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Merge pull request #448 from refractionpcsx2/gs_mipmap_uv
GS: Use LOD=K MipMap mode when using UV coords
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commit
5b5e506edd
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@ -3527,7 +3527,7 @@ void GraphicsSynthesizerThread::calculate_LOD(TexLookupInfo &info)
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float K = current_ctx->tex1.K;
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if (current_ctx->tex1.LOD_method == 0)
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if (current_ctx->tex1.LOD_method == 0 && !current_PRMODE->use_UV)
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{
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if (info.vtx_color.q != 1.0f)
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{
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