# Gopher2600 gopher2600 logo Gopher2600 is an emulator for the Atari 2600 written in Go. Accuracy is very high and and there are no known problems with the emulation of the 6507, TIA or RIOT chips. The key features of the emulator: * [Support for many of the known cartridge formats](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Supported-Cartridge-Mappers) * emulation of the [Supercharger](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Supercharger) - supports loading from WAV files * Emulation of the [ARM7TDMI](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/ATM7TDMI-Emulation) as found in the `Harmony` cartridge * Preliminary support for the ARMv7-M as used in the `UnoCart` and `PlusCart` is also included * Network access through [PlusROM](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/PlusROM) emulation * [AtariVox and SaveKey](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/AtariVox-and-SaveKey) support * Speech support via `Festival` * CRT TV Effects * Flexible [screenshot](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Creating-Screenshots) features * Accurate audio reproduction (and optional stereo output) * Support for common [TIA revisions](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/TIA-Revisions) * Implementation of [Movie Cart](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Movie-Cart) * [Gameplay rewinding](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Rewinding) * Tracker/Piano Keys visualisation * [Gameplay recording and playback](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Recording-Gamplay) * Support for (and auto-detection of) the stick, paddle, keypad and also Sega Genesis style [controllers](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Hand-Controllers-and-Front-Panel) * ROM selector with live emulation preview and optional support for [boxart and the standard stella.pro file](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Box-Art-and-stella.pro-file) The graphical [debugger](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Debugger): * CPU and Color Clock level interaction * Breakpoints, traps, watches on various CPU, TIA and RIOT targets * Terminal interface (headless operation optional) * Advanced ARM monitoring * Performance profiling * Source code inspection and breakpoints * DWARF support (global & local variable inspection) Logo is based on [Gopherize.me](https://github.com/matryer/gopherize.me) which itself is based on the work of [Ashley McNamara](https://github.com/ashleymcnamara/gophers) and is [licensed under the Creative Commons](https://github.com/ashleymcnamara/gophers/blob/master/LICENSE). ## Documentation User documentation for the emulator can be found in the [Gopher2600-Docs repository](https://github.com/JetSetIlly/Gopher2600-Docs/) and in particular the [live wiki](https://github.com/JetSetIlly/Gopher2600-Docs/wiki). Development & Maintenance documentation can be found in the [Gopher2600-Dev-Docs repository](https://github.com/JetSetIlly/Gopher2600-Dev-Docs/). Also, source level documentation (for the most recent release) can be found on [go.dev](https://pkg.go.dev/github.com/jetsetilly/gopher2600). ## Example Screenshots The following [screenshots](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/Creating-Screenshots) were taken in `playmode` with CRT effects enabled.
pitfall chiphead thrust
man goes down soul of the beast egypt genesis
draconian zookeeper
ROMs shown: Pitfall; [Chiphead](https://www.pouet.net/prod.php?which=68505); Thrust; Man Goes Down; [Soul of the Beast](https://aeriform.itch.io/beast); [Egypt 2600BC](https://www.pouet.net/prod.php?which=72716) ; Draconian; [Zookeeper](https://champ.games/downloads) ## Resources used The Stella project (https://stella-emu.github.io/) was used as a visual reference for video output. In the absence of VCS hardware (which I didn't have during initial TIA development) Stella was a good alternative for checking the accuracy of video output. In addition, Stella was used as reference in the following areas: * During the development of the CDF cartridge formats. These recent formats don't seem to be documented anywhere accept in the Stella source. * Cartridge fingerprints for ParkerBros, Wickstead Design, SCABS and UA. * As a reference for the audio implementation (the 6502.ts project was also referenced for this reason). * Fingerprint patterns for automated controller/peripheral selection. In all these instances, primary sources of information could not be found. (Earlier revision of Gopher2600 used Stella a reference for the EF cartridge format. However, the implementation has been vastly simplified by declaring EF to be a nothing more than a 64k Atari ROM. The discussion that led to this revelation can be found in the link below.) https://forums.atariage.com/topic/346341-64ksc-multi-sprite-roms-error-out-in-stella-for-me/page/2/#comment-5188396 Many notes and clues from the AtariAge message boards. Most significantly the following threads proved very useful indeed: * "Cosmic Ark Star Field Revisited" * "Properly model NUSIZ during player decode and draw" * "Requesting help in improving TIA emulation in Stella" * "3F Bankswitching" * "TIA Sounding Off in the Digital Domain" And from and old mailing list: * "Games that do bad things to HMOVE..." https://www.biglist.com/lists/stella/archives/199804/msg00198.html These mailing lists and forums have supplied me with many useful test ROMs. I aim to package these up and distribute them sometime in the future (assuming I can get the required permissions). Extensive references have been made to Andrew Towers' "Atari 2600 TIA Hardware Notes v1.0" Cartridge format information was found in Kevin Horton's "Cart Information v6.0" file (sometimes named bankswitch_sizes.txt) The "Stella Programmer's Guide" by Steve Wright is of course a key document, used frequently throughout development. Colour values for NTSC and PAL television signals taken from https://www.qotile.net/minidig/docs/tia_color.html The TIA Audio implementation is based almost entirely on the work of Chris Brenner. https://atariage.com/forums/topic/249865-tia-sounding-off-in-the-digital-domain/ Musical information as seen in the tracker window taken from Random Terrain. https://www.randomterrain.com/atari-2600-memories-music-and-sound.html The 6507 information was taken from Leventhal's "6502 Assembly Language Programming" and the text file "64doc.txt" v1.0, by John West and Marko Makela. Undocumented 650x instructions and implementation details in "6502/6510/8500/8502 Opcode matrix" http://www.oxyron.de/html/opcodes02.html 6502 functional tests from https://github.com/Klaus2m5/6502_65C02_functional_tests US Patent Number 4,644,495 was referenced for the implementation of the DPC cartridge format (the format used in Pitfall 2) https://patents.google.com/patent/US4644495/en US patent 4,485,457A was used to help implement the CBS cartridge format https://patents.google.com/patent/US4485457A/en European patent 84300730.3 was used to help implement the SCABS cartridge format https://worldwide.espacenet.com/patent/search/family/023848640/publication/EP0116455A2?q=84300730.3 DPC+ format implemented according to notes provided by Spiceware https://atariage.com/forums/topic/163495-harmony-dpc-programming and https://atariage.com/forums/blogs/entry/11811-dpcarm-part-6-dpc-cartridge-layout/ DPC+ARM information on Spiceware's blog https://atariage.com/forums/blogs/entry/11712-dpc-arm-development/?tab=comments#comment-27116 The "Mostly Inclusive Atari 2600 Mapper / Selected Hardware Document" (dated 03/04/12) by Kevin Horton Supercharger information from the Kevin Horton document above and also the `sctech.txt` document Reference for the ARM7TDMI-S, as used in the Harmony cartridge formats: https://developer.arm.com/documentation/ddi0234/b For detail about the Thumb instruction set the following document was preferred. Mnemonics used in the ARM disassembly are from this document: http://bear.ces.cwru.edu/eecs_382/ARM7-TDMI-manual-pt1.pdf Further information from the ARM Architecture Reference Manual: http://www.ecs.csun.edu/~smirzaei/docs/ece425/arm7tdmi_instruction_set_reference.pdf https://www.cs.miami.edu/home/burt/learning/Csc521.141/Documents/arm_arm.pdf Specific information about UXP ARM7TDMI-S https://www.nxp.com/docs/en/user-guide/UM10161.pdf Thumb-2 information in the ARM Architecture Reference Manual Thumb-2 Supplement https://documentation-service.arm.com/static/5f1066ca0daa596235e7e90a and the "ARMv7-M Architecture Reference Manual" can be found at: https://documentation-service.arm.com/static/606dc36485368c4c2b1bf62f Specific information about the STM32F407 used in the UnoCart and PlusCart can be found at: https://www.st.com/resource/en/reference_manual/dm00031020-stm32f405-415-stm32f407-417-stm32f427-437-and-stm32f429-439-advanced-arm-based-32-bit-mcus-stmicroelectronics.pdf In relation to ARM development, information about the DWARF format is being taken from the DWARF2 and DWARF4 standards: https://dwarfstd.org/doc/dwarf-2.0.0.pdf https://dwarfstd.org/doc/DWARF4.pdf ARM specific DWARF information taken from: https://github.com/ARM-software/abi-aa/releases/download/2023Q1/aadwarf32.pdf ## Other Software / Libraries The following projects are used in the `Gopher2600` project: * https://github.com/ocornut/imgui * https://github.com/inkyblackness/imgui-go * https://github.com/veandco/go-sdl2 * https://github.com/go-gl/gl * https://github.com/hajimehoshi/go-mp3 * https://github.com/pkg/term * https://github.com/go-audio/wav * https://github.com/sahilm/fuzzy * FontAwesome * https://fontawesome.com/ * licensed under the Font Awesome Free License * Hack-Regular * https://github.com/source-foundry/Hack * licensed under the MIT License * JetBrainsMono * https://github.com/JetBrains/JetBrainsMono * licensed under the OFL-1.1 License Both 6502.ts and Stella were used as reference for the Audio implementation. Some ideas for the fragment shaders taken from: * https://github.com/libretro/glsl-shaders/blob/master/crt/shaders/crt-pi.glsl * https://www.shadertoy.com/view/ltB3zD * https://github.com/mattiasgustavsson/crtview * https://gist.github.com/Beefster09/7264303ee4b4b2086f372f1e70e8eddd The Festival Speech Synthesis System is an optional program that can be run alongside the emulator for [AtariVox](https://github.com/JetSetIlly/Gopher2600-Docs/wiki/AtariVox-and-SaveKey) support http://www.festvox.org/docs/manual-2.4.0/festival_toc.html ## Personal Thanks and Acknowledgements At various times during the development of this project, the following people have provided advice and encouragement: Andrew Rice, David Kelly. And those from AtariAge who have provided testing, advice and most importantly, encouragement (alphabetically): alex_79; Al Nafuur; Andrew Davie; DirtyHairy; John Champeau; MarcoJ; MrSQL; Rob Bairos; Spiceware; Thomas Jenztsch; Zachary Scolaro; ZeroPageHomebrew