[4] = PPU.ClipWindowOverlapLogic[5] = CLIP_OR;
|
|
PPU.ClipWindow1Enable[4] = PPU.ClipWindow1Enable[5] = FALSE;
|
|
PPU.ClipWindow2Enable[4] = PPU.ClipWindow2Enable[5] = FALSE;
|
|
PPU.ClipWindow1Inside[4] = PPU.ClipWindow1Inside[5] = TRUE;
|
|
PPU.ClipWindow2Inside[4] = PPU.ClipWindow2Inside[5] = TRUE;
|
|
|
|
PPU.CGFLIP = 0;
|
|
int c;
|
|
for (c = 0; c < 256; c++)
|
|
{
|
|
IPPU.Red [c] = (c & 7) << 2;
|
|
IPPU.Green [c] = ((c >> 3) & 7) << 2;
|
|
IPPU.Blue [c] = ((c >> 6) & 2) << 3;
|
|
PPU.CGDATA [c] = IPPU.Red [c] | (IPPU.Green [c] << 5) |
|
|
(IPPU.Blue [c] << 10);
|
|
}
|
|
|
|
PPU.FirstSprite = 0;
|
|
PPU.LastSprite = 127;
|
|
for (int Sprite = 0; Sprite < 128; Sprite++)
|
|
{
|
|
PPU.OBJ[Sprite].HPos = 0;
|
|
PPU.OBJ[Sprite].VPos = 0;
|
|
PPU.OBJ[Sprite].VFlip = 0;
|
|
PPU.OBJ[Sprite].HFlip = 0;
|
|
PPU.OBJ[Sprite].Priority = 0;
|
|
PPU.OBJ[Sprite].Palette = 0;
|
|
PPU.OBJ[Sprite].Name = 0;
|
|
PPU.OBJ[Sprite].Size = 0;
|
|
}
|
|
PPU.OAMPriorityRotation = 0;
|
|
PPU.OAMWriteRegister = 0;
|
|
PPU.RangeTimeOver = 0;
|
|
PPU.OpenBus1 = 0;
|
|
PPU.OpenBus2 = 0;
|
|
|
|
PPU.OAMFlip = 0;
|
|
PPU.OAMTileAddress = 0;
|
|
PPU.OAMAddr = 0;
|
|
PPU.IRQVBeamPos = 0;
|
|
PPU.IRQHBeamPos = 0;
|
|
PPU.VBeamPosLatched = 0;
|
|
PPU.HBeamPosLatched = 0;
|
|
|
|
PPU.HBeamFlip = 0;
|
|
PPU.VBeamFlip = 0;
|
|
PPU.HVBeamCounterLatched = 0;
|
|
|
|
PPU.MatrixA = PPU.MatrixB = PPU.MatrixC = PPU.MatrixD = 0;
|
|
PPU.CentreX = PPU.CentreY = 0;
|
|
PPU.CGADD = 0;
|
|
PPU.FixedColourRed = PPU.FixedColourGreen = PPU.FixedColourBlue = 0;
|
|
PPU.SavedOAMAddr = 0;
|
|
PPU.ScreenHeight = SNES_HEIGHT;
|
|
PPU.WRAM = 0;
|
|
PPU.BG_Forced = 0;
|
|
PPU.ForcedBlanking = TRUE;
|
|
PPU.OBJThroughMain = FALSE;
|
|
PPU.OBJThroughSub = FALSE;
|
|
PPU.OBJSizeSelect = 0;
|
|
PPU.OBJNameSelect = 0;
|
|
PPU.OBJNameBase = 0;
|
|
PPU.OBJAddition = FALSE;
|
|
PPU.OAMReadFlip = 0;
|
|
PPU.BGnxOFSbyte = 0;
|
|
ZeroMemory (PPU.OAMData, 512 + 32);
|
|
|
|
PPU.VTimerEnabled = FALSE;
|
|
PPU.HTimerEnabled = FALSE;
|
|
PPU.HTimerPosition = Settings.H_Max + 1;
|
|
PPU.Mosaic = 0;
|
|
PPU.BGMosaic [0] = PPU.BGMosaic [1] = FALSE;
|
|
PPU.BGMosaic [2] = PPU.BGMosaic [3] = FALSE;
|
|
PPU.Mode7HFlip = FALSE;
|
|
PPU.Mode7VFlip = FALSE;
|
|
PPU.Mode7Repeat = 0;
|
|
PPU.Window1Left = 1;
|
|
PPU.Window1Right = 0;
|
|
PPU.Window2Left = 1;
|
|
PPU.Window2Right = 0;
|
|
PPU.RecomputeClipWindows = TRUE;
|
|
PPU.CGFLIPRead = 0;
|
|
PPU.Need16x8Mulitply = FALSE;
|
|
PPU.MouseSpeed[0] = PPU.MouseSpeed[1] = 0;
|
|
|
|
IPPU.ColorsChanged = TRUE;
|
|
IPPU.HDMA = 0;
|
|
IPPU.HDMAStarted = FALSE;
|
|
IPPU.MaxBrightness = 0;
|
|
IPPU.LatchedBlanking = 0;
|
|
IPPU.OBJChanged = TRUE;
|
|
IPPU.RenderThisFrame = TRUE;
|
|
IPPU.DirectColourMapsNeedRebuild = TRUE;
|
|
IPPU.FrameCount = 0;
|
|
IPPU.RenderedFramesCount = 0;
|
|
IPPU.DisplayedRenderedFrameCount = 0;
|
|
IPPU.SkippedFrames = 0;
|
|
IPPU.FrameSkip = 0;
|
|
ZeroMemory (IPPU.TileCached [TILE_2BIT], MAX_2BIT_TILES);
|
|
ZeroMemory (IPPU.TileCached [TILE_4BIT], MAX_4BIT_TILES);
|
|
ZeroMemory (IPPU.TileCached [TILE_8BIT], MAX_8BIT_TILES);
|
|
#ifdef CORRECT_VRAM_READS
|
|
IPPU.VRAMReadBuffer = 0; // XXX: FIXME: anything better?
|
|
#else
|
|
IPPU.FirstVRAMRead = FALSE;
|
|
#endif
|
|
IPPU.Interlace = FALSE;
|
|
IPPU.InterlaceSprites = FALSE;
|
|
IPPU.DoubleWidthPixels = FALSE;
|
|
IPPU.HalfWidthPixels = FALSE;
|
|
IPPU.DoubleHeightPixels = FALSE;
|
|
IPPU.RenderedScreenWidth = SNES_WIDTH;
|
|
IPPU.RenderedScreenHeight = SNES_HEIGHT;
|
|
IPPU.XB = NULL;
|
|
for (c = 0; c < 256; c++)
|
|
IPPU.ScreenColors [c] = c;
|
|
S9xFixColourBrightness ();
|
|
IPPU.PreviousLine = IPPU.CurrentLine = 0;
|
|
|
|
if (Settings.ControllerOption == 0)
|
|
IPPU.Controller = SNES_MAX_CONTROLLER_OPTIONS - 1;
|
|
else
|
|
IPPU.Controller = Settings.ControllerOption - 1;
|
|
S9xNextController ();
|
|
|
|
for (c = 0; c < 2; c++)
|
|
memset (&IPPU.Clip [c], 0, sizeof (struct ClipData));
|
|
|
|
if (Settings.MouseMaster)
|
|
{
|
|
S9xProcessMouse (0);
|
|
S9xProcessMouse (1);
|
|
}
|
|
}
|
|
|
|
void S9xResetPPU ()
|
|
{
|
|
CommonPPUReset ();
|
|
PPU.Joypad1ButtonReadPos = 0;
|
|
PPU.Joypad2ButtonReadPos = 0;
|
|
PPU.Joypad3ButtonReadPos = 0;
|
|
|
|
IPPU.Joypads[0] = IPPU.Joypads[1] = IPPU.Joypads[2] = 0;
|
|
IPPU.Joypads[3] = IPPU.Joypads[4] = 0;
|
|
IPPU.SuperScope = 0;
|
|
IPPU.Mouse[0] = IPPU.Mouse[1] = 0;
|
|
IPPU.PrevMouseX[0] = IPPU.PrevMouseX[1] = 256 / 2;
|
|
IPPU.PrevMouseY[0] = IPPU.PrevMouseY[1] = 224 / 2;
|
|
|
|
for (int c = 0; c < 0x8000; c += 0x100)
|
|
{
|
|
if ( !Settings.SuperFX )
|
|
{
|
|
memset (&Memory.FillRAM [c], c >> 8, 0x100);
|
|
}
|
|
else if ( (unsigned)c < 0x3000 || (unsigned)c >= 0x3300 )
|
|
{
|
|
/* Don't overwrite SFX pvRegisters at 0x3000-0x32FF,
|
|
* they were set in FxReset.
|
|
*/
|
|
memset (&Memory.FillRAM [c], c >> 8, 0x100);
|
|
}
|
|
}
|
|
|
|
ZeroMemory (&Memory.FillRAM [0x2100], 0x100);
|
|
ZeroMemory (&Memory.FillRAM [0x4200], 0x100);
|
|
ZeroMemory (&Memory.FillRAM [0x4000], 0x100);
|
|
// For BS Suttehakkun 2...
|
|
ZeroMemory (&Memory.FillRAM [0x1000], 0x1000);
|
|
|
|
Memory.FillRAM[0x4201]=Memory.FillRAM[0x4213]=0xFF;
|
|
}
|
|
|
|
void S9xSoftResetPPU ()
|
|
{
|
|
CommonPPUReset ();
|
|
// PPU.Joypad1ButtonReadPos = 0;
|
|
// PPU.Joypad2ButtonReadPos = 0;
|
|
// PPU.Joypad3ButtonReadPos = 0;
|
|
|
|
// IPPU.Joypads[0] = IPPU.Joypads[1] = IPPU.Joypads[2] = 0;
|
|
// IPPU.Joypads[3] = IPPU.Joypads[4] = 0;
|
|
// IPPU.SuperScope = 0;
|
|
// IPPU.Mouse[0] = IPPU.Mouse[1] = 0;
|
|
// IPPU.PrevMouseX[0] = IPPU.PrevMouseX[1] = 256 / 2;
|
|
// IPPU.PrevMouseY[0] = IPPU.PrevMouseY[1] = 224 / 2;
|
|
|
|
for (int c = 0; c < 0x8000; c += 0x100)
|
|
memset (&Memory.FillRAM [c], c >> 8, 0x100);
|
|
|
|
ZeroMemory (&Memory.FillRAM [0x2100], 0x100);
|
|
ZeroMemory (&Memory.FillRAM [0x4200], 0x100);
|
|
ZeroMemory (&Memory.FillRAM [0x4000], 0x100);
|
|
// For BS Suttehakkun 2...
|
|
ZeroMemory (&Memory.FillRAM [0x1000], 0x1000);
|
|
|
|
Memory.FillRAM[0x4201]=Memory.FillRAM[0x4213]=0xFF;
|
|
}
|
|
|
|
void S9xProcessMouse (int which1)
|
|
{
|
|
int x, y;
|
|
uint32 buttons;
|
|
|
|
if ((IPPU.Controller == SNES_MOUSE || IPPU.Controller == SNES_MOUSE_SWAPPED) && S9xReadMousePosition (which1, x, y, buttons))
|
|
{
|
|
int delta_x, delta_y;
|
|
#define MOUSE_SIGNATURE 0x1
|
|
IPPU.Mouse [which1] = MOUSE_SIGNATURE |
|
|
(PPU.MouseSpeed [which1] << 4) |
|
|
((buttons & 1) << 6) | ((buttons & 2) << 6);
|
|
|
|
delta_x = x - IPPU.PrevMouseX[which1];
|
|
delta_y = y - IPPU.PrevMouseY[which1];
|
|
|
|
if (delta_x > 63)
|
|
{
|
|
delta_x = 63;
|
|
IPPU.PrevMouseX[which1] += 63;
|
|
}
|
|
else
|
|
if (delta_x < -63)
|
|
{
|
|
delta_x = -63;
|
|
IPPU.PrevMouseX[which1] -= 63;
|
|
}
|
|
else
|
|
IPPU.PrevMouseX[which1] = x;
|
|
|
|
if (delta_y > 63)
|
|
{
|
|
delta_y = 63;
|
|
IPPU.PrevMouseY[which1] += 63;
|
|
}
|
|
else
|
|
if (delta_y < -63)
|
|
{
|
|
delta_y = -63;
|
|
IPPU.PrevMouseY[which1] -= 63;
|
|
}
|
|
else
|
|
IPPU.PrevMouseY[which1] = y;
|
|
|
|
if (delta_x < 0)
|
|
{
|
|
delta_x = -delta_x;
|
|
IPPU.Mouse [which1] |= (delta_x | 0x80) << 16;
|
|
}
|
|
else
|
|
IPPU.Mouse [which1] |= delta_x << 16;
|
|
|
|
if (delta_y < 0)
|
|
{
|
|
delta_y = -delta_y;
|
|
IPPU.Mouse [which1] |= (delta_y | 0x80) << 24;
|
|
}
|
|
else
|
|
IPPU.Mouse [which1] |= delta_y << 24;
|
|
|
|
if (IPPU.Controller == SNES_MOUSE_SWAPPED)
|
|
IPPU.Joypads [0] = IPPU.Mouse [which1];
|
|
else
|
|
IPPU.Joypads [1] = IPPU.Mouse [which1];
|
|
}
|
|
}
|
|
|
|
void ProcessSuperScope ()
|
|
{
|
|
int x, y;
|
|
uint32 buttons;
|
|
|
|
if (IPPU.Controller == SNES_SUPERSCOPE &&
|
|
S9xReadSuperScopePosition (x, y, buttons))
|
|
{
|
|
#define SUPERSCOPE_SIGNATURE 0x00ff
|
|
uint32 scope;
|
|
|
|
scope = SUPERSCOPE_SIGNATURE | ((buttons & 1) << (7 + 8)) |
|
|
((buttons & 2) << (5 + 8)) | ((buttons & 4) << (3 + 8)) |
|
|
((buttons & 8) << (1 + 8));
|
|
if(Memory.FillRAM[0x4201]&0x80){
|
|
x+=40;
|
|
if (x > 295)
|
|
x = 295;
|
|
if (x < 40)
|
|
x = 40;
|
|
if (y > PPU.ScreenHeight - 1)
|
|
y = PPU.ScreenHeight - 1;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
PPU.VBeamPosLatched = (uint16) (y + 1);
|
|
PPU.HBeamPosLatched = (uint16) x;
|
|
PPU.HVBeamCounterLatched = TRUE;
|
|
Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78;
|
|
}
|
|
IPPU.Joypads [1] = scope;
|
|
}
|
|
}
|
|
|
|
void S9xNextController ()
|
|
{
|
|
switch (IPPU.Controller)
|
|
{
|
|
case SNES_MULTIPLAYER5:
|
|
IPPU.Controller = SNES_JOYPAD;
|
|
break;
|
|
case SNES_JOYPAD:
|
|
if (Settings.MouseMaster)
|
|
{
|
|
IPPU.Controller = SNES_MOUSE_SWAPPED;
|
|
break;
|
|
}
|
|
case SNES_MOUSE_SWAPPED:
|
|
if (Settings.MouseMaster)
|
|
{
|
|
IPPU.Controller = SNES_MOUSE;
|
|
break;
|
|
}
|
|
case SNES_MOUSE:
|
|
if (Settings.SuperScopeMaster)
|
|
{
|
|
IPPU.Controller = SNES_SUPERSCOPE;
|
|
break;
|
|
}
|
|
case SNES_SUPERSCOPE:
|
|
if (Settings.JustifierMaster)
|
|
{
|
|
IPPU.Controller = SNES_JUSTIFIER;
|
|
break;
|
|
}
|
|
case SNES_JUSTIFIER:
|
|
if(Settings.JustifierMaster)
|
|
{
|
|
IPPU.Controller=SNES_JUSTIFIER_2;
|
|
break;
|
|
}
|
|
case SNES_JUSTIFIER_2:
|
|
if(Settings.MultiPlayer5Master)
|
|
{
|
|
IPPU.Controller=SNES_MULTIPLAYER5;
|
|
break;
|
|
}
|
|
default:
|
|
IPPU.Controller = SNES_JOYPAD;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void S9xUpdateJustifiers()
|
|
{
|
|
static bool last_p1;
|
|
in_bit=0;
|
|
// static int p1count;
|
|
justifiers=0xFFFF00AA;
|
|
|
|
bool offscreen=JustifierOffscreen();
|
|
|
|
JustifierButtons(justifiers);
|
|
// if(p1count==32)
|
|
// {
|
|
last_p1=!last_p1;
|
|
// p1count=0;
|
|
// }
|
|
// p1count++;
|
|
|
|
if(!last_p1)
|
|
justifiers|=0x1000;
|
|
|
|
int x,y;
|
|
uint32 buttons;
|
|
|
|
if(Memory.FillRAM[0x4201]&0x80)
|
|
{
|
|
|
|
S9xReadSuperScopePosition(x,y,buttons);
|
|
|
|
x+=40;
|
|
if (x > 295)
|
|
x = 295;
|
|
if (x < 40)
|
|
x = 40;
|
|
if (y > PPU.ScreenHeight - 1)
|
|
y = PPU.ScreenHeight - 1;
|
|
if (y < 0)
|
|
y = 0;
|
|
|
|
if(last_p1)
|
|
{
|
|
|
|
PPU.HVBeamCounterLatched = FALSE;
|
|
Memory.FillRAM [0x213F] = Model->_5C78;
|
|
|
|
//process latch as Justifier 2
|
|
if(Settings.SecondJustifier)
|
|
{
|
|
if(IPPU.Controller==SNES_JUSTIFIER_2)
|
|
{
|
|
if(!offscreen)
|
|
{
|
|
|
|
PPU.VBeamPosLatched = (uint16) (y + 1);
|
|
PPU.HBeamPosLatched = (uint16) x;
|
|
PPU.HVBeamCounterLatched = TRUE;
|
|
Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
PPU.HVBeamCounterLatched = FALSE;
|
|
Memory.FillRAM [0x213F] = Model->_5C78;
|
|
|
|
//emulate player 1.
|
|
if(IPPU.Controller==SNES_JUSTIFIER)
|
|
{
|
|
if(!offscreen)
|
|
{
|
|
PPU.VBeamPosLatched = (uint16) (y + 1);
|
|
PPU.HBeamPosLatched = (uint16) x;
|
|
PPU.HVBeamCounterLatched = TRUE;
|
|
Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78;
|
|
}
|
|
}
|
|
}
|
|
|
|
//needs restructure
|
|
if(!offscreen)
|
|
{
|
|
|
|
if((!last_p1&&IPPU.Controller==SNES_JUSTIFIER)||(last_p1&&IPPU.Controller==SNES_JUSTIFIER_2))
|
|
{
|
|
PPU.VBeamPosLatched = (uint16) (y + 1);
|
|
PPU.HBeamPosLatched = (uint16) x;
|
|
PPU.HVBeamCounterLatched = TRUE;
|
|
Memory.FillRAM [0x213F] |= 0x40 | Model->_5C78;
|
|
}
|
|
else
|
|
{
|
|
PPU.HVBeamCounterLatched = FALSE;
|
|
Memory.FillRAM [0x213F] = Model->_5C78;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
PPU.HVBeamCounterLatched = FALSE;
|
|
Memory.FillRAM [0x213F] = Model->_5C78;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S9xUpdateJoypads ()
|
|
{
|
|
uint32 i;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
IPPU.Joypads [i] = S9xReadJoypad (i);
|
|
}
|
|
|
|
// S9xMovieUpdate();
|
|
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if ((IPPU.Joypads [i] & (SNES_LEFT_MASK | SNES_RIGHT_MASK)) == (SNES_LEFT_MASK | SNES_RIGHT_MASK))
|
|
IPPU.Joypads [i] &= ~SNES_RIGHT_MASK;
|
|
if ((IPPU.Joypads [i] & (SNES_UP_MASK | SNES_DOWN_MASK)) == (SNES_UP_MASK | SNES_DOWN_MASK))
|
|
IPPU.Joypads [i] &= ~SNES_DOWN_MASK;
|
|
}
|
|
|
|
// BJ: This is correct behavior AFAICT (used to be Touhaiden hack)
|
|
if (IPPU.Controller == SNES_JOYPAD || IPPU.Controller == SNES_MULTIPLAYER5)
|
|
{
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
if (IPPU.Joypads [i])
|
|
IPPU.Joypads [i] |= 0xffff0000;
|
|
}
|
|
}
|
|
|
|
// Read mouse position if enabled
|
|
if (Settings.MouseMaster)
|
|
{
|
|
for (i = 0; i < 2; i++)
|
|
S9xProcessMouse (i);
|
|
}
|
|
|
|
// Read SuperScope if enabled
|
|
if (Settings.SuperScopeMaster)
|
|
ProcessSuperScope ();
|
|
|
|
if (Memory.FillRAM [0x4200] & 1)
|
|
{
|
|
PPU.Joypad1ButtonReadPos = 16;
|
|
if (Memory.FillRAM [0x4201] & 0x80)
|
|
{
|
|
PPU.Joypad2ButtonReadPos = 16;
|
|
PPU.Joypad3ButtonReadPos = 0;
|
|
}
|
|
else
|
|
{
|
|
PPU.Joypad2ButtonReadPos = 0;
|
|
PPU.Joypad3ButtonReadPos = 16;
|
|
}
|
|
int ind = Settings.SwapJoypads ? 1 : 0;
|
|
|
|
Memory.FillRAM [0x4218] = (uint8) IPPU.Joypads [ind];
|
|
Memory.FillRAM [0x4219] = (uint8) (IPPU.Joypads [ind] >> 8);
|
|
Memory.FillRAM [0x421a] = (uint8) IPPU.Joypads [ind ^ 1];
|
|
Memory.FillRAM [0x421b] = (uint8) (IPPU.Joypads [ind ^ 1] >> 8);
|
|
if (Memory.FillRAM [0x4201] & 0x80)
|
|
{
|
|
Memory.FillRAM [0x421c] = (uint8) IPPU.Joypads [ind];
|
|
Memory.FillRAM [0x421d] = (uint8) (IPPU.Joypads [ind] >> 8);
|
|
Memory.FillRAM [0x421e] = (uint8) IPPU.Joypads [2];
|
|
Memory.FillRAM [0x421f] = (uint8) (IPPU.Joypads [2] >> 8);
|
|
}
|
|
else
|
|
{
|
|
Memory.FillRAM [0x421c] = (uint8) IPPU.Joypads [3];
|
|
Memory.FillRAM [0x421d] = (uint8) (IPPU.Joypads [3] >> 8);
|
|
Memory.FillRAM [0x421e] = (uint8) IPPU.Joypads [4];
|
|
Memory.FillRAM [0x421f] = (uint8) (IPPU.Joypads [4] >> 8);
|
|
}
|
|
}
|
|
if(Settings.Justifier||Settings.SecondJustifier)
|
|
{
|
|
Memory.FillRAM [0x421a] = 0x0E;
|
|
Memory.FillRAM [0x421b] = 0;
|
|
S9xUpdateJustifiers();
|
|
}
|
|
|
|
}
|
|
|
|
#ifndef ZSNES_FX
|
|
void S9xSuperFXExec ()
|
|
{
|
|
#if 1
|
|
if (Settings.SuperFX)
|
|
{
|
|
if ((Memory.FillRAM [0x3000 + GSU_SFR] & FLG_G) &&
|
|
(Memory.FillRAM [0x3000 + GSU_SCMR] & 0x18) == 0x18)
|
|
{
|
|
if (!Settings.WinterGold||Settings.StarfoxHack)
|
|
FxEmulate (~0);
|
|
else
|
|
FxEmulate ((Memory.FillRAM [0x3000 + GSU_CLSR] & 1) ? 700 : 350);
|
|
int GSUStatus = Memory.FillRAM [0x3000 + GSU_SFR] |
|
|
(Memory.FillRAM [0x3000 + GSU_SFR + 1] << 8);
|
|
if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ)
|
|
{
|
|
// Trigger a GSU IRQ.
|
|
S9xSetIRQ (GSU_IRQ_SOURCE);
|
|
}
|
|
}
|
|
}
|
|
#else
|
|
uint32 tmp = (Memory.FillRAM[0x3034] << 16) + *(uint16 *) &Memory.FillRAM [0x301e];
|
|
|
|
#if 0
|
|
if (tmp == 0x018428)
|
|
{
|
|
*(uint16 *) &SRAM [0x0064] = 0xbc00;
|
|
*(uint16 *) &SRAM [0x002c] = 0x8000;
|
|
}
|
|
#endif
|
|
if (tmp == -1)//0x018428) //0x01bfc3) //0x09edaf) //-1) //0x57edaf)
|
|
{
|
|
while (Memory.FillRAM [0x3030] & 0x20)
|
|
{
|
|
int i;
|
|
int32 vError;
|
|
uint8 avReg[0x40];
|
|
char tmp[128];
|
|
uint8 vPipe;
|
|
uint8 vColr;
|
|
uint8 vPor;
|
|
|
|
FxPipeString (tmp);
|
|
/* Make the string 32 chars long */
|
|
if(strlen(tmp) < 32) { memset(&tmp[strlen(tmp)],' ',32-strlen(tmp)); tmp[32] = 0; }
|
|
|
|
/* Copy registers (so we can see if any changed) */
|
|
vColr = FxGetColorRegister();
|
|
vPor = FxGetPlotOptionRegister();
|
|
memcpy(avReg,SuperFX.pvRegisters,0x40);
|
|
|
|
/* Print the pipe string */
|
|
printf(tmp);
|
|
|
|
/* Execute the instruction in the pipe */
|
|
vPipe = FxPipe();
|
|
vError = FxEmulate(1);
|
|
|
|
/* Check if any registers changed (and print them if they did) */
|
|
for(i=0; i<16; i++)
|
|
{
|
|
uint32 a = 0;
|
|
uint32 r1 = ((uint32)avReg[i*2]) | (((uint32)avReg[(i*2)+1])<<8);
|
|
uint32 r2 = (uint32)(SuperFX.pvRegisters[i*2]) | (((uint32)SuperFX.pvRegisters[(i*2)+1])<<8);
|
|
if(i==15)
|
|
a = OPCODE_BYTES(vPipe);
|
|
if(((r1+a)&0xffff) != r2)
|
|
printf(" r%d=$%04x",i,r2);
|
|
}
|
|
{
|
|
/* Check SFR */
|
|
uint32 r1 = ((uint32)avReg[0x30]) | (((uint32)avReg[0x31])<<8);
|
|
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x30]) | (((uint32)SuperFX.pvRegisters[0x31])<<8);
|
|
if((r1&(1<<1)) != (r2&(1<<1)))
|
|
printf(" Z=%d",(uint32)(!!(r2&(1<<1))));
|
|
if((r1&(1<<2)) != (r2&(1<<2)))
|
|
printf(" CY=%d",(uint32)(!!(r2&(1<<2))));
|
|
if((r1&(1<<3)) != (r2&(1<<3)))
|
|
printf(" S=%d",(uint32)(!!(r2&(1<<3))));
|
|
if((r1&(1<<4)) != (r2&(1<<4)))
|
|
printf(" OV=%d",(uint32)(!!(r2&(1<<4))));
|
|
if((r1&(1<<5)) != (r2&(1<<5)))
|
|
printf(" G=%d",(uint32)(!!(r2&(1<<5))));
|
|
if((r1&(1<<6)) != (r2&(1<<6)))
|
|
printf(" R=%d",(uint32)(!!(r2&(1<<6))));
|
|
if((r1&(1<<8)) != (r2&(1<<8)))
|
|
printf(" ALT1=%d",(uint32)(!!(r2&(1<<8))));
|
|
if((r1&(1<<9)) != (r2&(1<<9)))
|
|
printf(" ALT2=%d",(uint32)(!!(r2&(1<<9))));
|
|
if((r1&(1<<10)) != (r2&(1<<10)))
|
|
printf(" IL=%d",(uint32)(!!(r2&(1<<10))));
|
|
if((r1&(1<<11)) != (r2&(1<<11)))
|
|
printf(" IH=%d",(uint32)(!!(r2&(1<<11))));
|
|
if((r1&(1<<12)) != (r2&(1<<12)))
|
|
printf(" B=%d",(uint32)(!!(r2&(1<<12))));
|
|
if((r1&(1<<15)) != (r2&(1<<15)))
|
|
printf(" IRQ=%d",(uint32)(!!(r2&(1<<15))));
|
|
}
|
|
{
|
|
/* Check PBR */
|
|
uint32 r1 = ((uint32)avReg[0x34]);
|
|
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x34]);
|
|
if(r1 != r2)
|
|
printf(" PBR=$%02x",r2);
|
|
}
|
|
{
|
|
/* Check ROMBR */
|
|
uint32 r1 = ((uint32)avReg[0x36]);
|
|
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x36]);
|
|
if(r1 != r2)
|
|
printf(" ROMBR=$%02x",r2);
|
|
}
|
|
{
|
|
/* Check RAMBR */
|
|
uint32 r1 = ((uint32)avReg[0x3c]);
|
|
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x3c]);
|
|
if(r1 != r2)
|
|
printf(" RAMBR=$%02x",r2);
|
|
}
|
|
{
|
|
/* Check CBR */
|
|
uint32 r1 = ((uint32)avReg[0x3e]) | (((uint32)avReg[0x3f])<<8);
|
|
uint32 r2 = (uint32)(SuperFX.pvRegisters[0x3e]) | (((uint32)SuperFX.pvRegisters[0x3f])<<8);
|
|
if(r1 != r2)
|
|
printf(" CBR=$%04x",r2);
|
|
}
|
|
{
|
|
/* Check COLR */
|
|
if(vColr != FxGetColorRegister())
|
|
printf(" COLR=$%02x",FxGetColorRegister());
|
|
}
|
|
{
|
|
/* Check POR */
|
|
if(vPor != FxGetPlotOptionRegister())
|
|
printf(" POR=$%02x",FxGetPlotOptionRegister());
|
|
}
|
|
printf ("\n");
|
|
}
|
|
S9xExit ();
|
|
}
|
|
else
|
|
{
|
|
uint32 t = (Memory.FillRAM [0x3034] << 16) +
|
|
(Memory.FillRAM [0x301f] << 8) +
|
|
(Memory.FillRAM [0x301e] << 0);
|
|
|
|
printf ("%06x: %d\n", t, FxEmulate (2000000));
|
|
// FxEmulate (2000000);
|
|
}
|
|
#if 0
|
|
if (!(CPU.Flags & TRACE_FLAG))
|
|
{
|
|
static int z = 1;
|
|
if (z == 0)
|
|
{
|
|
extern FILE *trace;
|
|
CPU.Flags |= TRACE_FLAG;
|
|
trace = fopen ("trace.log", "wb");
|
|
}
|
|
else
|
|
z--;
|
|
}
|
|
#endif
|
|
Memory.FillRAM [0x3030] &= ~0x20;
|
|
if (Memory.FillRAM [0x3031] & 0x80)
|
|
{
|
|
S9xSetIRQ (GSU_IRQ_SOURCE);
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
// Register reads and writes...
|
|
|
|
uint8 REGISTER_4212()
|
|
{
|
|
uint8 GetBank = 0;
|
|
if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE &&
|
|
CPU.V_Counter < PPU.ScreenHeight + FIRST_VISIBLE_LINE + 3)
|
|
GetBank = 1;
|
|
|
|
GetBank |= CPU.Cycles >= Settings.HBlankStart ? 0x40 : 0;
|
|
if (CPU.V_Counter >= PPU.ScreenHeight + FIRST_VISIBLE_LINE)
|
|
GetBank |= 0x80; /* XXX: 0x80 or 0xc0 ? */
|
|
|
|
return (GetBank);
|
|
}
|
|
|
|
void FLUSH_REDRAW ()
|
|
{
|
|
if (IPPU.PreviousLine != IPPU.CurrentLine)
|
|
S9xUpdateScreen ();
|
|
}
|
|
|
|
void REGISTER_2104 (uint8 byte)
|
|
{
|
|
if (PPU.OAMAddr & 0x100)
|
|
{
|
|
int addr = ((PPU.OAMAddr & 0x10f) << 1) + (PPU.OAMFlip & 1);
|
|
if (byte != PPU.OAMData [addr]){
|
|
FLUSH_REDRAW ();
|
|
PPU.OAMData [addr] = byte;
|
|
IPPU.OBJChanged = TRUE;
|
|
|
|
// X position high bit, and sprite size (x4)
|
|
struct SOBJ *pObj = &PPU.OBJ [(addr & 0x1f) * 4];
|
|
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 0) & 1];
|
|
pObj++->Size = byte & 2;
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 2) & 1];
|
|
pObj++->Size = byte & 8;
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 4) & 1];
|
|
pObj++->Size = byte & 32;
|
|
pObj->HPos = (pObj->HPos & 0xFF) | SignExtend[(byte >> 6) & 1];
|
|
pObj->Size = byte & 128;
|
|
}
|
|
PPU.OAMFlip ^= 1;
|
|
if(!(PPU.OAMFlip & 1)){
|
|
++PPU.OAMAddr;
|
|
PPU.OAMAddr &= 0x1ff;
|
|
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
|
|
{
|
|
PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;
|
|
IPPU.OBJChanged = TRUE;
|
|
}
|
|
} else {
|
|
if (PPU.OAMPriorityRotation && (PPU.OAMAddr&1)) IPPU.OBJChanged = TRUE;
|
|
}
|
|
} else if(!(PPU.OAMFlip & 1)){
|
|
PPU.OAMWriteRegister &= 0xff00;
|
|
PPU.OAMWriteRegister |= byte;
|
|
PPU.OAMFlip |= 1;
|
|
if (PPU.OAMPriorityRotation && (PPU.OAMAddr&1)) IPPU.OBJChanged = TRUE;
|
|
} else {
|
|
PPU.OAMWriteRegister &= 0x00ff;
|
|
uint8 lowbyte = (uint8)(PPU.OAMWriteRegister);
|
|
uint8 highbyte = byte;
|
|
PPU.OAMWriteRegister |= byte << 8;
|
|
|
|
int addr = (PPU.OAMAddr << 1);
|
|
|
|
if (lowbyte != PPU.OAMData [addr] ||
|
|
highbyte != PPU.OAMData [addr+1])
|
|
{
|
|
FLUSH_REDRAW ();
|
|
PPU.OAMData [addr] = lowbyte;
|
|
PPU.OAMData [addr+1] = highbyte;
|
|
IPPU.OBJChanged = TRUE;
|
|
if (addr & 2)
|
|
{
|
|
// Tile
|
|
PPU.OBJ[addr = PPU.OAMAddr >> 1].Name = PPU.OAMWriteRegister & 0x1ff;
|
|
|
|
// priority, h and v flip.
|
|
PPU.OBJ[addr].Palette = (highbyte >> 1) & 7;
|
|
PPU.OBJ[addr].Priority = (highbyte >> 4) & 3;
|
|
PPU.OBJ[addr].HFlip = (highbyte >> 6) & 1;
|
|
PPU.OBJ[addr].VFlip = (highbyte >> 7) & 1;
|
|
}
|
|
else
|
|
{
|
|
// X position (low)
|
|
PPU.OBJ[addr = PPU.OAMAddr >> 1].HPos &= 0xFF00;
|
|
PPU.OBJ[addr].HPos |= lowbyte;
|
|
|
|
// Sprite Y position
|
|
PPU.OBJ[addr].VPos = highbyte;
|
|
}
|
|
}
|
|
PPU.OAMFlip &= ~1;
|
|
++PPU.OAMAddr;
|
|
if (PPU.OAMPriorityRotation && PPU.FirstSprite != (PPU.OAMAddr >> 1))
|
|
{
|
|
PPU.FirstSprite = (PPU.OAMAddr&0xFE) >> 1;
|
|
IPPU.OBJChanged = TRUE;
|
|
}
|
|
}
|
|
|
|
Memory.FillRAM [0x2104] = byte;
|
|
}
|
|
|
|
void REGISTER_2118 (uint8 Byte)
|
|
{
|
|
uint32 address;
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
|
|
Memory.VRAM [address] = Byte;
|
|
}
|
|
else
|
|
{
|
|
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte;
|
|
}
|
|
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
|
|
if (!PPU.VMA.High)
|
|
{
|
|
#ifdef DEBUGGER
|
|
if (Settings.TraceVRAM && !CPU.InDMA)
|
|
{
|
|
printf ("VRAM write byte: $%04X (%d,%d)\n", PPU.VMA.Address,
|
|
Memory.FillRAM[0x2115] & 3,
|
|
(Memory.FillRAM [0x2115] & 0x0c) >> 2);
|
|
}
|
|
#endif
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
// Memory.FillRAM [0x2118] = Byte;
|
|
}
|
|
|
|
void REGISTER_2118_tile (uint8 Byte)
|
|
{
|
|
uint32 address;
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
address = (((PPU.VMA.Address & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) & 0xffff;
|
|
Memory.VRAM [address] = Byte;
|
|
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
|
|
if (!PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
// Memory.FillRAM [0x2118] = Byte;
|
|
}
|
|
|
|
void REGISTER_2118_linear (uint8 Byte)
|
|
{
|
|
uint32 address;
|
|
Memory.VRAM[address = (PPU.VMA.Address << 1) & 0xFFFF] = Byte;
|
|
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
|
|
if (!PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
// Memory.FillRAM [0x2118] = Byte;
|
|
}
|
|
|
|
void REGISTER_2119 (uint8 Byte)
|
|
{
|
|
uint32 address;
|
|
if (PPU.VMA.FullGraphicCount)
|
|
{
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
|
|
Memory.VRAM [address] = Byte;
|
|
}
|
|
else
|
|
{
|
|
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
|
|
}
|
|
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
|
|
if (PPU.VMA.High)
|
|
{
|
|
#ifdef DEBUGGER
|
|
if (Settings.TraceVRAM && !CPU.InDMA)
|
|
{
|
|
printf ("VRAM write word: $%04X (%d,%d)\n", PPU.VMA.Address,
|
|
Memory.FillRAM[0x2115] & 3,
|
|
(Memory.FillRAM [0x2115] & 0x0c) >> 2);
|
|
}
|
|
#endif
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
}
|
|
// Memory.FillRAM [0x2119] = Byte;
|
|
}
|
|
|
|
void REGISTER_2119_tile (uint8 Byte)
|
|
{
|
|
uint32 rem = PPU.VMA.Address & PPU.VMA.Mask1;
|
|
uint32 address = ((((PPU.VMA.Address & ~PPU.VMA.Mask1) +
|
|
(rem >> PPU.VMA.Shift) +
|
|
((rem & (PPU.VMA.FullGraphicCount - 1)) << 3)) << 1) + 1) & 0xFFFF;
|
|
Memory.VRAM [address] = Byte;
|
|
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
|
|
if (PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
// Memory.FillRAM [0x2119] = Byte;
|
|
}
|
|
|
|
void REGISTER_2119_linear (uint8 Byte)
|
|
{
|
|
uint32 address;
|
|
Memory.VRAM[address = ((PPU.VMA.Address << 1) + 1) & 0xFFFF] = Byte;
|
|
IPPU.TileCached [TILE_2BIT][address >> 4] = FALSE;
|
|
IPPU.TileCached [TILE_4BIT][address >> 5] = FALSE;
|
|
IPPU.TileCached [TILE_8BIT][address >> 6] = FALSE;
|
|
if (PPU.VMA.High)
|
|
PPU.VMA.Address += PPU.VMA.Increment;
|
|
// Memory.FillRAM [0x2119] = Byte;
|
|
}
|
|
|
|
void REGISTER_2122(uint8 Byte)
|
|
{
|
|
// CG-RAM (palette) write
|
|
|
|
if (PPU.CGFLIP)
|
|
{
|
|
if ((Byte & 0x7f) != (PPU.CGDATA[PPU.CGADD] >> 8))
|
|
{
|
|
#ifndef FOREVER_16_BIT
|
|
if (Settings.SixteenBit)
|
|
#endif
|
|
FLUSH_REDRAW ();
|
|
PPU.CGDATA[PPU.CGADD] &= 0x00FF;
|
|
PPU.CGDATA[PPU.CGADD] |= (Byte & 0x7f) << 8;
|
|
IPPU.ColorsChanged = TRUE;
|
|
#ifndef FOREVER_16_BIT
|
|
if (Settings.SixteenBit)
|
|
{
|
|
#endif
|
|
IPPU.Blue [PPU.CGADD] = IPPU.XB [(Byte >> 2) & 0x1f];
|
|
IPPU.Green [PPU.CGADD] = IPPU.XB [(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f];
|
|
IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.Red [PPU.CGADD],
|
|
IPPU.Green [PPU.CGADD],
|
|
IPPU.Blue [PPU.CGADD]);
|
|
#ifndef FOREVER_16_BIT
|
|
}
|
|
#endif
|
|
}
|
|
PPU.CGADD++;
|
|
}
|
|
else
|
|
{
|
|
if (Byte != (uint8) (PPU.CGDATA[PPU.CGADD] & 0xff))
|
|
{
|
|
#ifndef FOREVER_16_BIT
|
|
if (Settings.SixteenBit)
|
|
#endif
|
|
FLUSH_REDRAW ();
|
|
PPU.CGDATA[PPU.CGADD] &= 0x7F00;
|
|
PPU.CGDATA[PPU.CGADD] |= Byte;
|
|
IPPU.ColorsChanged = TRUE;
|
|
#ifndef FOREVER_16_BIT
|
|
if (Settings.SixteenBit)
|
|
{
|
|
#endif
|
|
IPPU.Red [PPU.CGADD] = IPPU.XB [Byte & 0x1f];
|
|
IPPU.Green [PPU.CGADD] = IPPU.XB [(PPU.CGDATA[PPU.CGADD] >> 5) & 0x1f];
|
|
IPPU.ScreenColors [PPU.CGADD] = (uint16) BUILD_PIXEL (IPPU.Red [PPU.CGADD],
|
|
IPPU.Green [PPU.CGADD],
|
|
IPPU.Blue [PPU.CGADD]);
|
|
#ifndef FOREVER_16_BIT
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
PPU.CGFLIP ^= 1;
|
|
// Memory.FillRAM [0x2122] = Byte;
|
|
}
|
|
|
|
void REGISTER_2180(uint8 Byte)
|
|
{
|
|
Memory.RAM[PPU.WRAM++] = Byte;
|
|
PPU.WRAM &= 0x1FFFF;
|
|
Memory.FillRAM [0x2180] = Byte;
|
|
}
|