Commit graph

3103 commits

Author SHA1 Message Date
steve 9df59c9aea o player sprite
- fully implemented player sprite

o playfield
	- fixed reflection indexing

o debugger
	- tweaked command parsing

o corrected CPU instruction definitions
	- 0x19 was missing (mistakenly specified to be 0x10)
2020-01-05 18:58:27 +00:00
steve a16ca04b12 o video
- implemented trigger lists for missile/players
	- implemented player sprite
2020-01-05 18:58:27 +00:00
steve 21dbb029f4 o debugger
- improved command parsing, although still lacking in required
	features
	- clear/listing of breaks/traps now handled by CLEAR and LIST
	commands
2020-01-05 18:58:27 +00:00
steve c99f379f20 o memory
- improved/clarified comments
	- removed clear() functions - never needed
2020-01-05 18:58:27 +00:00
steve fb1a07d803 o video
- ball, missile and player sprite types added - tidy up of
	sprite class
	- properties moved from video type to the correct sprite type
	- delayCounter now renamed and reworked as future. it was felt
	that needlessly conflicted with the VCS concept of vertical
	delay
	- completed horizontal movement for all sprite types

o correction of assorted linting errors
2020-01-05 18:58:27 +00:00
steve 6f2ac8efd1 o cpu
- fixed bug caused by RMW version of instructions working on the
	accumulator rather than the memory value via a temporary
	register

o debugger / traps
	- fixed segfault caused by attempting to set a trap for illegal target

o video / playfield
	- fixed bug when writing value to playfield
	- clarified names and comments
	- fixed write delay for playfield registers
2020-01-05 18:58:27 +00:00
steve 3b29679983 o colorterm / input
- fixed delete key detection
2020-01-05 18:58:27 +00:00
steve 7fa4861f5c o playfield
- fixed write delay
	- added PLAYFIELD command in debugger

o debugger
	- fixed prompt when in video step-mode
	- fixed STEPMODE parsing
2020-01-05 18:58:27 +00:00
steve b9e3dd9617 o debugger
- debugger can be launched without specifying a cartridge
	- tidied up commands package
	- sketched in filename tab-completion
	- corrected tab-completion comments
2020-01-05 18:58:27 +00:00
steve 3739f89202 o fixed tabcompletion
- panic when list of options is empty

o debugger
	- debugger now initialises with plain terminal
	- other terminals are still specified on debugger.Start()
	- this fixes a bug caused when trying to print error messages
	from a startup script
	- conversion of user input to upper cause is now more selective
	- SCRIPT command added
2020-01-05 18:58:27 +00:00
steve f6427d23d6 o debugger
- sketched in HELP command
2020-01-05 18:58:27 +00:00
steve 30f3abf90a o debugger
- finished basic tab completion
	- doesn't support command arguments but is does support option
		cycling and timeouts
2020-01-05 18:58:27 +00:00
steve 9d3d9d10ac o debugger
- refactored user interface types and functions - now in ui
	package
	- sketched in tab completion
2020-01-05 18:58:27 +00:00
steve 9919016ef0 o tidied up easyterm
- added keycodes
	- easyterm now handles terminal resizing transparently
		- not tested or used yet
2020-01-05 18:58:27 +00:00
steve 07c2c068b4 o debugger / vcs
- fixed crash caused by reset attempt when in the middle of an instruction
2020-01-05 18:58:26 +00:00
steve b5cf097363 o colorterm
- implemented cursor navigation
	- implemented history
	- ansi source file moved into it's own package
	- created easyterm - wraps termios with additional functions
2020-01-05 18:58:26 +00:00
steve 9b645709b7 o colorterm / ansi
- tidied up ansi module

o breakpoints / traps
	- corrected comments
	- fixed multiple traps

o lint check
	- tidy up in response to lint check

o reverted String() to use MachineInfo() rather than MachineInfoTerse()
2020-01-05 18:58:26 +00:00
steve 480c60d4f9 o debugger
- implemented traps
	- tidied up breakpoint implementations

o tia / video
	- first pass at playfield rendering
2020-01-05 18:58:26 +00:00
steve fe6f382f17 o debugger / breakpoints
- generalised parsing of targets for breakpoints
  - parseTarget() can now be used in other contexts (eg. traps)
2020-01-05 18:58:26 +00:00
steve 18e207400e o cpu
- fixed page fault detection in addressing modes: PreIndexedIndirect,
    AbsoluteIndexedX and AbsoluteIndexedY
2020-01-05 18:58:26 +00:00
steve d5735dcc7f o debugger / breakpoints
- breakpoint checker will now not break on conditions already broken
    upon - it will only break when conditions of current break targets
    actually change
2020-01-05 18:58:26 +00:00
steve de3c30beda o gopher2600
- cartridge file now required on command line when launching

*** versions prior to this used literal strings to specify the
cartridge, which may or may not exist if previous versions are checked
out of the repository
2020-01-05 18:58:26 +00:00
steve cd70c444b9 o fixed cpu_test 2020-01-05 18:58:26 +00:00
steve c19f7c8c39 o video
- completed horizontal movement

o gopher2600
  - added new mode TVFPS, to test perfomance with the SDL TV window
    active
2020-01-05 18:58:26 +00:00
steve ecfe977291 o television
- implemented colored pixels
2020-01-05 18:58:26 +00:00
steve 57dbfb2cbb o television
- introduced the concept of pausing for the television; meaning that we can
    render the screen differently depending on whether emulation is paused
  - tv will now show previous frame "underneath" the current frame
    when paused - useful to be able to see what frame will probably look
    like once frame has been rendered
2020-01-05 18:58:26 +00:00
steve f06d958487 o vcs
- video stepping doesn't callback to debugger when CPU isn't ready (like cpu
		stepping)
	- RIOT now only runs once per CPU cycle, instead of once per video cycle
		timer now runs as expected

o tia/video
	- tidied up sprite types for easier debugging/thinking

o television
	- MachineInfo* now reports on whether tv is performing out-of-spec

o sdl tv
	- added overlays
		- cursor
		- screen boundary
		- pixel guide

o debugger
	- replaced strings.Split(s, " ") and a small amount of post-processing,
		with a single call to strings.Fields() - I've just discovered it.
	- added STEPMODE command
	- STEPMODE VIDEO will now print video step result (what it can of instruction
		result)
	- implemented script loading and running - no SCRIPT command just yet though
		this is intended for initialisation for the time being
	- added VERBOSITY and DEBUGGERSTATE commands

o cpu
	- better, more complete, printing for instruction result

o sprite/drawSig
  - counting drawSig the wrong way, causing pixels in sprites to be
    flipped horizontally
2020-01-05 18:58:26 +00:00
steve 1916a556fe o color terminal
- improved ansi color
  - moved ui package to debugger/colorterm

o debugger
  - replaced SHOW and HIDE commands with DISPLAY command
  - DISPLAY command takes optional argument OFF
  - replaced CLEAR BREAKS command with BREAK CLEAR

o sprites
  - improved MachineInfo() messages
  - ball sprite now ticks/pixels correctly

o debugger/breakpoints
  - tidied up breakpoints implementation
2020-01-05 18:58:26 +00:00
steve 8248a52735 o debugger/ui
- debugger now expects a type that satisfies UI interface

o tia/video
  - implemented MachineInfoTerse() for sprite types
2020-01-05 18:58:26 +00:00
steve 70e2352862 o every object that requires it now implemets MachineInfo and MacheinInfoTerse()
- this replaces the previous String() and StringTerse() functions
  - String() now calls MachineInfo() in every instance, for convenience
2020-01-05 18:58:26 +00:00
steve ac3dd75b18 o debugger
- reworked print routines so that they are more easily replacable
  - added print profiles, to allow formatting of output

o ui
  - implemented basic color terminal

o tia
  - reworked so that tia sub-components are accessible from outside of
    tia package - useful for the debugger
2020-01-05 18:58:26 +00:00
steve 09f1e21149 o debugger
- implemented video stepping
  - STEP command now has optional argument CPU or VIDEO
  - subsequent calls to STEP (or implied STEP) will default to previous
    selection of STEP CPU or STEP VIDEO

o changed vcs.go and gopher.go to reflect changes required by video
  stepping implementation

o debugger
  - ONBREAK now called ONHALT
  - ONHALT command sequence can now be specified
2020-01-05 18:58:26 +00:00
steve 04ede0d08d o riot/timer
- implemented riot timer

o debugger
  - added CLEAR BREAKS command
2020-01-05 18:58:26 +00:00
steve b18a329706 o SDL TV
- first version - simply to get something onto the screen
  - embeds headlessTV

o HeadlessTV
  - implemented TVState type for frameNum, scanline and horizPos fields
  - TVState satisfies BreakTarger interface in the debugger

o Breakpoints
  - altered breakpoint to account for changes made for TVState

o Debugger
  - implemented SHOW and HIDE

o clarified commentary
2020-01-05 18:58:26 +00:00
steve bd1ca32c11 o tia/video
- implemented video in part
  - implemented sprite framework - ball sprite completed
  - reorganised existing tia code in repsonse to new code

o debugger
  - tweaked existing commands and how they work
2020-01-05 18:58:26 +00:00
steve 5496f7277c o television
- implemented headless TV

o debugger
  - VERBOSE is now called HALT - as in "auto command halt"
  - no way of setting what command(s) to run on halt just yet
  - a real verbose command that flips between verbose and terse printing
    of machine state

o polycounter
  - separated Reset() and SetResetPattern()
2020-01-05 18:58:26 +00:00
steve 74c80421f3 o tia
- filled in more of the TIA implementation
  - RSYNC works correctly
  - polycounter and other components altered as required

o television
  - sketched in television interface
  - implemented dummy television

o debugger
  - syntax normalisation -- allowing variations in how we specify hex numbers
  - added VERBOSE command

o renamed mflib package to assert
  - Assert function renamed to CheckValueVCS
2020-01-05 18:58:26 +00:00
steve 04f4d34ca7 o tia
- began implementation of tia
  - implemented polycounter more or less fully

o polished up error handling
2020-01-05 18:58:26 +00:00
steve 8105706f7c o debugger
- added MEMMAP command

o tidy up
  - changed pointer recievers to value receivers when the method does
    not mutate the type instance
  - I'm not sure about this but I like if for now - this way it is
    clearer, to me at least, which methods mutate and which don't

o memory
  - small reorganisation of memory package in preparation for
    implementation of the video chips

o renamed project to "gopher2600"
2020-01-05 18:58:26 +00:00
steve eb17bc1f63 o registers
- replaced both register implementations with just one that uses
    32 bit integers as the underlying implementation. very smart and
    very quick by comparison to the bit array implementation.
2020-01-05 18:58:26 +00:00
steve b7e037a3b7 o debugger
- sketched in ctrl-c handling
2020-01-05 18:58:26 +00:00
steve ac05b88ac9 o cpu
- registers must now be labelled, although the label can be the empty string
  - this means that we specify the name for the register once, at
    creation time, and not everywhere we print out information

o debugger
  - breakpoints now takes advantage of register labels
2020-01-05 18:58:26 +00:00
steve b41fae1204 o breakpoints
- improved breakpoint parsing/processing
2020-01-05 18:58:26 +00:00
steve 72e647161e o cpu
- removed go routine implementation of cycle stepping; far too slow
  - replaced with a callback implementation. I'm thinking that it might
    not be as flexible but that in the long run that it doesn't matter.
    besides, the speed difference is definitely worth it.
2020-01-05 18:58:26 +00:00
steve 0bf65a80f9 o headless
- sketched in command line argument parsing
2020-01-05 18:58:26 +00:00
steve aead7e032d o registers
- reorganised register implementation
  - existing implementation now call rbits
  - added an implementation called r16bits, using uint16 intead of a
    bit array
  - only implemented Load(), Add() and the To*() methods
  - just enough to speed up programme counter operations
  - now sends a reference to InstructionResult over the result channel,
    rather than a copy

o cpu
  - adjusted register declarations to match changes in registers
    implementation

o mflib
  - consolidated assert() function into one package

o debugger
  - sketched in debugger
2020-01-05 18:58:25 +00:00
steve 50b23da4ec o registers
- moved registers from cpu pacakge into separate package
2020-01-05 18:58:25 +00:00
steve 72864b5cfd o cpu
- we now start one goroutine at cpu intialisaton and not one for each
    instruction
  - caching of all 8 bit and 16 bit patterns so we don't have to
    generate them every time
  - improved FPS between 70% to 100%
2020-01-05 18:58:25 +00:00
steve dd4786c0f3 o debugger
- added basic input loop
  - primitive but effective FPS test
    - added cpu profiler generator

o vcs
  - cartridge attachment working properly
  - now read reset address when machine is reset

o cpu
  - fixed branching
    - backward jumps weren't working
    - cycle count sometimes wrong
  - fixed cycle counts for pre-index and post-index addressing

o
2020-01-05 18:58:25 +00:00
steve 9ad4aad566 o memory
- refinements
  - added white-box testing

o cpu
  - moved cpu definitions into its own package
  - no longer requires csv file at run time
    - csv parser moved into a code generator, embedding the data into
    the code
  - needs refinement
2020-01-05 18:58:25 +00:00