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lair: Don't crash the game if you die in the actual dragon's lair.
Fixes #25. Fixes #19.
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@ -139,8 +139,10 @@ local function choose_next_scene(is_resurrection)
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-- Mark current scene as a success or failure.
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if scene_manager.current_scene ~= nil then
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if scene_manager.current_scene_name == "the_dragons_lair" then
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-- Intro just needs to be marked as done.
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if scene_manager.current_scene_name == "introduction" then
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elseif scene_manager.current_scene_name == "introduction" then
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scene_manager.completed_introduction = true
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-- have we been through all the scenes except the_dragons_lair? You have to go back and survive the ones you previously failed.
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@ -158,7 +160,7 @@ local function choose_next_scene(is_resurrection)
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scene_manager.rerunning_failures = false
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end
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else
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elseif scene_manager.current_scene_name ~= "the_dragons_lair" then -- normal scene selection logic only applies until you reach the lair.
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if is_resurrection then
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if scene_manager.total_failed < 8 then -- the arcade version only queues up to 8 failed levels, which is only a limit if you have it set to infinite lives.
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scene_manager.total_failed = scene_manager.total_failed + 1
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@ -188,8 +190,12 @@ local function choose_next_scene(is_resurrection)
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start_scene(scene_manager.failed[1], is_resurrection)
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-- did we beat the game?
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elseif (not is_resurrection) and (scene_manager.current_scene_name == "the_dragons_lair") then
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game_over(true) -- you beat the game!
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elseif scene_manager.current_scene_name == "the_dragons_lair" then
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if is_resurrection then
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start_scene("the_dragons_lair", true) -- once you get there, you have to replay the dragon's lair until you beat it.
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else
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game_over(true) -- Didn't die in the lair? You beat the game!
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end
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-- The normal scene choosing logic for everything else.
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else
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