mirror of
https://github.com/dragoonDorise/EmuDeck.git
synced 2024-05-20 05:10:46 -04:00
24582eeb74
This reverts commit 28e8adc03d
.
376 lines
14 KiB
Bash
376 lines
14 KiB
Bash
#!/bin/bash
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#variables
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ESDE_toolName="EmulationStation-DE"
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ESDE_toolType="AppImage"
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ESDE_toolPath="${toolsPath}/EmulationStation-DE.AppImage"
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ESDE_releaseURL="https://gitlab.com/es-de/emulationstation-de/-/package_files/76389058/download" #default URl in case of issues parsing json
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ESDE_releaseMD5="b749b927d61317fde0250af9492a4b9f" #default hash
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ESDE_prereleaseURL=""
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ESDE_prereleaseMD5=""
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ESDE_releaseJSON="https://gitlab.com/es-de/emulationstation-de/-/raw/master/latest_release.json"
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ESDE_addSteamInputFile="$EMUDECKGIT/configs/steam-input/emulationstation-de_controller_config.vdf"
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steam_input_templateFolder="$HOME/.steam/steam/controller_base/templates/"
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es_systemsFile="$HOME/.emulationstation/custom_systems/es_systems.xml"
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es_rulesFile="$HOME/.emulationstation/custom_systems/es_find_rules.xml"
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es_settingsFile="$HOME/.emulationstation/es_settings.xml"
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ESDE_SetAppImageURLS() {
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local json="$(curl -s $ESDE_releaseJSON)"
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ESDE_releaseURL=$(echo "$json" | jq -r '.stable.packages[] | select(.name == "LinuxSteamDeckAppImage") | .url')
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ESDE_releaseMD5=$(echo "$json" | jq -r '.stable.packages[] | select(.name == "LinuxSteamDeckAppImage") | .md5')
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ESDE_prereleaseURL=$(echo "$json" | jq -r '.prerelease.packages[] | select(.name == "LinuxSteamDeckAppImage") | .url')
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ESDE_prereleaseMD5=$(echo "$json" | jq -r '.prerelease.packages[] | select(.name == "LinuxSteamDeckAppImage") | .md5')
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}
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#cleanupOlderThings
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ESDE_cleanup(){
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echo "NYI"
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}
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ESDE_migration(){
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if [ -f "${toolsPath}/EmulationStation-DE-x64_SteamDeck.AppImage" ]; then
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mv "${toolsPath}/EmulationStation-DE-x64_SteamDeck.AppImage" "${toolsPath}/EmulationStation-DE.AppImage"
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sed -i "s|EmulationStation-DE-x64_SteamDeck.AppImage|EmulationStation-DE.AppImage|g" "$toolsPath/launchers/esde/emulationstationde.sh"
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ESDE_createDesktopShortcut
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fi
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}
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ESDE_createDesktopShortcut(){
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mkdir -p "$toolsPath/launchers/esde"
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cp "$EMUDECKGIT/tools/launchers/esde/emulationstationde.sh" "$toolsPath/launchers/esde/emulationstationde.sh"
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rm -rf $HOME/.local/share/applications/EmulationStation-DE.desktop
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createDesktopShortcut "$HOME/.local/share/applications/EmulationStation-DE.desktop" \
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"EmulationStation-DE AppImage" \
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"${toolsPath}/launchers/esde/emulationstationde.sh" \
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"false"
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}
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ESDE_uninstall(){
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rm -rf "${toolsPath}/EmulationStation-DE.AppImage"
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rm -rf $HOME/.local/share/applications/EmulationStationDE.desktop
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}
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#Install
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ESDE_install(){
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ESDE_SetAppImageURLS
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setMSG "Installing $ESDE_toolName"
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local showProgress="$1"
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local filename="$ESDE_toolName.$ESDE_toolType"
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if [[ $ESDE_releaseURL = "https://gitlab.com/es-de/emulationstation-de/-/package_files/"* ]]; then
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if installToolAI "$ESDE_toolName" "$ESDE_releaseURL" "" "$showProgress"; then
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ESDE_createDesktopShortcut
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else
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return 1
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fi
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else
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setMSG "$ESDE_toolName not found"
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return 1
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fi
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}
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# ESDE20_install(){
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# ESDE_SetAppImageURLS
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# setMSG "Installing $ESDE_toolName PreRelease"
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#
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# local showProgress="$1"
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#
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# if [[ $ESDE_prereleaseURL = "https://gitlab.com/es-de/emulationstation-de/-/package_files/"* ]]; then
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#
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# if safeDownload "$ESDE_toolName" "$ESDE_prereleaseURL" "$ESDE_toolPath" "$showProgress"; then
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# ESDE_md5sum=($(md5sum $ESDE_toolPath)) # get first element
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# if [ "$ESDE_md5sum" == "$ESDE_prereleaseMD5" ]; then
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# echo "ESDE PASSED HASH CHECK."
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# chmod +x "$ESDE_toolPath"
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# else
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# echo "ESDE FAILED HASH CHECK. Expected $ESDE_prereleaseMD5, got $ESDE_md5sum"
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# fi
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# else
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# return 1
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# fi
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# else
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# setMSG "$ESDE_toolName PreRelease not found, installing stable"
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# if ESDE_install; then
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# :
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# else
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# return 1
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# fi
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# fi
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# }
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#ApplyInitialSettings
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ESDE_init(){
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setMSG "Setting up $ESDE_toolName"
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mkdir -p "$HOME/.emulationstation/custom_systems/"
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rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --backup --suffix=.bak
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rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --backup --suffix=.bak
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cp -r "$EMUDECKGIT/tools/launchers/esde/" "$toolsPath/launchers/esde/" && chmod +x "$toolsPath/launchers/esde/emulationstationde.sh"
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ESDE_addCustomSystems
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ESDE_setEmulationFolder
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ESDE_setDefaultEmulators
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ESDE_applyTheme "$esdeThemeUrl" "$esdeThemeName"
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ESDE_migrateDownloadedMedia
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ESDE_addSteamInputProfile
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ESDE_symlinkGamelists
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ESDE_finalize
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ESDE_migrateEpicNoir
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if [ "$system" == "chimeraos" ] || [ "$system" == "ChimeraOS" ]; then
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ESDE_chimeraOS
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fi
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}
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ESDE_chimeraOS(){
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if [ ! -f $es_rulesFile ]; then
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rsync -avhp --mkpath "$EMUDECKGIT/chimeraOS/configs/emulationstation/custom_systems/es_find_rules.xml" "$(dirname "$es_rulesFile")" --backup --suffix=.bak
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else
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xmlstarlet ed -d '//entry[contains(., "~/Applications/RetroArch-Linux*.AppImage") or contains(., "~/.local/share/applications/RetroArch-Linux*.AppImage") or contains(., "~/.local/bin/RetroArch-Linux*.AppImage") or contains(., "~/bin/RetroArch-Linux*.AppImage")]' $es_rulesFile > rules_temp.xml && mv rules_temp.xml $es_rulesFile
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fi
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}
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ESDE_resetConfig(){
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ESDE_init &>/dev/null && echo "true" || echo "false"
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}
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# ESDE20_init(){
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# ESDE_init
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# }
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ESDE_update(){
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setMSG "Setting up $ESDE_toolName"
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mkdir -p "$HOME/.emulationstation/custom_systems/"
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#update es_settings.xml
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rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/es_settings.xml" "$(dirname "$es_settingsFile")" --ignore-existing
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rsync -avhp --mkpath "$EMUDECKGIT/configs/emulationstation/custom_systems/es_systems.xml" "$(dirname "$es_systemsFile")" --ignore-existing
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ESDE_addCustomSystems
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ESDE_setEmulationFolder
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ESDE_setDefaultEmulators
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ESDE_applyTheme "$esdeThemeUrl" "$esdeThemeName"
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ESDE_migrateDownloadedMedia
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ESDE_addSteamInputProfile
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ESDE_symlinkGamelists
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ESDE_finalize
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}
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ESDE_addCustomSystems(){
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#insert cemu custom system if it doesn't exist, but the file does
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if [[ $(grep -rnw "$es_systemsFile" -e 'wiiu') == "" ]]; then
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xmlstarlet ed -S --inplace --subnode '/systemList' --type elem --name 'system' \
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--var newSystem '$prev' \
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--subnode '$newSystem' --type elem --name 'name' -v 'wiiu' \
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--subnode '$newSystem' --type elem --name 'fullname' -v 'Nintendo Wii U' \
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--subnode '$newSystem' --type elem --name 'path' -v '%ROMPATH%/wiiu/roms' \
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--subnode '$newSystem' --type elem --name 'extension' -v '.rpx .RPX .wud .WUD .wux .WUX .elf .ELF .iso .ISO .wad .WAD .wua .WUA' \
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--subnode '$newSystem' --type elem --name 'commandP' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%" \
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--insert '$newSystem/commandP' --type attr --name 'label' --value "Cemu (Proton)" \
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--subnode '$newSystem' --type elem --name 'commandN' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%" \
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--insert '$newSystem/commandN' --type attr --name 'label' --value "Cemu (Native)" \
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--subnode '$newSystem' --type elem --name 'platform' -v 'wiiu' \
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--subnode '$newSystem' --type elem --name 'theme' -v 'wiiu' \
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-r 'systemList/system/commandP' -v 'command' \
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-r 'systemList/system/commandN' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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fi
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#Custom Systems config end
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}
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#update
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ESDE_applyTheme(){
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local themeUrl=$1
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local themeName=$2
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echo "ESDE: applyTheme $themeName"
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mkdir -p "$HOME/.emulationstation/themes/"
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if [ -d "$HOME/.emulationstation/themes/$themeName" ]; then
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cd "$HOME/.emulationstation/themes/$themeName" && git pull
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else
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git clone $themeUrl "$HOME/.emulationstation/themes/"
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fi
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sed -i "s/<string name=\"ThemeSet\" value=\"[^\"]*\"/<string name=\"ThemeSet\" value=\"$themeName\"/" "$es_settingsFile"
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}
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#ConfigurePaths
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ESDE_setEmulationFolder(){
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#update cemu custom system launcher to correct path by just replacing the line, if it exists.
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echo "updating $es_systemsFile"
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#insert new commands
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'wiiu') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="wiiu"]' --type elem --name 'commandP' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Cemu (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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cemuProtonCommandString="/usr/bin/bash ${toolsPath}/launchers/cemu.sh -w -f -g z:%ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Proton)"]' -v "$cemuProtonCommandString" "$es_systemsFile"
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fi
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if [[ $(grep -rnw "$es_systemsFile" -e 'Cemu (Native)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="wiiu"]' --type elem --name 'commandN' -v "/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%" \
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--insert 'systemList/system/commandN' --type attr --name 'label' --value "Cemu (Native)" \
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-r 'systemList/system/commandN' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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cemuNativeCommandString="/usr/bin/bash ${toolsPath}/launchers/cemu.sh -f -g %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Cemu (Native)"]' -v "$cemuNativeCommandString" "$es_systemsFile"
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fi
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fi
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if [[ ! $(grep -rnw "$es_systemsFile" -e 'xbox360') == "" ]]; then
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if [[ $(grep -rnw "$es_systemsFile" -e 'Xenia (Proton)') == "" ]]; then
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#insert
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xmlstarlet ed -S --inplace --subnode 'systemList/system[name="xbox360"]' --type elem --name 'commandP' -v "/usr/bin/bash ${toolsPath}/launchers/xenia.sh %ROM%" \
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--insert 'systemList/system/commandP' --type attr --name 'label' --value "Xenia (Proton)" \
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-r 'systemList/system/commandP' -v 'command' \
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"$es_systemsFile"
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#format doc to make it look nice
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xmlstarlet fo "$es_systemsFile" > "$es_systemsFile".tmp && mv "$es_systemsFile".tmp "$es_systemsFile"
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else
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#update
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xeniaProtonCommandString="/usr/bin/bash ${toolsPath}/launchers/xenia.sh %ROM%"
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xmlstarlet ed -L -u '/systemList/system/command[@label="Xenia (Proton)"]' -v "$xeniaProtonCommandString" "$es_systemsFile"
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fi
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fi
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echo "updating $es_settingsFile"
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#configure roms Directory
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esDE_romDir="<string name=\"ROMDirectory\" value=\"${romsPath}\" />" #roms
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changeLine '<string name="ROMDirectory"' "${esDE_romDir}" "$es_settingsFile"
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#Configure Downloaded_media folder
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esDE_MediaDir="<string name=\"MediaDirectory\" value=\"${ESDEscrapData}\" />"
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#search for media dir in xml, if not found, change to ours. If it's blank, also change to ours.
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mediaDirFound=$(grep -rnw "$es_settingsFile" -e 'MediaDirectory')
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mediaDirEmpty=$(grep -rnw "$es_settingsFile" -e '<string name="MediaDirectory" value="" />')
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mediaDirEmulation=$(grep -rnw "$es_settingsFile" -e 'Emulation/tools/downloaded_media')
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if [[ $mediaDirFound == '' ]]; then
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echo "adding ES-DE ${esDE_MediaDir}"
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sed -i -e '$a'"${esDE_MediaDir}" "$es_settingsFile" # use config file instead of link
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elif [[ -z $mediaDirEmpty || -n $mediaDirEmulation ]]; then
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echo "setting ES-DE MediaDirectory to ${esDE_MediaDir}"
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changeLine '<string name="MediaDirectory"' "${esDE_MediaDir}" "$es_settingsFile"
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fi
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}
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ESDE_setDefaultEmulators(){
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#ESDE default emulators
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mkdir -p "$HOME/.emulationstation/gamelists/"
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ESDE_setEmu 'Dolphin (Standalone)' gc
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ESDE_setEmu 'PPSSPP (Standalone)' psp
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ESDE_setEmu 'Dolphin (Standalone)' wii
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ESDE_setEmu 'PCSX2 (Standalone)' ps2
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ESDE_setEmu 'melonDS' nds
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ESDE_setEmu 'Citra (Standalone)' n3ds
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ESDE_setEmu 'Beetle Lynx' atarilynx
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ESDE_setEmu 'DuckStation (Standalone)' psx
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ESDE_setEmu 'Beetle Saturn' saturn
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ESDE_setEmu 'ScummVM (Standalone)' scummvm
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}
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ESDE_migrateDownloadedMedia(){
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echo "ESDE: Migrate Downloaded Media."
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originalESMediaFolder="$HOME/.emulationstation/downloaded_media"
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echo "processing $originalESMediaFolder"
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if [ -L "${originalESMediaFolder}" ] ; then
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echo "link found"
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unlink "${originalESMediaFolder}" && echo "unlinked"
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elif [ -e "${originalESMediaFolder}" ] ; then
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if [ -d "${originalESMediaFolder}" ]; then
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echo -e ""
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echo -e "Moving EmulationStation-DE downloaded_media to $toolsPath"
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echo -e ""
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rsync -a "$originalESMediaFolder" "$toolsPath/" && rm -rf "$originalESMediaFolder" #move it, merging files if in both locations
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fi
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else
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echo "downloaded_media not found on original location"
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fi
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}
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#finalExec - Extra stuff
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ESDE_finalize(){
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#Symlinks for ESDE compatibility
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cd $(echo $romsPath | tr -d '\r')
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ln -sn gamecube gc
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ln -sn 3ds n3ds
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ln -sn arcade mamecurrent
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ln -sn mame mame2003
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ln -sn lynx atarilynx
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}
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ESDE_setEmu(){
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local emu=$1
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local system=$2
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local gamelistFile="$HOME/.emulationstation/gamelists/$system/gamelist.xml"
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if [ ! -f "$gamelistFile" ]; then
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mkdir -p "$HOME/.emulationstation/gamelists/$system" && cp "$EMUDECKGIT/configs/emulationstation/gamelists/$system/gamelist.xml" "$gamelistFile"
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else
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gamelistFound=$(grep -rnw "$gamelistFile" -e 'gameList')
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if [[ $gamelistFound == '' ]]; then
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sed -i -e '$a\<gameList />' "$gamelistFile"
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fi
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alternativeEmu=$(grep -rnw "$gamelistFile" -e 'alternativeEmulator')
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if [[ $alternativeEmu == '' ]]; then
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echo "<alternativeEmulator><label>$emu</label></alternativeEmulator>" >> "$gamelistFile"
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fi
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sed -i "s|<?xml version=\"1.0\">|<?xml version=\"1.0\"?>|g" "$gamelistFile"
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fi
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}
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ESDE_addSteamInputProfile(){
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addSteamInputCustomIcons
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#setMSG "Adding $ESDE_toolName Steam Input Profile."
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#rsync -r "$ESDE_addSteamInputFile" "$steam_input_templateFolder"
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}
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ESDE_IsInstalled(){
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if [ -e "$ESDE_toolPath" ]; then
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echo "true"
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else
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echo "false"
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fi
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}
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ESDE_symlinkGamelists(){
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linkToSaveFolder es-de gamelists "$HOME/.emulationstation/gamelists/"
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}
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ESDE_migrateEpicNoir(){
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FOLDER="$HOME/.emulationstation/themes/es-epicnoir"
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if [ -f "$FOLDER" ]; then
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rm -rf "$FOLDER"
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git clone https://github.com/anthonycaccese/epic-noir-revisited-es-de "$HOME/.emulationstation/themes/epic-noir-revisited" --depth=1
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changeLine '<string name="ThemeSet"' '<string name="ThemeSet" value="epic-noir-revisited-es-de" />' "$es_settingsFile"
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fi
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}
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