HDNes/Rewrite/HDNes.cbp
mkwong98 0d16e29669
2017-06-17 12:30:55 +08:00

111 lines
3.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="HDNes" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="../../bin/Debug/HDNes" prefix_auto="1" extension_auto="1" />
<Option object_output="../../obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
<Add directory="core" />
<Add directory="emu" />
</Compiler>
</Target>
<Target title="Release">
<Option output="../../bin/Release/HDNes" prefix_auto="1" extension_auto="1" />
<Option object_output="../../obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
<Add directory="core" />
<Add directory="emu" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-fexceptions" />
<Add directory="../../../include" />
</Compiler>
<Linker>
<Add library="../../../lib/SDL2.lib" />
<Add library="../../../lib/libwxmsw30u_gl.a" />
<Add library="../../../lib/libwxmsw30u.a" />
<Add library="../../../lib/libwxscintilla.a" />
<Add library="../../../lib/libwxexpat.a" />
<Add library="../../../lib/libwxtiff.a" />
<Add library="../../../lib/libwxjpeg.a" />
<Add library="../../../lib/libwxpng.a" />
<Add library="../../../lib/libwxzlib.a" />
<Add library="../../../lib/libwxregexu.a" />
<Add library="libopengl32.a" />
<Add library="../../../lib/glew32.lib" />
<Add directory="../../../lib" />
<Add directory="C:/Program Files (x86)/CodeBlocks/MinGW/lib" />
</Linker>
<Unit filename="classList.h" />
<Unit filename="common.h" />
<Unit filename="core/apu.cpp" />
<Unit filename="core/apu.h" />
<Unit filename="core/cart.cpp" />
<Unit filename="core/cart.h" />
<Unit filename="core/corePart.cpp" />
<Unit filename="core/corePart.h" />
<Unit filename="core/cpu.cpp" />
<Unit filename="core/cpu.h" />
<Unit filename="core/gamepad.cpp" />
<Unit filename="core/gamepad.h" />
<Unit filename="core/mapper000.cpp" />
<Unit filename="core/mapper000.h" />
<Unit filename="core/mapper001.cpp" />
<Unit filename="core/mapper001.h" />
<Unit filename="core/memBus.cpp" />
<Unit filename="core/memBus.h" />
<Unit filename="core/ppu.cpp" />
<Unit filename="core/ppu.h" />
<Unit filename="emu/audio.cpp" />
<Unit filename="emu/audio.h" />
<Unit filename="emu/emuPart.cpp" />
<Unit filename="emu/emuPart.h" />
<Unit filename="emu/gameFile.cpp" />
<Unit filename="emu/gameFile.h" />
<Unit filename="emu/input.cpp" />
<Unit filename="emu/input.h" />
<Unit filename="emu/video.cpp" />
<Unit filename="emu/video.h" />
<Unit filename="gameManager.cpp" />
<Unit filename="gameManager.h" />
<Unit filename="mainApp.cpp" />
<Unit filename="mainApp.h" />
<Unit filename="wx/frmWaitInputImp.cpp" />
<Unit filename="wx/frmWaitInputImp.h" />
<Unit filename="wx/mainFrame.cpp" />
<Unit filename="wx/mainFrame.h" />
<Unit filename="wx/mainFrameImp.cpp" />
<Unit filename="wx/mainFrameImp.h" />
<Unit filename="wx/mainGUI.fbp">
<Option target="&lt;{~None~}&gt;" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>