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https://github.com/Tinob/Ishiiruka.git
synced 2024-05-23 06:37:37 -04:00
Mere support for multiple texture folders from main branch
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edf489332a
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@ -28,7 +28,7 @@ const std::string scm_rev_str = "Ishiiruka-Dolphin"
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#endif
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const std::string scm_rev_git_str = SCM_REV_STR;
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const std::string scm_rev_cache_str = "202003081148";
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const std::string scm_rev_cache_str = "202007302245";
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const std::string scm_desc_str = SCM_DESC_STR;
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const std::string scm_branch_str = SCM_BRANCH_STR;
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const std::string scm_distributor_str = SCM_DISTRIBUTOR_STR;
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@ -146,15 +146,51 @@ void HiresTexture::Shutdown()
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s_textureCache.clear();
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}
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std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
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std::set<std::string> HiresTexture::GetTextureDirectory(const std::string& game_id)
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{
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std::set<std::string> result;
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const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
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// If there's no directory with the region-specific ID, look for a 3-character region-free one
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if (!File::Exists(texture_directory))
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return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
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if (File::Exists(texture_directory))
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{
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result.insert(texture_directory);
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}
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else
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{
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// If there's no directory with the region-specific ID, look for a 3-character region-free one
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const std::string region_free_directory =
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File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
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return texture_directory;
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if (File::Exists(region_free_directory))
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{
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result.insert(region_free_directory);
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}
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}
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const auto match_gameid = [game_id](const std::string& filename) {
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std::string basename;
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SplitPath(filename, nullptr, &basename, nullptr);
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return basename == game_id || basename == game_id.substr(0, 3);
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};
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// Look for any other directories that might be specific to the given gameid
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const auto root_directory = File::GetUserPath(D_HIRESTEXTURES_IDX);
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const auto files = Common::DoFileSearch({root_directory}, {".txt"}, true);
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for (const auto& file : files)
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{
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if (match_gameid(file))
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{
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// The following code is used to calculate the top directory
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// of a found gameid.txt file
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// ex: <dolphin dir>/Load/Textures/My folder/gameids/<gameid>.txt
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// would insert "<dolphin dir>/Load/Textures/My folder"
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const auto directory_path = file.substr(root_directory.size());
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const std::size_t first_path_separator_position = directory_path.find_first_of(DIR_SEP_CHR);
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result.insert(root_directory + directory_path.substr(0, first_path_separator_position));
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}
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}
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return result;
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}
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static const std::string ddscode = ".dds";
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@ -208,7 +244,6 @@ void HiresTexture::ProccessEnviroment(const std::string& fileitem, std::string&
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void HiresTexture::ProccessTexture(const std::string& fileitem, std::string& filename,
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const std::string& extension, const bool BuildMaterialMaps)
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{
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size_t map_index = 0;
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size_t max_type = BuildMaterialMaps ? MapType::specular : MapType::normal;
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bool arbitrary_mips = false;
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@ -304,7 +339,7 @@ void HiresTexture::Update()
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s_textureMap.clear();
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s_enviromentMap.clear();
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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const std::string texture_directory = GetTextureDirectory(game_id);
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const std::set<std::string> texture_directories = GetTextureDirectory(game_id);
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const std::string resource_directory = File::GetSysDirectory() + RESOURCES_DIR DIR_SEP;
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std::vector<std::string> Extensions;
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Extensions.push_back(".png");
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@ -332,22 +367,25 @@ void HiresTexture::Update()
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}
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}
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std::vector<std::string> filenames =
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Common::DoFileSearch({texture_directory}, Extensions, /*recursive*/ true);
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for (const std::string& fileitem : filenames)
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for (const auto& texture_directory : texture_directories)
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{
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std::string filename;
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std::string extension;
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SplitPath(fileitem, nullptr, &filename, &extension);
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if (filename.rfind(s_format_prefix, 0) == 0)
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std::vector<std::string> filenames =
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Common::DoFileSearch({texture_directory}, Extensions, /*recursive*/ true);
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for (const std::string& fileitem : filenames)
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{
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ProccessTexture(fileitem, filename, extension, BuildMaterialMaps);
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}
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else if (filename.rfind(s_enviroment_prefix, 0) == 0)
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{
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filename = filename.substr(s_enviroment_prefix.length());
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ProccessEnviroment(fileitem, filename, extension);
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std::string filename;
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std::string extension;
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SplitPath(fileitem, nullptr, &filename, &extension);
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if (filename.rfind(s_format_prefix, 0) == 0)
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{
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ProccessTexture(fileitem, filename, extension, BuildMaterialMaps);
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}
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else if (filename.rfind(s_enviroment_prefix, 0) == 0)
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{
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filename = filename.substr(s_enviroment_prefix.length());
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ProccessEnviroment(fileitem, filename, extension);
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}
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}
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}
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@ -1170,8 +1208,8 @@ HiresTexture* HiresTexture::LoadEnviroment(const std::string& basename,
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for (size_t level = 0; level < levels; level++)
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{
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const hires_mip_level& item = current.maps[i][level];
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ImageLoaderParams imgInfo =
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LoadMipLevel(item, i == 0 && level == 0 ? first_level_function : allocation_function, cacheresult);
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ImageLoaderParams imgInfo = LoadMipLevel(
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item, i == 0 && level == 0 ? first_level_function : allocation_function, cacheresult);
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imgInfo.releaseresourcesonerror = cacheresult;
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bool ddsfile = item.is_compressed && TexDecoder::IsCompressed(imgInfo.resultTex);
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if ((level > 0 && ddsfile != last_level_is_dds) || imgInfo.dst == nullptr ||
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@ -1203,7 +1241,7 @@ HiresTexture* HiresTexture::LoadEnviroment(const std::string& basename,
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if (!ValidateImage(imgInfo, level, maxwidth, maxheight, ret->m_format, "color"))
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break;
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}
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buffer_pointer = imgInfo.dst + imgInfo.data_size;
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remaining_buffer_size -= imgInfo.data_size;
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@ -5,9 +5,12 @@
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#pragma once
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#include <functional>
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#include <memory>
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#include <set>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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@ -39,8 +42,7 @@ public:
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private:
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static void ProccessTexture(const std::string& fileitem, std::string& filename,
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const std::string& extension,
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const bool BuildMaterialMaps);
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const std::string& extension, const bool BuildMaterialMaps);
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static void ProccessEnviroment(const std::string& fileitem, std::string& filename,
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const std::string& extension);
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static HiresTexture* Load(const std::string& base_filename,
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@ -51,5 +53,5 @@ private:
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static void Prefetch();
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HiresTexture();
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static std::string GetTextureDirectory(const std::string& game_id);
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static std::set<std::string> GetTextureDirectory(const std::string& game_id);
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};
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