## Ignore Visual Studio temporary files, build results # GPCS4 GPCS4/Graphics/Sce/Shaders/*.h # GLFW glfw.dir/ # Build project files Directory.build.props # User-specific files *.rsuser *.suo *.user *.userosscache *.sln.docstates # Build results [Dd]ebug/ [Dd]ebugPublic/ [Rr]elease/ [Rr]eleases/ x64/ x86/ [Aa][Rr][Mm]/ [Aa][Rr][Mm]64/ bld/ [Bb]in/ [Oo]bj/ [Ll]og/ # Visual Studio 2015/2017 cache/options directory .vs/ .vscode/ # Visual Studio 2017 auto generated files Generated\ Files/ # 3rdParty *.lib !3rdParty/boost/boost/preprocessor/debug !3rdParty/boost/boost/predef/architecture/x86 # Files built by Visual Studio *.ilk *.meta *.obj *.iobj *.pch *.pdb *.ipdb *.pgc *.pgd *.rsp *.sbr *.tlb *.tli *.tlh *.tmp *.tmp_proj *_wpftmp.csproj *.log *.vspscc *.vssscc .builds *.pidb *.svclog *.scc # Chutzpah Test files _Chutzpah* # Visual C++ cache files ipch/ *.aps *.ncb *.opendb *.opensdf *.sdf *.cachefile *.VC.db *.VC.VC.opendb # Visual Studio profiler *.psess *.vsp *.vspx *.sap