GPCS4/Misc/tex.vert
2019-08-19 15:35:47 +08:00

13 lines
256 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec4 inPosition;
layout(location = 1) in vec2 inCoord;
layout(location = 0) out vec2 outCoord;
void main() {
gl_Position = inPosition;
outCoord = inCoord;
}