EmulationStation/src/components/TextComponent.cpp
Aloshi 07edad611f "Fixed" the long-time weird rendering artifacts that are apparently caused by vertex coordinates not being integers.
A better fix would be to move to OpenGL 3/GLES 2 and do rounding in the shader.  But I don't have time for that.
2014-03-19 15:03:23 -05:00

182 lines
4.2 KiB
C++

#include "TextComponent.h"
#include "../Renderer.h"
#include "../Log.h"
#include "../Window.h"
#include "../ThemeData.h"
#include "../Util.h"
TextComponent::TextComponent(Window* window) : GuiComponent(window),
mFont(Font::get(FONT_SIZE_MEDIUM)), mColor(0x000000FF), mAutoCalcExtent(true, true), mCentered(false)
{
}
TextComponent::TextComponent(Window* window, const std::string& text, const std::shared_ptr<Font>& font, unsigned int color, bool center,
Eigen::Vector3f pos, Eigen::Vector2f size) : GuiComponent(window),
mFont(NULL), mColor(0x000000FF), mAutoCalcExtent(true, true), mCentered(center)
{
setFont(font);
setColor(color);
setText(text);
setPosition(pos);
setSize(size);
}
void TextComponent::onSizeChanged()
{
mAutoCalcExtent << (getSize().x() == 0), (getSize().y() == 0);
onTextChanged();
}
void TextComponent::setFont(const std::shared_ptr<Font>& font)
{
mFont = font;
onTextChanged();
}
void TextComponent::setColor(unsigned int color)
{
mColor = color;
unsigned char opacity = mColor & 0x000000FF;
GuiComponent::setOpacity(opacity);
onColorChanged();
}
void TextComponent::setOpacity(unsigned char opacity)
{
mColor = (mColor & 0xFFFFFF00) | opacity;
onColorChanged();
GuiComponent::setOpacity(opacity);
}
unsigned char TextComponent::getOpacity() const
{
return mColor & 0x000000FF;
}
void TextComponent::setText(const std::string& text)
{
mText = text;
onTextChanged();
}
void TextComponent::setCentered(bool center)
{
mCentered = center;
}
void TextComponent::render(const Eigen::Affine3f& parentTrans)
{
Eigen::Affine3f trans = roundMatrix(parentTrans * getTransform());
Eigen::Vector3f dim(mSize.x(), mSize.y(), 0);
dim = trans * dim - trans.translation();
Renderer::pushClipRect(Eigen::Vector2i((int)trans.translation().x(), (int)trans.translation().y()),
Eigen::Vector2i((int)(dim.x() + 0.5f), (int)(dim.y() + 0.5f)));
if(mTextCache)
{
if(mCentered)
{
const Eigen::Vector2f& textSize = mTextCache->metrics.size;
Eigen::Vector3f off((getSize().x() - textSize.x()) / 2, (getSize().y() - textSize.y()) / 2, 0);
off = roundVector(off);
trans.translate(off);
Renderer::setMatrix(trans);
trans.translate(-off);
}else{
Renderer::setMatrix(trans);
}
mFont->renderTextCache(mTextCache.get());
}
Renderer::popClipRect();
GuiComponent::renderChildren(trans);
}
void TextComponent::calculateExtent()
{
if(mAutoCalcExtent.x())
{
mSize = mFont->sizeText(mText);
}else{
if(mAutoCalcExtent.y())
{
mSize[1] = mFont->sizeWrappedText(mText, getSize().x()).y();
}
}
}
void TextComponent::onTextChanged()
{
calculateExtent();
std::shared_ptr<Font> f = getFont();
const bool wrap = (mSize.y() == 0 || (int)mSize.y() > f->getHeight());
Eigen::Vector2f size = f->sizeText(mText);
if(!wrap && mSize.x() && mText.size() && size.x() > mSize.x())
{
// abbreviate text
const std::string abbrev = "...";
Eigen::Vector2f abbrevSize = f->sizeText(abbrev);
std::string text = mText;
while(text.size() && size.x() + abbrevSize.x() > mSize.x())
{
text.erase(text.size() - 1, 1);
size = f->sizeText(text);
}
text.append(abbrev);
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(text, 0, 0, (mColor >> 8 << 8) | mOpacity));
}else{
mTextCache = std::shared_ptr<TextCache>(f->buildTextCache(f->wrapText(mText, mSize.x()), 0, 0, (mColor >> 8 << 8) | mOpacity));
}
}
void TextComponent::onColorChanged()
{
if(mTextCache)
{
mTextCache->setColor(mColor);
}
}
void TextComponent::setValue(const std::string& value)
{
setText(value);
}
std::string TextComponent::getValue() const
{
return mText;
}
void TextComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
{
GuiComponent::applyTheme(theme, view, element, properties);
using namespace ThemeFlags;
const ThemeData::ThemeElement* elem = theme->getElement(view, element, "text");
if(!elem)
return;
if(properties & COLOR && elem->has("color"))
setColor(elem->get<unsigned int>("color"));
if(properties & ALIGNMENT && elem->has("center"))
setCentered(elem->get<bool>("center"));
if(properties & TEXT && elem->has("text"))
setText(elem->get<std::string>("text"));
setFont(Font::getFromTheme(elem, properties, mFont));
}