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22 lines
453 B
GLSL
22 lines
453 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(binding = 0) uniform UniformBufferObject
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{
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mat4 mvp;
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} ubo;
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inCoord;
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layout(location = 0) out vec3 outColor;
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layout(location = 1) out vec2 outCoord;
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void main()
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{
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gl_Position = ubo.mvp * vec4(inPosition, 1.0);
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outColor = inColor;
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outCoord = inCoord;
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} |