mirror of
https://github.com/ShadauxCat/CATSFC.git
synced 2024-05-31 18:47:23 -04:00
4937 lines
147 KiB
C
4937 lines
147 KiB
C
/* gui.c
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*
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* Copyright (C) 2010 dking <dking024@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public Licens e as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#include "snes9x.h"
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#include <stdio.h>
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#include <string.h>
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#include <sys/stat.h>
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#include "port.h"
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#include "ds2_types.h"
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#include "ds2_timer.h"
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#include "ds2io.h"
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#include "ds2_malloc.h"
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#include "ds2_cpu.h"
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#include "fs_api.h"
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#include "key.h"
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#include "gui.h"
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#include "entry.h"
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#include "draw.h"
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#include "message.h"
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#include "bitmap.h"
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#include "gcheat.h"
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#include "cheatgrp.h"
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extern struct SCheatData Cheat;
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char main_path[MAX_PATH];
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char rom_path[MAX_PATH];
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char gamepak_name[MAX_PATH];
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char gcheat_filename[MAX_PATH];
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//program arguments
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char argv[2][MAX_PATH];
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// If adding a language, make sure you update the size of the array in
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// message.h too.
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char *lang[8] =
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{
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"English", // 0
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"简体中文", // 1
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"Français", // 2
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"Deutsch", // 3
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"Nederlands", // 4
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"Español", // 5
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"Italiano", // 6
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"Português (Br.)", // 7
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};
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char *language_options[] = { (char *) &lang[0], (char *) &lang[1], (char *) &lang[2], (char *) &lang[3], (char *) &lang[4], (char *) &lang[5], (char *) &lang[6], (char *) &lang[7] };
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/******************************************************************************
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* Macro definition
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******************************************************************************/
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#define SUBMENU_ROW_NUM 8
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#define FILE_LIST_ROWS SUBMENU_ROW_NUM
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#define NDSSFC_VERSION "1.36"
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#define SAVE_STATE_SLOT_NUM 16
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#define LANGUAGE_PACK "SYSTEM/language.msg"
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#define EMU_CONFIG_FILENAME "SYSTEM/ndssfc.cfg"
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//emulator configure file's header
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#define EMU_CONFIG_HEADER "NSFC1.0"
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#define EMU_CONFIG_HEADER_SIZE 7
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EMU_CONFIG emu_config;
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//game configure file's header
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#define GAME_CONFIG_HEADER "GSFC1.1" // 1.1 removed cheat names
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#define GAME_CONFIG_HEADER_SIZE 7
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GAME_CONFIG game_config;
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//save state file map
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static uint32 savestate_index; // current selection in the saved states menu
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static int32 latest_save; // Slot number of the latest (in time) save for this game, or -1 if none
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static bool8 SavedStateExistenceCached [SAVE_STATE_SLOT_NUM]; // [I] == TRUE if Cache[I] is meaningful
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static bool8 SavedStateExistenceCache [SAVE_STATE_SLOT_NUM];
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// These are U+05C8 and subsequent codepoints encoded in UTF-8.
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const uint8 HOTKEY_A_DISPLAY[] = {0xD7, 0x88, 0x00};
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const uint8 HOTKEY_B_DISPLAY[] = {0xD7, 0x89, 0x00};
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const uint8 HOTKEY_X_DISPLAY[] = {0xD7, 0x8A, 0x00};
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const uint8 HOTKEY_Y_DISPLAY[] = {0xD7, 0x8B, 0x00};
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const uint8 HOTKEY_L_DISPLAY[] = {0xD7, 0x8C, 0x00};
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const uint8 HOTKEY_R_DISPLAY[] = {0xD7, 0x8D, 0x00};
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const uint8 HOTKEY_START_DISPLAY[] = {0xD7, 0x8E, 0x00};
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const uint8 HOTKEY_SELECT_DISPLAY[] = {0xD7, 0x8F, 0x00};
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// These are U+2190 and subsequent codepoints encoded in UTF-8.
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const uint8 HOTKEY_LEFT_DISPLAY[] = {0xE2, 0x86, 0x90, 0x00};
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const uint8 HOTKEY_UP_DISPLAY[] = {0xE2, 0x86, 0x91, 0x00};
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const uint8 HOTKEY_RIGHT_DISPLAY[] = {0xE2, 0x86, 0x92, 0x00};
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const uint8 HOTKEY_DOWN_DISPLAY[] = {0xE2, 0x86, 0x93, 0x00};
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#define MAKE_MENU(name, init_function, passive_function, key_function, end_function, \
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focus_option, screen_focus) \
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MENU_TYPE name##_menu = \
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{ \
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init_function, \
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passive_function, \
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key_function, \
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end_function, \
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name##_options, \
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sizeof(name##_options) / sizeof(MENU_OPTION_TYPE), \
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focus_option, \
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screen_focus \
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} \
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#define INIT_MENU(name, init_functions, passive_functions, key, end, focus, screen)\
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{ \
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name##_menu.init_function = init_functions, \
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name##_menu.passive_function = passive_functions, \
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name##_menu.key_function = key, \
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name##_menu.end_function = end, \
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name##_menu.options = name##_options, \
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name##_menu.num_options = sizeof(name##_options) / sizeof(MENU_OPTION_TYPE),\
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name##_menu.focus_option = focus, \
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name##_menu.screen_focus = screen; \
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} \
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#define CHEAT_OPTION(action_function, passive_function, number, line_number) \
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{ \
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action_function, \
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passive_function, \
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NULL, \
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&cheat_data_ptr[number], \
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NULL /* enable_disable_options */, \
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NULL, \
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2, \
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NULL, \
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line_number, \
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ACTION_TYPE \
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} \
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#define ACTION_OPTION(action_function, passive_function, display_string, \
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help_string, line_number) \
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{ \
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action_function, \
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passive_function, \
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NULL, \
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display_string, \
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NULL, \
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NULL, \
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0, \
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help_string, \
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line_number, \
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ACTION_TYPE \
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} \
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#define SUBMENU_OPTION(sub_menu, display_string, help_string, line_number) \
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{ \
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NULL, \
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NULL, \
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sub_menu, \
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display_string, \
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NULL, \
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NULL, \
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sizeof(sub_menu) / sizeof(MENU_OPTION_TYPE), \
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help_string, \
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line_number, \
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SUBMENU_TYPE \
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} \
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#define SELECTION_OPTION(passive_function, display_string, options, \
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option_ptr, num_options, help_string, line_number, type) \
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{ \
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NULL, \
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passive_function, \
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NULL, \
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display_string, \
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options, \
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option_ptr, \
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num_options, \
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help_string, \
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line_number, \
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type \
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} \
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#define ACTION_SELECTION_OPTION(action_function, passive_function, \
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display_string, options, option_ptr, num_options, help_string, line_number, \
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type) \
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{ \
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action_function, \
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passive_function, \
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NULL, \
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display_string, \
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options, \
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option_ptr, \
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num_options, \
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help_string, \
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line_number, \
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type | ACTION_TYPE \
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} \
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#define STRING_SELECTION_OPTION(action_function, passive_function, \
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display_string, options, option_ptr, num_options, help_string, action, line_number)\
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{ \
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action_function, \
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passive_function, \
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NULL, \
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display_string, \
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options, \
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option_ptr, \
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num_options, \
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help_string, \
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line_number, \
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STRING_SELECTION_TYPE | action \
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}
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#define NUMERIC_SELECTION_OPTION(passive_function, display_string, \
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option_ptr, num_options, help_string, line_number) \
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SELECTION_OPTION(passive_function, display_string, NULL, option_ptr, \
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num_options, help_string, line_number, NUMBER_SELECTION_TYPE) \
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#define STRING_SELECTION_HIDEN_OPTION(action_function, passive_function, \
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display_string, options, option_ptr, num_options, help_string, line_number) \
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ACTION_SELECTION_OPTION(action_function, passive_function, \
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display_string, options, option_ptr, num_options, help_string, \
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line_number, (STRING_SELECTION_TYPE | HIDEN_TYPE)) \
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#define NUMERIC_SELECTION_ACTION_OPTION(action_function, passive_function, \
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display_string, option_ptr, num_options, help_string, line_number) \
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ACTION_SELECTION_OPTION(action_function, passive_function, \
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display_string, NULL, option_ptr, num_options, help_string, \
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line_number, NUMBER_SELECTION_TYPE) \
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#define NUMERIC_SELECTION_HIDE_OPTION(action_function, passive_function, \
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display_string, option_ptr, num_options, help_string, line_number) \
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ACTION_SELECTION_OPTION(action_function, passive_function, \
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display_string, NULL, option_ptr, num_options, help_string, \
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line_number, NUMBER_SELECTION_TYPE) \
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typedef enum
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{
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NUMBER_SELECTION_TYPE = 0x01,
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STRING_SELECTION_TYPE = 0x02,
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SUBMENU_TYPE = 0x04,
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ACTION_TYPE = 0x08,
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HIDEN_TYPE = 0x10,
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PASSIVE_TYPE = 0x00,
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} MENU_OPTION_TYPE_ENUM;
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struct _MENU_OPTION_TYPE
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{
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void (* action_function)(); //Active option to process input
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void (* passive_function)(); //Passive function to process this option
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struct _MENU_TYPE *sub_menu; //Sub-menu of this option
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char **display_string; //Name and other things of this option
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void *options; //output value of this option
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u32 *current_option; //output values
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u32 num_options; //Total output values
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char **help_string; //Help string
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u32 line_number; //Order id of this option in it menu
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MENU_OPTION_TYPE_ENUM option_type; //Option types
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};
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struct _MENU_TYPE
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{
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void (* init_function)(); //Function to initialize this menu
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void (* passive_function)(); //Function to draw this menu
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void (* key_function)(); //Function to process input
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void (* end_function)(); //End process of this menu
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struct _MENU_OPTION_TYPE *options; //Options array
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u32 num_options; //Total options of this menu
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u32 focus_option; //Option which obtained focus
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u32 screen_focus; //screen positon of the focus option
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};
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typedef struct _MENU_OPTION_TYPE MENU_OPTION_TYPE;
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typedef struct _MENU_TYPE MENU_TYPE;
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/******************************************************************************
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******************************************************************************/
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char g_default_rom_dir[MAX_PATH];
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char DEFAULT_RTS_DIR[MAX_PATH];
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char DEFAULT_CFG_DIR[MAX_PATH];
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char DEFAULT_SS_DIR[MAX_PATH];
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char DEFAULT_CHEAT_DIR[MAX_PATH];
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u32 game_fast_forward= 0;
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u32 temporary_fast_forward = 0;
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u32 game_enable_audio = 1;
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/******************************************************************************
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******************************************************************************/
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static u32 menu_cheat_page = 0;
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u32 gamepad_config_menu;
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/******************************************************************************
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******************************************************************************/
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static void get_savestate_filelist(void);
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static void get_savestate_filename(u32 slot, char *name_buffer);
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static uint8 SavedStateSquareX (u32 slot);
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static bool8 SavedStateFileExists (u32 slot);
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static void SavedStateCacheInvalidate (void);
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void get_newest_savestate(char *name_buffer);
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static u32 parse_line(char *current_line, char *current_str);
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static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon, u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec);
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static void get_time_string(char *buff, struct rtc *rtcp);
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static u32 save_ss_bmp(u16 *image);
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static u32 save_menu_ss_bmp(u16 *image);
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static void init_game_config(void);
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static void init_emulator_config(void);
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static void load_game_config_file(void);
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static int load_emu_config_file(void);
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static int save_game_config_file(void);
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static int save_emu_config_file(void);
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static void reorder_latest_file(void);
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static void quit(void);
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/*--------------------------------------------------------
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Get GUI input
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--------------------------------------------------------*/
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#define BUTTON_REPEAT_START (21428 / 2)
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#define BUTTON_REPEAT_CONTINUE (21428 / 20)
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u32 button_repeat_timestamp;
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typedef enum
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{
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BUTTON_NOT_HELD,
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BUTTON_HELD_INITIAL,
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BUTTON_HELD_REPEAT
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} button_repeat_state_type;
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button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
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unsigned int gui_button_repeat = 0;
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gui_action_type key_to_cursor(unsigned int key)
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{
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switch (key)
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{
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case KEY_UP: return CURSOR_UP;
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case KEY_DOWN: return CURSOR_DOWN;
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case KEY_LEFT: return CURSOR_LEFT;
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case KEY_RIGHT: return CURSOR_RIGHT;
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case KEY_L: return CURSOR_LTRIGGER;
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case KEY_R: return CURSOR_RTRIGGER;
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case KEY_A: return CURSOR_SELECT;
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case KEY_B: return CURSOR_BACK;
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case KEY_X: return CURSOR_EXIT;
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case KEY_TOUCH: return CURSOR_TOUCH;
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default: return CURSOR_NONE;
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}
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}
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static unsigned int gui_keys[] = {
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KEY_A, KEY_B, KEY_X, KEY_L, KEY_R, KEY_TOUCH, KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
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};
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gui_action_type get_gui_input(void)
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{
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gui_action_type ret;
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struct key_buf inputdata;
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ds2_getrawInput(&inputdata);
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if (inputdata.key & KEY_LID)
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{
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ds2_setSupend();
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do {
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ds2_getrawInput(&inputdata);
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mdelay(1);
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} while (inputdata.key & KEY_LID);
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ds2_wakeup();
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// In the menu, the lower screen's backlight needs to be on,
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// and it is on right away after resuming from suspend.
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// mdelay(100); // needed to avoid ds2_setBacklight crashing
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// ds2_setBacklight(3);
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}
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if ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R))
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{
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save_menu_ss_bmp(down_screen_addr);
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do {
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ds2_getrawInput(&inputdata);
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mdelay(1);
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} while ((inputdata.key & (KEY_L | KEY_R)) == (KEY_L | KEY_R));
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}
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unsigned int i;
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while (1)
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{
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switch (button_repeat_state)
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{
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case BUTTON_NOT_HELD:
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// Pick the first pressed button out of the gui_keys array.
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for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++)
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{
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if (inputdata.key & gui_keys[i])
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{
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button_repeat_state = BUTTON_HELD_INITIAL;
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button_repeat_timestamp = getSysTime();
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gui_button_repeat = gui_keys[i];
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return key_to_cursor(gui_keys[i]);
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}
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}
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return CURSOR_NONE;
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case BUTTON_HELD_INITIAL:
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case BUTTON_HELD_REPEAT:
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// If the key that was being held isn't anymore...
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if (!(inputdata.key & gui_button_repeat))
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{
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button_repeat_state = BUTTON_NOT_HELD;
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// Go see if another key is held (try #2)
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break;
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}
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else
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{
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unsigned int IsRepeatReady = getSysTime() - button_repeat_timestamp >= (button_repeat_state == BUTTON_HELD_INITIAL ? BUTTON_REPEAT_START : BUTTON_REPEAT_CONTINUE);
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if (!IsRepeatReady)
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{
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// Temporarily turn off the key.
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// It's not its turn to be repeated.
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inputdata.key &= ~gui_button_repeat;
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}
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// Pick the first pressed button out of the gui_keys array.
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for (i = 0; i < sizeof(gui_keys) / sizeof(gui_keys[0]); i++)
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{
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if (inputdata.key & gui_keys[i])
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{
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// If it's the held key,
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// it's now repeating quickly.
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button_repeat_state = gui_keys[i] == gui_button_repeat ? BUTTON_HELD_REPEAT : BUTTON_HELD_INITIAL;
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button_repeat_timestamp = getSysTime();
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gui_button_repeat = gui_keys[i];
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return key_to_cursor(gui_keys[i]);
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}
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}
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// If it was time for the repeat but it
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// didn't occur, stop repeating.
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if (IsRepeatReady) button_repeat_state = BUTTON_NOT_HELD;
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return CURSOR_NONE;
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}
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}
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}
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}
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/*--------------------------------------------------------
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Wait any key in [key_list] pressed
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if key_list == NULL, return at any key pressed
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--------------------------------------------------------*/
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unsigned int wait_Anykey_press(unsigned int key_list)
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{
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unsigned int key;
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while(1)
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{
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key = getKey();
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if(key) {
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if(0 == key_list) break;
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else if(key & key_list) break;
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}
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}
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return key;
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}
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/*--------------------------------------------------------
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Wait all key in [key_list] released
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if key_list == NULL, return at all key released
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--------------------------------------------------------*/
|
|
void wait_Allkey_release(unsigned int key_list)
|
|
{
|
|
unsigned int key;
|
|
struct key_buf inputdata;
|
|
|
|
while(1)
|
|
{
|
|
ds2_getrawInput(&inputdata);
|
|
key = inputdata.key;
|
|
|
|
if(0 == key) break;
|
|
else if(!key_list) continue;
|
|
else if(0 == (key_list & key)) break;
|
|
}
|
|
}
|
|
|
|
void change_ext(char *src, char *buffer, char *extension)
|
|
{
|
|
char *dot_position;
|
|
|
|
strcpy(buffer, src);
|
|
dot_position = strrchr(buffer, '.');
|
|
|
|
if(dot_position)
|
|
strcpy(dot_position, extension);
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Sort function
|
|
--------------------------------------------------------*/
|
|
static int nameSortFunction(char* a, char* b)
|
|
{
|
|
// ".." sorts before everything except itself.
|
|
bool aIsParent = strcmp(a, "..") == 0;
|
|
bool bIsParent = strcmp(b, "..") == 0;
|
|
|
|
if (aIsParent && bIsParent)
|
|
return 0;
|
|
else if (aIsParent) // Sorts before
|
|
return -1;
|
|
else if (bIsParent) // Sorts after
|
|
return 1;
|
|
else
|
|
return strcasecmp(a, b);
|
|
}
|
|
|
|
/*
|
|
* Determines whether a portion of a vector is sorted.
|
|
* Input assertions: 'from' and 'to' are valid indices into data. 'to' can be
|
|
* the maximum value for the type 'unsigned int'.
|
|
* Input: 'data', data vector, possibly sorted.
|
|
* 'sortFunction', function determining the sort order of two elements.
|
|
* 'from', index of the first element in the range to test.
|
|
* 'to', index of the last element in the range to test.
|
|
* Output: true if, for any valid index 'i' such as from <= i < to,
|
|
* data[i] < data[i + 1].
|
|
* true if the range is one or no elements, or if from > to.
|
|
* false otherwise.
|
|
*/
|
|
static bool isSorted(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
|
|
{
|
|
if (from >= to)
|
|
return true;
|
|
|
|
char** prev = &data[from];
|
|
unsigned int i;
|
|
for (i = from + 1; i < to; i++)
|
|
{
|
|
if ((*sortFunction)(*prev, data[i]) > 0)
|
|
return false;
|
|
prev = &data[i];
|
|
}
|
|
if ((*sortFunction)(*prev, data[to]) > 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
* Chooses a pivot for Quicksort. Uses the median-of-three search algorithm
|
|
* first proposed by Robert Sedgewick.
|
|
* Input assertions: 'from' and 'to' are valid indices into data. 'to' can be
|
|
* the maximum value for the type 'unsigned int'.
|
|
* Input: 'data', data vector.
|
|
* 'sortFunction', function determining the sort order of two elements.
|
|
* 'from', index of the first element in the range to be sorted.
|
|
* 'to', index of the last element in the range to be sorted.
|
|
* Output: a valid index into data, between 'from' and 'to' inclusive.
|
|
*/
|
|
static unsigned int choosePivot(char** data, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
|
|
{
|
|
// The highest of the two extremities is calculated first.
|
|
unsigned int highest = ((*sortFunction)(data[from], data[to]) > 0)
|
|
? from
|
|
: to;
|
|
// Then the lowest of that highest extremity and the middle
|
|
// becomes the pivot.
|
|
return ((*sortFunction)(data[from + (to - from) / 2], data[highest]) < 0)
|
|
? (from + (to - from) / 2)
|
|
: highest;
|
|
}
|
|
|
|
/*
|
|
* Partition function for Quicksort. Moves elements such that those that are
|
|
* less than the pivot end up before it in the data vector.
|
|
* Input assertions: 'from', 'to' and 'pivotIndex' are valid indices into data.
|
|
* 'to' can be the maximum value for the type 'unsigned int'.
|
|
* Input: 'data', data vector.
|
|
* 'metadata', data describing the values in 'data'.
|
|
* 'sortFunction', function determining the sort order of two elements.
|
|
* 'from', index of the first element in the range to sort.
|
|
* 'to', index of the last element in the range to sort.
|
|
* 'pivotIndex', index of the value chosen as the pivot.
|
|
* Output: the index of the value chosen as the pivot after it has been moved
|
|
* after all the values that are less than it.
|
|
*/
|
|
static unsigned int partition(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to, unsigned int pivotIndex)
|
|
{
|
|
char* pivotValue = data[pivotIndex];
|
|
data[pivotIndex] = data[to];
|
|
data[to] = pivotValue;
|
|
{
|
|
u8 tM = metadata[pivotIndex];
|
|
metadata[pivotIndex] = metadata[to];
|
|
metadata[to] = tM;
|
|
}
|
|
|
|
unsigned int storeIndex = from;
|
|
unsigned int i;
|
|
for (i = from; i < to; i++)
|
|
{
|
|
if ((*sortFunction)(data[i], pivotValue) < 0)
|
|
{
|
|
char* tD = data[storeIndex];
|
|
data[storeIndex] = data[i];
|
|
data[i] = tD;
|
|
u8 tM = metadata[storeIndex];
|
|
metadata[storeIndex] = metadata[i];
|
|
metadata[i] = tM;
|
|
++storeIndex;
|
|
}
|
|
}
|
|
|
|
{
|
|
char* tD = data[to];
|
|
data[to] = data[storeIndex];
|
|
data[storeIndex] = tD;
|
|
u8 tM = metadata[to];
|
|
metadata[to] = metadata[storeIndex];
|
|
metadata[storeIndex] = tM;
|
|
}
|
|
return storeIndex;
|
|
}
|
|
|
|
/*
|
|
* Sorts an array while keeping metadata in sync.
|
|
* This sort is unstable and its average performance is
|
|
* O(data.size() * log2(data.size()).
|
|
* Input assertions: for any valid index 'i' in data, index 'i' is valid in
|
|
* metadata. 'from' and 'to' are valid indices into data. 'to' can be
|
|
* the maximum value for the type 'unsigned int'.
|
|
* Invariant: index 'i' in metadata describes index 'i' in data.
|
|
* Input: 'data', data to sort.
|
|
* 'metadata', data describing the values in 'data'.
|
|
* 'sortFunction', function determining the sort order of two elements.
|
|
* 'from', index of the first element in the range to sort.
|
|
* 'to', index of the last element in the range to sort.
|
|
*/
|
|
static void quickSort(char** data, u8* metadata, int (*sortFunction) (char*, char*), unsigned int from, unsigned int to)
|
|
{
|
|
if (isSorted(data, sortFunction, from, to))
|
|
return;
|
|
|
|
unsigned int pivotIndex = choosePivot(data, sortFunction, from, to);
|
|
unsigned int newPivotIndex = partition(data, metadata, sortFunction, from, to, pivotIndex);
|
|
if (newPivotIndex > 0)
|
|
quickSort(data, metadata, sortFunction, from, newPivotIndex - 1);
|
|
if (newPivotIndex < to)
|
|
quickSort(data, metadata, sortFunction, newPivotIndex + 1, to);
|
|
}
|
|
|
|
static void strupr(char *str)
|
|
{
|
|
while(*str)
|
|
{
|
|
if(*str <= 0x7A && *str >= 0x61) *str -= 0x20;
|
|
str++;
|
|
}
|
|
}
|
|
|
|
// ******************************************************************************
|
|
// get file list
|
|
// ******************************************************************************
|
|
|
|
s32 load_file(char **wildcards, char *result, char *default_dir_name)
|
|
{
|
|
if (default_dir_name == NULL || *default_dir_name == '\0')
|
|
return -4;
|
|
|
|
char CurrentDirectory[MAX_PATH];
|
|
u32 ContinueDirectoryRead = 1;
|
|
u32 ReturnValue;
|
|
u32 i;
|
|
|
|
strcpy(CurrentDirectory, default_dir_name);
|
|
|
|
while (ContinueDirectoryRead)
|
|
{
|
|
// Read the current directory. This loop is continued every time the
|
|
// current directory changes.
|
|
HighFrequencyCPU();
|
|
|
|
show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_LOADING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
u32 LastCountDisplayTime = getSysTime();
|
|
|
|
char** EntryNames = NULL;
|
|
u8* EntryDirectoryFlags = NULL;
|
|
DIR* CurrentDirHandle = NULL;
|
|
u32 EntryCount = 1, EntryCapacity = 4 /* initial */;
|
|
|
|
EntryNames = (char**) malloc(EntryCapacity * sizeof(char*));
|
|
if (EntryNames == NULL)
|
|
{
|
|
ReturnValue = -2;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanup;
|
|
}
|
|
|
|
EntryDirectoryFlags = (u8*) malloc(EntryCapacity * sizeof(u8));
|
|
if (EntryDirectoryFlags == NULL)
|
|
{
|
|
ReturnValue = -2;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanup;
|
|
}
|
|
|
|
CurrentDirHandle = opendir(CurrentDirectory);
|
|
if(CurrentDirHandle == NULL) {
|
|
ReturnValue = -1;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanup;
|
|
}
|
|
|
|
EntryNames[0] = "..";
|
|
EntryDirectoryFlags[0] = 1;
|
|
|
|
dirent* CurrentEntryHandle;
|
|
struct stat Stat;
|
|
|
|
while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL)
|
|
{
|
|
u32 Now = getSysTime();
|
|
u32 AddEntry = 0;
|
|
char* Name = CurrentEntryHandle->d_name;
|
|
|
|
if (Now >= LastCountDisplayTime + 5859 /* 250 ms */)
|
|
{
|
|
LastCountDisplayTime = Now;
|
|
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
char Line[384], Element[128];
|
|
strcpy(Line, msg[MSG_FILE_MENU_LOADING_LIST]);
|
|
sprintf(Element, " (%u)", EntryCount);
|
|
strcat(Line, Element);
|
|
PRINT_STRING_BG(down_screen_addr, Line, COLOR_WHITE, COLOR_TRANS, 49, 10);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
}
|
|
|
|
if(S_ISDIR(Stat.st_mode))
|
|
{
|
|
// Add directories no matter what, except for the special
|
|
// ones, "." and "..".
|
|
if (!(Name[0] == '.' &&
|
|
(Name[1] == '\0' || (Name[1] == '.' && Name[2] == '\0'))
|
|
))
|
|
{
|
|
AddEntry = 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (wildcards[0] == NULL) // Show every file
|
|
AddEntry = 1;
|
|
else
|
|
{
|
|
// Add files only if their extension is in the list.
|
|
char* Extension = strrchr(Name, '.');
|
|
if (Extension != NULL)
|
|
{
|
|
for(i = 0; wildcards[i] != NULL; i++)
|
|
{
|
|
if(strcasecmp(Extension, wildcards[i]) == 0)
|
|
{
|
|
AddEntry = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (AddEntry)
|
|
{
|
|
// Ensure we have enough capacity in the char* array first.
|
|
if (EntryCount == EntryCapacity)
|
|
{
|
|
void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*));
|
|
if (NewEntryNames == NULL)
|
|
{
|
|
ReturnValue = -2;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanup;
|
|
}
|
|
else
|
|
EntryNames = NewEntryNames;
|
|
|
|
void* NewEntryDirectoryFlags = realloc(EntryDirectoryFlags, EntryCapacity * 2 * sizeof(char*));
|
|
if (NewEntryDirectoryFlags == NULL)
|
|
{
|
|
ReturnValue = -2;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanup;
|
|
}
|
|
else
|
|
EntryDirectoryFlags = NewEntryDirectoryFlags;
|
|
|
|
EntryCapacity *= 2;
|
|
}
|
|
|
|
// Then add the entry.
|
|
EntryNames[EntryCount] = malloc(strlen(Name) + 1);
|
|
if (EntryNames[EntryCount] == NULL)
|
|
{
|
|
ReturnValue = -2;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanup;
|
|
}
|
|
|
|
strcpy(EntryNames[EntryCount], Name);
|
|
if (S_ISDIR(Stat.st_mode))
|
|
EntryDirectoryFlags[EntryCount] = 1;
|
|
else
|
|
EntryDirectoryFlags[EntryCount] = 0;
|
|
|
|
EntryCount++;
|
|
}
|
|
}
|
|
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
PRINT_STRING_BG(down_screen_addr, msg[MSG_FILE_MENU_SORTING_LIST], COLOR_WHITE, COLOR_TRANS, 49, 10);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
quickSort(EntryNames, EntryDirectoryFlags, nameSortFunction, 1, EntryCount - 1);
|
|
LowFrequencyCPU();
|
|
|
|
u32 ContinueInput = 1;
|
|
s32 SelectedIndex = 0;
|
|
u32 DirectoryScrollDirection = 0x8000; // First scroll to the left
|
|
s32 EntryScrollValue = 0;
|
|
u32 ModifyScrollers = 1;
|
|
u32 ScrollerCount = 0;
|
|
|
|
draw_hscroll_init(down_screen_addr, 49, 10, 199, COLOR_TRANS,
|
|
COLOR_WHITE, CurrentDirectory);
|
|
ScrollerCount++;
|
|
|
|
// Show the current directory and get input. This loop is continued
|
|
// every frame, because the current directory scrolls atop the screen.
|
|
|
|
while (ContinueDirectoryRead && ContinueInput)
|
|
{
|
|
// Try to use a row set such that the selected entry is in the
|
|
// middle of the screen.
|
|
s32 LastEntry = SelectedIndex + FILE_LIST_ROWS / 2;
|
|
|
|
// If the last row is out of bounds, put it back in bounds.
|
|
// (In this case, the user has selected an entry in the last
|
|
// FILE_LIST_ROWS / 2.)
|
|
if (LastEntry >= EntryCount)
|
|
LastEntry = EntryCount - 1;
|
|
|
|
s32 FirstEntry = LastEntry - (FILE_LIST_ROWS - 1);
|
|
|
|
// If the first row is out of bounds, put it back in bounds.
|
|
// (In this case, the user has selected an entry in the first
|
|
// FILE_LIST_ROWS / 2, or there are fewer than FILE_LIST_ROWS
|
|
// entries.)
|
|
if (FirstEntry < 0)
|
|
{
|
|
FirstEntry = 0;
|
|
|
|
// If there are more than FILE_LIST_ROWS / 2 files,
|
|
// we need to enlarge the first page.
|
|
LastEntry = FILE_LIST_ROWS - 1;
|
|
if (LastEntry >= EntryCount) // No...
|
|
LastEntry = EntryCount - 1;
|
|
}
|
|
|
|
// Update scrollers.
|
|
// a) If a different item has been selected, remake entry
|
|
// scrollers, resetting the formerly selected entry to the
|
|
// start and updating the selection color.
|
|
if (ModifyScrollers)
|
|
{
|
|
// Preserve the directory scroller.
|
|
for (; ScrollerCount > 1; ScrollerCount--)
|
|
draw_hscroll_over(ScrollerCount - 1);
|
|
for (i = FirstEntry; i <= LastEntry; i++)
|
|
{
|
|
u16 color = (SelectedIndex == i)
|
|
? COLOR_ACTIVE_ITEM
|
|
: COLOR_INACTIVE_ITEM;
|
|
if (hscroll_init(down_screen_addr, FILE_SELECTOR_NAME_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + TEXT_OFFSET_Y, FILE_SELECTOR_NAME_SX,
|
|
COLOR_TRANS, color, EntryNames[i]) < 0)
|
|
{
|
|
ReturnValue = -2;
|
|
ContinueDirectoryRead = 0;
|
|
goto cleanupScrollers;
|
|
}
|
|
else
|
|
{
|
|
ScrollerCount++;
|
|
}
|
|
}
|
|
|
|
ModifyScrollers = 0;
|
|
}
|
|
|
|
// b) Must we update the directory scroller?
|
|
if ((DirectoryScrollDirection & 0xFF) >= 0x20)
|
|
{
|
|
if(DirectoryScrollDirection & 0x8000) //scroll left
|
|
{
|
|
if(draw_hscroll(0, -1) == 0) DirectoryScrollDirection = 0; //scroll right
|
|
}
|
|
else
|
|
{
|
|
if(draw_hscroll(0, 1) == 0) DirectoryScrollDirection = 0x8000; //scroll left
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Wait one less frame before scrolling the directory again.
|
|
DirectoryScrollDirection++;
|
|
}
|
|
|
|
// c) Must we scroll the current file as a result of user input?
|
|
if (EntryScrollValue != 0)
|
|
{
|
|
draw_hscroll(SelectedIndex - FirstEntry + 1, EntryScrollValue);
|
|
EntryScrollValue = 0;
|
|
}
|
|
|
|
// Draw.
|
|
// a) The background.
|
|
show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
|
|
// b) The selection background.
|
|
show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (SelectedIndex - FirstEntry) * GUI_ROW_SY + SUBSELA_OFFSET_Y);
|
|
|
|
// c) The scrollers.
|
|
for (i = 0; i < ScrollerCount; i++)
|
|
draw_hscroll(i, 0);
|
|
|
|
// d) The icons.
|
|
for (i = FirstEntry; i <= LastEntry; i++)
|
|
{
|
|
struct gui_iconlist* icon;
|
|
if (i == 0)
|
|
icon = &ICON_DOTDIR;
|
|
else if (EntryDirectoryFlags[i])
|
|
icon = &ICON_DIRECTORY;
|
|
else
|
|
{
|
|
char* Extension = strrchr(EntryNames[i], '.');
|
|
if (Extension != NULL)
|
|
{
|
|
if (strcasecmp(Extension, ".smc") == 0 || strcasecmp(Extension, ".sfc") == 0)
|
|
icon = &ICON_SFCFILE;
|
|
else if (strcasecmp(Extension, ".zip") == 0)
|
|
icon = &ICON_ZIPFILE;
|
|
else if (strcasecmp(Extension, ".cht") == 0)
|
|
icon = &ICON_CHTFILE;
|
|
else
|
|
icon = &ICON_UNKNOW;
|
|
}
|
|
else
|
|
icon = &ICON_UNKNOW;
|
|
}
|
|
|
|
show_icon(down_screen_addr, icon, FILE_SELECTOR_ICON_X, GUI_ROW1_Y + (i - FirstEntry) * GUI_ROW_SY + FILE_SELECTOR_ICON_Y);
|
|
}
|
|
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
// Delay before getting the input.
|
|
mdelay(20);
|
|
|
|
struct key_buf inputdata;
|
|
gui_action_type gui_action = get_gui_input();
|
|
ds2_getrawInput(&inputdata);
|
|
|
|
// Get KEY_RIGHT and KEY_LEFT separately to allow scrolling
|
|
// the selected file name faster.
|
|
if (inputdata.key & KEY_RIGHT)
|
|
EntryScrollValue = -3;
|
|
else if (inputdata.key & KEY_LEFT)
|
|
EntryScrollValue = 3;
|
|
|
|
switch(gui_action)
|
|
{
|
|
case CURSOR_TOUCH:
|
|
{
|
|
wait_Allkey_release(0);
|
|
// ___ 33 This screen has 6 possible rows. Touches
|
|
// ___ 60 above or below these are ignored.
|
|
// . . . (+27)
|
|
// ___ 192
|
|
if(inputdata.y <= GUI_ROW1_Y || inputdata.y > NDS_SCREEN_HEIGHT)
|
|
break;
|
|
|
|
u32 mod = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY;
|
|
|
|
if(mod >= LastEntry - FirstEntry + 1)
|
|
break;
|
|
|
|
SelectedIndex = FirstEntry + mod;
|
|
/* fall through */
|
|
}
|
|
|
|
case CURSOR_SELECT:
|
|
wait_Allkey_release(0);
|
|
if (SelectedIndex == 0) // The parent directory
|
|
{
|
|
char* SlashPos = strrchr(CurrentDirectory, '/');
|
|
if (SlashPos != NULL) // There's a parent
|
|
{
|
|
*SlashPos = '\0';
|
|
ContinueInput = 0;
|
|
}
|
|
else // We're at the root
|
|
{
|
|
ReturnValue = -1;
|
|
ContinueDirectoryRead = 0;
|
|
}
|
|
}
|
|
else if (EntryDirectoryFlags[SelectedIndex])
|
|
{
|
|
strcat(CurrentDirectory, "/");
|
|
strcat(CurrentDirectory, EntryNames[SelectedIndex]);
|
|
ContinueInput = 0;
|
|
}
|
|
else
|
|
{
|
|
strcpy(default_dir_name, CurrentDirectory);
|
|
strcpy(result, EntryNames[SelectedIndex]);
|
|
ReturnValue = 0;
|
|
ContinueDirectoryRead = 0;
|
|
}
|
|
break;
|
|
|
|
case CURSOR_UP:
|
|
SelectedIndex--;
|
|
if (SelectedIndex < 0)
|
|
SelectedIndex++;
|
|
else
|
|
ModifyScrollers = 1;
|
|
break;
|
|
|
|
case CURSOR_DOWN:
|
|
SelectedIndex++;
|
|
if (SelectedIndex >= EntryCount)
|
|
SelectedIndex--;
|
|
else
|
|
ModifyScrollers = 1;
|
|
break;
|
|
|
|
//scroll page down
|
|
case CURSOR_RTRIGGER:
|
|
{
|
|
u32 OldIndex = SelectedIndex;
|
|
SelectedIndex += FILE_LIST_ROWS;
|
|
if (SelectedIndex >= EntryCount)
|
|
SelectedIndex = EntryCount - 1;
|
|
if (SelectedIndex != OldIndex)
|
|
ModifyScrollers = 1;
|
|
break;
|
|
}
|
|
|
|
//scroll page up
|
|
case CURSOR_LTRIGGER:
|
|
{
|
|
u32 OldIndex = SelectedIndex;
|
|
SelectedIndex -= FILE_LIST_ROWS;
|
|
if (SelectedIndex < 0)
|
|
SelectedIndex = 0;
|
|
if (SelectedIndex != OldIndex)
|
|
ModifyScrollers = 1;
|
|
break;
|
|
}
|
|
|
|
case CURSOR_BACK:
|
|
{
|
|
wait_Allkey_release(0);
|
|
char* SlashPos = strrchr(CurrentDirectory, '/');
|
|
if (SlashPos != NULL) // There's a parent
|
|
{
|
|
*SlashPos = '\0';
|
|
ContinueInput = 0;
|
|
}
|
|
else // We're at the root
|
|
{
|
|
ReturnValue = -1;
|
|
ContinueDirectoryRead = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CURSOR_EXIT:
|
|
wait_Allkey_release(0);
|
|
ReturnValue = -1;
|
|
ContinueDirectoryRead = 0;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
} // end switch
|
|
} // end while
|
|
|
|
cleanupScrollers:
|
|
for (; ScrollerCount > 0; ScrollerCount--)
|
|
draw_hscroll_over(ScrollerCount - 1);
|
|
|
|
cleanup:
|
|
if (CurrentDirHandle != NULL)
|
|
closedir(CurrentDirHandle);
|
|
|
|
if (EntryDirectoryFlags != NULL)
|
|
free(EntryDirectoryFlags);
|
|
if (EntryNames != NULL)
|
|
{
|
|
// EntryNames[0] is "..", a literal. Don't free it.
|
|
for (; EntryCount > 1; EntryCount--)
|
|
free(EntryNames[EntryCount - 1]);
|
|
free(EntryNames);
|
|
}
|
|
} // end while
|
|
|
|
return ReturnValue;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
放映幻灯片
|
|
--------------------------------------------------------*/
|
|
|
|
u32 play_screen_snapshot(void)
|
|
{
|
|
s32 flag;
|
|
u32 repeat, i;
|
|
u16 *screenp;
|
|
u32 color_bg;
|
|
|
|
char** EntryNames = NULL;
|
|
DIR* CurrentDirHandle = NULL;
|
|
u32 EntryCount = 0, EntryCapacity = 4 /* initial */;
|
|
u32 Failed = 0;
|
|
|
|
EntryNames = (char**) malloc(EntryCapacity * sizeof(char*));
|
|
if (EntryNames == NULL)
|
|
{
|
|
Failed = 1;
|
|
goto cleanup;
|
|
}
|
|
|
|
CurrentDirHandle = opendir(DEFAULT_SS_DIR);
|
|
if(CurrentDirHandle == NULL) {
|
|
Failed = 1;
|
|
goto cleanup;
|
|
}
|
|
|
|
dirent* CurrentEntryHandle;
|
|
struct stat Stat;
|
|
|
|
while((CurrentEntryHandle = readdir_ex(CurrentDirHandle, &Stat)) != NULL)
|
|
{
|
|
char* Name = CurrentEntryHandle->d_name;
|
|
if(!S_ISDIR(Stat.st_mode))
|
|
{
|
|
// Add files only if their extension is in the list.
|
|
char* Extension = strrchr(Name, '.');
|
|
if (Extension != NULL)
|
|
{
|
|
if(strcasecmp(Extension, ".bmp") == 0)
|
|
{
|
|
// Ensure we have enough capacity in the char* array first.
|
|
if (EntryCount == EntryCapacity)
|
|
{
|
|
void* NewEntryNames = realloc(EntryNames, EntryCapacity * 2 * sizeof(char*));
|
|
if (NewEntryNames == NULL)
|
|
{
|
|
Failed = 1;
|
|
goto cleanup;
|
|
}
|
|
else
|
|
EntryNames = NewEntryNames;
|
|
|
|
EntryCapacity *= 2;
|
|
}
|
|
|
|
// Then add the entry.
|
|
EntryNames[EntryCount] = malloc(strlen(Name) + 1);
|
|
if (EntryNames[EntryCount] == NULL)
|
|
{
|
|
Failed = 1;
|
|
goto cleanup;
|
|
}
|
|
|
|
strcpy(EntryNames[EntryCount], Name);
|
|
|
|
EntryCount++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cleanup:
|
|
if (CurrentDirHandle != NULL)
|
|
closedir(CurrentDirHandle);
|
|
|
|
screenp= (u16*)malloc(256*192*2);
|
|
if(screenp == NULL)
|
|
{
|
|
screenp = (u16*)down_screen_addr;
|
|
color_bg = COLOR_BG;
|
|
}
|
|
else
|
|
{
|
|
memcpy(screenp, down_screen_addr, 256*192*2);
|
|
color_bg = COLOR16(43, 11, 11);
|
|
}
|
|
|
|
if(Failed || EntryCount == 0)
|
|
{
|
|
draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_NO_SLIDE]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
if(screenp) free((void*)screenp);
|
|
|
|
if (EntryNames != NULL)
|
|
{
|
|
for (; EntryCount > 0; EntryCount--)
|
|
free(EntryNames[EntryCount - 1]);
|
|
free(EntryNames);
|
|
}
|
|
|
|
wait_Anykey_press(0);
|
|
wait_Allkey_release(0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
char bmp_path[MAX_PATH];
|
|
BMPINFO SbmpInfo;
|
|
|
|
u32 buff[256*192];
|
|
u32 time0= 10;
|
|
u32 pause= 0;
|
|
unsigned int type;
|
|
|
|
draw_message(down_screen_addr, screenp, 28, 31, 227, 165, color_bg);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SCREENSHOT_SLIDESHOW_KEYS]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
repeat= 1;
|
|
i= 0;
|
|
while(repeat)
|
|
{
|
|
sprintf(bmp_path, "%s/%s", DEFAULT_SS_DIR, EntryNames[i]);
|
|
|
|
flag = openBMP(&SbmpInfo, (const char*)bmp_path);
|
|
if(flag == BMP_OK)
|
|
{
|
|
type = SbmpInfo.bmpHead.bfImghead.imBitpixel >>3;
|
|
if(2 == type || 3 == type) //2 bytes per pixel
|
|
{
|
|
u16 *dst, *dst0;
|
|
u32 w, h, x, y;
|
|
|
|
w= SbmpInfo.bmpHead.bfImghead.imBitmapW;
|
|
h= SbmpInfo.bmpHead.bfImghead.imBitmapH;
|
|
if(w > 256) w = 256;
|
|
if(h > 192) h = 192;
|
|
|
|
flag = readBMP(&SbmpInfo, 0, 0, w, h, (void*)buff);
|
|
if(0 == flag)
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
|
|
dst= (unsigned short*)up_screen_addr + (192-h)/2*256 +(256-w)/2;
|
|
dst0 = dst;
|
|
if(2 == type) {
|
|
unsigned short* pt;
|
|
|
|
pt = (unsigned short*) buff;
|
|
for(y= 0; y<h; y++) {
|
|
for(x= 0; x < w; x++) {
|
|
*dst++ = RGB16_15(pt);
|
|
pt += 1;
|
|
}
|
|
dst0 += 256;
|
|
dst = dst0;
|
|
}
|
|
}
|
|
else {
|
|
unsigned char* pt;
|
|
|
|
pt= (char*)buff;
|
|
for(y= 0; y< h; y++) {
|
|
for(x= 0; x < w; x++) {
|
|
*dst++ = RGB24_15(pt);
|
|
pt += 3;
|
|
}
|
|
dst0 += 256;
|
|
dst = dst0;
|
|
}
|
|
}
|
|
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
|
|
closeBMP(&SbmpInfo);
|
|
}
|
|
else
|
|
closeBMP(&SbmpInfo);
|
|
}
|
|
|
|
if(i+1 < EntryCount) i++;
|
|
else i= 0;
|
|
|
|
gui_action_type gui_action;
|
|
u32 ticks= 0;
|
|
u32 time1;
|
|
|
|
time1= time0;
|
|
while(ticks < time1)
|
|
{
|
|
gui_action = get_gui_input();
|
|
|
|
switch(gui_action)
|
|
{
|
|
case CURSOR_UP:
|
|
if(!pause)
|
|
{
|
|
if(time0 > 1) time0 -= 1;
|
|
time1= time0;
|
|
}
|
|
break;
|
|
|
|
case CURSOR_DOWN:
|
|
if(!pause)
|
|
{
|
|
time0 += 1;
|
|
time1= time0;
|
|
}
|
|
break;
|
|
|
|
case CURSOR_LEFT:
|
|
time1 = ticks;
|
|
if(i > 1) i -= 2;
|
|
else if(i == 1) i= EntryCount -1;
|
|
else i= EntryCount -2;
|
|
break;
|
|
|
|
case CURSOR_RIGHT:
|
|
time1 = ticks;
|
|
break;
|
|
|
|
case CURSOR_SELECT:
|
|
if(!pause)
|
|
{
|
|
time1 = -1;
|
|
pause= 1;
|
|
}
|
|
else
|
|
{
|
|
time1 = ticks;
|
|
pause= 0;
|
|
}
|
|
break;
|
|
|
|
case CURSOR_BACK:
|
|
repeat = 0;
|
|
break;
|
|
|
|
default: gui_action= CURSOR_NONE;
|
|
break;
|
|
}
|
|
|
|
if(gui_action != CURSOR_BACK)
|
|
mdelay(100);
|
|
if(!pause)
|
|
ticks ++;
|
|
}
|
|
}
|
|
|
|
if(screenp) free((void*)screenp);
|
|
|
|
if (EntryNames != NULL)
|
|
{
|
|
for (; EntryCount > 0; EntryCount--)
|
|
free(EntryNames[EntryCount - 1]);
|
|
free(EntryNames);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
/*
|
|
* Function: search directory on directory_path
|
|
* directory: directory name will be searched
|
|
* directory_path: path, note that the buffer which hold directory_path should
|
|
* be large enough for nested
|
|
* return: 0= found, directory lay on directory_path
|
|
*/
|
|
int search_dir(char *directory, char* directory_path)
|
|
{
|
|
DIR *current_dir;
|
|
dirent *current_file;
|
|
struct stat st;
|
|
int directory_path_len;
|
|
|
|
current_dir= opendir(directory_path);
|
|
if(current_dir == NULL)
|
|
return -1;
|
|
|
|
directory_path_len = strlen(directory_path);
|
|
|
|
//while((current_file = readdir(current_dir)) != NULL)
|
|
while((current_file = readdir_ex(current_dir, &st)) != NULL)
|
|
{
|
|
//Is directory
|
|
if(S_ISDIR(st.st_mode))
|
|
{
|
|
if(strcmp(".", current_file->d_name) || strcmp("..", current_file->d_name))
|
|
continue;
|
|
|
|
strcpy(directory_path+directory_path_len, current_file->d_name);
|
|
|
|
if(!strcasecmp(current_file->d_name, directory))
|
|
{//dirctory find
|
|
closedir(current_dir);
|
|
return 0;
|
|
}
|
|
|
|
if(search_dir(directory, directory_path) == 0)
|
|
{//dirctory find
|
|
closedir(current_dir);
|
|
return 0;
|
|
}
|
|
|
|
directory_path[directory_path_len] = '\0';
|
|
}
|
|
}
|
|
|
|
closedir(current_dir);
|
|
return -1;
|
|
}
|
|
|
|
|
|
const u32 gamepad_config_map_init[MAX_GAMEPAD_MAP] =
|
|
{
|
|
BUTTON_ID_A, /* 0 A */
|
|
BUTTON_ID_B, /* 1 B */
|
|
BUTTON_ID_SELECT, /* 2 [SELECT] */
|
|
BUTTON_ID_START, /* 3 [START] */
|
|
BUTTON_ID_RIGHT, /* 4 → */
|
|
BUTTON_ID_LEFT, /* 5 ← */
|
|
BUTTON_ID_UP, /* 6 ↑ */
|
|
BUTTON_ID_DOWN, /* 7 ↓ */
|
|
BUTTON_ID_R, /* 8 [R] */
|
|
BUTTON_ID_L, /* 9 [L] */
|
|
BUTTON_ID_NONE, /* 10 FA */
|
|
BUTTON_ID_NONE, /* 11 FB */
|
|
BUTTON_ID_TOUCH, /* 12 MENU */
|
|
BUTTON_ID_NONE, /* 13 NONE */
|
|
BUTTON_ID_NONE, /* 14 NONE */
|
|
BUTTON_ID_NONE /* 15 NONE */
|
|
};
|
|
|
|
u32 gamepad_config_map[MAX_GAMEPAD_MAP];
|
|
|
|
#define BUTTON_MAP_A gamepad_config_map[0]
|
|
#define BUTTON_MAP_B gamepad_config_map[1]
|
|
#define BUTTON_MAP_FA gamepad_config_map[10]
|
|
#define BUTTON_MAP_FB gamepad_config_map[11]
|
|
#define BUTTON_MAP_MENU gamepad_config_map[12]
|
|
|
|
int load_state(char* file)
|
|
{
|
|
int flag;
|
|
FILE* fp;
|
|
unsigned int n;
|
|
char tmp_path[MAX_PATH];
|
|
|
|
sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
|
|
|
|
flag = game_load_state(tmp_path);
|
|
if(0 != flag)
|
|
return -1;
|
|
|
|
fp = fopen(tmp_path, "r");
|
|
if(NULL == fp)
|
|
return -1;
|
|
|
|
n = 0;
|
|
if(fread((void*)&n, 1, 4, fp) < 4)
|
|
{
|
|
fclose(fp);
|
|
return -1;
|
|
}
|
|
|
|
fseek(fp, n+sizeof(struct rtc), SEEK_SET);
|
|
fread(up_screen_addr, 1, 256*192*2, fp);
|
|
fclose(fp);
|
|
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int load_game_stat_snapshot(char* file)
|
|
{
|
|
FILE* fp;
|
|
char tmp_path[MAX_PATH];
|
|
unsigned int n, m;
|
|
|
|
sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
|
|
fp = fopen(tmp_path, "r");
|
|
if(NULL == fp)
|
|
return -1;
|
|
|
|
m = fread((void*)&n, 1, 4, fp);
|
|
if(m < 4)
|
|
{
|
|
fclose(fp);
|
|
return - 2;
|
|
}
|
|
|
|
fseek(fp, n+sizeof(struct rtc), SEEK_SET);
|
|
|
|
m = fread(up_screen_addr, 1, 256*192*2, fp);
|
|
if(m < 256*192*2)
|
|
{
|
|
fclose(fp);
|
|
return -4;
|
|
}
|
|
|
|
fclose(fp);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
return 0;
|
|
}
|
|
|
|
#if 0
|
|
int bak_file(char* file)
|
|
{
|
|
FILE *fp1, *fp2;
|
|
char tmp_path[MAX_PATH];
|
|
char buff[512];
|
|
int m;
|
|
|
|
fp1= fopen(file, "r");
|
|
if(NULL == fp1)
|
|
return -1;
|
|
|
|
strcpy(tmp_path, file);
|
|
strcat(tmp_path, ".bak");
|
|
fp2 = fopen(tmp_path, "w");
|
|
if(NULL == fp2)
|
|
{
|
|
fclose(fp1);
|
|
return -2;
|
|
}
|
|
|
|
while(1)
|
|
{
|
|
m= fread(buff, 1, 512, fp1);
|
|
if(m <= 0) break;
|
|
fwrite(buff, 1, m, fp2);
|
|
}
|
|
|
|
fclose(fp1);
|
|
fclose(fp2);
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
int save_state(char* file, void* screen)
|
|
{
|
|
int flag;
|
|
FILE *fp;
|
|
unsigned int n;
|
|
struct rtc time;
|
|
char str[64];
|
|
char tmp_path[MAX_PATH];
|
|
|
|
sprintf(tmp_path, "%s/%s", DEFAULT_RTS_DIR, file);
|
|
|
|
flag = game_save_state(tmp_path);
|
|
if(0 != flag)
|
|
return -1;
|
|
|
|
fp = fopen(tmp_path, "r+");
|
|
if(NULL == fp)
|
|
return -1;
|
|
|
|
fseek(fp, 0, SEEK_END);
|
|
n = ftell(fp);
|
|
|
|
ds2_getTime(&time);
|
|
sprintf(str, "%04d-%02d-%02d %02d:%02d:%02d",
|
|
time.year + 2000, time.month, time.day, time.hours, time.minutes, time.seconds);
|
|
|
|
// A black outline in all four directions...
|
|
PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 0, 1);
|
|
PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 2, 1);
|
|
PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 0);
|
|
PRINT_STRING_BG(screen, str, COLOR_BLACK, 0x8000, 1, 2);
|
|
// ... and white text.
|
|
PRINT_STRING_BG(screen, str, COLOR_WHITE, 0x8000, 1, 1);
|
|
fwrite((void*)&time, 1, sizeof(struct rtc), fp);
|
|
fwrite(screen, 1, 256*192*2, fp);
|
|
|
|
fseek(fp, 0, SEEK_SET);
|
|
fwrite((void*)&n, 1, 4, fp);
|
|
|
|
fclose(fp);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void LowFrequencyCPU()
|
|
{
|
|
ds2_setCPUclocklevel(0); // 60 MHz
|
|
}
|
|
|
|
void HighFrequencyCPU()
|
|
{
|
|
ds2_setCPUclocklevel(13); // 396 MHz
|
|
}
|
|
|
|
void GameFrequencyCPU()
|
|
{
|
|
u32 clock_speed_table[6] = {6, 9, 10, 11, 12, 13}; //240, 300, 336, 360, 384, 396
|
|
|
|
if(game_config.clock_speed_number <= 5)
|
|
ds2_setCPUclocklevel(clock_speed_table[game_config.clock_speed_number]);
|
|
}
|
|
|
|
void savefast_int(void)
|
|
{
|
|
|
|
}
|
|
|
|
#if 1
|
|
void dump_mem(unsigned char* addr, unsigned int len)
|
|
{
|
|
unsigned int i;
|
|
|
|
for(i= 0; i < len; i++)
|
|
{
|
|
cprintf("%02x ", addr[i]);
|
|
if((i+1)%16 == 0) cprintf("\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*--------------------------------------------------------
|
|
Main Menu
|
|
--------------------------------------------------------*/
|
|
u32 menu(u16 *screen, bool8 FirstInvocation)
|
|
{
|
|
gui_action_type gui_action;
|
|
u32 i;
|
|
u32 repeat;
|
|
u32 return_value = 0;
|
|
u32 first_load = 0;
|
|
char tmp_filename[MAX_FILE];
|
|
char line_buffer[512];
|
|
char cheat_data_str[MAX_CHEATS_T][5];
|
|
// ^ Holds the index inside Cheat, as a number in an ASCIIZ string
|
|
char* cheat_data_ptr[MAX_CHEATS_T];
|
|
|
|
// For cheat groups
|
|
char* cheat_group_name_ptr[MAX_CHEATS_T + 1];
|
|
char cheat_group_names[MAX_CHEATS_T * MAX_SFCCHEAT_NAME];
|
|
|
|
MENU_TYPE *current_menu = NULL;
|
|
MENU_OPTION_TYPE *current_option = NULL;
|
|
MENU_OPTION_TYPE *display_option = NULL;
|
|
|
|
u32 current_option_num;
|
|
// u32 parent_option_num;
|
|
u32 string_select;
|
|
|
|
u16 *bg_screenp;
|
|
u32 bg_screenp_color;
|
|
|
|
GAME_CONFIG PreviousGameConfig; // Compared with current settings to
|
|
EMU_CONFIG PreviousEmuConfig; // determine if they need to be saved
|
|
|
|
auto void choose_menu();
|
|
auto void menu_return();
|
|
auto void menu_exit();
|
|
auto void menu_load();
|
|
auto void menu_restart();
|
|
auto void menu_save_state();
|
|
auto void menu_load_state();
|
|
auto void menu_load_cheat_file();
|
|
auto void others_menu_init();
|
|
auto void main_menu_passive();
|
|
auto void main_menu_key();
|
|
auto void delette_savestate();
|
|
auto void save_screen_snapshot();
|
|
auto void browse_screen_snapshot();
|
|
auto void tools_menu_init();
|
|
auto void obtain_hotkey (u32 *HotkeyBitfield);
|
|
auto void set_global_hotkey_return_to_menu();
|
|
auto void set_global_hotkey_temporary_fast_forward();
|
|
auto void set_global_hotkey_toggle_sound();
|
|
auto void set_global_hotkey_quick_load_state();
|
|
auto void set_global_hotkey_quick_save_state();
|
|
auto void set_global_hotkey_toggle_full_screen();
|
|
auto void set_game_specific_hotkey_return_to_menu();
|
|
auto void set_game_specific_hotkey_temporary_fast_forward();
|
|
auto void set_game_specific_hotkey_toggle_sound();
|
|
auto void set_game_specific_hotkey_quick_load_state();
|
|
auto void set_game_specific_hotkey_quick_save_state();
|
|
auto void set_game_specific_hotkey_toggle_full_screen();
|
|
auto void global_hotkey_return_to_menu_passive();
|
|
auto void global_hotkey_temporary_fast_forward_passive();
|
|
auto void global_hotkey_toggle_sound_passive();
|
|
auto void global_hotkey_quick_load_state_passive();
|
|
auto void global_hotkey_quick_save_state_passive();
|
|
auto void global_hotkey_toggle_full_screen_passive();
|
|
auto void game_specific_hotkey_return_to_menu_passive();
|
|
auto void game_specific_hotkey_temporary_fast_forward_passive();
|
|
auto void game_specific_hotkey_toggle_sound_passive();
|
|
auto void game_specific_hotkey_quick_load_state_passive();
|
|
auto void game_specific_hotkey_quick_save_state_passive();
|
|
auto void game_specific_hotkey_toggle_full_screen_passive();
|
|
auto void load_default_setting();
|
|
auto void check_gbaemu_version();
|
|
auto void load_lastest_played();
|
|
auto void latest_game_menu_passive();
|
|
auto void latest_game_menu_init();
|
|
auto void latest_game_menu_key();
|
|
auto void latest_game_menu_end();
|
|
auto void language_set();
|
|
auto void game_fastforward();
|
|
#ifdef ENABLE_FREE_SPACE
|
|
auto void show_card_space();
|
|
#endif
|
|
auto void savestate_selitem(u32 sel, u32 y_pos);
|
|
auto void game_state_menu_init();
|
|
auto void game_state_menu_passive();
|
|
auto void game_state_menu_end();
|
|
auto void gamestate_delette_menu_init();
|
|
auto void gamestate_delette_menu_passive();
|
|
auto void gamestate_delette_menu_end();
|
|
auto void cheat_menu_init();
|
|
auto void cheat_menu_end();
|
|
auto void reload_cheats_page();
|
|
auto void cheat_option_action();
|
|
auto void cheat_option_passive();
|
|
|
|
//Local function definition
|
|
|
|
void menu_exit()
|
|
{
|
|
HighFrequencyCPU(); // Crank it up, leave quickly
|
|
if(gamepak_name[0] != 0)
|
|
{
|
|
S9xAutoSaveSRAM ();
|
|
}
|
|
quit();
|
|
}
|
|
|
|
void SaveConfigsIfNeeded()
|
|
{
|
|
if (memcmp(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG)) != 0)
|
|
save_game_config_file();
|
|
if (memcmp(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG)) != 0)
|
|
save_emu_config_file();
|
|
}
|
|
|
|
void PreserveConfigs()
|
|
{
|
|
memcpy(&PreviousGameConfig, &game_config, sizeof(GAME_CONFIG));
|
|
memcpy(&PreviousEmuConfig, &emu_config, sizeof(EMU_CONFIG));
|
|
}
|
|
|
|
int LoadGameAndItsData(char *filename){
|
|
if (gamepak_name[0] != '\0') {
|
|
S9xAutoSaveSRAM();
|
|
}
|
|
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_LOADING_GAME]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
HighFrequencyCPU();
|
|
int load_result = load_gamepak(filename);
|
|
LowFrequencyCPU();
|
|
|
|
if(load_result == -1)
|
|
{
|
|
first_load = 1;
|
|
gamepak_name[0] = '\0';
|
|
return 0;
|
|
}
|
|
|
|
char tempPath[MAX_PATH];
|
|
strcpy(tempPath, filename);
|
|
|
|
//update folders and names for settings/config uses
|
|
char *dirEnd = strrchr(tempPath, '/');
|
|
//make sure a valid path was provided
|
|
if(!dirEnd)
|
|
return 0;
|
|
|
|
//copy file name as gamepak_name
|
|
strcpy(gamepak_name, dirEnd+1);
|
|
//then strip filename from directory path and set it
|
|
*dirEnd = '\0';
|
|
strcpy(g_default_rom_dir, tempPath);
|
|
|
|
first_load = 0;
|
|
load_game_config_file();
|
|
PreserveConfigs(); // Make the emulator not save what we've JUST read
|
|
// but it will save the emulator configuration below for latest files
|
|
|
|
return_value = 1;
|
|
repeat = 0;
|
|
|
|
reorder_latest_file();
|
|
get_savestate_filelist();
|
|
|
|
game_fast_forward= 0;
|
|
return 1;
|
|
}
|
|
|
|
void menu_load()
|
|
{
|
|
char *file_ext[] = { ".smc", ".sfc", ".zip", NULL };
|
|
|
|
if(load_file(file_ext, tmp_filename, g_default_rom_dir) != -1)
|
|
{
|
|
strcpy(line_buffer, g_default_rom_dir);
|
|
strcat(line_buffer, "/");
|
|
strcat(line_buffer, tmp_filename);
|
|
|
|
LoadGameAndItsData(line_buffer);
|
|
}
|
|
else
|
|
{
|
|
choose_menu(current_menu);
|
|
}
|
|
}
|
|
|
|
void menu_restart()
|
|
{
|
|
if(!first_load)
|
|
{
|
|
game_restart();
|
|
return_value = 1;
|
|
repeat = 0;
|
|
}
|
|
}
|
|
|
|
void menu_return()
|
|
{
|
|
if(!first_load)
|
|
repeat = 0;
|
|
}
|
|
|
|
void clear_savestate_slot(u32 slot_index)
|
|
{
|
|
get_savestate_filename(slot_index, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
remove(line_buffer);
|
|
SavedStateCacheInvalidate ();
|
|
}
|
|
|
|
void savestate_selitem(u32 selected, u32 y_pos)
|
|
{
|
|
u32 k;
|
|
|
|
for(k= 0; k < SAVE_STATE_SLOT_NUM; k++)
|
|
{
|
|
struct gui_iconlist *icon;
|
|
bool8 Exists = SavedStateFileExists (k);
|
|
uint8 X = SavedStateSquareX (k);
|
|
|
|
if (selected == k && Exists)
|
|
icon = &ICON_STATEFULL;
|
|
else if (selected == k && !Exists)
|
|
icon = &ICON_STATEEMPTY;
|
|
else if (selected != k && Exists)
|
|
icon = &ICON_NSTATEFULL;
|
|
else if (selected != k && !Exists)
|
|
icon = &ICON_NSTATEEMPTY;
|
|
|
|
show_icon((unsigned short *) down_screen_addr, icon, X, y_pos);
|
|
}
|
|
}
|
|
|
|
void game_state_menu_init()
|
|
{
|
|
if(first_load)
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
else if(SavedStateFileExists(savestate_index))
|
|
{
|
|
get_savestate_filename(savestate_index, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
load_game_stat_snapshot(tmp_filename);
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
|
|
void game_state_menu_end()
|
|
{
|
|
if (!first_load)
|
|
{
|
|
copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
|
|
void game_state_menu_passive()
|
|
{
|
|
unsigned int line[3] = {0, 2, 4};
|
|
|
|
//draw background
|
|
show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
|
|
if(current_option_num == 0)
|
|
show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
else
|
|
show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
|
|
|
|
display_option += 1;
|
|
for(i= 0; i < 3; i++, display_option++)
|
|
{
|
|
unsigned short color;
|
|
|
|
if(display_option == current_option)
|
|
show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y);
|
|
|
|
if(display_option->option_type & NUMBER_SELECTION_TYPE)
|
|
{
|
|
sprintf(line_buffer, *(display_option->display_string),
|
|
*(display_option->current_option)+1); //ADD 1 here
|
|
}
|
|
else if(display_option->option_type & STRING_SELECTION_TYPE)
|
|
{
|
|
sprintf(line_buffer, *(display_option->display_string),
|
|
*((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
|
|
}
|
|
else
|
|
{
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
}
|
|
|
|
if(display_option == current_option)
|
|
color= COLOR_ACTIVE_ITEM;
|
|
else
|
|
color= COLOR_INACTIVE_ITEM;
|
|
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
|
|
unsigned int selected_write, selected_read;
|
|
|
|
selected_write = -1;
|
|
selected_read = -1;
|
|
|
|
if(current_option_num == 1 /* write */)
|
|
selected_write = savestate_index;
|
|
if(current_option_num == 2 /* read */)
|
|
selected_read = savestate_index;
|
|
|
|
savestate_selitem(selected_write, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
|
|
savestate_selitem(selected_read, GUI_ROW1_Y + 3 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
|
|
}
|
|
|
|
u32 delette_savestate_num= 0;
|
|
|
|
void gamestate_delette_menu_init()
|
|
{
|
|
if(first_load)
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
else if(SavedStateFileExists(delette_savestate_num))
|
|
{
|
|
get_savestate_filename(delette_savestate_num, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
load_game_stat_snapshot(tmp_filename);
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
|
|
void gamestate_delette_menu_end()
|
|
{
|
|
if (!first_load)
|
|
{
|
|
copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
|
|
void gamestate_delette_menu_passive()
|
|
{
|
|
unsigned int line[2] = {0, 2};
|
|
|
|
//draw background
|
|
show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
|
|
if(current_option_num == 0)
|
|
show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
else
|
|
show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
|
|
|
|
display_option += 1;
|
|
for(i= 0; i < 2; i++, display_option++)
|
|
{
|
|
unsigned short color;
|
|
|
|
if(display_option == current_option)
|
|
show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + SUBSELA_OFFSET_Y);
|
|
|
|
if(display_option->option_type & NUMBER_SELECTION_TYPE)
|
|
{
|
|
sprintf(line_buffer, *(display_option->display_string),
|
|
*(display_option->current_option)+1);
|
|
}
|
|
else if(display_option->option_type & STRING_SELECTION_TYPE)
|
|
{
|
|
sprintf(line_buffer, *(display_option->display_string),
|
|
*((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
|
|
}
|
|
else
|
|
{
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
}
|
|
|
|
if(display_option == current_option)
|
|
color= COLOR_ACTIVE_ITEM;
|
|
else
|
|
color= COLOR_INACTIVE_ITEM;
|
|
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + line[i] * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
|
|
if(current_option_num == 1)
|
|
savestate_selitem(delette_savestate_num, GUI_ROW1_Y + 1 * GUI_ROW_SY+ (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
|
|
else
|
|
savestate_selitem(-1, GUI_ROW1_Y + 1 * GUI_ROW_SY + (GUI_ROW_SY - ICON_STATEFULL.y) / 2);
|
|
}
|
|
|
|
void menu_save_state()
|
|
{
|
|
if(!first_load)
|
|
{
|
|
if(gui_action == CURSOR_SELECT)
|
|
{
|
|
if (SavedStateFileExists (savestate_index))
|
|
{
|
|
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_SAVESTATE_FULL]);
|
|
if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]) == 0)
|
|
return;
|
|
|
|
clear_savestate_slot(savestate_index);
|
|
}
|
|
|
|
get_savestate_filename(savestate_index, tmp_filename);
|
|
|
|
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
HighFrequencyCPU();
|
|
int flag = save_state(tmp_filename, (void*)screen);
|
|
LowFrequencyCPU();
|
|
//clear message
|
|
draw_message(down_screen_addr, NULL, 28, 31, 227, 96, 0);
|
|
if(flag < 0)
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
|
|
}
|
|
else
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_SUCCEEDED]);
|
|
}
|
|
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
SavedStateCacheInvalidate ();
|
|
|
|
mdelay(500); // let the progress message linger
|
|
|
|
// Now show the screen of what we just wrote.
|
|
get_savestate_filename(savestate_index, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
HighFrequencyCPU();
|
|
load_game_stat_snapshot(tmp_filename);
|
|
LowFrequencyCPU();
|
|
}
|
|
else //load screen snapshot
|
|
{
|
|
if(SavedStateFileExists(savestate_index))
|
|
{
|
|
get_savestate_filename(savestate_index, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
HighFrequencyCPU();
|
|
load_game_stat_snapshot(tmp_filename);
|
|
LowFrequencyCPU();
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void menu_load_state()
|
|
{
|
|
if(!first_load)
|
|
{
|
|
FILE *fp= NULL;
|
|
|
|
if(bg_screenp != NULL)
|
|
{
|
|
bg_screenp_color = COLOR16(43, 11, 11);
|
|
memcpy(bg_screenp, down_screen_addr, 256*192*2);
|
|
}
|
|
else
|
|
bg_screenp_color = COLOR_BG;
|
|
|
|
if(SavedStateFileExists(savestate_index))
|
|
{
|
|
get_savestate_filename(savestate_index, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
|
|
//right
|
|
if(gui_action == CURSOR_SELECT)
|
|
{
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(up_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
|
|
|
|
HighFrequencyCPU();
|
|
int flag = load_state(tmp_filename);
|
|
LowFrequencyCPU();
|
|
if(0 == flag)
|
|
{
|
|
return_value = 1;
|
|
repeat = 0;
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_SUCCEEDED]);
|
|
}
|
|
else
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
|
|
mdelay(500); // let the failure show
|
|
}
|
|
}
|
|
else //load screen snapshot
|
|
{
|
|
HighFrequencyCPU();
|
|
load_game_stat_snapshot(tmp_filename);
|
|
LowFrequencyCPU();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
}
|
|
|
|
void delette_savestate()
|
|
{
|
|
if(!first_load)
|
|
{
|
|
if (gui_action == CURSOR_SELECT)
|
|
{
|
|
if(bg_screenp != NULL)
|
|
{
|
|
bg_screenp_color = COLOR16(43, 11, 11);
|
|
memcpy(bg_screenp, down_screen_addr, 256*192*2);
|
|
}
|
|
else
|
|
bg_screenp_color = COLOR_BG;
|
|
|
|
wait_Allkey_release(0);
|
|
if(current_option_num == 2) //delette all
|
|
{
|
|
u32 i, flag;
|
|
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_SAVED_STATE_DELETE_ALL]);
|
|
|
|
flag= 0;
|
|
for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
if (SavedStateFileExists (i))
|
|
{flag= 1; break;}
|
|
|
|
if(flag)
|
|
{
|
|
if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
|
|
{
|
|
wait_Allkey_release(0);
|
|
for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
{
|
|
get_savestate_filename(i, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
remove(line_buffer);
|
|
SavedStateCacheInvalidate ();
|
|
}
|
|
savestate_index= 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
mdelay(500);
|
|
}
|
|
}
|
|
else if(current_option_num == 1) //delette single
|
|
{
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
|
|
if(SavedStateFileExists(delette_savestate_num))
|
|
{
|
|
sprintf(line_buffer, msg[FMT_DIALOG_SAVED_STATE_DELETE_ONE], delette_savestate_num + 1);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer);
|
|
|
|
if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B])) {
|
|
wait_Allkey_release(0);
|
|
clear_savestate_slot(delette_savestate_num);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_ALREADY_EMPTY]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
mdelay(500);
|
|
}
|
|
}
|
|
}
|
|
else //load screen snapshot
|
|
{
|
|
if(SavedStateFileExists(delette_savestate_num))
|
|
{
|
|
get_savestate_filename(delette_savestate_num, tmp_filename);
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_RTS_DIR, tmp_filename);
|
|
HighFrequencyCPU();
|
|
load_game_stat_snapshot(tmp_filename);
|
|
LowFrequencyCPU();
|
|
}
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
MENU_TYPE cheats_menu;
|
|
MENU_TYPE *dynamic_cheat_menu = NULL;
|
|
MENU_OPTION_TYPE *dynamic_cheat_options = NULL;
|
|
unsigned char *dynamic_cheat_msg = NULL;
|
|
unsigned char **dynamic_cheat_pt = NULL;
|
|
unsigned int dynamic_cheat_active;
|
|
int dynamic_cheat_scroll_value= 0;
|
|
|
|
void cheat_menu_init()
|
|
{
|
|
for(i = 0; i < MAX_CHEATS_T; i++)
|
|
{
|
|
sprintf(cheat_data_str[i], "%d", i);
|
|
cheat_data_ptr[i] = &cheat_data_str[i][0];
|
|
}
|
|
|
|
NDSSFCGetCheatGroups(cheat_group_name_ptr, cheat_group_names);
|
|
|
|
reload_cheats_page();
|
|
}
|
|
|
|
void cheat_menu_end()
|
|
{
|
|
// Honour current cheat selections.
|
|
uint32 i;
|
|
for (i = 0; i < Cheat.num_cheats; i++) {
|
|
if (Cheat.c[i].enabled)
|
|
S9xApplyCheat(i);
|
|
else
|
|
S9xRemoveCheat(i);
|
|
}
|
|
// Save current cheat selections to the cheat binary file.
|
|
S9xSaveCheatFile (S9xGetFilename (".chb"));
|
|
}
|
|
|
|
void cheat_option_action()
|
|
{
|
|
char tmp_buf[512];
|
|
strcpy(tmp_buf, *(current_option->display_string));
|
|
int i = atoi(tmp_buf);
|
|
// 'i' is the cheat group index.
|
|
if (cheat_group_name_ptr[i] == NULL)
|
|
return;
|
|
if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i]))
|
|
NDSSFCDisableCheatGroup (cheat_group_name_ptr[i]);
|
|
else
|
|
NDSSFCEnableCheatGroup (cheat_group_name_ptr[i]);
|
|
}
|
|
|
|
void cheat_option_passive()
|
|
{
|
|
unsigned short color;
|
|
char tmp_buf[512];
|
|
unsigned int len;
|
|
|
|
if(display_option == current_option)
|
|
color= COLOR_ACTIVE_ITEM;
|
|
else
|
|
color= COLOR_INACTIVE_ITEM;
|
|
|
|
//sprintf("%A") will have problem ?
|
|
strcpy(tmp_buf, *(display_option->display_string));
|
|
// This is the number of the cheat to display
|
|
|
|
int i = atoi(tmp_buf);
|
|
|
|
sprintf(line_buffer, "%d.", i + 1);
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_NUMBER_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
|
|
if (cheat_group_name_ptr[i] == NULL) {
|
|
PRINT_STRING_BG(down_screen_addr, msg[MSG_CHEAT_ELEMENT_NOT_LOADED], color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
else {
|
|
strcpy(line_buffer, cheat_group_name_ptr[i]);
|
|
len = BDF_cut_string(line_buffer, 0, 2);
|
|
if(len > CHEAT_DESC_SX)
|
|
{
|
|
len = BDF_cut_string(line_buffer, CHEAT_DESC_SX, 1);
|
|
line_buffer[len] = '\0';
|
|
strcat(line_buffer, "...");
|
|
}
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_DESC_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
|
|
if (NDSSFCIsCheatGroupEnabled (cheat_group_name_ptr[i]))
|
|
strcpy(line_buffer, "+");
|
|
else
|
|
strcpy(line_buffer, "-");
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, CHEAT_ACTIVE_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
}
|
|
|
|
void menu_load_cheat_file()
|
|
{
|
|
if (!first_load)
|
|
{
|
|
char *file_ext[] = { ".cht", NULL };
|
|
int flag;
|
|
|
|
if(load_file(file_ext, tmp_filename, DEFAULT_CHEAT_DIR) != -1)
|
|
{
|
|
sprintf(line_buffer, "%s/%s", DEFAULT_CHEAT_DIR, tmp_filename);
|
|
flag = NDSSFCLoadCheatFile(line_buffer);
|
|
|
|
S9xSaveCheatFile (S9xGetFilename (".chb")); // cheat binary
|
|
|
|
if(0 != flag)
|
|
{ //load cheat file failure
|
|
S9xDeleteCheats();
|
|
|
|
cheat_menu_init();
|
|
return;
|
|
}
|
|
|
|
menu_cheat_page = 0;
|
|
cheat_menu_init();
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
void save_screen_snapshot()
|
|
{
|
|
if(bg_screenp != NULL)
|
|
{
|
|
bg_screenp_color = COLOR16(43, 11, 11);
|
|
memcpy(bg_screenp, down_screen_addr, 256*192*2);
|
|
}
|
|
else
|
|
bg_screenp_color = COLOR_BG;
|
|
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
if(!first_load)
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATING]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
if(save_ss_bmp(screen)) {
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_SUCCEEDED]);
|
|
}
|
|
else {
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SCREENSHOT_CREATION_FAILED]);
|
|
}
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
mdelay(500);
|
|
}
|
|
else
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_TOP_SCREEN_NO_SAVED_STATE_IN_SLOT]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
mdelay(500);
|
|
}
|
|
}
|
|
|
|
void browse_screen_snapshot()
|
|
{
|
|
play_screen_snapshot();
|
|
}
|
|
|
|
MENU_TYPE latest_game_menu;
|
|
|
|
void load_default_setting()
|
|
{
|
|
if(bg_screenp != NULL)
|
|
{
|
|
bg_screenp_color = COLOR16(43, 11, 11);
|
|
memcpy(bg_screenp, down_screen_addr, 256*192*2);
|
|
}
|
|
else
|
|
bg_screenp_color = COLOR_BG;
|
|
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_DIALOG_RESET]);
|
|
|
|
if(draw_yesno_dialog(DOWN_SCREEN, 115, msg[MSG_GENERAL_CONFIRM_WITH_A], msg[MSG_GENERAL_CANCEL_WITH_B]))
|
|
{
|
|
wait_Allkey_release(0);
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_RESETTING]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
sprintf(line_buffer, "%s/%s", main_path, EMU_CONFIG_FILENAME);
|
|
remove(line_buffer);
|
|
|
|
first_load= 1;
|
|
latest_game_menu.focus_option = latest_game_menu.screen_focus = 0;
|
|
init_emulator_config();
|
|
init_game_config();
|
|
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
|
|
// mdelay(500); // Delete this delay
|
|
}
|
|
}
|
|
|
|
void check_gbaemu_version()
|
|
{
|
|
if(bg_screenp != NULL)
|
|
{
|
|
bg_screenp_color = COLOR16(43, 11, 11);
|
|
memcpy(bg_screenp, down_screen_addr, 256*192*2);
|
|
}
|
|
else
|
|
bg_screenp_color = COLOR_BG;
|
|
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
sprintf(line_buffer, "%s\n%s %s", msg[MSG_EMULATOR_NAME], msg[MSG_WORD_EMULATOR_VERSION], NDSSFC_VERSION);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, line_buffer);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
wait_Allkey_release(0); // invoked from the menu
|
|
wait_Anykey_press(0); // wait until the user presses something
|
|
wait_Allkey_release(0); // don't give that button to the menu
|
|
}
|
|
|
|
void language_set()
|
|
{
|
|
if(gui_action == CURSOR_LEFT || gui_action == CURSOR_RIGHT)
|
|
{
|
|
HighFrequencyCPU(); // crank it up
|
|
|
|
load_language_msg(LANGUAGE_PACK, emu_config.language);
|
|
|
|
if(first_load)
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
|
|
LowFrequencyCPU(); // and back down
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_FREE_SPACE
|
|
unsigned int freespace;
|
|
void show_card_space ()
|
|
{
|
|
u32 line_num;
|
|
u32 num_byte;
|
|
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
line_num= display_option-> line_number;
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, OPTION_TEXT_X,
|
|
GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
|
|
num_byte = freespace;
|
|
|
|
if(num_byte <= 9999*2)
|
|
{ /* < 9999KB */
|
|
sprintf(line_buffer, "%d", num_byte/2);
|
|
if(num_byte & 1)
|
|
strcat(line_buffer, ".5 KB");
|
|
else
|
|
strcat(line_buffer, ".0 KB");
|
|
}
|
|
else if(num_byte <= 9999*1024*2)
|
|
{ /* < 9999MB */
|
|
num_byte /= 1024;
|
|
sprintf(line_buffer, "%d", num_byte/2);
|
|
if(num_byte & 1)
|
|
strcat(line_buffer, ".5 MB");
|
|
else
|
|
strcat(line_buffer, ".0 MB");
|
|
}
|
|
else
|
|
{
|
|
num_byte /= 1024*1024;
|
|
sprintf(line_buffer, "%d", num_byte/2);
|
|
if(num_byte & 1)
|
|
strcat(line_buffer, ".5 GB");
|
|
else
|
|
strcat(line_buffer, ".0 GB");
|
|
}
|
|
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, COLOR_INACTIVE_ITEM, COLOR_TRANS, 147,
|
|
GUI_ROW1_Y + (display_option->line_number) * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
#endif
|
|
|
|
char *screen_ratio_options[] = { (char*)&msg[MSG_VIDEO_ASPECT_RATIO_0],
|
|
(char*)&msg[MSG_VIDEO_ASPECT_RATIO_1],
|
|
(char*)&msg[MSG_VIDEO_ASPECT_RATIO_2],
|
|
(char*)&msg[MSG_VIDEO_ASPECT_RATIO_3],
|
|
(char*)&msg[MSG_VIDEO_ASPECT_RATIO_4]};
|
|
|
|
char *frameskip_options[] = { (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_AUTOMATIC], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_0], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_1], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_2], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_3], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_4], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_5], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_6], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_7], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_8], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_9], (char*)&msg[MSG_VIDEO_FRAME_SKIPPING_10] };
|
|
|
|
char *cpu_frequency_options[] = { (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_0], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_1], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_2], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_3], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_4], (char*)&msg[MSG_OPTIONS_CPU_FREQUENCY_5] };
|
|
|
|
char *fluidity_options[] = { (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_VIDEO], (char*)&msg[MSG_VIDEO_AUDIO_FLUIDITY_PREFER_AUDIO] };
|
|
|
|
char *on_off_options[] = { (char*)&msg[MSG_GENERAL_OFF], (char*)&msg[MSG_GENERAL_ON] };
|
|
|
|
char *sound_seletion[] = { (char*)&msg[MSG_AUDIO_MUTED], (char*)&msg[MSG_AUDIO_ENABLED] };
|
|
|
|
char *game_screen_options[] = { (char*)&msg[MSG_VIDEO_GAME_SCREEN_TOP], (char*)&msg[MSG_VIDEO_GAME_SCREEN_BOTTOM] };
|
|
|
|
|
|
// char *snap_frame_options[] = { (char*)&msg[MSG_SNAP_FRAME_0], (char*)&msg[MSG_SNAP_FRAME_1] };
|
|
|
|
// char *enable_disable_options[] = { (char*)&msg[MSG_EN_DIS_ABLE_0], (char*)&msg[MSG_EN_DIS_ABLE_1] };
|
|
|
|
/*--------------------------------------------------------
|
|
Video & Audio
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE graphics_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0),
|
|
|
|
/* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_ASPECT_RATIO], screen_ratio_options,
|
|
&game_config.graphic, 5, NULL, PASSIVE_TYPE, 1),
|
|
|
|
/* 02 */ STRING_SELECTION_OPTION(game_fastforward, NULL, &msg[FMT_VIDEO_FAST_FORWARD], on_off_options,
|
|
&game_fast_forward, 2, NULL, ACTION_TYPE, 2),
|
|
|
|
/* 03 */ STRING_SELECTION_OPTION(game_disableAudio, NULL, &msg[FMT_AUDIO_SOUND], sound_seletion,
|
|
&game_enable_audio, 2, NULL, ACTION_TYPE, 3),
|
|
|
|
/* 04 */ STRING_SELECTION_OPTION(game_set_fluidity, NULL, &msg[FMT_VIDEO_AUDIO_FLUIDITY_PREFERENCE], fluidity_options,
|
|
&game_config.SoundSync, 2, NULL, ACTION_TYPE, 4),
|
|
|
|
/* 05 */ STRING_SELECTION_OPTION(game_set_frameskip, NULL, &msg[FMT_VIDEO_FRAME_SKIPPING], frameskip_options,
|
|
&game_config.frameskip_value, 12 /* auto (0) and 0..10 (1..11) make 12 option values */, NULL, ACTION_TYPE, 5),
|
|
|
|
/* 06 */ STRING_SELECTION_OPTION(game_set_retro, NULL, &msg[FMT_AUDIO_RETRO_SOUND], on_off_options,
|
|
&game_config.RetroSound, 2, NULL, ACTION_TYPE, 6),
|
|
|
|
/* 07 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_VIDEO_GAME_SCREEN], game_screen_options,
|
|
&emu_config.BottomScreenGame, 2, NULL, PASSIVE_TYPE, 7)
|
|
|
|
};
|
|
|
|
MAKE_MENU(graphics, NULL, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Game state -- delette
|
|
--------------------------------------------------------*/
|
|
MENU_TYPE game_state_menu;
|
|
|
|
MENU_OPTION_TYPE gamestate_delette_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 0),
|
|
|
|
/* 01 */ NUMERIC_SELECTION_ACTION_OPTION(delette_savestate, NULL,
|
|
&msg[FMT_SAVED_STATE_DELETE_ONE], &delette_savestate_num, SAVE_STATE_SLOT_NUM, NULL, 1),
|
|
|
|
/* 02 */ ACTION_OPTION(delette_savestate, NULL, &msg[MSG_SAVED_STATE_DELETE_ALL], NULL, 2)
|
|
};
|
|
|
|
MAKE_MENU(gamestate_delette, gamestate_delette_menu_init, gamestate_delette_menu_passive, NULL, gamestate_delette_menu_end, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Game state
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE game_state_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 0),
|
|
|
|
// savestate_index is still a signed int
|
|
/* 01 */ NUMERIC_SELECTION_ACTION_OPTION(menu_save_state, NULL, &msg[FMT_SAVED_STATE_CREATE], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 1),
|
|
|
|
// savestate_index is still a signed int
|
|
/* 02 */ NUMERIC_SELECTION_ACTION_OPTION(menu_load_state, NULL,
|
|
&msg[FMT_SAVED_STATE_LOAD], (u32*) &savestate_index, SAVE_STATE_SLOT_NUM, NULL, 2),
|
|
|
|
/* 03 */ SUBMENU_OPTION(&gamestate_delette_menu, &msg[MSG_SAVED_STATE_DELETE_GENERAL], NULL, 5),
|
|
};
|
|
|
|
INIT_MENU(game_state, game_state_menu_init, game_state_menu_passive, NULL, game_state_menu_end, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Cheat options
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE cheats_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_CHEATS], NULL,0),
|
|
|
|
/* 01 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
|
|
((CHEATS_PER_PAGE * menu_cheat_page) + 0), 1),
|
|
/* 02 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
|
|
((CHEATS_PER_PAGE * menu_cheat_page) + 1), 2),
|
|
/* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
|
|
((CHEATS_PER_PAGE * menu_cheat_page) + 2), 3),
|
|
/* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
|
|
((CHEATS_PER_PAGE * menu_cheat_page) + 3), 4),
|
|
/* 03 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
|
|
((CHEATS_PER_PAGE * menu_cheat_page) + 4), 5),
|
|
/* 04 */ CHEAT_OPTION(cheat_option_action, cheat_option_passive,
|
|
((CHEATS_PER_PAGE * menu_cheat_page) + 5), 6),
|
|
|
|
/* 05 */ NUMERIC_SELECTION_ACTION_OPTION(reload_cheats_page, NULL, &msg[FMT_CHEAT_PAGE],
|
|
&menu_cheat_page, MAX_CHEATS_PAGE, NULL, 7),
|
|
|
|
/* 06 */ ACTION_OPTION(menu_load_cheat_file, NULL, &msg[MSG_CHEAT_LOAD_FROM_FILE],
|
|
NULL, 8)
|
|
};
|
|
|
|
INIT_MENU(cheats, cheat_menu_init, NULL, NULL, cheat_menu_end, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Tools-screensanp
|
|
--------------------------------------------------------*/
|
|
MENU_TYPE tools_menu;
|
|
|
|
MENU_OPTION_TYPE tools_screensnap_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 0),
|
|
|
|
/* 01 */ ACTION_OPTION(save_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_CREATE], NULL, 1),
|
|
|
|
/* 02 */ ACTION_OPTION(browse_screen_snapshot, NULL, &msg[MSG_SCREENSHOT_BROWSE], NULL, 2)
|
|
};
|
|
|
|
MAKE_MENU(tools_screensnap, NULL, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Tools - Global hotkeys
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE tools_global_hotkeys_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 0),
|
|
|
|
/* 01 */ ACTION_OPTION(set_global_hotkey_return_to_menu, global_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1),
|
|
|
|
/* 02 */ ACTION_OPTION(set_global_hotkey_temporary_fast_forward, global_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2),
|
|
|
|
/* 03 */ ACTION_OPTION(set_global_hotkey_toggle_sound, global_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3),
|
|
|
|
/* 04 */ ACTION_OPTION(set_global_hotkey_quick_save_state, global_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4),
|
|
|
|
/* 05 */ ACTION_OPTION(set_global_hotkey_quick_load_state, global_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5),
|
|
|
|
/* 06 */ ACTION_OPTION(set_global_hotkey_toggle_full_screen, global_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6)
|
|
};
|
|
|
|
MAKE_MENU(tools_global_hotkeys, NULL, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Tools - Game-specific hotkey overrides
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE tools_game_specific_hotkeys_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 0),
|
|
|
|
/* 01 */ ACTION_OPTION(set_game_specific_hotkey_return_to_menu, game_specific_hotkey_return_to_menu_passive, &msg[MSG_HOTKEY_MAIN_MENU], NULL, 1),
|
|
|
|
/* 02 */ ACTION_OPTION(set_game_specific_hotkey_temporary_fast_forward, game_specific_hotkey_temporary_fast_forward_passive, &msg[MSG_HOTKEY_TEMPORARY_FAST_FORWARD], NULL, 2),
|
|
|
|
/* 03 */ ACTION_OPTION(set_game_specific_hotkey_toggle_sound, game_specific_hotkey_toggle_sound_passive, &msg[MSG_HOTKEY_SOUND_TOGGLE], NULL, 3),
|
|
|
|
/* 04 */ ACTION_OPTION(set_game_specific_hotkey_quick_save_state, game_specific_hotkey_quick_save_state_passive, &msg[MSG_HOTKEY_QUICK_SAVE_STATE], NULL, 4),
|
|
|
|
/* 05 */ ACTION_OPTION(set_game_specific_hotkey_quick_load_state, game_specific_hotkey_quick_load_state_passive, &msg[MSG_HOTKEY_QUICK_LOAD_STATE], NULL, 5),
|
|
|
|
/* 06 */ ACTION_OPTION(set_game_specific_hotkey_toggle_full_screen, game_specific_hotkey_toggle_full_screen_passive, &msg[MSG_HOTKEY_FULL_SCREEN_TOGGLE], NULL, 6)
|
|
};
|
|
|
|
MAKE_MENU(tools_game_specific_hotkeys, NULL, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Tools
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE tools_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_TOOLS], NULL, 0),
|
|
|
|
/* 01 */ SUBMENU_OPTION(&tools_screensnap_menu, &msg[MSG_TOOLS_SCREENSHOT_GENERAL], NULL, 1),
|
|
|
|
/* 02 */ SUBMENU_OPTION(&tools_global_hotkeys_menu, &msg[MSG_TOOLS_GLOBAL_HOTKEY_GENERAL], NULL, 2),
|
|
|
|
/* 03 */ SUBMENU_OPTION(&tools_game_specific_hotkeys_menu, &msg[MSG_TOOLS_GAME_HOTKEY_GENERAL], NULL, 3)
|
|
};
|
|
|
|
INIT_MENU(tools, tools_menu_init, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Others
|
|
--------------------------------------------------------*/
|
|
u32 desert= 0;
|
|
MENU_OPTION_TYPE others_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 0),
|
|
|
|
//CPU speed (string: shows MHz)
|
|
/* 01 */ STRING_SELECTION_OPTION(NULL, NULL, &msg[FMT_OPTIONS_CPU_FREQUENCY], cpu_frequency_options,
|
|
&game_config.clock_speed_number, 6, NULL, PASSIVE_TYPE, 1),
|
|
|
|
/* 02 */ STRING_SELECTION_OPTION(language_set, NULL, &msg[FMT_OPTIONS_LANGUAGE], language_options,
|
|
&emu_config.language, sizeof(language_options) / sizeof(language_options[0]) /* number of possible languages */, NULL, ACTION_TYPE, 2),
|
|
|
|
#ifdef ENABLE_FREE_SPACE
|
|
/* 03 */ STRING_SELECTION_OPTION(NULL, show_card_space, &msg[MSG_OPTIONS_CARD_CAPACITY], NULL,
|
|
&desert, 2, NULL, PASSIVE_TYPE | HIDEN_TYPE, 3),
|
|
#endif
|
|
|
|
/* 04 */ ACTION_OPTION(load_default_setting, NULL, &msg[MSG_OPTIONS_RESET], NULL,
|
|
#ifdef ENABLE_FREE_SPACE
|
|
4
|
|
#else
|
|
3
|
|
#endif
|
|
),
|
|
|
|
/* 05 */ ACTION_OPTION(check_gbaemu_version, NULL, &msg[MSG_OPTIONS_VERSION], NULL,
|
|
#ifdef ENABLE_FREE_SPACE
|
|
5
|
|
#else
|
|
4
|
|
#endif
|
|
),
|
|
};
|
|
|
|
MAKE_MENU(others, others_menu_init, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Load_game
|
|
--------------------------------------------------------*/
|
|
|
|
MENU_OPTION_TYPE load_game_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(NULL, &msg[MSG_LOAD_GAME_MENU_TITLE], NULL, 0),
|
|
|
|
/* 01 */ ACTION_OPTION(menu_load, NULL, &msg[MSG_LOAD_GAME_FROM_CARD], NULL, 1),
|
|
|
|
/* 02 */ SUBMENU_OPTION(&latest_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 2)
|
|
};
|
|
|
|
MAKE_MENU(load_game, NULL, NULL, NULL, NULL, 1, 1);
|
|
|
|
/*--------------------------------------------------------
|
|
Latest game
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE latest_game_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(&load_game_menu, &msg[MSG_LOAD_GAME_RECENTLY_PLAYED], NULL, 0),
|
|
|
|
/* 01 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 1),
|
|
|
|
/* 02 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 2),
|
|
|
|
/* 03 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 3),
|
|
|
|
/* 04 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 4),
|
|
|
|
/* 05 */ ACTION_OPTION(load_lastest_played, NULL, NULL, NULL, 5)
|
|
};
|
|
|
|
INIT_MENU(latest_game, latest_game_menu_init, latest_game_menu_passive,
|
|
latest_game_menu_key, latest_game_menu_end, 0, 0);
|
|
|
|
/*--------------------------------------------------------
|
|
MAIN MENU
|
|
--------------------------------------------------------*/
|
|
MENU_OPTION_TYPE main_options[] =
|
|
{
|
|
/* 00 */ SUBMENU_OPTION(&graphics_menu, &msg[MSG_MAIN_MENU_VIDEO_AUDIO], NULL, 0),
|
|
|
|
/* 01 */ SUBMENU_OPTION(&game_state_menu, &msg[MSG_MAIN_MENU_SAVED_STATES], NULL, 1),
|
|
|
|
/* 02 */ SUBMENU_OPTION(&cheats_menu, &msg[MSG_MAIN_MENU_CHEATS], NULL, 2),
|
|
|
|
/* 03 */ SUBMENU_OPTION(&tools_menu, &msg[MSG_MAIN_MENU_TOOLS], NULL, 3),
|
|
|
|
/* 04 */ SUBMENU_OPTION(&others_menu, &msg[MSG_MAIN_MENU_OPTIONS], NULL, 4),
|
|
|
|
/* 05 */ ACTION_OPTION(menu_exit, NULL, &msg[MSG_MAIN_MENU_EXIT], NULL, 5),
|
|
|
|
/* 06 */ SUBMENU_OPTION(&load_game_menu, NULL, NULL, 6),
|
|
|
|
/* 07 */ ACTION_OPTION(menu_return, NULL, NULL, NULL, 7),
|
|
|
|
/* 08 */ ACTION_OPTION(menu_restart, NULL, NULL, NULL, 8)
|
|
};
|
|
|
|
MAKE_MENU(main, NULL, main_menu_passive, main_menu_key, NULL, 6, 0);
|
|
|
|
void main_menu_passive()
|
|
{
|
|
u16 color;
|
|
show_icon(down_screen_addr, &ICON_MAINBG, 0, 0);
|
|
|
|
//Audio/Video
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_AVO, 19, 2);
|
|
show_icon(down_screen_addr, &ICON_MSEL, 5, 57);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NAVO, 19, 2);
|
|
show_icon(down_screen_addr, &ICON_MNSEL, 5, 57);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 7, 57, 75, color, line_buffer);
|
|
|
|
//Save
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_SAVO, 103, 2);
|
|
show_icon(down_screen_addr, &ICON_MSEL, 89, 57);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NSAVO, 103, 2);
|
|
show_icon(down_screen_addr, &ICON_MNSEL, 89, 57);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 91, 57, 75, color, line_buffer);
|
|
|
|
//Cheat
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_CHEAT, 187, 2);
|
|
show_icon(down_screen_addr, &ICON_MSEL, 173, 57);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NCHEAT, 187, 2);
|
|
show_icon(down_screen_addr, &ICON_MNSEL, 173, 57);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 175, 57, 75, color, line_buffer);
|
|
|
|
//Tools
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_TOOL, 19, 75);
|
|
show_icon(down_screen_addr, &ICON_MSEL, 5, 131);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NTOOL, 19, 75);
|
|
show_icon(down_screen_addr, &ICON_MNSEL, 5, 131);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 7, 131, 75, color, line_buffer);
|
|
|
|
//Other
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_OTHER, 103, 75);
|
|
show_icon(down_screen_addr, &ICON_MSEL, 89, 131);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NOTHER, 103, 75);
|
|
show_icon(down_screen_addr, &ICON_MNSEL, 89, 131);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 91, 131, 75, color, line_buffer);
|
|
|
|
//Exit
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_EXIT, 187, 75);
|
|
show_icon(down_screen_addr, &ICON_MSEL, 173, 131);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NEXIT, 187, 75);
|
|
show_icon(down_screen_addr, &ICON_MNSEL, 173, 131);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 175, 131, 75, color, line_buffer);
|
|
|
|
//New
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_MAINITEM, 0, 154);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NMAINITEM, 0, 154);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 0, 165, 85, color, msg[MSG_MAIN_MENU_NEW_GAME]);
|
|
|
|
//Restart
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_MAINITEM, 85, 154);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NMAINITEM, 85, 154);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 85, 165, 85, color, msg[MSG_MAIN_MENU_RETURN_TO_GAME]);
|
|
|
|
//Return
|
|
if(display_option++ == current_option) {
|
|
show_icon(down_screen_addr, &ICON_MAINITEM, 170, 154);
|
|
color = COLOR_ACTIVE_MAIN;
|
|
}
|
|
else {
|
|
show_icon(down_screen_addr, &ICON_NMAINITEM, 170, 154);
|
|
color = COLOR_INACTIVE_MAIN;
|
|
}
|
|
draw_string_vcenter(down_screen_addr, 170, 165, 85, color, msg[MSG_MAIN_MENU_RESET_GAME]);
|
|
}
|
|
|
|
void main_menu_key()
|
|
{
|
|
switch(gui_action)
|
|
{
|
|
case CURSOR_DOWN:
|
|
if(current_option_num < 6) current_option_num += 3;
|
|
else current_option_num -= 6;
|
|
|
|
current_option = current_menu->options + current_option_num;
|
|
break;
|
|
|
|
case CURSOR_UP:
|
|
if(current_option_num < 3) current_option_num += 6;
|
|
else current_option_num -= 3;
|
|
|
|
current_option = current_menu->options + current_option_num;
|
|
break;
|
|
|
|
case CURSOR_RIGHT:
|
|
if(current_option_num == 2) current_option_num -= 2;
|
|
else if(current_option_num == 5) current_option_num -= 2;
|
|
else if(current_option_num == 8) current_option_num -= 2;
|
|
else current_option_num += 1;
|
|
|
|
current_option = main_menu.options + current_option_num;
|
|
break;
|
|
|
|
case CURSOR_LEFT:
|
|
if(current_option_num == 0) current_option_num += 2;
|
|
else if(current_option_num == 3) current_option_num += 2;
|
|
else if(current_option_num == 6) current_option_num += 2;
|
|
else current_option_num -= 1;
|
|
|
|
current_option = main_menu.options + current_option_num;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}// end swith
|
|
}
|
|
|
|
void tools_menu_init()
|
|
{
|
|
/* if(game_config.backward)
|
|
tools_options[4].option_type &= ~HIDEN_TYPE;
|
|
else
|
|
tools_options[4].option_type |= HIDEN_TYPE; */
|
|
// OUT OF BOUNDS MEMORY ACCESS, REENABLE IF NEEDED [NEB]
|
|
if (first_load)
|
|
tools_options[3] /* game hotkeys */.option_type |= HIDEN_TYPE;
|
|
else
|
|
tools_options[3] /* game hotkeys */.option_type &= ~HIDEN_TYPE;
|
|
}
|
|
|
|
void obtain_hotkey (u32 *HotkeyBitfield)
|
|
{
|
|
draw_message(down_screen_addr, bg_screenp, 28, 31, 227, 165, bg_screenp_color);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_HOTKEY_WAITING_FOR_KEYS]);
|
|
|
|
u32 Keys = draw_hotkey_dialog(DOWN_SCREEN, 115, msg[MSG_HOTKEY_DELETE_WITH_A], msg[MSG_HOTKEY_CANCEL_WITH_B]);
|
|
if (Keys == KEY_B)
|
|
; // unmodified
|
|
else if (Keys == KEY_A)
|
|
*HotkeyBitfield = 0; // clear
|
|
else
|
|
*HotkeyBitfield = Keys; // set
|
|
}
|
|
|
|
void set_global_hotkey_return_to_menu()
|
|
{
|
|
obtain_hotkey(&emu_config.HotkeyReturnToMenu);
|
|
}
|
|
|
|
void set_global_hotkey_temporary_fast_forward()
|
|
{
|
|
obtain_hotkey(&emu_config.HotkeyTemporaryFastForward);
|
|
}
|
|
|
|
void set_global_hotkey_toggle_sound()
|
|
{
|
|
obtain_hotkey(&emu_config.HotkeyToggleSound);
|
|
}
|
|
|
|
void set_global_hotkey_quick_load_state()
|
|
{
|
|
obtain_hotkey(&emu_config.HotkeyQuickLoadState);
|
|
}
|
|
|
|
void set_global_hotkey_quick_save_state()
|
|
{
|
|
obtain_hotkey(&emu_config.HotkeyQuickSaveState);
|
|
}
|
|
|
|
void set_global_hotkey_toggle_full_screen()
|
|
{
|
|
obtain_hotkey(&emu_config.HotkeyToggleFullScreen);
|
|
}
|
|
|
|
void set_game_specific_hotkey_return_to_menu()
|
|
{
|
|
obtain_hotkey(&game_config.HotkeyReturnToMenu);
|
|
}
|
|
|
|
void set_game_specific_hotkey_temporary_fast_forward()
|
|
{
|
|
obtain_hotkey(&game_config.HotkeyTemporaryFastForward);
|
|
}
|
|
|
|
void set_game_specific_hotkey_toggle_sound()
|
|
{
|
|
obtain_hotkey(&game_config.HotkeyToggleSound);
|
|
}
|
|
|
|
void set_game_specific_hotkey_quick_load_state()
|
|
{
|
|
obtain_hotkey(&game_config.HotkeyQuickLoadState);
|
|
}
|
|
|
|
void set_game_specific_hotkey_quick_save_state()
|
|
{
|
|
obtain_hotkey(&game_config.HotkeyQuickSaveState);
|
|
}
|
|
|
|
void set_game_specific_hotkey_toggle_full_screen()
|
|
{
|
|
obtain_hotkey(&game_config.HotkeyToggleFullScreen);
|
|
}
|
|
|
|
#define HOTKEY_CONTENT_X 156
|
|
void hotkey_option_passive_common(u32 HotkeyBitfield)
|
|
{
|
|
unsigned short color;
|
|
char tmp_buf[512];
|
|
unsigned int len;
|
|
|
|
if(display_option == current_option)
|
|
color= COLOR_ACTIVE_ITEM;
|
|
else
|
|
color= COLOR_INACTIVE_ITEM;
|
|
|
|
strcpy(tmp_buf, *(display_option->display_string));
|
|
PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
|
|
// Construct a UTF-8 string showing the buttons in the
|
|
// bitfield.
|
|
tmp_buf[0] = '\0';
|
|
if (HotkeyBitfield & KEY_L) strcpy(tmp_buf, HOTKEY_L_DISPLAY);
|
|
if (HotkeyBitfield & KEY_R) strcat(tmp_buf, HOTKEY_R_DISPLAY);
|
|
if (HotkeyBitfield & KEY_A) strcat(tmp_buf, HOTKEY_A_DISPLAY);
|
|
if (HotkeyBitfield & KEY_B) strcat(tmp_buf, HOTKEY_B_DISPLAY);
|
|
if (HotkeyBitfield & KEY_Y) strcat(tmp_buf, HOTKEY_Y_DISPLAY);
|
|
if (HotkeyBitfield & KEY_X) strcat(tmp_buf, HOTKEY_X_DISPLAY);
|
|
if (HotkeyBitfield & KEY_START) strcat(tmp_buf, HOTKEY_START_DISPLAY);
|
|
if (HotkeyBitfield & KEY_SELECT) strcat(tmp_buf, HOTKEY_SELECT_DISPLAY);
|
|
if (HotkeyBitfield & KEY_UP) strcat(tmp_buf, HOTKEY_UP_DISPLAY);
|
|
if (HotkeyBitfield & KEY_DOWN) strcat(tmp_buf, HOTKEY_DOWN_DISPLAY);
|
|
if (HotkeyBitfield & KEY_LEFT) strcat(tmp_buf, HOTKEY_LEFT_DISPLAY);
|
|
if (HotkeyBitfield & KEY_RIGHT) strcat(tmp_buf, HOTKEY_RIGHT_DISPLAY);
|
|
|
|
PRINT_STRING_BG(down_screen_addr, tmp_buf, color, COLOR_TRANS, HOTKEY_CONTENT_X, GUI_ROW1_Y + display_option-> line_number * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
|
|
void global_hotkey_return_to_menu_passive()
|
|
{
|
|
hotkey_option_passive_common(emu_config.HotkeyReturnToMenu);
|
|
}
|
|
|
|
void global_hotkey_temporary_fast_forward_passive()
|
|
{
|
|
hotkey_option_passive_common(emu_config.HotkeyTemporaryFastForward);
|
|
}
|
|
|
|
void global_hotkey_toggle_sound_passive()
|
|
{
|
|
hotkey_option_passive_common(emu_config.HotkeyToggleSound);
|
|
}
|
|
|
|
void global_hotkey_quick_load_state_passive()
|
|
{
|
|
hotkey_option_passive_common(emu_config.HotkeyQuickLoadState);
|
|
}
|
|
|
|
void global_hotkey_quick_save_state_passive()
|
|
{
|
|
hotkey_option_passive_common(emu_config.HotkeyQuickSaveState);
|
|
}
|
|
|
|
void global_hotkey_toggle_full_screen_passive()
|
|
{
|
|
hotkey_option_passive_common(emu_config.HotkeyToggleFullScreen);
|
|
}
|
|
|
|
void game_specific_hotkey_return_to_menu_passive()
|
|
{
|
|
hotkey_option_passive_common(game_config.HotkeyReturnToMenu);
|
|
}
|
|
|
|
void game_specific_hotkey_temporary_fast_forward_passive()
|
|
{
|
|
hotkey_option_passive_common(game_config.HotkeyTemporaryFastForward);
|
|
}
|
|
|
|
void game_specific_hotkey_toggle_sound_passive()
|
|
{
|
|
hotkey_option_passive_common(game_config.HotkeyToggleSound);
|
|
}
|
|
|
|
void game_specific_hotkey_quick_load_state_passive()
|
|
{
|
|
hotkey_option_passive_common(game_config.HotkeyQuickLoadState);
|
|
}
|
|
|
|
void game_specific_hotkey_quick_save_state_passive()
|
|
{
|
|
hotkey_option_passive_common(game_config.HotkeyQuickSaveState);
|
|
}
|
|
|
|
void game_specific_hotkey_toggle_full_screen_passive()
|
|
{
|
|
hotkey_option_passive_common(game_config.HotkeyToggleFullScreen);
|
|
}
|
|
|
|
int lastest_game_menu_scroll_value;
|
|
void latest_game_menu_init()
|
|
{
|
|
u32 k;
|
|
char *ext_pos;
|
|
|
|
for(k= 0; k < 5; k++)
|
|
{
|
|
ext_pos= strrchr(emu_config.latest_file[k], '/');
|
|
if(ext_pos != NULL)
|
|
hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + k * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
|
|
COLOR_TRANS, k + 1 == latest_game_menu.focus_option ? COLOR_ACTIVE_ITEM : COLOR_INACTIVE_ITEM, ext_pos+1);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if(k < 5)
|
|
{
|
|
latest_game_menu.num_options = k+1;
|
|
}
|
|
else
|
|
latest_game_menu.num_options = 6;
|
|
|
|
latest_game_menu.num_options = k+1;
|
|
|
|
for(; k < 5; k++)
|
|
{
|
|
latest_game_options[k+1].option_type |= HIDEN_TYPE;
|
|
}
|
|
|
|
lastest_game_menu_scroll_value = 0;
|
|
}
|
|
|
|
void latest_game_menu_passive()
|
|
{
|
|
u32 k;
|
|
//draw background
|
|
show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
|
|
if(current_option_num == 0)
|
|
show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
else
|
|
{
|
|
show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + SUBSELA_OFFSET_Y);
|
|
}
|
|
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
|
|
|
|
for(k= 0; k<5; k++)
|
|
if(emu_config.latest_file[k][0] != '\0')
|
|
{
|
|
if(current_option_num != k+1)
|
|
draw_hscroll(k, 0);
|
|
else
|
|
{
|
|
draw_hscroll(k, lastest_game_menu_scroll_value);
|
|
lastest_game_menu_scroll_value = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void latest_game_menu_end()
|
|
{
|
|
u32 k;
|
|
|
|
for(k= 0; k < 5; k++)
|
|
{
|
|
if(emu_config.latest_file[k][0] != '\0')
|
|
draw_hscroll_over(k);
|
|
}
|
|
}
|
|
|
|
void latest_game_menu_key()
|
|
{
|
|
char *ext_pos;
|
|
|
|
switch(gui_action)
|
|
{
|
|
case CURSOR_DOWN:
|
|
//clear last option's bg
|
|
if(current_option_num != 0)
|
|
{
|
|
draw_hscroll_over(current_option_num-1);
|
|
ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
|
|
hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
|
|
COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1);
|
|
}
|
|
|
|
current_option_num += 1;
|
|
if(current_option_num >= latest_game_menu.num_options)
|
|
current_option_num = 0;
|
|
current_option = current_menu->options + current_option_num;
|
|
|
|
//Set current bg
|
|
if(current_option_num != 0)
|
|
{
|
|
draw_hscroll_over(current_option_num-1);
|
|
ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
|
|
hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
|
|
COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1);
|
|
}
|
|
|
|
break;
|
|
|
|
case CURSOR_UP:
|
|
//clear last option's bg
|
|
if(current_option_num != 0)
|
|
{
|
|
draw_hscroll_over(current_option_num-1);
|
|
ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
|
|
hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
|
|
COLOR_TRANS, COLOR_INACTIVE_ITEM, ext_pos+1);
|
|
}
|
|
|
|
if(current_option_num > 0) current_option_num -= 1;
|
|
else current_option_num = latest_game_menu.num_options -1;
|
|
current_option = current_menu->options + current_option_num;
|
|
|
|
//Set current bg
|
|
if(current_option_num != 0)
|
|
{
|
|
draw_hscroll_over(current_option_num-1);
|
|
ext_pos= strrchr(emu_config.latest_file[current_option_num-1], '/');
|
|
hscroll_init(down_screen_addr, OPTION_TEXT_X, GUI_ROW1_Y + (current_option_num-1) * GUI_ROW_SY + TEXT_OFFSET_Y, OPTION_TEXT_SX,
|
|
COLOR_TRANS, COLOR_ACTIVE_ITEM, ext_pos+1);
|
|
}
|
|
|
|
break;
|
|
|
|
case CURSOR_RIGHT:
|
|
lastest_game_menu_scroll_value = -5;
|
|
break;
|
|
|
|
case CURSOR_LEFT:
|
|
lastest_game_menu_scroll_value = 5;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}// end swith
|
|
}
|
|
|
|
void load_lastest_played()
|
|
{
|
|
char *ext_pos;
|
|
|
|
if(bg_screenp != NULL) {
|
|
bg_screenp_color = COLOR16(43, 11, 11);
|
|
}
|
|
else
|
|
bg_screenp_color = COLOR_BG;
|
|
|
|
ext_pos= strrchr(emu_config.latest_file[current_option_num -1], '/');
|
|
*ext_pos= '\0';
|
|
strcpy(rom_path, emu_config.latest_file[current_option_num -1]);
|
|
*ext_pos= '/';
|
|
|
|
ext_pos = emu_config.latest_file[current_option_num -1];
|
|
|
|
LoadGameAndItsData(ext_pos);
|
|
|
|
get_newest_savestate(tmp_filename);
|
|
if(tmp_filename[0] != '\0')
|
|
{
|
|
load_state(tmp_filename);
|
|
}
|
|
}
|
|
|
|
void game_fastforward()
|
|
{
|
|
}
|
|
|
|
|
|
|
|
void reload_cheats_page()
|
|
{
|
|
for(i = 0; i < CHEATS_PER_PAGE; i++)
|
|
{
|
|
cheats_options[i+1].display_string = &cheat_data_ptr[(CHEATS_PER_PAGE * menu_cheat_page) + i];
|
|
}
|
|
}
|
|
|
|
void others_menu_init()
|
|
{
|
|
#ifdef ENABLE_FREE_SPACE
|
|
unsigned int total, used;
|
|
|
|
//get card space info
|
|
freespace = 0;
|
|
fat_getDiskSpaceInfo("fat:", &total, &used, &freespace);
|
|
#endif
|
|
}
|
|
|
|
void choose_menu(MENU_TYPE *new_menu)
|
|
{
|
|
if(new_menu == NULL)
|
|
new_menu = &main_menu;
|
|
|
|
if(NULL != current_menu) {
|
|
if(current_menu->end_function)
|
|
current_menu->end_function();
|
|
SaveConfigsIfNeeded();
|
|
current_menu->focus_option = current_menu->screen_focus = current_option_num;
|
|
}
|
|
|
|
current_menu = new_menu;
|
|
current_option_num= current_menu -> focus_option;
|
|
current_option = new_menu->options + current_option_num;
|
|
PreserveConfigs();
|
|
if(current_menu->init_function)
|
|
current_menu->init_function();
|
|
}
|
|
|
|
//----------------------------------------------------------------------------//
|
|
// Menu Start
|
|
LowFrequencyCPU();
|
|
if (!FirstInvocation)
|
|
{ // assume that the backlight is already at 3 when the emulator starts
|
|
mdelay(100); // to prevent ds2_setBacklight() from crashing
|
|
ds2_setBacklight(3);
|
|
// also allow the user to press A for New Game right away
|
|
wait_Allkey_release(0);
|
|
}
|
|
|
|
bg_screenp= (u16*)malloc(256*192*2);
|
|
|
|
repeat = 1;
|
|
|
|
if(gamepak_name[0] == 0)
|
|
{
|
|
first_load = 1;
|
|
//try auto loading games passed through argv first
|
|
if(strlen(argv[1]) > 0 && LoadGameAndItsData(argv[1]))
|
|
repeat = 0;
|
|
else
|
|
{
|
|
ds2_clearScreen(UP_SCREEN, COLOR_BLACK);
|
|
draw_string_vcenter(up_screen_addr, 0, 88, 256, COLOR_WHITE, msg[MSG_TOP_SCREEN_NO_GAME_LOADED]);
|
|
ds2_flipScreen(UP_SCREEN, UP_SCREEN_UPDATE_METHOD);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
|
|
ds2_flipScreen(UP_SCREEN, 1);
|
|
copy_screen(up_screen_addr, (void*) screen, 0, 0, 256, 192);
|
|
ds2_flipScreen(UP_SCREEN, 1);
|
|
}
|
|
|
|
choose_menu(&main_menu);
|
|
|
|
// Menu loop
|
|
|
|
while(repeat)
|
|
{
|
|
display_option = current_menu->options;
|
|
string_select= 0;
|
|
|
|
if(current_menu -> passive_function)
|
|
current_menu -> passive_function();
|
|
else
|
|
{
|
|
u32 line_num, screen_focus, focus_option;
|
|
|
|
//draw background
|
|
show_icon(down_screen_addr, &ICON_SUBBG, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLE, 0, 0);
|
|
show_icon(down_screen_addr, &ICON_TITLEICON, TITLE_ICON_X, TITLE_ICON_Y);
|
|
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
draw_string_vcenter(down_screen_addr, 0, 9, 256, COLOR_ACTIVE_ITEM, line_buffer);
|
|
|
|
line_num = current_option_num;
|
|
screen_focus = current_menu -> screen_focus;
|
|
focus_option = current_menu -> focus_option;
|
|
|
|
if(focus_option < line_num) //focus next option
|
|
{
|
|
focus_option = line_num - focus_option;
|
|
screen_focus += focus_option;
|
|
if(screen_focus > SUBMENU_ROW_NUM) //Reach max row numbers can display
|
|
screen_focus = SUBMENU_ROW_NUM;
|
|
|
|
current_menu -> screen_focus = screen_focus;
|
|
focus_option = line_num;
|
|
}
|
|
else if(focus_option > line_num) //focus last option
|
|
{
|
|
focus_option = focus_option - line_num;
|
|
if(screen_focus > focus_option)
|
|
screen_focus -= focus_option;
|
|
else
|
|
screen_focus = 0;
|
|
|
|
if(screen_focus == 0 && line_num > 0)
|
|
screen_focus = 1;
|
|
|
|
current_menu -> screen_focus = screen_focus;
|
|
focus_option = line_num;
|
|
}
|
|
current_menu -> focus_option = focus_option;
|
|
|
|
i = focus_option - screen_focus;
|
|
display_option += i +1;
|
|
|
|
line_num = current_menu->num_options-1;
|
|
if(line_num > SUBMENU_ROW_NUM)
|
|
line_num = SUBMENU_ROW_NUM;
|
|
|
|
if(focus_option == 0)
|
|
show_icon(down_screen_addr, &ICON_BACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
else
|
|
show_icon(down_screen_addr, &ICON_NBACK, BACK_BUTTON_X, BACK_BUTTON_Y);
|
|
|
|
for(i= 0; i < line_num; i++, display_option++)
|
|
{
|
|
unsigned short color;
|
|
|
|
if(display_option == current_option)
|
|
show_icon(down_screen_addr, &ICON_SUBSELA, SUBSELA_X, GUI_ROW1_Y + i * GUI_ROW_SY + SUBSELA_OFFSET_Y);
|
|
|
|
if(display_option->passive_function)
|
|
{
|
|
display_option->line_number = i;
|
|
display_option->passive_function();
|
|
}
|
|
else if(display_option->option_type & NUMBER_SELECTION_TYPE)
|
|
{
|
|
sprintf(line_buffer, *(display_option->display_string),
|
|
*(display_option->current_option));
|
|
}
|
|
else if(display_option->option_type & STRING_SELECTION_TYPE)
|
|
{
|
|
sprintf(line_buffer, *(display_option->display_string),
|
|
*((u32*)(((u32 *)display_option->options)[*(display_option->current_option)])));
|
|
}
|
|
else
|
|
{
|
|
strcpy(line_buffer, *(display_option->display_string));
|
|
}
|
|
|
|
if(display_option->passive_function == NULL)
|
|
{
|
|
if(display_option == current_option)
|
|
color= COLOR_ACTIVE_ITEM;
|
|
else
|
|
color= COLOR_INACTIVE_ITEM;
|
|
|
|
PRINT_STRING_BG(down_screen_addr, line_buffer, color, COLOR_TRANS, OPTION_TEXT_X, GUI_ROW1_Y + i * GUI_ROW_SY + TEXT_OFFSET_Y);
|
|
}
|
|
}
|
|
}
|
|
|
|
mdelay(20); // to prevent the DSTwo-DS link from being too clogged
|
|
// to return button statuses
|
|
|
|
struct key_buf inputdata;
|
|
gui_action = get_gui_input();
|
|
|
|
switch(gui_action)
|
|
{
|
|
case CURSOR_TOUCH:
|
|
ds2_getrawInput(&inputdata);
|
|
wait_Allkey_release(0);
|
|
/* Back button at the top of every menu but the main one */
|
|
if(current_menu != &main_menu && inputdata.x >= BACK_BUTTON_X && inputdata.y < BACK_BUTTON_Y + ICON_BACK.y)
|
|
{
|
|
choose_menu(current_menu->options->sub_menu);
|
|
break;
|
|
}
|
|
/* Main menu */
|
|
if(current_menu == &main_menu)
|
|
{
|
|
// 0 86 172 256
|
|
// _____ _____ _____ 0
|
|
// |0VID_|1SAV_|2CHT_| 80
|
|
// |3TLS_|4OPT_|5EXI_| 160
|
|
// |6NEW_|7RET_|8RST_| 192
|
|
|
|
current_option_num = (inputdata.y / 80) * 3 + (inputdata.x / 86);
|
|
current_option = current_menu->options + current_option_num;
|
|
|
|
if(current_option -> option_type & HIDEN_TYPE)
|
|
break;
|
|
else if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
}
|
|
/* This is the majority case, covering all menus except save states (and deletion thereof) */
|
|
else if(current_menu != (main_menu.options + 1)->sub_menu
|
|
&& current_menu != ((main_menu.options +1)->sub_menu->options + 3)->sub_menu)
|
|
{
|
|
if (inputdata.y < GUI_ROW1_Y || inputdata.y >= GUI_ROW1_Y + SUBMENU_ROW_NUM * GUI_ROW_SY)
|
|
break;
|
|
// ___ 33 This screen has 6 possible rows. Touches
|
|
// ___ 60 above or below these are ignored.
|
|
// . . . (+27) The row between 33 and 60 is [1], though!
|
|
// ___ 192
|
|
u32 next_option_num = (inputdata.y - GUI_ROW1_Y) / GUI_ROW_SY + 1;
|
|
struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
|
|
|
|
if (next_option_num >= current_menu->num_options)
|
|
break;
|
|
|
|
if(!next_option)
|
|
break;
|
|
|
|
if(next_option -> option_type & HIDEN_TYPE)
|
|
break;
|
|
|
|
current_option_num = next_option_num;
|
|
current_option = current_menu->options + current_option_num;
|
|
|
|
if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
|
|
{
|
|
gui_action = CURSOR_RIGHT;
|
|
u32 current_option_val = *(current_option->current_option);
|
|
|
|
if(current_option_val < current_option->num_options -1)
|
|
current_option_val++;
|
|
else
|
|
current_option_val= 0;
|
|
*(current_option->current_option) = current_option_val;
|
|
|
|
if(current_option->action_function)
|
|
current_option->action_function();
|
|
}
|
|
else if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_menu->key_function)
|
|
{
|
|
gui_action = CURSOR_RIGHT;
|
|
current_menu->key_function();
|
|
}
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
}
|
|
/* Save states */
|
|
else if(current_menu == (main_menu.options + 1)->sub_menu)
|
|
{
|
|
u32 next_option_num;
|
|
if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY)
|
|
break; // "Create saved state"
|
|
else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY) // Save cell
|
|
next_option_num = 1;
|
|
else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY)
|
|
break; // "Load saved state"
|
|
else if(inputdata.y < GUI_ROW1_Y + 4 * GUI_ROW_SY) // Load cell
|
|
next_option_num = 2;
|
|
else if(inputdata.y < GUI_ROW1_Y + 5 * GUI_ROW_SY) // Del...
|
|
next_option_num = 3;
|
|
else
|
|
break;
|
|
|
|
struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
|
|
|
|
if(next_option_num == 1 /* write */ || next_option_num == 2 /* read */)
|
|
{
|
|
u32 current_option_val = *(next_option->current_option);
|
|
u32 old_option_val = current_option_val;
|
|
|
|
// This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
|
|
// The left side of a square is at SavedStateSquareX(slot).
|
|
bool8 found_state = FALSE;
|
|
int i;
|
|
for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
{
|
|
uint8 StartX = SavedStateSquareX (i);
|
|
if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
|
|
{
|
|
current_option_val = i;
|
|
found_state = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if(!found_state)
|
|
break;
|
|
|
|
current_option_num = next_option_num;
|
|
current_option = next_option;
|
|
|
|
*(current_option->current_option) = current_option_val;
|
|
|
|
if(current_option_val == old_option_val)
|
|
{
|
|
gui_action = CURSOR_SELECT;
|
|
if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
}
|
|
else
|
|
{
|
|
// Initial selection of a saved state
|
|
// needs to show its screenshot
|
|
if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
}
|
|
break;
|
|
}
|
|
|
|
gui_action = CURSOR_SELECT;
|
|
if(next_option -> option_type & HIDEN_TYPE)
|
|
break;
|
|
|
|
current_option_num = next_option_num;
|
|
current_option = next_option;
|
|
|
|
if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
}
|
|
/* Delete state sub menu */
|
|
else if(current_menu == ((main_menu.options + 1)->sub_menu->options + 3)->sub_menu)
|
|
{
|
|
u32 next_option_num;
|
|
if(inputdata.y < GUI_ROW1_Y + 1 * GUI_ROW_SY)
|
|
break;
|
|
else if(inputdata.y < GUI_ROW1_Y + 2 * GUI_ROW_SY)
|
|
next_option_num = 1;
|
|
else if(inputdata.y < GUI_ROW1_Y + 3 * GUI_ROW_SY)
|
|
next_option_num = 2;
|
|
else
|
|
break;
|
|
|
|
struct _MENU_OPTION_TYPE *next_option = current_menu->options + next_option_num;
|
|
|
|
if(next_option_num == 1)
|
|
{
|
|
u32 current_option_val = *(next_option->current_option);
|
|
u32 old_option_val = current_option_val;
|
|
|
|
// This row has SAVE_STATE_SLOT_NUM cells for save states, each ICON_STATEFULL.x pixels wide.
|
|
// The left side of a square is at SavedStateSquareX(slot).
|
|
bool8 found_state = FALSE;
|
|
int i;
|
|
for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
{
|
|
uint8 StartX = SavedStateSquareX (i);
|
|
if (inputdata.x >= StartX && inputdata.x < StartX + ICON_STATEFULL.x)
|
|
{
|
|
current_option_val = i;
|
|
found_state = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
if(!found_state)
|
|
break;
|
|
|
|
current_option_num = next_option_num;
|
|
current_option = next_option;
|
|
|
|
*(current_option->current_option) = current_option_val;
|
|
|
|
if(current_option_val == old_option_val)
|
|
{
|
|
gui_action = CURSOR_SELECT;
|
|
if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
}
|
|
break;
|
|
}
|
|
|
|
gui_action = CURSOR_SELECT;
|
|
if(next_option -> option_type & HIDEN_TYPE)
|
|
break;
|
|
|
|
current_option_num = next_option_num;
|
|
current_option = next_option;
|
|
|
|
if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
}
|
|
break;
|
|
case CURSOR_DOWN:
|
|
if(current_menu->key_function)
|
|
current_menu->key_function();
|
|
else
|
|
{
|
|
current_option_num = (current_option_num + 1) % current_menu->num_options;
|
|
current_option = current_menu->options + current_option_num;
|
|
|
|
while(current_option -> option_type & HIDEN_TYPE)
|
|
{
|
|
current_option_num = (current_option_num + 1) % current_menu->num_options;
|
|
current_option = current_menu->options + current_option_num;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CURSOR_UP:
|
|
if(current_menu->key_function)
|
|
current_menu->key_function();
|
|
else
|
|
{
|
|
if(current_option_num)
|
|
current_option_num--;
|
|
else
|
|
current_option_num = current_menu->num_options - 1;
|
|
current_option = current_menu->options + current_option_num;
|
|
|
|
while(current_option -> option_type & HIDEN_TYPE)
|
|
{
|
|
if(current_option_num)
|
|
current_option_num--;
|
|
else
|
|
current_option_num = current_menu->num_options - 1;
|
|
current_option = current_menu->options + current_option_num;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CURSOR_RIGHT:
|
|
if(current_menu->key_function)
|
|
current_menu->key_function();
|
|
else
|
|
{
|
|
if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
|
|
{
|
|
u32 current_option_val = *(current_option->current_option);
|
|
|
|
if(current_option_val < current_option->num_options -1)
|
|
current_option_val++;
|
|
else
|
|
current_option_val= 0;
|
|
*(current_option->current_option) = current_option_val;
|
|
|
|
if(current_option->action_function)
|
|
current_option->action_function();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CURSOR_LEFT:
|
|
if(current_menu->key_function)
|
|
current_menu->key_function();
|
|
else
|
|
{
|
|
if(current_option->option_type & (NUMBER_SELECTION_TYPE | STRING_SELECTION_TYPE))
|
|
{
|
|
u32 current_option_val = *(current_option->current_option);
|
|
|
|
if(current_option_val)
|
|
current_option_val--;
|
|
else
|
|
current_option_val = current_option->num_options - 1;
|
|
*(current_option->current_option) = current_option_val;
|
|
|
|
if(current_option->action_function)
|
|
current_option->action_function();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CURSOR_EXIT:
|
|
wait_Allkey_release(0);
|
|
break;
|
|
|
|
case CURSOR_SELECT:
|
|
wait_Allkey_release(0);
|
|
if(current_option->option_type & ACTION_TYPE)
|
|
current_option->action_function();
|
|
else if(current_option->option_type & SUBMENU_TYPE)
|
|
choose_menu(current_option->sub_menu);
|
|
break;
|
|
|
|
case CURSOR_BACK:
|
|
wait_Allkey_release(0);
|
|
if(current_menu != &main_menu)
|
|
choose_menu(current_menu->options->sub_menu);
|
|
else
|
|
menu_return();
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
} // end swith
|
|
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
} // end while
|
|
|
|
if (current_menu && current_menu->end_function)
|
|
current_menu->end_function();
|
|
SaveConfigsIfNeeded();
|
|
|
|
if(bg_screenp != NULL) free((void*)bg_screenp);
|
|
|
|
void* screen_addr;
|
|
SCREEN_ID screen_num;
|
|
if (emu_config.BottomScreenGame)
|
|
{
|
|
screen_addr = down_screen_addr;
|
|
screen_num = DOWN_SCREEN;
|
|
ds2_clearScreen(UP_SCREEN, 0);
|
|
ds2_flipScreen(UP_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
}
|
|
else
|
|
{
|
|
screen_addr = up_screen_addr;
|
|
screen_num = UP_SCREEN;
|
|
ds2_clearScreen(DOWN_SCREEN, 0);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
}
|
|
|
|
copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192);
|
|
ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
|
|
copy_screen(screen_addr, (void*) screen, 0, 0, 256, 192);
|
|
ds2_flipScreen(screen_num, UP_SCREEN_UPDATE_METHOD);
|
|
wait_Allkey_release(0);
|
|
|
|
mdelay(100); // to prevent ds2_setBacklight() from crashing
|
|
ds2_setBacklight(3 - screen_num);
|
|
|
|
GameFrequencyCPU();
|
|
|
|
return return_value;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Initialize default path
|
|
--------------------------------------------------------*/
|
|
void initial_path_config(void)
|
|
{
|
|
//Initial directory path
|
|
sprintf(g_default_rom_dir, "%s/gamepak", main_path);
|
|
sprintf(DEFAULT_RTS_DIR, "%s/gamerts", main_path);
|
|
sprintf(DEFAULT_CFG_DIR, "%s/gamerts", main_path);
|
|
sprintf(DEFAULT_SS_DIR, "%s/gamepic", main_path);
|
|
sprintf(DEFAULT_CHEAT_DIR, "%s/gamecht", main_path);
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Load language message
|
|
--------------------------------------------------------*/
|
|
int load_language_msg(char *filename, u32 language)
|
|
{
|
|
FILE *fp;
|
|
char msg_path[MAX_PATH];
|
|
char string[256];
|
|
char start[32];
|
|
char end[32];
|
|
char *pt, *dst;
|
|
u32 loop, offset, len;
|
|
int ret;
|
|
|
|
sprintf(msg_path, "%s/%s", main_path, filename);
|
|
fp = fopen(msg_path, "rb");
|
|
if(fp == NULL)
|
|
return -1;
|
|
|
|
switch(language)
|
|
{
|
|
case ENGLISH:
|
|
default:
|
|
strcpy(start, "STARTENGLISH");
|
|
strcpy(end, "ENDENGLISH");
|
|
break;
|
|
case CHINESE_SIMPLIFIED:
|
|
strcpy(start, "STARTCHINESESIM");
|
|
strcpy(end, "ENDCHINESESIM");
|
|
break;
|
|
case FRENCH:
|
|
strcpy(start, "STARTFRENCH");
|
|
strcpy(end, "ENDFRENCH");
|
|
break;
|
|
case GERMAN:
|
|
strcpy(start, "STARTGERMAN");
|
|
strcpy(end, "ENDGERMAN");
|
|
break;
|
|
case DUTCH:
|
|
strcpy(start, "STARTDUTCH");
|
|
strcpy(end, "ENDDUTCH");
|
|
break;
|
|
case SPANISH:
|
|
strcpy(start, "STARTSPANISH");
|
|
strcpy(end, "ENDSPANISH");
|
|
break;
|
|
case ITALIAN:
|
|
strcpy(start, "STARTITALIAN");
|
|
strcpy(end, "ENDITALIAN");
|
|
break;
|
|
case PORTUGUESE_BRAZILIAN:
|
|
strcpy(start, "STARTPORTUGUESEBR");
|
|
strcpy(end, "ENDPORTUGUESEBR");
|
|
break;
|
|
}
|
|
u32 cmplen = strlen(start);
|
|
|
|
//find the start flag
|
|
ret= 0;
|
|
while(1)
|
|
{
|
|
pt= fgets(string, 256, fp);
|
|
if(pt == NULL)
|
|
{
|
|
ret= -2;
|
|
goto load_language_msg_error;
|
|
}
|
|
|
|
if(!strncmp(pt, start, cmplen))
|
|
break;
|
|
}
|
|
|
|
loop= 0;
|
|
offset= 0;
|
|
dst= msg_data;
|
|
msg[0]= dst;
|
|
|
|
while(loop != MSG_END)
|
|
{
|
|
while(1)
|
|
{
|
|
pt = fgets(string, 256, fp);
|
|
if(pt[0] == '#' || pt[0] == '\r' || pt[0] == '\n')
|
|
continue;
|
|
if(pt != NULL)
|
|
break;
|
|
else
|
|
{
|
|
ret = -3;
|
|
goto load_language_msg_error;
|
|
}
|
|
}
|
|
|
|
if(!strncmp(pt, end, cmplen-2))
|
|
break;
|
|
|
|
len= strlen(pt);
|
|
// memcpy(dst, pt, len);
|
|
|
|
// Replace key definitions (*letter) with Pictochat icons
|
|
// while copying.
|
|
unsigned int srcChar, dstLen = 0;
|
|
for (srcChar = 0; srcChar < len; srcChar++)
|
|
{
|
|
if (pt[srcChar] == '*')
|
|
{
|
|
switch (pt[srcChar + 1])
|
|
{
|
|
case 'A':
|
|
memcpy(&dst[dstLen], HOTKEY_A_DISPLAY, sizeof (HOTKEY_A_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_A_DISPLAY) - 1;
|
|
break;
|
|
case 'B':
|
|
memcpy(&dst[dstLen], HOTKEY_B_DISPLAY, sizeof (HOTKEY_B_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_B_DISPLAY) - 1;
|
|
break;
|
|
case 'X':
|
|
memcpy(&dst[dstLen], HOTKEY_X_DISPLAY, sizeof (HOTKEY_X_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_X_DISPLAY) - 1;
|
|
break;
|
|
case 'Y':
|
|
memcpy(&dst[dstLen], HOTKEY_Y_DISPLAY, sizeof (HOTKEY_Y_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_Y_DISPLAY) - 1;
|
|
break;
|
|
case 'L':
|
|
memcpy(&dst[dstLen], HOTKEY_L_DISPLAY, sizeof (HOTKEY_L_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_L_DISPLAY) - 1;
|
|
break;
|
|
case 'R':
|
|
memcpy(&dst[dstLen], HOTKEY_R_DISPLAY, sizeof (HOTKEY_R_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_R_DISPLAY) - 1;
|
|
break;
|
|
case 'S':
|
|
memcpy(&dst[dstLen], HOTKEY_START_DISPLAY, sizeof (HOTKEY_START_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_START_DISPLAY) - 1;
|
|
break;
|
|
case 's':
|
|
memcpy(&dst[dstLen], HOTKEY_SELECT_DISPLAY, sizeof (HOTKEY_SELECT_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_SELECT_DISPLAY) - 1;
|
|
break;
|
|
case 'u':
|
|
memcpy(&dst[dstLen], HOTKEY_UP_DISPLAY, sizeof (HOTKEY_UP_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_UP_DISPLAY) - 1;
|
|
break;
|
|
case 'd':
|
|
memcpy(&dst[dstLen], HOTKEY_DOWN_DISPLAY, sizeof (HOTKEY_DOWN_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_DOWN_DISPLAY) - 1;
|
|
break;
|
|
case 'l':
|
|
memcpy(&dst[dstLen], HOTKEY_LEFT_DISPLAY, sizeof (HOTKEY_LEFT_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_LEFT_DISPLAY) - 1;
|
|
break;
|
|
case 'r':
|
|
memcpy(&dst[dstLen], HOTKEY_RIGHT_DISPLAY, sizeof (HOTKEY_RIGHT_DISPLAY) - 1);
|
|
srcChar++;
|
|
dstLen += sizeof (HOTKEY_RIGHT_DISPLAY) - 1;
|
|
break;
|
|
case '\0':
|
|
dst[dstLen] = pt[srcChar];
|
|
dstLen++;
|
|
break;
|
|
default:
|
|
memcpy(&dst[dstLen], &pt[srcChar], 2);
|
|
srcChar++;
|
|
dstLen += 2;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dst[dstLen] = pt[srcChar];
|
|
dstLen++;
|
|
}
|
|
}
|
|
|
|
dst += dstLen;
|
|
//at a line return, when "\n" paded, this message not end
|
|
if(*(dst-1) == 0x0A)
|
|
{
|
|
pt = strrchr(pt, '\\');
|
|
if((pt != NULL) && (*(pt+1) == 'n'))
|
|
{
|
|
if(*(dst-2) == 0x0D)
|
|
{
|
|
*(dst-4)= '\n';
|
|
dst -= 3;
|
|
}
|
|
else
|
|
{
|
|
*(dst-3)= '\n';
|
|
dst -= 2;
|
|
}
|
|
}
|
|
else//a message end
|
|
{
|
|
if(*(dst-2) == 0x0D)
|
|
dst -= 1;
|
|
*(dst-1) = '\0';
|
|
msg[++loop] = dst;
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
loop= 0;
|
|
printf("------\n");
|
|
while(loop != MSG_END)
|
|
printf("%d: %s\n",loop, msg[loop++]);
|
|
#endif
|
|
|
|
load_language_msg_error:
|
|
fclose(fp);
|
|
return ret;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
--------------------------------------------------------*/
|
|
|
|
|
|
/*--------------------------------------------------------
|
|
Load font library
|
|
--------------------------------------------------------*/
|
|
u32 load_font()
|
|
{
|
|
return (u32)BDF_font_init();
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Game configure initialize
|
|
--------------------------------------------------------*/
|
|
void init_game_config(void)
|
|
{
|
|
game_config.clock_speed_number = 5; // 396 MHz by default
|
|
game_config.graphic = 3; // By default, have a good-looking aspect ratio
|
|
game_config.frameskip_value = 0; // Automatic frame skipping
|
|
game_config.SoundSync = 0; // Prefer fluid images by default
|
|
game_config.RetroSound = 0; // Correct sound by default (else 8-bit)
|
|
|
|
game_config.backward = 0; //time backward disable
|
|
game_config.backward_time = 2; //time backward granularity 1s
|
|
|
|
savestate_index= 0;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Emulator configure initialize
|
|
--------------------------------------------------------*/
|
|
void init_emulator_config(void)
|
|
{
|
|
emu_config.language = 0; //defalut language= English
|
|
|
|
emu_config.rom_file[0]= 0;
|
|
emu_config.rom_path[0]= 0;
|
|
memset(emu_config.latest_file, 0, sizeof(emu_config.latest_file));
|
|
|
|
gamepak_name[0] = '\0';
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Load game configure file
|
|
--------------------------------------------------------*/
|
|
void load_game_config_file(void)
|
|
{
|
|
char game_config_filename[MAX_PATH];
|
|
FILE* fp;
|
|
char *pt;
|
|
|
|
//Set default
|
|
init_game_config();
|
|
|
|
sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name);
|
|
pt= strrchr(game_config_filename, '.');
|
|
if(NULL == pt)
|
|
goto finalise;
|
|
*pt= 0;
|
|
strcat(game_config_filename, "_0.rts");
|
|
|
|
fp = fopen(game_config_filename, "r");
|
|
if(NULL == fp)
|
|
goto finalise;
|
|
|
|
//Check file header
|
|
pt= game_config_filename;
|
|
fread(pt, 1, GAME_CONFIG_HEADER_SIZE, fp);
|
|
|
|
if (!strncmp(pt, GAME_CONFIG_HEADER, GAME_CONFIG_HEADER_SIZE))
|
|
{
|
|
fread(&game_config, 1, sizeof(GAME_CONFIG), fp);
|
|
}
|
|
|
|
fclose(fp);
|
|
|
|
finalise: ;
|
|
game_set_frameskip();
|
|
game_set_fluidity();
|
|
game_set_retro();
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Load emulator configure file
|
|
--------------------------------------------------------*/
|
|
int load_emu_config_file(void)
|
|
{
|
|
char tmp_path[MAX_PATH];
|
|
FILE* fp;
|
|
char *pt;
|
|
|
|
sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME);
|
|
|
|
fp = fopen(tmp_path, "r");
|
|
if(NULL != fp)
|
|
{
|
|
// check the file header
|
|
pt= tmp_path;
|
|
fread(pt, 1, EMU_CONFIG_HEADER_SIZE, fp);
|
|
pt[EMU_CONFIG_HEADER_SIZE]= 0;
|
|
if(!strcmp(pt, EMU_CONFIG_HEADER))
|
|
{
|
|
memset(&emu_config, 0, sizeof(emu_config));
|
|
fread(&emu_config, 1, sizeof(emu_config), fp);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
fclose(fp);
|
|
}
|
|
}
|
|
|
|
//have no confiure file, set default
|
|
init_emulator_config();
|
|
return -1;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Save game configure file
|
|
--------------------------------------------------------*/
|
|
int save_game_config_file(void)
|
|
{
|
|
char game_config_filename[MAX_PATH];
|
|
FILE* fp;
|
|
char *pt;
|
|
|
|
if(gamepak_name[0] == 0) return -1;
|
|
|
|
sprintf(game_config_filename, "%s/%s", DEFAULT_CFG_DIR, gamepak_name);
|
|
pt = strrchr(game_config_filename, '.');
|
|
if(NULL == pt)
|
|
return -1;
|
|
|
|
*pt = '\0';
|
|
strcat(pt, "_0.rts");
|
|
|
|
fp = fopen(game_config_filename, "w");
|
|
if(NULL != fp)
|
|
{
|
|
fwrite(GAME_CONFIG_HEADER, 1, GAME_CONFIG_HEADER_SIZE, fp);
|
|
fwrite(&game_config, 1, sizeof(game_config), fp);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Save emulator confiure file
|
|
--------------------------------------------------------*/
|
|
int save_emu_config_file()
|
|
{
|
|
char tmp_path[MAX_PATH];
|
|
FILE* fp;
|
|
|
|
sprintf(tmp_path, "%s/%s", main_path, EMU_CONFIG_FILENAME);
|
|
fp = fopen(tmp_path, "w");
|
|
if(NULL != fp)
|
|
{
|
|
fwrite(EMU_CONFIG_HEADER, 1, EMU_CONFIG_HEADER_SIZE, fp);
|
|
fwrite(&emu_config, 1, sizeof(emu_config), fp);
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Reorder latest player game recorder
|
|
--------------------------------------------------------*/
|
|
void reorder_latest_file(void)
|
|
{
|
|
s32 i, FoundIndex = -1;
|
|
|
|
if(gamepak_name[0] == '\0')
|
|
return;
|
|
|
|
// Is the file's name already here?
|
|
for (i = 0; i < 5; i++)
|
|
{
|
|
char* RecentFileName = strrchr(emu_config.latest_file[i], '/');
|
|
if (RecentFileName)
|
|
{
|
|
if (strcasecmp(RecentFileName + 1, gamepak_name) == 0)
|
|
{
|
|
FoundIndex = i; // Yes.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (FoundIndex > -1)
|
|
{
|
|
// Already here, move all of those until the existing one 1 down
|
|
memmove(emu_config.latest_file[1],
|
|
emu_config.latest_file[0],
|
|
FoundIndex * sizeof(emu_config.latest_file[0]));
|
|
}
|
|
else
|
|
{
|
|
// Not here, move everything down
|
|
memmove(emu_config.latest_file[1],
|
|
emu_config.latest_file[0],
|
|
4 * sizeof(emu_config.latest_file[0]));
|
|
}
|
|
|
|
//Removing rom_path due to confusion, replacing with g_default_rom_dir
|
|
sprintf(emu_config.latest_file[0], "%s/%s", g_default_rom_dir, gamepak_name);
|
|
}
|
|
|
|
/*--------------------------------------------------------
|
|
Save state related
|
|
--------------------------------------------------------*/
|
|
static int rtc_time_cmp(struct rtc *t1, struct rtc *t2)
|
|
{
|
|
int result;
|
|
|
|
result= (int)((unsigned int)(t1 -> year) - (unsigned int)(t2 -> year));
|
|
if(result != 0)
|
|
return result;
|
|
result= (int)((unsigned int)(t1 -> month) - (unsigned int)(t2 -> month));
|
|
if(result != 0)
|
|
return result;
|
|
result= (int)((unsigned int)(t1 -> day) - (unsigned int)(t2 -> day));
|
|
if(result != 0)
|
|
return result;
|
|
result= (int)((unsigned int)(t1 -> weekday) - (unsigned int)(t2 -> weekday));
|
|
if(result != 0)
|
|
return result;
|
|
result= (int)((unsigned int)(t1 -> hours) - (unsigned int)(t2 -> hours));
|
|
if(result != 0)
|
|
return result;
|
|
result= (int)((unsigned int)(t1 -> minutes) - (unsigned int)(t2 -> minutes));
|
|
if(result != 0)
|
|
return result;
|
|
result= (int)((unsigned int)(t1 -> seconds) - (unsigned int)(t2 -> seconds));
|
|
// if(result != 0)
|
|
return result;
|
|
}
|
|
|
|
static void get_savestate_filelist(void)
|
|
{
|
|
int i;
|
|
char savestate_path[MAX_PATH];
|
|
char postdrix[8];
|
|
char *pt;
|
|
FILE *fp;
|
|
unsigned int n, m;
|
|
// Which is the latest?
|
|
/* global */ latest_save = -1;
|
|
struct rtc latest_save_time, current_time;
|
|
memset(&latest_save_time, 0, sizeof (struct rtc));
|
|
|
|
sprintf(savestate_path, "%s/%s", DEFAULT_RTS_DIR, gamepak_name);
|
|
pt= strrchr(savestate_path, '.');
|
|
for(i= 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
{
|
|
sprintf(postdrix, "_%d.rts", i+1);
|
|
strcpy(pt, postdrix);
|
|
|
|
fp= fopen(savestate_path, "r");
|
|
if (fp != NULL)
|
|
{
|
|
SavedStateExistenceCache [i] = TRUE;
|
|
m = fread((void*)&n, 1, 4, fp);
|
|
if(m < 4) {
|
|
fclose(fp);
|
|
continue;
|
|
}
|
|
|
|
fseek(fp, n, SEEK_SET);
|
|
/* Read back the time stamp */
|
|
fread((char*)¤t_time, 1, sizeof(struct rtc), fp);
|
|
if (rtc_time_cmp (¤t_time, &latest_save_time) > 0)
|
|
{
|
|
latest_save = i;
|
|
latest_save_time = current_time;
|
|
}
|
|
fclose(fp);
|
|
}
|
|
else
|
|
SavedStateExistenceCache [i] = FALSE;
|
|
|
|
SavedStateExistenceCached [i] = TRUE;
|
|
}
|
|
|
|
if(latest_save < 0)
|
|
savestate_index = 0;
|
|
else
|
|
savestate_index = latest_save;
|
|
}
|
|
|
|
static void get_savestate_filename(u32 slot, char *name_buffer)
|
|
{
|
|
char savestate_ext[16];
|
|
char *pt;
|
|
|
|
sprintf(savestate_ext, "_%d.rts", slot+1);
|
|
pt = strrchr(gamepak_name, '/');
|
|
if(NULL == pt)
|
|
pt = gamepak_name;
|
|
else
|
|
pt += 1;
|
|
|
|
change_ext(pt, name_buffer, savestate_ext);
|
|
}
|
|
|
|
uint8 SavedStateSquareX (u32 slot)
|
|
{
|
|
return (SCREEN_WIDTH * (slot + 1) / (SAVE_STATE_SLOT_NUM + 1))
|
|
- ICON_STATEFULL.x / 2;
|
|
}
|
|
|
|
bool8 SavedStateFileExists (u32 slot)
|
|
{
|
|
if (SavedStateExistenceCached [slot])
|
|
return SavedStateExistenceCache [slot];
|
|
|
|
char BaseName [_MAX_PATH + 1];
|
|
char FullName [_MAX_PATH + 1];
|
|
get_savestate_filename(slot, BaseName);
|
|
sprintf(FullName, "%s/%s", DEFAULT_RTS_DIR, BaseName);
|
|
FILE *SavedStateFile = fopen(FullName, "r");
|
|
bool8 Result = SavedStateFile != NULL;
|
|
if (Result)
|
|
{
|
|
fclose(SavedStateFile);
|
|
}
|
|
SavedStateExistenceCache [slot] = Result;
|
|
SavedStateExistenceCached [slot] = TRUE;
|
|
return Result;
|
|
}
|
|
|
|
void SavedStateCacheInvalidate (void)
|
|
{
|
|
int i;
|
|
for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
SavedStateExistenceCached [i] = FALSE;
|
|
}
|
|
|
|
void QuickLoadState (void)
|
|
{
|
|
char BaseName[MAX_PATH + 1];
|
|
get_savestate_filename(0, BaseName);
|
|
SCREEN_ID screen_num = emu_config.BottomScreenGame
|
|
? DOWN_SCREEN
|
|
: UP_SCREEN;
|
|
|
|
mdelay(100); // needed to avoid ds2_setBacklight crashing
|
|
ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num));
|
|
|
|
ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
|
|
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOADING]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
HighFrequencyCPU();
|
|
int flag = load_state(BaseName);
|
|
GameFrequencyCPU();
|
|
if(0 != flag)
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_LOAD_FAILED]);
|
|
mdelay(500); // let the failure show
|
|
}
|
|
|
|
SavedStateCacheInvalidate ();
|
|
|
|
ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
mdelay(100); // needed to avoid ds2_setBacklight crashing
|
|
ds2_setBacklight(3 - screen_num);
|
|
}
|
|
|
|
void QuickSaveState (void)
|
|
{
|
|
char BaseName[MAX_PATH + 1];
|
|
get_savestate_filename(0, BaseName);
|
|
void* screen_addr = emu_config.BottomScreenGame
|
|
? down_screen_addr
|
|
: up_screen_addr;
|
|
SCREEN_ID screen_num = emu_config.BottomScreenGame
|
|
? DOWN_SCREEN
|
|
: UP_SCREEN;
|
|
|
|
S9xDeinitUpdate(256, 224, TRUE);
|
|
unsigned short screen[256*192];
|
|
copy_screen((void*)screen, screen_addr, 0, 0, 256, 192);
|
|
|
|
mdelay(100); // needed to avoid ds2_setBacklight crashing
|
|
ds2_setBacklight((3 - DOWN_SCREEN) | (3 - screen_num));
|
|
|
|
ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
|
|
draw_message(down_screen_addr, NULL, 28, 31, 227, 165, 0);
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATING]);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
HighFrequencyCPU();
|
|
int flag = save_state(BaseName, screen);
|
|
GameFrequencyCPU();
|
|
if(flag < 0)
|
|
{
|
|
draw_string_vcenter(down_screen_addr, MESSAGE_BOX_TEXT_X, MESSAGE_BOX_TEXT_Y, MESSAGE_BOX_TEXT_SX, COLOR_MSSG, msg[MSG_PROGRESS_SAVED_STATE_CREATION_FAILED]);
|
|
mdelay(500); // let the failure show
|
|
}
|
|
|
|
SavedStateCacheInvalidate ();
|
|
|
|
ds2_clearScreen(DOWN_SCREEN, RGB15(0, 0, 0));
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
mdelay(100); // needed to avoid ds2_setBacklight crashing
|
|
ds2_setBacklight(3 - screen_num);
|
|
}
|
|
|
|
void ToggleFullScreen (void)
|
|
{
|
|
if (game_config.graphic == 0 /* full-screen ugly */
|
|
|| game_config.graphic == 4 /* full-screen smoothed */)
|
|
game_config.graphic = 3 /* middle of the screen */;
|
|
else
|
|
game_config.graphic = 4 /* full-screen smoothed */;
|
|
save_game_config_file();
|
|
}
|
|
|
|
void get_newest_savestate(char *name_buffer)
|
|
{
|
|
if (latest_save < 0)
|
|
{
|
|
name_buffer[0]= '\0';
|
|
return;
|
|
}
|
|
|
|
get_savestate_filename(latest_save, name_buffer);
|
|
}
|
|
|
|
static void get_timestamp_string(char *buffer, u16 msg_id, u16 year, u16 mon,
|
|
u16 day, u16 wday, u16 hour, u16 min, u16 sec, u32 msec)
|
|
{
|
|
char *weekday_strings[] =
|
|
{
|
|
"SUN", "MON", "TUE", "WED", "TUR", "FRI", "SAT"
|
|
};
|
|
|
|
sprintf(buffer, "%s %02d/%02d/%04d %02d:%02d:%02d", weekday_strings[wday],
|
|
day, mon, year, hour, min, sec);
|
|
}
|
|
|
|
static u32 save_ss_bmp(u16 *image)
|
|
{
|
|
static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
|
|
0x28, 0x00, 0x00, 0x00, 0, 0x01, 0x00,
|
|
0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00,
|
|
0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00};
|
|
|
|
char ss_filename[MAX_FILE];
|
|
char save_ss_path[MAX_PATH];
|
|
struct rtc current_time;
|
|
char rgb_data[256*192*3];
|
|
unsigned int x,y;
|
|
unsigned short col;
|
|
unsigned char r,g,b;
|
|
|
|
change_ext(gamepak_name, ss_filename, "_");
|
|
ds2_getTime(¤t_time);
|
|
sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, ss_filename,
|
|
current_time.month, current_time.day, current_time.hours, current_time.minutes, current_time.seconds);
|
|
|
|
for(y = 0; y < 192; y++)
|
|
{
|
|
for(x = 0; x < 256; x++)
|
|
{
|
|
col = image[x + y * 256];
|
|
r = (col >> 10) & 0x1F;
|
|
g = (col >> 5) & 0x1F;
|
|
b = (col) & 0x1F;
|
|
|
|
rgb_data[(191-y)*256*3+x*3+2] = b << 3;
|
|
rgb_data[(191-y)*256*3+x*3+1] = g << 3;
|
|
rgb_data[(191-y)*256*3+x*3+0] = r << 3;
|
|
}
|
|
}
|
|
|
|
FILE *ss = fopen( save_ss_path, "wb" );
|
|
if( ss == NULL ) return 0;
|
|
fwrite( header, sizeof(header), 1, ss );
|
|
fwrite( rgb_data, 1, 256*192*3, ss);
|
|
fclose( ss );
|
|
|
|
return 1;
|
|
}
|
|
|
|
u32 save_menu_ss_bmp(u16 *image)
|
|
{
|
|
static unsigned char header[] ={ 'B', 'M', 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
|
|
0x28, 0x00, 0x00, 0x00, 0x00, 1, 0x00, /* <00 01> == 256 */
|
|
0x00, 192, 0x00, 0x00, 0x00, 0x01, 0x00,
|
|
0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
0x00, 0x00, 0x00, 0x00, 0x00};
|
|
|
|
char save_ss_path[MAX_PATH];
|
|
struct rtc current_time;
|
|
unsigned char rgb_data[NDS_SCREEN_WIDTH*NDS_SCREEN_HEIGHT*3];
|
|
int x,y;
|
|
unsigned short col;
|
|
unsigned char r,g,b;
|
|
|
|
ds2_getTime(¤t_time);
|
|
sprintf(save_ss_path, "%s/%s%02d%02d%02d%02d%02d.bmp", DEFAULT_SS_DIR, "gui_",
|
|
current_time.month, current_time.day,
|
|
current_time.hours, current_time.minutes, current_time.seconds);
|
|
|
|
for(y = 0; y < NDS_SCREEN_HEIGHT; y++)
|
|
{
|
|
for(x = 0; x < NDS_SCREEN_WIDTH; x++)
|
|
{
|
|
col = image[y * NDS_SCREEN_WIDTH + x];
|
|
r = (col >> 10) & 0x1F;
|
|
g = (col >> 5) & 0x1F;
|
|
b = (col) & 0x1F;
|
|
|
|
rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+2] = b << 3;
|
|
rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+1] = g << 3;
|
|
rgb_data[(NDS_SCREEN_HEIGHT-y-1)*NDS_SCREEN_WIDTH*3+x*3+0] = r << 3;
|
|
}
|
|
}
|
|
|
|
FILE *ss = fopen( save_ss_path, "wb" );
|
|
if( ss == NULL ) return 0;
|
|
fwrite( header, sizeof(header), 1, ss );
|
|
fwrite( rgb_data, 1, sizeof(rgb_data), ss);
|
|
fclose( ss );
|
|
|
|
return 1;
|
|
}
|
|
|
|
void quit(void)
|
|
{
|
|
/*
|
|
u32 reg_ra;
|
|
|
|
__asm__ __volatile__("or %0, $0, $ra"
|
|
: "=r" (reg_ra)
|
|
:);
|
|
|
|
dbg_printf("return address= %08x\n", reg_ra);
|
|
*/
|
|
|
|
#ifdef USE_DEBUG
|
|
fclose(g_dbg_file);
|
|
#endif
|
|
|
|
ds2_plug_exit();
|
|
while(1);
|
|
}
|
|
|
|
u32 file_length(FILE* file)
|
|
{
|
|
u32 pos, size;
|
|
pos= ftell(file);
|
|
fseek(file, 0, SEEK_END);
|
|
size= ftell(file);
|
|
fseek(file, pos, SEEK_SET);
|
|
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
* GUI Initialize
|
|
*/
|
|
static bool Get_Args(char *file, char **filebuf){
|
|
FILE* dat = fat_fopen(file, "rb");
|
|
if(dat){
|
|
int i = 0;
|
|
while(!fat_feof (dat)){
|
|
fat_fgets(filebuf[i], 512, dat);
|
|
int len = strlen(filebuf[i]);
|
|
if(filebuf[i][len - 1] == '\n')
|
|
filebuf[i][len - 1] = '\0';
|
|
i++;
|
|
}
|
|
|
|
fat_fclose(dat);
|
|
fat_remove(file);
|
|
return i;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CheckLoad_Arg(){
|
|
argv[0][0] = '\0'; // Initialise the first byte to be a NULL in case
|
|
argv[1][0] = '\0'; // there are no arguments to avoid uninit. memory
|
|
char *argarray[2];
|
|
argarray[0] = argv[0];
|
|
argarray[1] = argv[1];
|
|
|
|
if(!Get_Args("/plgargs.dat", argarray))
|
|
return 0;
|
|
|
|
fat_remove("plgargs.dat");
|
|
return 1;
|
|
}
|
|
|
|
void gui_init(u32 lang_id)
|
|
{
|
|
int flag;
|
|
|
|
HighFrequencyCPU(); // Crank it up. When the menu starts, -> 0.
|
|
|
|
// Start with no saved state existing, as no game is loaded yet.
|
|
int i;
|
|
for (i = 0; i < SAVE_STATE_SLOT_NUM; i++)
|
|
{
|
|
SavedStateExistenceCached [i] = TRUE;
|
|
SavedStateExistenceCached [i] = FALSE;
|
|
}
|
|
|
|
//Find the "CATSFC" system directory
|
|
DIR *current_dir;
|
|
|
|
if(CheckLoad_Arg()){
|
|
//copy new folder location
|
|
strcpy(main_path, "fat:");
|
|
strcat(main_path, argv[0]);
|
|
//strip off the binary name
|
|
char *endStr = strrchr(main_path, '/');
|
|
*endStr = '\0';
|
|
|
|
//do a check to make sure the folder is a valid CATSFC folder
|
|
char tempPath[MAX_PATH];
|
|
strcpy(tempPath, main_path);
|
|
strcat(tempPath, "/system/gui");
|
|
DIR *testDir = opendir(tempPath);
|
|
if(!testDir)
|
|
//not a valid CATSFC install
|
|
strcpy(main_path, "fat:/CATSFC");
|
|
else //test was successful, do nothing
|
|
closedir(testDir);
|
|
}
|
|
else
|
|
strcpy(main_path, "fat:/CATSFC");
|
|
|
|
current_dir = opendir(main_path);
|
|
if(current_dir)
|
|
closedir(current_dir);
|
|
else
|
|
{
|
|
strcpy(main_path, "fat:/_SYSTEM/PLUGINS/CATSFC");
|
|
current_dir = opendir(main_path);
|
|
if(current_dir)
|
|
closedir(current_dir);
|
|
else
|
|
{
|
|
strcpy(main_path, "fat:");
|
|
if(search_dir("CATSFC", main_path) == 0)
|
|
{
|
|
printf("Found CATSFC directory\nDossier CATSFC trouve\n\n%s\n", main_path);
|
|
}
|
|
else
|
|
{
|
|
err_msg(DOWN_SCREEN, "/CATSFC: Directory missing\nPress any key to return to\nthe menu\n\n/CATSFC: Dossier manquant\nAppuyer sur une touche pour\nretourner au menu");
|
|
goto gui_init_err;
|
|
}
|
|
}
|
|
}
|
|
|
|
show_log(down_screen_addr);
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
|
|
flag = icon_init(lang_id);
|
|
if(0 != flag)
|
|
{
|
|
err_msg(DOWN_SCREEN, "Some icons are missing\nLoad them onto your card\nPress any key to return to\nthe menu\n\nDes icones sont manquantes\nChargez-les sur votre carte\nAppuyer sur une touche pour\nretourner au menu");
|
|
goto gui_init_err;
|
|
}
|
|
|
|
flag = color_init();
|
|
if(0 != flag)
|
|
{
|
|
char message[512];
|
|
sprintf(message, "SYSTEM/GUI/uicolors.txt\nis missing\nPress any key to return to\nthe menu\n\nSYSTEM/GUI/uicolors.txt\nest manquant\nAppuyer sur une touche pour\nretourner au menu");
|
|
err_msg(DOWN_SCREEN, message);
|
|
goto gui_init_err;
|
|
}
|
|
|
|
flag = load_font();
|
|
if(0 != flag)
|
|
{
|
|
char message[512];
|
|
sprintf(message, "Font library initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation de la\npolice de caracteres (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag);
|
|
err_msg(DOWN_SCREEN, message);
|
|
goto gui_init_err;
|
|
}
|
|
|
|
load_emu_config_file();
|
|
lang_id = emu_config.language;
|
|
|
|
flag = load_language_msg(LANGUAGE_PACK, lang_id);
|
|
if(0 != flag)
|
|
{
|
|
char message[512];
|
|
sprintf(message, "Language pack initialisation\nerror (%d)\nPress any key to return to\nthe menu\n\nErreur d'initalisation du\npack de langue (%d)\nAppuyer sur une touche pour\nretourner au menu", flag, flag);
|
|
err_msg(DOWN_SCREEN, message);
|
|
goto gui_init_err;
|
|
}
|
|
|
|
initial_path_config();
|
|
|
|
return;
|
|
|
|
gui_init_err:
|
|
ds2_flipScreen(DOWN_SCREEN, DOWN_SCREEN_UPDATE_METHOD);
|
|
wait_Anykey_press(0);
|
|
quit();
|
|
}
|