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13 lines
256 B
GLSL
13 lines
256 B
GLSL
#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec4 inPosition;
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layout(location = 1) in vec2 inCoord;
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layout(location = 0) out vec2 outCoord;
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void main() {
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gl_Position = inPosition;
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outCoord = inCoord;
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} |