Linux: Fixed black screen when loading a game with nvidia drivers

This commit is contained in:
Sour 2019-12-28 20:54:25 +00:00
parent 5e900992d0
commit 9581fdf51b
2 changed files with 35 additions and 25 deletions

View file

@ -6,13 +6,18 @@
#include "../Core/EmuSettings.h"
#include "../Core/MessageManager.h"
SimpleLock SdlRenderer::_reinitLock;
SimpleLock SdlRenderer::_frameLock;
SdlRenderer::SdlRenderer(shared_ptr<Console> console, void* windowHandle, bool registerAsMessageManager) : BaseRenderer(console, registerAsMessageManager), _windowHandle(windowHandle)
{
_frameBuffer = nullptr;
SetScreenSize(512,480);
_requiredWidth = 256;
_requiredHeight = 240;
shared_ptr<VideoRenderer> videoRenderer = _console->GetVideoRenderer();
if(videoRenderer) {
_console->GetVideoRenderer()->RegisterRenderingDevice(this);
}
}
SdlRenderer::~SdlRenderer()
@ -22,6 +27,8 @@ SdlRenderer::~SdlRenderer()
videoRenderer->UnregisterRenderingDevice(this);
}
Cleanup();
Cleanup();
delete[] _frameBuffer;
}
void SdlRenderer::SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight)
@ -70,7 +77,8 @@ bool SdlRenderer::Init()
_sdlTexture = SDL_CreateTexture(_sdlRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, _nesFrameWidth, _nesFrameHeight);
if(!_sdlTexture) {
log("[SDL] Failed to create texture.");
string msg = "[SDL] Failed to create texture: " + std::to_string(_nesFrameWidth) + "x" + std::to_string(_nesFrameHeight);
log(msg.c_str());
return false;
}
@ -79,9 +87,6 @@ bool SdlRenderer::Init()
SDL_SetWindowSize(_sdlWindow, _screenWidth, _screenHeight);
_frameBuffer = new uint32_t[_nesFrameHeight*_nesFrameWidth];
memset(_frameBuffer, 0, _nesFrameHeight*_nesFrameWidth*_bytesPerPixel);
return true;
}
@ -95,10 +100,6 @@ void SdlRenderer::Cleanup()
SDL_DestroyRenderer(_sdlRenderer);
_sdlRenderer = nullptr;
}
if(_frameBuffer) {
delete[] _frameBuffer;
_frameBuffer = nullptr;
}
}
void SdlRenderer::Reset()
@ -117,8 +118,6 @@ void SdlRenderer::SetScreenSize(uint32_t width, uint32_t height)
VideoConfig cfg = _console->GetSettings()->GetVideoConfig();
if(_screenHeight != (uint32_t)screenSize.Height || _screenWidth != (uint32_t)screenSize.Width || _nesFrameHeight != height || _nesFrameWidth != width || _useBilinearInterpolation != cfg.UseBilinearInterpolation || _vsyncEnabled != cfg.VerticalSync) {
_reinitLock.Acquire();
_vsyncEnabled = cfg.VerticalSync;
_useBilinearInterpolation = cfg.UseBilinearInterpolation;
@ -133,14 +132,21 @@ void SdlRenderer::SetScreenSize(uint32_t width, uint32_t height)
_screenBufferSize = _screenHeight*_screenWidth;
Reset();
_reinitLock.Release();
}
}
void SdlRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height)
{
SetScreenSize(width, height);
_frameLock.Acquire();
if(_frameBuffer == nullptr || _requiredWidth != width || _requiredHeight != height) {
_requiredWidth = width;
_requiredHeight = height;
delete[] _frameBuffer;
_frameBuffer = new uint32_t[width*height];
memset(_frameBuffer, 0, width*height*4);
}
memcpy(_frameBuffer, frameBuffer, width*height*_bytesPerPixel);
_frameChanged = true;
_frameLock.Release();
@ -148,6 +154,8 @@ void SdlRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height
void SdlRenderer::Render()
{
SetScreenSize(_requiredWidth, _requiredHeight);
if(!_sdlRenderer || !_sdlTexture) {
return;
}
@ -155,8 +163,6 @@ void SdlRenderer::Render()
bool paused = _console->IsPaused() && _console->IsRunning();
if(_noUpdateCount > 10 || _frameChanged || paused || IsMessageShown()) {
auto lock = _reinitLock.AcquireSafe();
SDL_RenderClear(_sdlRenderer);
uint8_t *textureBuffer;
@ -164,11 +170,13 @@ void SdlRenderer::Render()
SDL_LockTexture(_sdlTexture, nullptr, (void**)&textureBuffer, &rowPitch);
{
auto frameLock = _frameLock.AcquireSafe();
uint32_t* ppuFrameBuffer = _frameBuffer;
for(uint32_t i = 0, iMax = _nesFrameHeight; i < iMax; i++) {
memcpy(textureBuffer, ppuFrameBuffer, _nesFrameWidth*_bytesPerPixel);
ppuFrameBuffer += _nesFrameWidth;
textureBuffer += rowPitch;
if(_frameBuffer && _nesFrameWidth == _requiredWidth && _nesFrameHeight == _requiredHeight) {
uint32_t* ppuFrameBuffer = _frameBuffer;
for(uint32_t i = 0, iMax = _nesFrameHeight; i < iMax; i++) {
memcpy(textureBuffer, ppuFrameBuffer, _nesFrameWidth*_bytesPerPixel);
ppuFrameBuffer += _nesFrameWidth;
textureBuffer += rowPitch;
}
}
}
SDL_UnlockTexture(_sdlTexture);
@ -217,4 +225,4 @@ float SdlRenderer::MeasureString(std::wstring text)
bool SdlRenderer::ContainsCharacter(wchar_t character)
{
return _spriteFont->ContainsCharacter(character);
}
}

View file

@ -35,8 +35,7 @@ private:
bool _useBilinearInterpolation = false;
static SimpleLock _frameLock;
static SimpleLock _reinitLock;
uint32_t* _frameBuffer;
uint32_t* _frameBuffer = nullptr;
const uint32_t _bytesPerPixel = 4;
uint32_t _screenBufferSize = 0;
@ -44,6 +43,9 @@ private:
bool _frameChanged = true;
uint32_t _noUpdateCount = 0;
uint32_t _requiredHeight = 0;
uint32_t _requiredWidth = 0;
uint32_t _nesFrameHeight = 0;
uint32_t _nesFrameWidth = 0;
uint32_t _newFrameBufferSize = 0;
@ -70,4 +72,4 @@ public:
void DrawString(std::wstring message, int x, int y, uint8_t r = 255, uint8_t g = 255, uint8_t b = 255, uint8_t opacity = 255) override;
void SetFullscreenMode(bool fullscreen, void* windowHandle, uint32_t monitorWidth, uint32_t monitorHeight) override;
};
};