Mere support for multiple texture folders from main branch

This commit is contained in:
Rodolfo Bogado 2020-08-23 21:04:10 -03:00
parent edf489332a
commit f0dd960b56
3 changed files with 68 additions and 28 deletions

View file

@ -28,7 +28,7 @@ const std::string scm_rev_str = "Ishiiruka-Dolphin"
#endif
const std::string scm_rev_git_str = SCM_REV_STR;
const std::string scm_rev_cache_str = "202003081148";
const std::string scm_rev_cache_str = "202007302245";
const std::string scm_desc_str = SCM_DESC_STR;
const std::string scm_branch_str = SCM_BRANCH_STR;
const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;

View file

@ -146,15 +146,51 @@ void HiresTexture::Shutdown()
s_textureCache.clear();
}
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
std::set<std::string> HiresTexture::GetTextureDirectory(const std::string& game_id)
{
std::set<std::string> result;
const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
// If there's no directory with the region-specific ID, look for a 3-character region-free one
if (!File::Exists(texture_directory))
return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
if (File::Exists(texture_directory))
{
result.insert(texture_directory);
}
else
{
// If there's no directory with the region-specific ID, look for a 3-character region-free one
const std::string region_free_directory =
File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
return texture_directory;
if (File::Exists(region_free_directory))
{
result.insert(region_free_directory);
}
}
const auto match_gameid = [game_id](const std::string& filename) {
std::string basename;
SplitPath(filename, nullptr, &basename, nullptr);
return basename == game_id || basename == game_id.substr(0, 3);
};
// Look for any other directories that might be specific to the given gameid
const auto root_directory = File::GetUserPath(D_HIRESTEXTURES_IDX);
const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
for (const auto& file : files)
{
if (match_gameid(file))
{
// The following code is used to calculate the top directory
// of a found gameid.txt file
// ex: <dolphin dir>/Load/Textures/My folder/gameids/<gameid>.txt
// would insert "<dolphin dir>/Load/Textures/My folder"
const auto directory_path = file.substr(root_directory.size());
const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
}
}
return result;
}
static const std::string ddscode = ".dds";
@ -208,7 +244,6 @@ void HiresTexture::ProccessEnviroment(const std::string& fileitem, std::string&
void HiresTexture::ProccessTexture(const std::string& fileitem, std::string& filename,
const std::string& extension, const bool BuildMaterialMaps)
{
size_t map_index = 0;
size_t max_type = BuildMaterialMaps ? MapType::specular : MapType::normal;
bool arbitrary_mips = false;
@ -304,7 +339,7 @@ void HiresTexture::Update()
s_textureMap.clear();
s_enviromentMap.clear();
const std::string& game_id = SConfig::GetInstance().GetGameID();
const std::string texture_directory = GetTextureDirectory(game_id);
const std::set<std::string> texture_directories = GetTextureDirectory(game_id);
const std::string resource_directory = File::GetSysDirectory() + RESOURCES_DIR DIR_SEP;
std::vector<std::string> Extensions;
Extensions.push_back(".png");
@ -332,22 +367,25 @@ void HiresTexture::Update()
}
}
std::vector<std::string> filenames =
Common::DoFileSearch({texture_directory}, Extensions, /*recursive*/ true);
for (const std::string& fileitem : filenames)
for (const auto& texture_directory : texture_directories)
{
std::string filename;
std::string extension;
SplitPath(fileitem, nullptr, &filename, &extension);
if (filename.rfind(s_format_prefix, 0) == 0)
std::vector<std::string> filenames =
Common::DoFileSearch({texture_directory}, Extensions, /*recursive*/ true);
for (const std::string& fileitem : filenames)
{
ProccessTexture(fileitem, filename, extension, BuildMaterialMaps);
}
else if (filename.rfind(s_enviroment_prefix, 0) == 0)
{
filename = filename.substr(s_enviroment_prefix.length());
ProccessEnviroment(fileitem, filename, extension);
std::string filename;
std::string extension;
SplitPath(fileitem, nullptr, &filename, &extension);
if (filename.rfind(s_format_prefix, 0) == 0)
{
ProccessTexture(fileitem, filename, extension, BuildMaterialMaps);
}
else if (filename.rfind(s_enviroment_prefix, 0) == 0)
{
filename = filename.substr(s_enviroment_prefix.length());
ProccessEnviroment(fileitem, filename, extension);
}
}
}
@ -1170,8 +1208,8 @@ HiresTexture* HiresTexture::LoadEnviroment(const std::string& basename,
for (size_t level = 0; level < levels; level++)
{
const hires_mip_level& item = current.maps[i][level];
ImageLoaderParams imgInfo =
LoadMipLevel(item, i == 0 && level == 0 ? first_level_function : allocation_function, cacheresult);
ImageLoaderParams imgInfo = LoadMipLevel(
item, i == 0 && level == 0 ? first_level_function : allocation_function, cacheresult);
imgInfo.releaseresourcesonerror = cacheresult;
bool ddsfile = item.is_compressed && TexDecoder::IsCompressed(imgInfo.resultTex);
if ((level > 0 && ddsfile != last_level_is_dds) || imgInfo.dst == nullptr ||
@ -1203,7 +1241,7 @@ HiresTexture* HiresTexture::LoadEnviroment(const std::string& basename,
if (!ValidateImage(imgInfo, level, maxwidth, maxheight, ret->m_format, "color"))
break;
}
buffer_pointer = imgInfo.dst + imgInfo.data_size;
remaining_buffer_size -= imgInfo.data_size;

View file

@ -5,9 +5,12 @@
#pragma once
#include <functional>
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "VideoCommon/TextureDecoder.h"
#include "VideoCommon/VideoCommon.h"
@ -39,8 +42,7 @@ public:
private:
static void ProccessTexture(const std::string& fileitem, std::string& filename,
const std::string& extension,
const bool BuildMaterialMaps);
const std::string& extension, const bool BuildMaterialMaps);
static void ProccessEnviroment(const std::string& fileitem, std::string& filename,
const std::string& extension);
static HiresTexture* Load(const std::string& base_filename,
@ -51,5 +53,5 @@ private:
static void Prefetch();
HiresTexture();
static std::string GetTextureDirectory(const std::string& game_id);
static std::set<std::string> GetTextureDirectory(const std::string& game_id);
};