Gopher2600/gui/sdlimgui/win_control.go
JetSetIlly 9f6cbdad58 added CYCLE quantum
updated QUANTUM and STEP commands to accoodate new quantum

control window changed to support the three quantum options

improved/corrected the conditions under which the ONSTEP command is run

disassembly.ExecutedEntry() updates existing entry
2023-11-27 07:47:30 +00:00

267 lines
6.8 KiB
Go

// This file is part of Gopher2600.
//
// Gopher2600 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Gopher2600 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Gopher2600. If not, see <https://www.gnu.org/licenses/>.
package sdlimgui
import (
"fmt"
"sync/atomic"
"time"
"github.com/jetsetilly/gopher2600/debugger/govern"
"github.com/jetsetilly/gopher2600/gui/fonts"
"github.com/inkyblackness/imgui-go/v4"
)
const winControlID = "Control"
type winControl struct {
debuggerWin
img *SdlImgui
repeatID string
repeatTime time.Time
repeatFPSCap atomic.Value // bool
}
func newWinControl(img *SdlImgui) (window, error) {
win := &winControl{
img: img,
}
win.debuggerGeom.noFousTracking = true
return win, nil
}
func (win *winControl) init() {
}
func (win *winControl) id() string {
return winControlID
}
func (win *winControl) repeatButton(id string, f func()) {
win.repeatButtonV(id, f, imgui.Vec2{})
}
func (win *winControl) repeatButtonV(id string, f func(), fill imgui.Vec2) {
imgui.ButtonV(id, fill)
if imgui.IsItemActive() {
if id != win.repeatID {
win.img.dbg.PushFunction(func() {
v := win.img.dbg.VCS().TV.SetFPSCap(false)
win.repeatFPSCap.Store(v)
})
win.repeatID = id
win.repeatTime = time.Now()
f()
return
}
dur := time.Since(win.repeatTime)
if dur > 5e+8 { // half a second in nanoseconds
f()
}
} else if imgui.IsItemDeactivated() {
win.repeatID = ""
win.img.dbg.PushFunction(func() {
v := win.repeatFPSCap.Load().(bool)
win.img.dbg.VCS().TV.SetFPSCap(v)
})
}
}
func (win *winControl) debuggerDraw() bool {
if !win.debuggerOpen {
return false
}
imgui.SetNextWindowPosV(imgui.Vec2{699, 45}, imgui.ConditionFirstUseEver, imgui.Vec2{0, 0})
if imgui.BeginV(win.debuggerID(win.id()), &win.debuggerOpen, imgui.WindowFlagsAlwaysAutoResize) {
win.draw()
}
win.debuggerGeom.update()
imgui.End()
return true
}
func (win *winControl) draw() {
// running
win.drawRunButton()
// stepping
imgui.Spacing()
win.drawStep()
// fps
imgui.Separator()
imgui.Spacing()
win.drawFPS()
// mouse capture button
imguiSeparator()
imgui.Spacing()
win.drawMouseCapture()
}
func (win *winControl) drawRunButton() {
runDim := imgui.Vec2{X: imguiRemainingWinWidth(), Y: imgui.FrameHeight()}
if win.img.dbg.State() == govern.Running {
if imguiColourButton(win.img.cols.False, fmt.Sprintf("%c Halt", fonts.Halt), runDim) {
win.img.term.pushCommand("HALT")
}
} else {
if imguiColourButton(win.img.cols.True, fmt.Sprintf("%c Run", fonts.Run), runDim) {
win.img.term.pushCommand("RUN")
}
}
}
func (win *winControl) drawStep() {
fillWidth := imgui.Vec2{X: -1, Y: imgui.FrameHeight()}
if imgui.BeginTable("step", 2) {
imgui.TableSetupColumnV("step", imgui.TableColumnFlagsWidthFixed, 75, 1)
imgui.TableNextRow()
// step button
imgui.TableNextColumn()
win.repeatButton(fmt.Sprintf("%c ##Step", fonts.BackArrowDouble), func() {
win.img.term.pushCommand("STEP BACK")
})
imgui.SameLineV(0.0, 0.0)
win.repeatButtonV("Step", func() {
win.img.term.pushCommand("STEP")
}, fillWidth)
imgui.TableNextColumn()
if imgui.BeginComboV("##quantum", "", imgui.ComboFlagsNoPreview) {
if imgui.Selectable(govern.QuantumInstruction.String()) {
win.img.term.pushCommand("QUANTUM INSTRUCTION")
}
if imgui.Selectable(govern.QuantumCycle.String()) {
win.img.term.pushCommand("QUANTUM CYCLE")
}
if imgui.Selectable(govern.QuantumClock.String()) {
win.img.term.pushCommand("QUANTUM CLOCK")
}
imgui.EndCombo()
}
imgui.SameLineV(0, 5)
imgui.Text(win.img.dbg.Quantum().String())
imgui.EndTable()
}
win.repeatButtonV(fmt.Sprintf("%c Step Over", fonts.StepOver), func() {
win.img.term.pushCommand("STEP OVER")
}, fillWidth)
if imgui.BeginTable("stepframescanline", 2) {
imgui.TableSetupColumnV("registers", imgui.TableColumnFlagsWidthFixed, imguiDivideWinWidth(2), 1)
imgui.TableSetupColumnV("registers", imgui.TableColumnFlagsWidthFixed, imguiDivideWinWidth(2), 2)
imgui.TableNextRow()
imgui.TableNextColumn()
win.repeatButton(fmt.Sprintf("%c ##Frame", fonts.UpArrowDouble), func() {
win.img.term.pushCommand("STEP BACK FRAME")
})
imgui.SameLineV(0.0, 0.0)
win.repeatButtonV("Frame", func() {
win.img.term.pushCommand("STEP FRAME")
}, fillWidth)
imgui.TableNextColumn()
win.repeatButton(fmt.Sprintf("%c ##Scanline", fonts.UpArrow), func() {
win.img.term.pushCommand("STEP BACK SCANLINE")
})
imgui.SameLineV(0.0, 0.0)
win.repeatButtonV("Scanline", func() {
win.img.term.pushCommand("STEP SCANLINE")
}, fillWidth)
imgui.EndTable()
}
}
func (win *winControl) drawFPS() {
req := win.img.dbg.VCS().TV.GetReqFPS()
actual, _ := win.img.dbg.VCS().TV.GetActualFPS()
frameInfo := win.img.cache.TV.GetFrameInfo()
imgui.Text("Performance")
imgui.Spacing()
w := imguiRemainingWinWidth()
imgui.PushItemWidth(w)
defer imgui.PopItemWidth()
// fps slider
if imgui.SliderFloatV("##fps", &req, 1, 100, "%.0f fps", imgui.SliderFlagsNone) {
win.img.dbg.PushFunction(func() { win.img.dbg.VCS().TV.SetFPS(req) })
}
// reset to specification rate on right mouse click
if imgui.IsItemHoveredV(imgui.HoveredFlagsAllowWhenDisabled) && imgui.IsMouseDown(1) {
win.img.dbg.PushFunction(func() { win.img.dbg.VCS().TV.SetFPS(-1) })
}
imgui.Spacing()
if win.img.dbg.State() == govern.Running {
if actual <= req*0.95 {
imgui.Text("running below requested FPS")
} else if actual > req*1.05 {
imgui.Text("running above requested FPS")
} else {
imgui.Text("running at requested FPS")
}
} else if req < frameInfo.Spec.RefreshRate*0.95 {
imgui.Text(fmt.Sprintf("below ideal frequency of %.0fHz", frameInfo.Spec.RefreshRate))
} else if req > frameInfo.Spec.RefreshRate*1.05 {
imgui.Text(fmt.Sprintf("above ideal frequency of %.0fHz", frameInfo.Spec.RefreshRate))
} else {
imgui.Text(fmt.Sprintf("ideal frequency %.0fHz", frameInfo.Spec.RefreshRate))
}
}
func (win *winControl) drawMouseCapture() {
imgui.AlignTextToFramePadding()
imgui.Text(string(fonts.Mouse))
imgui.SameLine()
if win.img.wm.dbgScr.isCaptured {
imgui.AlignTextToFramePadding()
label := "RMB to release input"
if win.img.dbg.State() == govern.Running {
label = "RMB to halt & release input"
}
imgui.Text(label)
} else {
label := "Capture input & run"
if win.img.dbg.State() == govern.Running {
label = "Capture input & continue"
}
if imgui.Button(label) {
win.img.setCapturedRunning(true)
}
}
}