--- Symbol List (sorted by address)
HARD_DIFFICULTY          0000              (R )
HEAD_WIDTH               0000              (R )
vcs_sfx.h                0000 ????         (R )
NO_ILLEGAL_OPCODES       0000 ????         (R )
PLUSROM                  0000              (R )
vcs.h                    0000 ????         (R )
VSYNC                    0000              (R )
WING_WIDTH               0000              (R )
vcs_positioning.h        0000 ????         (R )
RANDOM_TRUNK             0000              (R )
SCORING_BACKGROUND       0000              (R )
vcs_extra.h              0000 ????         (R )
0.FREE_BYTES             0000                  
vcs_mdl.txt              0000 ????         (R )
TIA_BASE_WRITE_ADDRESS   0000              (R )
macro.h                  0000 ????         (R )
CXM0P                    0000              (R )
TIA_BASE_READ_ADDRESS    0000              (R )
NULL                     0000              (R )
FALSE                    0000              (R )
PLAY_STATE_PLAY          0000              (R )
QMARK_SIGN_WIDTH         0000              (R )
TIA_BASE_ADDRESS         0000              (R )
dasm_extra.h             0000 ????         (R )
TRUE                     0001              (R )
PAL60                    0001              (R )
PLAY_STATE_APPROACH      0001              (R )
SHOW_READY_SCREEN        0001              (R )
MDL_RANGE_CHECKING       0001              (R )
CXM1P                    0001              (R )
MDL_TYPE_CHECKING        0001              (R )
VBLANK                   0001              (R )
DEATH_COLLISION_SPEED    0002              (R )
SELECT_SWITCH            0002              (R )
HEAD_OFFSET_FROM_WINGS   0002              (R )
CXP0FB                   0002                  
WSYNC                    0002              (R )
PLAY_STATE_READY         0002              (R )
134.CLOCK_COUNTS_PER_CYCLE 0003              (R )
45.CLOCK_COUNTS_PER_CYCLE 0003              (R )
CXP1FB                   0003                  
22.CLOCK_COUNTS_PER_CYCLE 0003              (R )
RSYNC                    0003                  
CXM0FB                   0004                  
NUM_HEADS                0004              (R )
SCANLINES_SWAMP          0004              (R )
NUSIZ0                   0004              (R )
DIGIT_LINES              0004              (R )
SCANLINES_PER_FOLIAGE    0004              (R )
CXM1FB                   0005                  
SCORE_DIGITS_SIZE        0005              (R )
OK_SIGN_WIDTH            0005              (R )
NUSIZ1                   0005              (R )
BIRD_HPOS_INIT           0005              (R )
SFX_ENTRY_LEN            0006              (R )
COLUP0                   0006              (R )
22.KERNEL_TIMER_SET_IN_CYCLES 0006              (R )
134.KERNEL_TIMER_SET_IN_CYCLES 0006              (R )
45.KERNEL_TIMER_SET_IN_CYCLES 0006              (R )
CXBLPF                   0006                  
BIRD_COLOR               0006              (R )
22.KERNEL_WAIT_LOOP      0007              (R )
SPRITE_LINES             0007              (R )
COLUP1                   0007              (R )
BRANCHES_LEN             0007              (R )
134.KERNEL_WAIT_LOOP     0007              (R )
CXPPMM                   0007                  
45.KERNEL_WAIT_LOOP      0007              (R )
MAX_FOLIAGE_SEED         0007              (R )
OBSTACLES_LEN            0007              (R )
SCANLINES_SCOREAREA      0008              (R )
COLUPF                   0008              (R )
INPT0                    0008                  
COLUBK                   0009              (R )
SPLASH_LINE              0009              (R )
INPT1                    0009                  
CTRLPF                   000a              (R )
INPT2                    000a                  
REFP0                    000b                  
INPT3                    000b                  
BIRD_HPOS_PLAY_POS       000c              (R )
BIRD_LOW                 000c              (R )
REFP1                    000c                  
INPT4                    000c              (R )
INPT5                    000d                  
PF0                      000d              (R )
DEATH_DROWNING_LEN       000d              (R )
PF1                      000e              (R )
SCORE_COLOR              000e              (R )
PF2                      000f              (R )
RESP0                    0010              (R )
RESP1                    0011              (R )
RESM0                    0012              (R )
RESM1                    0013              (R )
RESBL                    0014              (R )
AUDC0                    0015              (R )
AUDC1                    0016              (R )
AUDF0                    0017              (R )
AUDF1                    0018              (R )
AUDV0                    0019              (R )
AUDV1                    001a              (R )
GRP0                     001b              (R )
GRP1                     001c              (R )
ENAM0                    001d              (R )
OVERSCAN_SCANLINES       001e              (R )
ENAM1                    001e              (R )
ENABL                    001f                  
134.SCANLINES            001f              (R )
FOREST_COLOR             0020              (R )
HMP0                     0020              (R )
SCANLINES_FOLIAGE        0020              (R )
CTRLPF_PLAYAREA          0020              (R )
OBSTACLE_WIDTH           0020              (R )
HMP1                     0021              (R )
HMM0                     0022              (R )
HMM1                     0023              (R )
CTRLPF_FOLIAGE           0024              (R )
CTRLPF_SWAMP             0024                  
HMBL                     0024                  
134.TIMER_VAL            0024              (R )
22.SCANLINES             0025              (R )
45.SCANLINES             0025              (R )
VDELP0                   0025                  
VBLANK_SCANLINES         0025              (R )
HISCORE_COLOR            0026              (R )
VDELP1                   0026                  
VDELBL                   0027                  
RESMP0                   0028                  
RESMP1                   0029                  
HMOVE                    002a              (R )
22.TIMER_VAL             002b              (R )
HMCLR                    002b              (R )
45.TIMER_VAL             002b              (R )
CXCLR                    002c              (R )
OKAY_COLOR               002e              (R )
128.CYCLES               002e              (R )
FOLIAGE_COLOR            0030              (R )
BRANCH_WIDTH             0030              (R )
FOREST_BACKGROUND        0032              (R )
FOLIAGE_BACKGROUND       0032              (R )
131.CYCLES               0032              (R )
122.CYCLES               003c              (R )
125.CYCLES               0040              (R )
22.CYCLES_PER_SCANLINE   004c              (R )
134.CYCLES_PER_SCANLINE  004c              (R )
45.CYCLES_PER_SCANLINE   004c              (R )
VERSION_VCS              0069                  
VERSION_MACRO            006a                  
BIRD_VPOS_INIT           006f              (R )
SWAMP_COLOR              0070              (R )
SWAMP_BACKGROUND         0072              (R )
__MULTI_COUNT_STATE      0080              (R )
__STATE_INPT4            0081              (R )
__STATE_SWCHB            0082              (R )
__SFX_NEW_EVENT          0083              (R )
__SFX_QUEUE_EVENT        0084              (R )
__SFX_SUB_FRAMES         0085              (R )
116.YSTATE               0086              (R )
118.DIGIT_TENS           0086              (R )
114.PF0                  0086              (R )
_localA                  0086              (R )
116.MISSILE_0_SET        0087              (R )
114.PF1                  0087              (R )
_localB                  0087              (R )
116.MISSILE_1_SET        0088              (R )
118.DIGIT_UNITS          0088              (R )
114.PF2                  0088              (R )
_localC                  0088              (R )
116.MISSILE_1_NUSIZ      0089              (R )
_localD                  0089              (R )
116.PLAYER_0_SPRITE      008a              (R )
_localE                  008a              (R )
_localF                  008b              (R )
116.PLAYER_1_SPRITE      008b              (R )
_localG                  008c                  
PLAY_STATE               008d              (R )
SELECTED_HEAD            008e              (R )
FLIGHT_PATTERN           008f              (R )
ADDRESS_SPRITE_0         0091              (R )
ADDRESS_SPRITE_1         0093              (R )
BIRD_HIGH                0094              (R )
SCANLINES_PLAYAREA       0094              (R )
BIRD_VPOS                0095              (R )
BIRD_HPOS                0096              (R )
BIRD_HEAD_OFFSET         0097              (R )
PATTERN_INDEX            0098              (R )
FOLIAGE_SEED             0099              (R )
OBSTACLE_SEED            009a              (R )
BRANCH_SEED              009b              (R )
OB_0                     009c              (R )
OB_1                     009e              (R )
OB_0_BRANCH              00a0              (R )
OB_1_BRANCH              00a1              (R )
OB_0_HPOS                00a2              (R )
OB_1_HPOS                00a3              (R )
OB_0_SPEED               00a4              (R )
OB_1_SPEED               00a5              (R )
FOREST_MID_0             00a6              (R )
FOREST_MID_1             00a7              (R )
FOREST_MID_2             00a8              (R )
SPLASH_COLOR             00a9              (R )
SCORE                    00aa              (R )
HISCORE                  00ab              (R )
DISPLAY_SCANLINES        00c0              (R )
45.CLOCK_COUNTS_PER_SCANLINE 00e4              (R )
22.CLOCK_COUNTS_PER_SCANLINE 00e4              (R )
134.CLOCK_COUNTS_PER_SCANLINE 00e4              (R )
_PAGE_CHECK              00f2              (R )
PLAY_STATE_DROWN         00fe              (R )
PLAY_STATE_COLLISION     00ff              (R )
SFX_NO_EVENT             00ff              (R )
SWCHA                    0280              (R )
SWACNT                   0281                  
SWCHB                    0282              (R )
SWBCNT                   0283                  
INTIM                    0284              (R )
TIMINT                   0285                  
TIM1T                    0294                  
TIM8T                    0295                  
TIM64T                   0296              (R )
T1024T                   0297                  
_MSG_MARKER              2e20      str     (R ) ". "
DATA_SEGMENT             f000              (R )
EMPTY                    f000              (R )
TEXT_OK                  f008              (R )
TEXT_QMARK               f010              (R )
WINGS                    f018                  
WINGS_UP                 f018              (R )
WINGS_FLAT               f020              (R )
WINGS_DOWN               f028              (R )
HEADS                    f030                  
HEAD_GIRL_A              f030              (R )
HEAD_BOY_A               f038              (R )
HEAD_GIRL_B              f040              (R )
HEAD_BOY_B               f048              (R )
HEADS_TABLE              f050              (R )
_SPLASH                  f054                  
SPLASH                   f056              (R )
DIGIT_0                  f05e              (R )
DIGITS                   f05e                  
DIGIT_1                  f063              (R )
DIGIT_2                  f068              (R )
DIGIT_3                  f06d              (R )
DIGIT_4                  f072              (R )
DIGIT_5                  f077              (R )
DIGIT_6                  f07c              (R )
DIGIT_7                  f081              (R )
DIGIT_8                  f086              (R )
DIGIT_9                  f08b              (R )
DIGIT_TABLE              f090              (R )
FOLIAGE                  f09a              (R )
FOREST_MID_0_INIT        f0b8              (R )
FOREST_MID_1_INIT        f0b9              (R )
FOREST_MID_2_INIT        f0ba              (R )
FOREST_STATIC_0          f0bb              (R )
FOREST_STATIC_1          f0bc              (R )
FOREST_STATIC_2          f0bd              (R )
SET_OBSTACLE_TABLE       f100              (R )
FINE_POS_TABLE           f137              (R )
OBSTACLES                f204              (R )
BRANCHES                 f20b              (R )
EASY_FLIGHT_PATTERN      f212              (R )
FLIGHT_PATTERNS          f212              (R )
__FINE_POS_TABLE         f228              (R )
SFX_TABLE                f237              (R )
SFX_FLAP                 f23d              (R )
SFX_COLLISION            f243              (R )
SFX_SPLASH               f255              (R )
setup                    f27f              (R )
17.CLEAR_STACK           f285              (R )
title_screen             f28d                  
18.vsync                 f28d              (R )
20.VSLP1                 f28f              (R )
18.vblank                f296                  
23.done                  f2a5              (R )
24.vblank_loop           f2ab              (R )
18.visible_loop          f2b4              (R )
25.overscan_kernel       f2b9                  
18.overscan              f2b9                  
25.overscan_loop         f2c1              (R )
26.vblank_loop           f2c9              (R )
18.end_title_screen      f2c9              (R )
27.overscan_kernel       f2d2                  
27.overscan_loop         f2da              (R )
game_state_init          f2df              (R )
game_restart             f338              (R )
32.done                  f342              (R )
31.done_hiscore          f351              (R )
35.coarse_div            f35b              (R )
35.done_coarse_div       f35f                  
37.coarse_div            f372              (R )
37.done_coarse_div       f376                  
game_vsync               f3b9              (R )
42.VSLP1                 f3bb              (R )
game_vblank              f3c2                  
43.far_jmp_collision     f3dc              (R )
43.far_jmp_drown         f3df              (R )
43.far_jmp_approach      f3e2              (R )
43.far_jmp_play          f3e5              (R )
game_vblank_ready        f3e8              (R )
47.done                  f3f0              (R )
48.no_store_index        f406                  
46.ready_state_triage    f418              (R )
46.update_foliage        f426              (R )
50.rotate_forest         f42f                  
50.jump_tree             f43b              (R )
50.cont_forest           f442              (R )
50.carry_tree            f44b              (R )
50.foliage_updated       f451              (R )
50.forest_done           f451              (R )
46.prepare_display       f453              (R )
46.display_empty         f459                  
46.display_ready_logo    f464              (R )
53.coarse_div            f47b              (R )
53.done_coarse_div       f47f                  
55.coarse_div            f490              (R )
55.done_coarse_div       f494                  
game_vblank_death_collision f4a3              (R )
56.update_foliage        f4b0              (R )
58.foliage_updated       f4b9              (R )
56.update_bird           f4be              (R )
56.use_wings_up          f4c8                  
56.use_wings_flat        f4cf              (R )
56.use_wings_down        f4d6              (R )
56.wings_updated         f4da              (R )
56.update_pattern_idx    f4eb              (R )
60.store_index           f4f7              (R )
56.enter_drowning_state  f503              (R )
56.prepare_display       f523              (R )
65.coarse_div            f528              (R )
65.done_coarse_div       f52c                  
66.coarse_div            f540              (R )
66.done_coarse_div       f544                  
game_vblank_death_drown  f553              (R )
67.update_foliage        f560              (R )
69.foliage_updated       f569              (R )
67.update_bird           f56e              (R )
67.drowning_end          f579              (R )
67.prepare_display       f57f              (R )
72.coarse_div            f584              (R )
72.done_coarse_div       f588                  
73.coarse_div            f59c              (R )
73.done_coarse_div       f5a0                  
75.coarse_div            f5b1              (R )
75.done_coarse_div       f5b5                  
78.coarse_div            f5cc              (R )
78.done_coarse_div       f5d0                  
67.show_obstacle_1       f5df              (R )
80.coarse_div            f5e4              (R )
80.done_coarse_div       f5e8                  
67.flipped_obstacles     f5f4              (R )
game_vblank_approach     f60b              (R )
83.hpos_done             f61f              (R )
83.test_approach_completion f61f              (R )
game_vblank_main_triage  f62d              (R )
83.done_completion_test  f62d              (R )
85.far_jmp_sprite        f63a              (R )
game_vblank_foliage      f63d              (R )
87.rotate_forest         f646                  
87.jump_tree             f652              (R )
87.cont_forest           f659              (R )
87.carry_tree            f662              (R )
87.forest_done           f668              (R )
87.foliage_updated       f668              (R )
game_vblank_collisions   f66d              (R )
88.reset_obstacle_0      f68a              (R )
88.reset_obstacle_1      f697              (R )
88.bird_collision        f6ab              (R )
91.no_store_index        f6b9              (R )
88.done_vblank_collisions f6c5              (R )
game_vblank_sprite       f6c8              (R )
94.done                  f6d0              (R )
93.flip_sprite_use_flat  f6ed              (R )
93.flip_sprite_end       f6f1              (R )
93.process_flight_pattern f6f1              (R )
93.use_wings_up_sprite   f701              (R )
93.use_glide_sprite      f708              (R )
93.sprite_set            f70c              (R )
93.begin_drowning        f717              (R )
93.limit_height          f73a              (R )
93.update_pattern_idx    f73c              (R )
99.store_index           f748              (R )
game_vblank_position_sprites f74a              (R )
93.fly_end               f74a              (R )
103.coarse_div           f74f              (R )
103.done_coarse_div      f753                  
104.coarse_div           f767              (R )
104.done_coarse_div      f76b                  
105.fine_move_done       f780              (R )
106.fine_move_done       f78b              (R )
108.coarse_div           f792              (R )
108.done_coarse_div      f796                  
110.coarse_div           f7a8              (R )
110.done_coarse_div      f7ac                  
100.scoring_check        f7b8                  
100.score_obstacle       f7c9              (R )
100.end_scoring          f7d5              (R )
game_vblank_end          f7d5              (R )
112.vblank_loop          f7f0              (R )
foliage                  f7fb                  
113.next_foliage         f7fb              (R )
113.set_trunk            f812                  
113.new_foliage          f818              (R )
113.cont_foliage         f81a              (R )
game_play_area_prepare   f827              (R )
114.precalc_forest_static f840              (R )
114.end_forest_precalc   f855              (R )
game_play_area           f871                  
116.set_missile_sprites  f881              (R )
116.precalc_missile_size f891                  
116.done_precalc_missile_size f899              (R )
116.precalc_missile_sprites f89b                  
116.set_player_sprites   f8a6              (R )
116.precalc_players_sprites f8b2                  
116.done_precalc_players f8c7              (R )
116.next_scanline        f8cf              (R )
116.end_game_play_area   f8da              (R )
swamp                    f8da                  
117.draw_swamp           f8da                  
display_score            f905                  
118.prep_score           f927                  
118.prep_hiscore         f982              (R )
118.tens_digits          f9d0              (R )
118.scoring_loop         f9de              (R )
118.next_scanline        f9e8                  
game_overscan            f9ee              (R )
135.done                 fa08              (R )
132.swap_heads           fa13              (R )
132.done_head_check      fa1a              (R )
132.set_width_for_ready  fa3c              (R )
132.done_set_width       fa44              (R )
132.next_obstacle        fa4e              (R )
132.next_branch          fa58              (R )
132.done_drowning_compensation fa80              (R )
140.sfx_new_event        fa86              (R )
140.sfx_queue_event      fa91              (R )
140.sfx_cont             facd              (R )
140.sfx_done             fadb              (R )
142.is_positive          fadf                  
142.positive_reset       fae9              (R )
142.is_negative          faee              (R )
142.negative_reset       faf5                  
142.store                faf7              (R )
143.overscan_loop        faf9              (R )
initialisation           fb01                  
BALL_WIDTH               48000                  
_MACRO_ERROR             204552524f523a20      str          "MACRO ERROR: "
--- End of Symbol List.
