EmulationStation-retropie/CMakeLists.txt

287 lines
8.7 KiB
CMake

cmake_minimum_required(VERSION 2.8)
# Note: Visual Studio 2022 generator requires CMake 3.21 or greater.
option(GLES "Set to ON if targeting Embedded OpenGL" ${GLES})
option(GL "Set to ON if targeting Desktop OpenGL" ${GL})
option(RPI "Set to ON to enable the Raspberry PI memory and audio options" ${RPI})
option(OMX "Set to On to enable OMXPlayer for video snapshots" ${OMX})
option(CEC "Set to ON to enable CEC" ${CEC})
option(PROFILING "Set to ON to enable profiling" ${PROFILING})
# GLES implementation overrides
option(USE_MESA_GLES "Set to ON to select the MESA OpenGL ES driver" ${USE_MESA_GLES})
option(USE_GLES1 "Set to ON to force usage of the OpenGLES v1 renderer" ${USE_GLES1})
# GL implementation overrides
option(USE_GL21 "Set to ON to force usage of the OpenGL v2.1 renderer" ${USE_GL21})
# OpenGL library preference (https://cmake.org/cmake/help/git-stage/policy/CMP0072.html)
# Set it to OLD to appease older proprietary drivers without libglvnd support
if(POLICY CMP0072)
cmake_policy(SET CMP0072 OLD)
endif()
project(emulationstation-all)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
# default GLES2/GLES library, can be overriden depending on platform
set(HINT_GLES_LIBNAME GLESv2)
#set up OpenGL system variable
if(GLES)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
elseif(GL)
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
# check if the MESA GLES library is requested
elseif(USE_MESA_GLES)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
#check if we're running on Raspberry Pi (legacy drivers)
elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vc/include/bcm_host.h")
set(BCMHOST found)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
set(HINT_GLES_INCDIR "/opt/vc/include")
set(HINT_GLES_LIBDIR "/opt/vc/lib")
set(HINT_GLES_LIBNAME brcmGLESv2)
set(GLES_EXTRA_LIBRARIES bcm_host)
#check if we're running on OSMC Vero4K[+]
elseif(EXISTS "${CMAKE_FIND_ROOT_PATH}/opt/vero3/lib/libMali.so")
set(VERO4K found)
add_definitions(-D_VERO4K_)
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
set(HINT_GLES_INCDIR "/opt/vero3/include")
set(HINT_GLES_LIBDIR "/opt/vero3/lib")
set(HINT_GLES_LIBNAME Mali)
set(GLES_EXTRA_LIBRARIES EGL)
#check if we're running on olinuxino / odroid / etc
elseif(
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/libMali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}/libmali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}/libMali.so" OR
EXISTS "${CMAKE_FIND_ROOT_PATH}/usr/lib/${CMAKE_LIBRARY_ARCHITECTURE}/mali-egl/libmali.so")
set(GLSystem "Embedded OpenGL" CACHE STRING "The OpenGL system to be used")
else()
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
endif(GLES)
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "Embedded OpenGL")
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
if(NOT USE_GL21)
add_definitions(-DUSE_OPENGL_14)
else()
add_definitions(-DUSE_OPENGL_21)
endif()
else()
if(NOT USE_GLES1)
find_package(OpenGLES2 QUIET REQUIRED)
message(STATUS "Found GLESv2: ${OPENGLES2_LIBRARIES}")
set(OPENGLES_LIBRARIES ${OPENGLES2_LIBRARIES})
set(OPENGLES_INCLUDE_DIRS ${OPENGLES2_INCLUDE_DIRS})
add_definitions(-DUSE_OPENGLES_20)
else()
find_package(OpenGLES QUIET REQUIRED)
message(STATUS "Found GLES: ${OPENGLES_LIBRARIES}")
add_definitions(-DUSE_OPENGLES_10)
endif()
endif()
find_package(Freetype REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL2 REQUIRED)
find_package(CURL REQUIRED)
find_package(VLC REQUIRED)
find_package(RapidJSON REQUIRED)
#add libCEC support
if(CEC)
find_package(libCEC REQUIRED)
endif()
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(ALSA REQUIRED)
endif()
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST OR RPI)
add_definitions(-D_RPI_)
endif()
if(OMX)
add_definitions(-D_OMX_)
endif()
if(DEFINED libCEC_FOUND)
add_definitions(-DHAVE_LIBCEC)
endif()
if(PROFILING)
add_definitions(-DUSE_PROFILING)
endif()
#-------------------------------------------------------------------------------
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
add_definitions(-DNOMINMAX)
# multi-processor compilation
# disable warning c4018 - signed/unsigned mismatch
# disable warning c4244 - conversion, possible loss of data
# disable warning c4996 - use of deprecated function/member/variable/typedef
# Use extended ASCII character set
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /wd4018 /wd4244 /wd4996 /source-charset:437")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP /wd4018 /wd4244 /wd4996 /source-charset:437")
set(CMAKE_EXE_LINKER_FLAGS "/SAFESEH:NO")
# Set the start-up project to in VS to 'emulationstation'
set(VS_STARTUP_PROJECT "emulationstation")
endif()
if(CMAKE_COMPILER_IS_GNUCXX)
#check for G++ 4.7+
execute_process(COMMAND ${CMAKE_CXX_COMPILER} -dumpversion OUTPUT_VARIABLE G++_VERSION)
if (G++_VERSION VERSION_LESS 4.7)
message(SEND_ERROR "You need at least G++ 4.7 to compile EmulationStation!")
endif()
#set up compiler flags for GCC
if (CMAKE_BUILD_TYPE MATCHES Debug)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O0") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O0")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -O2") #support C++11 for std::, optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O2") #-s = strip binary
endif()
endif()
# Enable additional defines for the Debug build configuration
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
#-------------------------------------------------------------------------------
#add include directories
set(COMMON_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL2_INCLUDE_DIRS}
${CURL_INCLUDE_DIR}
${VLC_INCLUDE_DIR}
${RAPIDJSON_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/external
${CMAKE_CURRENT_SOURCE_DIR}/es-core/src
)
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGL_INCLUDE_DIRS}
)
else()
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIRS}
)
endif()
#add libCEC_INCLUDE_DIR
if(DEFINED libCEC_FOUND)
LIST(APPEND COMMON_INCLUDE_DIRS
${libCEC_INCLUDE_DIR}
)
endif()
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_INCLUDE_DIRS
${ALSA_INCLUDE_DIRS}
)
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
set(COMMON_LIBRARIES
${FREETYPE_LIBRARIES}
${FreeImage_LIBRARIES}
${SDL2_LIBRARIES}
${CURL_LIBRARIES}
${VLC_LIBRARIES}
pugixml
nanosvg
)
#add libCEC_LIBRARIES
if(DEFINED libCEC_FOUND)
if(DEFINED BCMHOST)
LIST(APPEND COMMON_LIBRARIES
vchiq_arm
)
endif()
LIST(APPEND COMMON_LIBRARIES
dl
${libCEC_LIBRARIES}
)
endif()
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_LIBRARIES
${ALSA_LIBRARY}
)
endif()
if(MSVC)
LIST(APPEND COMMON_LIBRARIES
Crypt32
Imm32
Setupapi
Version
winmm
Wldap32
)
endif()
if(DEFINED HINT_GLES_LIBDIR)
link_directories("${HINT_GLES_LIBDIR}")
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND COMMON_LIBRARIES
${OPENGLES_LIBRARIES} ${GLES_EXTRA_LIBRARIES}
)
endif()
#-------------------------------------------------------------------------------
# set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
# add each component
add_subdirectory("external")
add_subdirectory("es-core")
add_subdirectory("es-app")