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This sort of limps along, playing the attract mode and the Bower scene more or less correctly, but I need to spend some time fine-tuning the timings in any case. It obviously needs more levels added, a level manager, timing fixes, audio, game controller support, and a libretro platform layer before I'm done...and that's just for Dragon's Lair! I'd love to get other QTE-style games in here too, but also add a way to draw over the video for games like Cobra Command, etc. But still, I'm pretty happy with the progress on this already.
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12 B
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2 lines
12 B
Plaintext
cmake-build
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