EmulationStation/src/components/IList.h
Aloshi 816247ac20 Changed scroll gradient to a radial gradient and made the display full
screen instead of just inside the list.
Embedded the OpenSans font as the default font instead of relying on a
platform-dependent system default.
2014-02-16 12:27:58 -06:00

262 lines
6 KiB
C++

#pragma once
#include <string>
#include <vector>
#include <memory>
#include "../GuiComponent.h"
#include "ImageComponent.h"
#include "../resources/Font.h"
enum CursorState
{
CURSOR_STOPPED,
CURSOR_SCROLLING
};
struct ScrollTier
{
int length; // how long we stay on this level before going to the next
int scrollDelay; // how long between scrolls
};
const int SCROLL_SPEED_COUNT = 3;
const ScrollTier SCROLL_SPEED[SCROLL_SPEED_COUNT] = {
{500, 500},
{5000, 114},
{0, 8}
};
template <typename EntryData, typename UserData>
class IList : public GuiComponent
{
public:
struct Entry
{
std::string name;
UserData object;
EntryData data;
};
protected:
int mCursor;
int mScrollTier;
int mScrollVelocity;
int mScrollTierAccumulator;
int mScrollCursorAccumulator;
unsigned char mTitleOverlayOpacity;
unsigned int mTitleOverlayColor;
ImageComponent mGradient;
std::shared_ptr<Font> mTitleOverlayFont;
std::vector<Entry> mEntries;
public:
IList(Window* window) : GuiComponent(window), mGradient(window)
{
mCursor = 0;
mScrollTier = 0;
mScrollVelocity = 0;
mScrollTierAccumulator = 0;
mScrollCursorAccumulator = 0;
mTitleOverlayOpacity = 0x00;
mTitleOverlayColor = 0xFFFFFF00;
mGradient.setResize((float)Renderer::getScreenWidth(), (float)Renderer::getScreenHeight());
mGradient.setImage(":/scroll_gradient.png");
mTitleOverlayFont = Font::get(FONT_SIZE_LARGE);
}
bool isScrolling() const
{
return (mScrollVelocity != 0 && mScrollTier > 0);
}
void stopScrolling()
{
listInput(0);
onCursorChanged(CURSOR_STOPPED);
}
void clear()
{
mEntries.clear();
mCursor = 0;
listInput(0);
onCursorChanged(CURSOR_STOPPED);
}
inline const std::string& getSelectedName()
{
assert(size() > 0);
return mEntries.at(mCursor).name;
}
inline const UserData& getSelected() const
{
assert(size() > 0);
return mEntries.at(mCursor).object;
}
void setCursor(typename std::vector<Entry>::iterator& it)
{
assert(it != mEntries.end());
mCursor = it - mEntries.begin();
onCursorChanged(CURSOR_STOPPED);
}
// returns true if successful (select is in our list), false if not
bool setCursor(const UserData& obj)
{
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
if((*it).object == obj)
{
mCursor = it - mEntries.begin();
onCursorChanged(CURSOR_STOPPED);
return true;
}
}
return false;
}
// entry management
void add(Entry e)
{
mEntries.push_back(e);
}
bool remove(const UserData& obj)
{
for(auto it = mEntries.begin(); it != mEntries.end(); it++)
{
if((*it).object == obj)
{
remove(it);
return true;
}
}
return false;
}
inline int size() const { return mEntries.size(); }
protected:
void remove(typename std::vector<Entry>::iterator& it)
{
if(getCursorIndex() > 0 && it - mEntries.begin() <= getCursorIndex())
{
setCursorIndex(mCursor - 1);
onCursorChanged(CURSOR_STOPPED);
}
mEntries.erase(it);
}
void listInput(int velocity) // a velocity of 0 = stop scrolling
{
mScrollVelocity = velocity;
mScrollTier = 0;
mScrollTierAccumulator = 0;
mScrollCursorAccumulator = 0;
scroll(mScrollVelocity);
}
void listUpdate(int deltaTime)
{
// update the title overlay opacity
const int dir = (mScrollTier >= SCROLL_SPEED_COUNT - 1) ? 1 : -1; // fade in if scroll tier is >= 1, otherwise fade out
int op = mTitleOverlayOpacity + deltaTime*dir; // we just do a 1-to-1 time -> opacity, no scaling
if(op >= 255)
mTitleOverlayOpacity = 255;
else if(op <= 0)
mTitleOverlayOpacity = 0;
else
mTitleOverlayOpacity = (unsigned char)op;
if(mScrollVelocity == 0 || size() < 2)
return;
mScrollCursorAccumulator += deltaTime;
mScrollTierAccumulator += deltaTime;
// we delay scrolling until after scroll tier has updated so isScrolling() returns accurately during onCursorChanged callbacks
// we don't just do scroll tier first because it would not catch the scrollDelay == tier length case
int scrollCount = 0;
while(mScrollCursorAccumulator >= SCROLL_SPEED[mScrollTier].scrollDelay)
{
mScrollCursorAccumulator -= SCROLL_SPEED[mScrollTier].scrollDelay;
scrollCount++;
}
// are we ready to go even FASTER?
while(mScrollTier < SCROLL_SPEED_COUNT - 1 && mScrollTierAccumulator >= SCROLL_SPEED[mScrollTier].length)
{
mScrollTierAccumulator -= SCROLL_SPEED[mScrollTier].length;
mScrollTier++;
}
// actually perform the scrolling
for(int i = 0; i < scrollCount; i++)
scroll(mScrollVelocity);
}
void listRenderTitleOverlay(const Eigen::Affine3f& trans)
{
if(size() == 0 || !mTitleOverlayFont || mTitleOverlayOpacity == 0)
return;
// we don't bother caching this because it's only two letters and will change pretty much every frame if we're scrolling
const std::string text = getSelectedName().size() >= 2 ? getSelectedName().substr(0, 2) : "??";
Eigen::Vector2f off = mTitleOverlayFont->sizeText(text);
off[0] = (Renderer::getScreenWidth() - off.x()) * 0.5f;
off[1] = (Renderer::getScreenHeight() - off.y()) * 0.5f;
Eigen::Affine3f identTrans = Eigen::Affine3f::Identity();
mGradient.setOpacity(mTitleOverlayOpacity);
mGradient.render(identTrans);
mTitleOverlayFont->drawText(text, off, (mTitleOverlayColor & 0xFFFFFF00) | mTitleOverlayOpacity); // relies on mGradient's render for Renderer::setMatrix()
}
void scroll(int amt)
{
if(mScrollVelocity == 0 || size() < 2)
return;
int cursor = mCursor + amt;
int absAmt = amt < 0 ? -amt : amt;
// stop at the end if we've been holding down the button for a long time or
// we're scrolling faster than one item at a time (e.g. page up/down)
// otherwise, loop around
if(mScrollTier > 0 || absAmt > 1)
{
if(cursor < 0)
cursor = 0;
else if(cursor >= size())
cursor = size() - 1;
}else{
if(cursor < 0)
cursor += size();
else if(cursor >= size())
cursor -= size();
}
if(cursor != mCursor)
onScroll(absAmt);
mCursor = cursor;
onCursorChanged((mScrollTier > 0) ? CURSOR_SCROLLING : CURSOR_STOPPED);
}
virtual void onCursorChanged(const CursorState& state) {}
virtual void onScroll(int amt) {}
};