EmuDeck/configs/org.duckstation.DuckStation/data/duckstation/settings.ini
Livedeht c74a4d9c6b
Main 0.17.6 (#304)
* 0.17.6

* Renaming icon so people know its for updating emudeck

* Renaming icon so people know its for updating emudeck

* Citra Fix

* appImage fix

* Yuzu fix for '

* WiiU steam-rom-manager glob update (#267)

Previously was missing the period in the extensions and was only looking for lower case.

* no WGET

* no WGET

* Fixed Dolphin (& Primehack) from sending button presses as part of hotkeys as in-game button presses

Using the @ operator added to dolphin for input expressions enhancement: https://github.com/dolphin-emu/dolphin/pull/8428

* win600 fix

* 16:9 bezel adjustment

* fix AR detection script

* 16:9

* Bezel fixes

* Fixes bezels

* Fixes Bezels Deck

* More Bezels + Yabause on ESDE

* Yabause

* CHDDeck now finds and removes files from gdi and cue (#270)

chdman script has been updated to properly parse gdi and cue files.
chdman script has been updated to use the dolphin-tool binary from the DolphinEmu install.

* docs

* Adds GitHub Actions linting (#247)

Creates GitHub Actions linting. I know this will fail, but it's good to get it in.

* add -x for sourcing shellcheck

* update shellcheck

Only yell about errors

* YabaShanshiro bezels

* test reset

* sourcing settings again

* source of the right file

* typo

* typo2: The return

* no &

* Beta discord action

* always update romsdirectory in ESDE

* Emu reorg (#271)

the big one - Complete reorganization of the structure of the script.
Fixed a few bugs:

Files are backed up prior to replacement.
Retroarch configs are now applied by merge instead of replace. We'll set our configurations in the config files, but we won't completely overwrite your configurations. Instead we'll append and update as needed.
Users who have certain special characters in their password will no longer break RetroAchievements.
Added PID lock so script can't run more than once concurrently.
Changed all wget to curl so that users who don't have wget(??) don't have issues.
Added a few new bezels and shaders for RetroArch.
Support more aspect ratios for non-deck devices
use $HOME in the SRM config so non-deck users don't have to update it.
add Naomi(flycast) support to SRM

* add gitpod (#265)

Add Gitpod Manjaro

* fixed typo in 3ds ROM formats .cii to .cci (#276)

* fixed typo in 3ds ROM formats .cii to .cci

* added compatibilitytools.d (proton-ge) support

* Add pcsx2qt appimage (#287)

add emuDeckPCSX2QT
add pcsx2qt config
add pcsx2-qt parser
make moveSavesFolder fn
use moveSavesFolder to link stuff

* Fix PCSX2-QT SRM roms path
fix roms quoting for script

* Add PCSX2QT to install script

* update pcsx2qt hotkeys

* Left Shoulder / Right Shoulder

* move functions to helperFunctions

* mess with dockerfile

* take trailing slash out of biosPath

* take trailing slashes out of emulationPath

* take trailing slash out of romsPath

* update esde functions

* log change line

* small log change

* fix xemu updates to include single quotes in paths.

* change setSettings for better logging
change up the password logging

* add pcengine and pcenginecd parsers

* create createDesktopShortcut fn

* binup and chd use new shortcut fn

* toolsPath/

* Rearrange init in script to make pull make sense

* toolsPath no more trailing Slash

* Fix BinUpdate desktop icon

* add pcsx2-qt widescreen choice
update pluginloader / powertools to new versions

* add pcsx2-qt variables to settings.sh

* no more markdown linting

* formatting

* add pcsx2-qt appimage to binupdate

* take out / from savesPath

* remove trailing slashes from $storagePath

* fix SRM Parser: Nestopia --> mesen

* add easyRPG core

* fix setSettings file name for append.
changed how the pull works, so it resets and sets the appropriate branch

* begin cli only

* add dialogBox to all

* move pull

* git brach change

* source whole set of functions before beginning

* Get raw jq. Make changeLine only search with start of line char

* shellcheck!

* update yuzu bios msg with \

* add a bunch of logs

* fix psp path

* use --ignore-existing on cemu in update

* change unlink in yuzu. correct variable for uninstall.

* fix pulling

* log out installEmuAI

* add all setup variables to Easy Mode defaults

* add addition file download for emuDeckRetroArch.sh

* easyRPG added. Dl Additional Files for cores.

* made a settings validator

* take out fake setting for testing

* shortcut making

* add icons

* remove setSettings

* Cemu Icon

* Fix emu / reinstall selections.

* take out CHDMan flag

* sudo features ONLY in expert mode

* Mupen64Plus-Next: Changed default controller pak back to "memory"

* change casing of icons

* retain cemu.sh final line modifications

* backup retroarch configs before merging ours

* update documentation

* remove / from toolspath in chdman script

* fix chdman array

* Turn on Terminal for Compression script

* Turn on Terminal for Compression script (#299)

* moved old pcsx2 to -legacy. new pcsx2 replaces the parserID

* name the legacy a bit better?

* pcsx2 parser swap (#300)

* Turn on Terminal for Compression script

* moved old pcsx2 to -legacy. new pcsx2 replaces the parserID

* updated latest to be more compact

* Fix install not working when backend exists, but is empty

* move yuzu finalize to yuzu init / update

* update yuzu speedlimit to 100%

* keep terminal open with binary updater

* binary updater now sources the functions and vars.
binary updater reports what it did afterwards.

* Dev (#303)

* Turn on Terminal for Compression script
* Turn on Terminal for Tool updater
* Tool Updater reports what it did afterwards.
* moved old pcsx2 to -legacy. new pcsx2 replaces the parserID

* updated latest notes to be more compact so we don't run off screen
* Fix install not working when backend exists, but is empty
* Update Yuzu speedlimit to 100%
* binary updater now sources the functions and vars.

* wonderswan no bezels

* PCSX2QT ws_cheats - commented

* Revert "PCSX2QT ws_cheats - commented"

This reverts commit 657479b54d.

* Win600 Bezel fixes

* branch names, allow minusc

* fix binup cemu update

* Add emudeck savesync (#306)

* add emuDeckSaveSysnc fn

* create service.

* add expert mode option for savesync

* flatpak update new UI

* doSetupSaveSync to settings.sh so we can activate this on the new UI

* Ryujinx Config

* Ryujinx Config

* Ryujinx launcher + SRM

* Fix ryu

* Ryujinx disabled

* Duckstation 16:9

* Duck Wide fix

* Flycast wide fix

* Fix sync cloud

* changelog

* Fix flatpak update

* Request: Add ZX Spectrum support to EmuDeck/Steam Rom Manager setups #289

* add emulation path to savesync

* Preserve SRM custom artwork

* docs

* Documentation Updates #261

* cheevos off but commented

* Mesen HD packs

* fix path mesen pack

* Mesen HD Packs

* Can we add recursive rom parsing tips somewhere? #232

* docs

* analog stick to mirror the d-pad controls for older systems #213

* docs

* cloudsync doc

* Re-add PCSX2-QT parser

* Re-add PCSX2-QT parser (#307)

* cloudProviders ShellCheck and Zenity output

* fix flatpakupdate logic / variables

* download and extract easyRPG bios files from their site

* set steamdir and romsdir in usersettings

* Fix Ryujinx

* Ryujinx!

* Ryujinx fixes ESDE and installation

* add mame flatpak support (#313)

add Mame Flatpak Support

* fix expert mode selections not applying when false

* refresh sudo cache before running sudo commands

* add some  unlinks before links
esde_update instead of init

* add mame settings to default file
fix settings cat before beginning

* sleep 20 seconds before doing the service

* add mame launcher

* Dev to beta (#314)

Added Ryujinx binary Support

Added Mame Flatpak Support

Co-authored-by: Rodrigo <rodrigosedano@me.com>

* add ryujinx to all.sh

* add desktop shortcut for installEMuBI

* Fix slash direction

* no trailing slashes in path variables

* clean up dupes

* remove duplicates fom settings file. Also now use =

* default old pcsx2 to off

* take out recursion for ESDE (was picking up other appimages)

* Add Mame SRM Parser

* Fix PCSX2QTWide variable

* re-add Theme Picker

* language

* move theme pick into expert mode settings

* apply esde theme in customizations

* Rename ryujinx.svg to Ryujinx.svg

* change the install to use find for the scripts

* fix desktop path

* add ryujinx to binary updater

* put creation inside loop for scope

* fix yuzu in binup

* add bios and bios/mame to mame rompath variable
will allow people to split bios for srm
will not work for ES-DE as it passes in
rompath

* update mame controls

* quick mame config change

* Update latest.md

* Update version.md

* relabel all the arcades as RetroArch where appropro

* fix esde theme application

* Change name of pcsx2 to pcsx2-legacy

* SaveSync not in Main

* typo

* update roms path Ryujinx

Co-authored-by: Rodrigo <rodrigosedano@me.com>
Co-authored-by: Michael Gorman <michael@michaeljgorman.com>
Co-authored-by: ronniedude <37117448+ronniedude@users.noreply.github.com>
Co-authored-by: Dylan Tackoor <mynameisdylantackoor@gmail.com>
Co-authored-by: Merith <merith.tk@gmail.com>
Co-authored-by: BillCipher-exe <hakanbaser@hotmail.de>
Co-authored-by: Madeline <maddie@mewmews.gay>
Co-authored-by: Narcha <42248344+Narcha@users.noreply.github.com>
2022-08-06 09:44:31 +02:00

287 lines
5.7 KiB
INI

[Main]
SettingsVersion = 3
EmulationSpeed = 1.000000
FastForwardSpeed = 0.000000
TurboSpeed = 0.000000
SyncToHostRefreshRate = false
IncreaseTimerResolution = true
InhibitScreensaver = true
StartPaused = false
StartFullscreen = true
PauseOnFocusLoss = false
PauseOnMenu = true
SaveStateOnExit = true
ConfirmPowerOff = true
LoadDevicesFromSaveStates = false
ApplyGameSettings = true
AutoLoadCheats = true
DisableAllEnhancements = false
RewindEnable = false
RewindFrequency = 10.000000
RewindSaveSlots = 10
RunaheadFrameCount = 0
ControllerBackend = SDL
ControllerEnhancedMode = false
EnableDiscordPresence = false
RenderToMainWindow = true
[Console]
Region = Auto
Enable8MBRAM = false
[CPU]
ExecutionMode = Recompiler
OverclockNumerator = 1
OverclockDenominator = 1
OverclockEnable = false
RecompilerMemoryExceptions = false
RecompilerBlockLinking = true
ICache = false
FastmemMode = MMap
RecompilerICache = false
[GPU]
Renderer = Vulkan
ResolutionScale = 3
Multisamples = 1
UseDebugDevice = false
UseSoftwareRendererForReadbacks = false
PerSampleShading = false
UseThread = true
ThreadedPresentation = true
TrueColor = false
ScaledDithering = true
TextureFilter = Nearest
DownsampleMode = Disabled
DisableInterlacing = true
ForceNTSCTimings = false
WidescreenHack = true
ChromaSmoothing24Bit = false
PGXPEnable = false
PGXPCulling = true
PGXPTextureCorrection = true
PGXPVertexCache = false
PGXPCPU = false
PGXPPreserveProjFP = false
PGXPTolerance = -1.000000
PGXPDepthBuffer = false
PGXPDepthClearThreshold = 300.000000
Adapter = AMD RADV VANGOGH
FullscreenMode =
[Display]
CropMode = Overscan
ActiveStartOffset = 0
ActiveEndOffset = 0
LineStartOffset = 0
LineEndOffset = 0
AspectRatio = 4:3
CustomAspectRatioNumerator = 4
Force4_3For24Bit = true
LinearFiltering = true
IntegerScaling = false
Stretch = false
PostProcessing = false
ShowOSDMessages = true
ShowFPS = false
ShowVPS = false
ShowSpeed = false
ShowResolution = false
ShowStatusIndicators = true
ShowEnhancements = false
Fullscreen = false
VSync = false
DisplayAllFrames = false
MaxFPS = 0.000000
InternalResolutionScreenshots = false
[CDROM]
ReadaheadSectors = 8
RegionCheck = false
LoadImageToRAM = false
MuteCDAudio = false
ReadSpeedup = 1
SeekSpeedup = 1
[Audio]
Backend = Cubeb
OutputVolume = 100
FastForwardVolume = 100
BufferSize = 2048
Resampling = true
OutputMuted = false
Sync = true
DumpOnBoot = false
[BIOS]
SearchDirectory = /run/media/mmcblk0p1/Emulation/bios/
PathNTSCU =
PathNTSCJ =
PathPAL =
PatchTTYEnable = false
PatchFastBoot = false
[MemoryCards]
Card1Type = PerGameTitle
Card2Type = None
UsePlaylistTitle = true
[ControllerPorts]
MultitapMode = Disabled
[Logging]
LogLevel = Info
LogFilter =
LogToConsole = true
LogToDebug = false
LogToWindow = false
LogToFile = false
[Debug]
ShowVRAM = false
DumpCPUToVRAMCopies = false
DumpVRAMToCPUCopies = false
ShowGPUState = false
ShowCDROMState = false
ShowSPUState = false
ShowTimersState = false
ShowMDECState = false
ShowDMAState = false
[Hacks]
DMAMaxSliceTicks = 1000
DMAHaltTicks = 100
GPUFIFOSize = 16
GPUMaxRunAhead = 128
[Hotkeys]
FastForward = Keyboard/Tab
TogglePause = Keyboard/Space
ToggleFullscreen = Keyboard/Alt+Return
Screenshot = Keyboard/F10
PowerOff = Keyboard/F6
LoadSelectedSaveState = Keyboard/F1
SaveSelectedSaveState = Keyboard/F2
SelectPreviousSaveStateSlot = Keyboard/F3
SelectNextSaveStateSlot = Keyboard/F4
ToggleFastForward = Keyboard/F5
OpenQuickMenu = Keyboard/Escape
ChangeDisc = Keyboard/F7
[Cheevos]
Enabled = false
TestMode = false
UnofficialTestMode = false
UseFirstDiscFromPlaylist = true
[UI]
MainWindowGeometry = AdnQywADAAAAAACmAAAAAAAAA8UAAALYAAAApgAAAB0AAAPFAAAC2AAAAAAAAAAABQAAAACmAAAAHQAAA8UAAALY
MainWindowState = AAAA/wAAAAD9AAAAAAAAAyAAAAI9AAAABAAAAAQAAAAIAAAACPwAAAABAAAAAgAAAAEAAAAOAHQAbwBvAGwAQgBhAHIBAAAAAP////8AAAAAAAAAAA==
[Controller1]
Type = AnalogController
ButtonUp = Controller0/Button11
ButtonDown = Controller0/Button12
ButtonLeft = Controller0/Button13
ButtonRight = Controller0/Button14
ButtonSelect = Controller0/Button4
ButtonStart = Controller0/Button6
ButtonTriangle = Controller0/Button3
ButtonCross = Controller0/Button0
ButtonCircle = Controller0/Button1
ButtonSquare = Controller0/Button2
ButtonL1 = Controller0/Button9
ButtonL2 = Controller0/+Axis4
ButtonR1 = Controller0/Button10
ButtonR2 = Controller0/+Axis5
ButtonL3 = Controller0/Button7
ButtonR3 = Controller0/Button8
ButtonAnalog = Controller0/Button5
AxisLeftX = Controller0/Axis0
AxisLeftY = Controller0/Axis1
AxisRightX = Controller0/Axis2
AxisRightY = Controller0/Axis3
Rumble = Controller0
[Controller2]
Type = AnalogController
ButtonUp = Controller1/Button11
ButtonDown = Controller1/Button12
ButtonLeft = Controller1/Button13
ButtonRight = Controller1/Button14
ButtonSelect = Controller1/Button4
ButtonStart = Controller1/Button6
ButtonTriangle = Controller1/Button3
ButtonCross = Controller1/Button0
ButtonCircle = Controller1/Button1
ButtonSquare = Controller1/Button2
ButtonL1 = Controller1/Button9
ButtonL2 = Controller1/+Axis4
ButtonR1 = Controller1/Button10
ButtonR2 = Controller1/+Axis5
ButtonL3 = Controller1/Button7
ButtonR3 = Controller1/Button8
AxisLeftX = Controller1/Axis0
AxisLeftY = Controller1/Axis1
AxisRightX = Controller1/Axis2
AxisRightY = Controller1/Axis3
[Controller3]
Type = None
[Controller4]
Type = None
[Controller5]
Type = None
[Controller6]
Type = None
[Controller7]
Type = None
[Controller8]
Type = None
[SDLHostInterface]
WindowX = 0
WindowY = 0
WindowWidth = 1280
WindowHeight = 711
[TextureReplacements]
EnableVRAMWriteReplacements = true
PreloadTextures = true
DumpVRAMWrites = false
DumpVRAMWriteForceAlphaChannel = true
DumpVRAMWriteWidthThreshold = 128
DumpVRAMWriteHeightThreshold = 128
[GameList]
RecursivePaths = /run/media/mmcblk0p1/Emulation/roms/psx