setup vulkan sdk path

This commit is contained in:
Inori 2023-06-27 00:32:11 +08:00
parent a3a230b4d8
commit 34e2a26b34

View file

@ -35,7 +35,7 @@ jobs:
path: "${{env.VULKAN_SDK_PATH}}"
key: key-vulkan-sdk
- name: Setup Vulkan SDK
- name: Install Vulkan SDK
if: ${{steps.cache-vulkan-sdk.outputs.cache-hit != 'true'}}
run: |
Invoke-WebRequest -Uri "https://sdk.lunarg.com/sdk/download/1.3.250.0/windows/VulkanSDK-1.3.250.0-Installer.exe" -OutFile VulkanSDK.exe
@ -50,7 +50,7 @@ jobs:
path: "${{env.LLVM_PATH}}"
key: key-llvm
- name: Setup LLVM
- name: Install LLVM
if: ${{steps.cache-llvm.outputs.cache-hit != 'true'}}
run: |
Invoke-WebRequest -Uri "https://github.com/llvm/llvm-project/releases/download/llvmorg-16.0.6/LLVM-16.0.6-win64.exe" -OutFile LLVM.exe
@ -80,10 +80,18 @@ jobs:
Set-Content -Path .\Directory.build.props -Value "<Project>`n <PropertyGroup>`n <LLVMInstallDir>${{env.LLVM_PATH}}</LLVMInstallDir>`n <LLVMToolsVersion>16.0.6</LLVMToolsVersion>`n </PropertyGroup>`n</Project>"
- name: Setup Vulkan SDK Path
run: |
$env:VULKAN_SDK = "${{env.VULKAN_SDK_PATH}}\\1.3.250.0"
$env:VK_SDK_PATH = $env:VULKAN_SDK
$env:Path = "$env:VULKAN_SDK\\Bin;" + $env:Path
- name: Test glslc
working-directory: ${{env.GITHUB_WORKSPACE}}
run: Write-Host $Env:PATH;dir $Env:VULKAN_SDK\\bin;glslc -mfmt=num -o out.h "Graphics\\Sce\\Shaders\\sce_present_frag.frag"
- name: Build
working-directory: ${{env.GITHUB_WORKSPACE}}
# Add additional options to the MSBuild command line here (like platform or verbosity level).