Mesen-S/Libretro/libretro.cpp
Sour d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00

719 lines
22 KiB
C++

#include <string>
#include <sstream>
#include <algorithm>
#include "LibretroRenderer.h"
#include "LibretroSoundManager.h"
#include "LibretroKeyManager.h"
#include "LibretroMessageManager.h"
#include "libretro.h"
#include "../Core/Console.h"
#include "../Core/Spc.h"
#include "../Core/Gameboy.h"
#include "../Core/BaseCartridge.h"
#include "../Core/MemoryManager.h"
#include "../Core/VideoDecoder.h"
#include "../Core/VideoRenderer.h"
#include "../Core/EmuSettings.h"
#include "../Core/SaveStateManager.h"
#include "../Core/CheatManager.h"
#include "../Core/SettingTypes.h"
#include "../Utilities/snes_ntsc.h"
#include "../Utilities/FolderUtilities.h"
#include "../Utilities/HexUtilities.h"
#define DEVICE_NONE RETRO_DEVICE_NONE
#define DEVICE_AUTO RETRO_DEVICE_JOYPAD
#define DEVICE_GAMEPAD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
#define DEVICE_MULTITAP RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define DEVICE_SUPERSCOPE RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_POINTER, 0)
#define DEVICE_SNESMOUSE RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 2)
static retro_log_printf_t logCallback = nullptr;
static retro_environment_t retroEnv = nullptr;
static unsigned _inputDevices[5] = { DEVICE_GAMEPAD, DEVICE_GAMEPAD, DEVICE_NONE, DEVICE_NONE, DEVICE_NONE };
static string _mesenVersion = "";
static int32_t _saveStateSize = -1;
static std::shared_ptr<Console> _console;
static std::unique_ptr<LibretroRenderer> _renderer;
static std::unique_ptr<LibretroSoundManager> _soundManager;
static std::unique_ptr<LibretroKeyManager> _keyManager;
static std::unique_ptr<LibretroMessageManager> _messageManager;
static constexpr const char* MesenNtscFilter = "mesen-s_ntsc_filter";
static constexpr const char* MesenRegion = "mesen-s_region";
static constexpr const char* MesenAspectRatio = "mesen-s_aspect_ratio";
static constexpr const char* MesenBlendHighRes = "mesen-s_blend_high_res";
static constexpr const char* MesenCubicInterpolation = "mesen-s_cubic_interpolation";
static constexpr const char* MesenOverscanVertical = "mesen-s_overscan_vertical";
static constexpr const char* MesenOverscanHorizontal = "mesen-s_overscan_horizontal";
static constexpr const char* MesenRamState = "mesen-s_ramstate";
static constexpr const char* MesenOverclock = "mesen-s_overclock";
static constexpr const char* MesenOverclockType = "mesen-s_overclock_type";
static constexpr const char* MesenSuperFxOverclock = "mesen-s_superfx_overclock";
static constexpr const char* MesenGbModel = "mesen-s_gbmodel";
extern "C" {
void logMessage(retro_log_level level, const char* message)
{
if(logCallback) {
logCallback(level, message);
}
}
RETRO_API unsigned retro_api_version()
{
return RETRO_API_VERSION;
}
RETRO_API void retro_init()
{
struct retro_log_callback log;
if(retroEnv(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log)) {
logCallback = log.log;
} else {
logCallback = nullptr;
}
_console.reset(new Console());
_console->Initialize();
KeyManager::SetSettings(_console->GetSettings().get());
_renderer.reset(new LibretroRenderer(_console, retroEnv));
_soundManager.reset(new LibretroSoundManager(_console));
_keyManager.reset(new LibretroKeyManager(_console));
_messageManager.reset(new LibretroMessageManager(logCallback, retroEnv));
AudioConfig audioConfig = _console->GetSettings()->GetAudioConfig();
audioConfig.DisableDynamicSampleRate = true;
audioConfig.SampleRate = Spc::SpcSampleRate;
_console->GetSettings()->SetAudioConfig(audioConfig);
PreferencesConfig preferences = _console->GetSettings()->GetPreferences();
preferences.DisableOsd = true;
preferences.RewindBufferSize = 0;
_console->GetSettings()->SetPreferences(preferences);
}
RETRO_API void retro_deinit()
{
_renderer.reset();
_soundManager.reset();
_keyManager.reset();
_messageManager.reset();
//_console->SaveBatteries();
_console->Release();
_console.reset();
}
RETRO_API void retro_set_environment(retro_environment_t env)
{
retroEnv = env;
static constexpr struct retro_variable vars[] = {
{ MesenNtscFilter, "NTSC filter; Disabled|Composite (Blargg)|S-Video (Blargg)|RGB (Blargg)|Monochrome (Blargg)" },
{ MesenRegion, "Region; Auto|NTSC|PAL" },
{ MesenGbModel, "Game Boy Model; Auto|Game Boy|Game Boy Color|Super Game Boy" },
{ MesenOverscanVertical, "Vertical Overscan; None|8px|16px" },
{ MesenOverscanHorizontal, "Horizontal Overscan; None|8px|16px" },
{ MesenAspectRatio, "Aspect Ratio; Auto|No Stretching|NTSC|PAL|4:3|16:9" },
{ MesenBlendHighRes, "Blend Hi-Res Modes; disabled|enabled" },
{ MesenCubicInterpolation, "Cubic Interpolation (Audio); disabled|enabled" },
{ MesenOverclock, "Overclock; None|Low|Medium|High|Very High" },
{ MesenOverclockType, "Overclock Type; Before NMI|After NMI" },
{ MesenSuperFxOverclock, "Super FX Clock Speed; 100%|200%|300%|400%|500%|1000%" },
{ MesenRamState, "Default power-on state for RAM; Random Values (Default)|All 0s|All 1s" },
{ NULL, NULL },
};
static constexpr struct retro_controller_description pads1[] = {
{ "None", DEVICE_NONE },
{ "SNES Controller", DEVICE_GAMEPAD },
{ "SNES Mouse", DEVICE_SNESMOUSE },
{ NULL, 0 },
};
static constexpr struct retro_controller_description pads2[] = {
{ "None", DEVICE_NONE },
{ "SNES Controller", DEVICE_GAMEPAD },
{ "SNES Mouse", DEVICE_SNESMOUSE },
{ "Super Scope", DEVICE_SUPERSCOPE },
{ "Multitap", DEVICE_MULTITAP },
{ NULL, 0 },
};
static constexpr struct retro_controller_description pads3[] = {
{ "SNES Controller", DEVICE_GAMEPAD },
{ NULL, 0 },
};
static constexpr struct retro_controller_description pads4[] = {
{ "SNES Controller", DEVICE_GAMEPAD },
{ NULL, 0 },
};
static constexpr struct retro_controller_description pads5[] = {
{ "SNES Controller", DEVICE_GAMEPAD },
{ NULL, 0 },
};
static constexpr struct retro_controller_info ports[] = {
{ pads1, 3 },
{ pads2, 5 },
{ pads3, 1 },
{ pads4, 1 },
{ pads5, 1 },
{ 0 },
};
retroEnv(RETRO_ENVIRONMENT_SET_VARIABLES, (void*)vars);
retroEnv(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);
}
RETRO_API void retro_set_video_refresh(retro_video_refresh_t sendFrame)
{
_renderer->SetVideoCallback(sendFrame);
}
RETRO_API void retro_set_audio_sample(retro_audio_sample_t sendAudioSample)
{
}
RETRO_API void retro_set_audio_sample_batch(retro_audio_sample_batch_t audioSampleBatch)
{
_soundManager->SetSendAudioSample(audioSampleBatch);
}
RETRO_API void retro_set_input_poll(retro_input_poll_t pollInput)
{
_keyManager->SetPollInput(pollInput);
}
RETRO_API void retro_set_input_state(retro_input_state_t getInputState)
{
_keyManager->SetGetInputState(getInputState);
}
RETRO_API void retro_reset()
{
_console->Reset();
}
bool readVariable(const char* key, retro_variable &var)
{
var.key = key;
var.value = nullptr;
if(retroEnv(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value != nullptr) {
return true;
}
return false;
}
void update_settings()
{
struct retro_variable var = { };
VideoConfig video = _console->GetSettings()->GetVideoConfig();
AudioConfig audio = _console->GetSettings()->GetAudioConfig();
EmulationConfig emulation = _console->GetSettings()->GetEmulationConfig();
InputConfig input = _console->GetSettings()->GetInputConfig();
video.Brightness = 0;
video.Contrast = 0;
video.Hue = 0;
video.Saturation = 0;
video.ScanlineIntensity = 0;
if(readVariable(MesenNtscFilter, var)) {
string value = string(var.value);
if(value == "Disabled") {
video.VideoFilter = VideoFilterType::None;
} else if(value == "Composite (Blargg)") {
video.VideoFilter = VideoFilterType::NTSC;
video.NtscArtifacts = 0;
video.NtscBleed = 0;
video.NtscFringing = 0;
video.NtscGamma = 0;
video.NtscResolution = 0;
video.NtscSharpness = 0;
video.NtscMergeFields = false;
} else if(value == "S-Video (Blargg)") {
video.VideoFilter = VideoFilterType::NTSC;
video.NtscArtifacts = -1.0;
video.NtscBleed = 0;
video.NtscFringing = -1.0;
video.NtscGamma = 0;
video.NtscResolution = 0.2;
video.NtscSharpness = 0.2;
video.NtscMergeFields = false;
} else if(value == "RGB (Blargg)") {
video.VideoFilter = VideoFilterType::NTSC;
video.NtscArtifacts = -1.0;
video.NtscBleed = -1.0;
video.NtscFringing = -1.0;
video.NtscGamma = 0;
video.NtscResolution = 0.7;
video.NtscSharpness = 0.2;
video.NtscMergeFields = false;
} else if(value == "Monochrome (Blargg)") {
video.VideoFilter = VideoFilterType::NTSC;
video.Saturation = -1.0;
video.NtscArtifacts = -0.2;
video.NtscBleed = -1.0;
video.NtscFringing = -0.2;
video.NtscGamma = 0;
video.NtscResolution = 0.2;
video.NtscSharpness = 0.2;
video.NtscMergeFields = false;
}
}
bool beforeNmi = true;
if(readVariable(MesenOverclockType, var)) {
string value = string(var.value);
if(value == "After NMI") {
beforeNmi = false;
}
}
if(readVariable(MesenOverclock, var)) {
string value = string(var.value);
int lineCount = 0;
if(value == "None") {
lineCount = 0;
} else if(value == "Low") {
lineCount = 100;
} else if(value == "Medium") {
lineCount = 250;
} else if(value == "High") {
lineCount = 500;
} else if(value == "Very High") {
lineCount = 1000;
}
if(beforeNmi) {
emulation.PpuExtraScanlinesBeforeNmi = lineCount;
emulation.PpuExtraScanlinesAfterNmi = 0;
} else {
emulation.PpuExtraScanlinesAfterNmi = lineCount;
emulation.PpuExtraScanlinesBeforeNmi = 0;
}
}
emulation.GsuClockSpeed = 100;
if(readVariable(MesenSuperFxOverclock, var)) {
string value = string(var.value);
if(value == "100%") {
emulation.GsuClockSpeed = 100;
} else if(value == "200%") {
emulation.GsuClockSpeed = 200;
} else if(value == "300%") {
emulation.GsuClockSpeed = 300;
} else if(value == "400%") {
emulation.GsuClockSpeed = 400;
} else if(value == "500%") {
emulation.GsuClockSpeed = 500;
} else if(value == "1000%") {
emulation.GsuClockSpeed = 1000;
}
}
int overscanHorizontal = 0;
int overscanVertical = 0;
if(readVariable(MesenOverscanHorizontal, var)) {
string value = string(var.value);
if(value == "8px") {
overscanHorizontal = 8;
} else if(value == "16px") {
overscanHorizontal = 16;
}
}
if(readVariable(MesenOverscanVertical, var)) {
string value = string(var.value);
if(value == "8px") {
overscanVertical = 8;
} else if(value == "16px") {
overscanVertical = 16;
}
}
video.OverscanLeft = overscanHorizontal;
video.OverscanRight = overscanHorizontal;
video.OverscanTop = std::max(0, overscanVertical - 1);
video.OverscanBottom = overscanVertical;
if(readVariable(MesenAspectRatio, var)) {
string value = string(var.value);
if(value == "Auto") {
video.AspectRatio = VideoAspectRatio::Auto;
} else if(value == "No Stretching") {
video.AspectRatio = VideoAspectRatio::NoStretching;
} else if(value == "NTSC") {
video.AspectRatio = VideoAspectRatio::NTSC;
} else if(value == "PAL") {
video.AspectRatio = VideoAspectRatio::PAL;
} else if(value == "4:3") {
video.AspectRatio = VideoAspectRatio::Standard;
} else if(value == "16:9") {
video.AspectRatio = VideoAspectRatio::Widescreen;
}
}
if(readVariable(MesenRegion, var)) {
string value = string(var.value);
if(value == "Auto") {
emulation.Region = ConsoleRegion::Auto;
} else if(value == "NTSC") {
emulation.Region = ConsoleRegion::Ntsc;
} else if(value == "PAL") {
emulation.Region = ConsoleRegion::Pal;
}
}
if(readVariable(MesenRamState, var)) {
string value = string(var.value);
if(value == "Random Values (Default)") {
emulation.RamPowerOnState = RamState::Random;
} else if(value == "All 0s") {
emulation.RamPowerOnState = RamState::AllZeros;
} else if(value == "All 1s") {
emulation.RamPowerOnState = RamState::AllOnes;
}
}
if(readVariable(MesenBlendHighRes, var)) {
string value = string(var.value);
video.BlendHighResolutionModes = (value == "enabled");
}
if(readVariable(MesenCubicInterpolation, var)) {
string value = string(var.value);
audio.EnableCubicInterpolation = (value == "enabled");
}
if(readVariable(MesenGbModel, var)) {
string value = string(var.value);
if(value == "Game Boy") {
emulation.GbModel = GameboyModel::Gameboy;
} else if(value == "Game Boy Color") {
emulation.GbModel = GameboyModel::GameboyColor;
} else if(value == "Super Game Boy") {
emulation.GbModel = GameboyModel::SuperGameboy;
} else {
emulation.GbModel = GameboyModel::Auto;
}
}
auto getKeyCode = [=](int port, int retroKey) {
return (port << 8) | (retroKey + 1);
};
auto getKeyBindings = [=](int port) {
KeyMappingSet keyMappings;
keyMappings.TurboSpeed = 0;
keyMappings.Mapping1.L = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_L);
keyMappings.Mapping1.R = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_R);
keyMappings.Mapping1.A = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_A);
keyMappings.Mapping1.B = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_B);
keyMappings.Mapping1.X = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_X);
keyMappings.Mapping1.Y = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_Y);
keyMappings.Mapping1.Start = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_START);
keyMappings.Mapping1.Select = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_SELECT);
keyMappings.Mapping1.Up = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_UP);
keyMappings.Mapping1.Down = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_DOWN);
keyMappings.Mapping1.Left = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_LEFT);
keyMappings.Mapping1.Right = getKeyCode(port, RETRO_DEVICE_ID_JOYPAD_RIGHT);
return keyMappings;
};
input.Controllers[0].Keys = getKeyBindings(0);
input.Controllers[1].Keys = getKeyBindings(1);
input.Controllers[2].Keys = getKeyBindings(2);
input.Controllers[3].Keys = getKeyBindings(3);
_console->GetSettings()->SetVideoConfig(video);
_console->GetSettings()->SetEmulationConfig(emulation);
_console->GetSettings()->SetInputConfig(input);
_console->GetSettings()->SetAudioConfig(audio);
retro_system_av_info avInfo = {};
_renderer->GetSystemAudioVideoInfo(avInfo);
retroEnv(RETRO_ENVIRONMENT_SET_GEOMETRY, &avInfo);
}
RETRO_API void retro_run()
{
bool updated = false;
if(retroEnv(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) {
update_settings();
}
bool isFastForward = false;
EmulationConfig cfg = _console->GetSettings()->GetEmulationConfig();
if(retroEnv(RETRO_ENVIRONMENT_GET_FASTFORWARDING, &isFastForward) && isFastForward) {
//Allow core to skip frame rendering during fast forwarding
cfg.EmulationSpeed = 0;
} else {
cfg.EmulationSpeed = 100;
}
_console->GetSettings()->SetEmulationConfig(cfg);
_console->RunSingleFrame();
if(updated) {
//Update geometry after running the frame, in case the console's region changed (affects "auto" aspect ratio)
retro_system_av_info avInfo = {};
_renderer->GetSystemAudioVideoInfo(avInfo);
retroEnv(RETRO_ENVIRONMENT_SET_GEOMETRY, &avInfo);
}
}
RETRO_API size_t retro_serialize_size()
{
return _saveStateSize;
}
RETRO_API bool retro_serialize(void *data, size_t size)
{
std::stringstream ss;
_console->GetSaveStateManager()->SaveState(ss);
string saveStateData = ss.str();
memset(data, 0, size);
memcpy(data, saveStateData.c_str(), std::min(size, saveStateData.size()));
return true;
}
RETRO_API bool retro_unserialize(const void *data, size_t size)
{
std::stringstream ss;
ss.write((const char*)data, size);
return _console->GetSaveStateManager()->LoadState(ss);
}
RETRO_API void retro_cheat_reset()
{
_console->GetCheatManager()->ClearCheats();
}
RETRO_API void retro_cheat_set(unsigned index, bool enabled, const char *codeStr)
{
if(codeStr) {
_console->GetCheatManager()->AddStringCheat(codeStr);
}
}
void update_input_descriptors()
{
vector<retro_input_descriptor> desc;
auto addDesc = [&desc](unsigned port, unsigned button, const char* name) {
retro_input_descriptor d = { port, RETRO_DEVICE_JOYPAD, 0, button, name };
desc.push_back(d);
};
auto setupPlayerButtons = [addDesc](int port) {
unsigned device = _inputDevices[port];
if(device == DEVICE_AUTO) {
if(port <= 4) {
switch(_console->GetSettings()->GetInputConfig().Controllers[port].Type) {
case ControllerType::Multitap:
case ControllerType::SnesController: device = DEVICE_GAMEPAD; break;
case ControllerType::SuperScope: device = DEVICE_SUPERSCOPE; break;
case ControllerType::SnesMouse: device = DEVICE_SNESMOUSE; break;
default: return;
}
}
}
if(device == DEVICE_GAMEPAD) {
addDesc(port, RETRO_DEVICE_ID_JOYPAD_LEFT, "D-Pad Left");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_UP, "D-Pad Up");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_DOWN, "D-Pad Down");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_RIGHT, "D-Pad Right");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_A, "A");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_B, "B");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_X, "X");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_Y, "Y");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_L, "L");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_R, "R");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_START, "Start");
addDesc(port, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select");
}
};
setupPlayerButtons(0);
setupPlayerButtons(1);
if(_console->GetSettings()->GetInputConfig().Controllers[1].Type == ControllerType::Multitap) {
setupPlayerButtons(2);
setupPlayerButtons(3);
setupPlayerButtons(4);
}
retro_input_descriptor end = { 0 };
desc.push_back(end);
retroEnv(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc.data());
}
void update_core_controllers()
{
InputConfig input = _console->GetSettings()->GetInputConfig();
for(int port = 0; port < 2; port++) {
ControllerType type = ControllerType::SnesController;
switch(_inputDevices[port]) {
case RETRO_DEVICE_NONE: type = ControllerType::None; break;
case DEVICE_GAMEPAD: type = ControllerType::SnesController; break;
case DEVICE_MULTITAP: type = ControllerType::Multitap; break;
case DEVICE_SNESMOUSE: type = ControllerType::SnesMouse; break;
case DEVICE_SUPERSCOPE: type = ControllerType::SuperScope; break;
}
input.Controllers[port].Type = type;
}
_console->GetSettings()->SetInputConfig(input);
}
void retro_set_memory_maps()
{
}
RETRO_API void retro_set_controller_port_device(unsigned port, unsigned device)
{
if(port < 5 && _inputDevices[port] != device) {
_inputDevices[port] = device;
update_core_controllers();
update_input_descriptors();
}
}
RETRO_API bool retro_load_game(const struct retro_game_info *game)
{
char *systemFolder;
if(!retroEnv(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &systemFolder) || !systemFolder) {
return false;
}
char *saveFolder;
if(!retroEnv(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &saveFolder)) {
logMessage(RETRO_LOG_ERROR, "Could not find save directory.\n");
}
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if(!retroEnv(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) {
logMessage(RETRO_LOG_ERROR, "XRGB8888 is not supported.\n");
return false;
}
//Expect the following structure:
// /saves/*.sav
FolderUtilities::SetHomeFolder(systemFolder);
FolderUtilities::SetFolderOverrides(saveFolder, "", "", systemFolder);
update_settings();
//Plug in 2 standard controllers by default, game database will switch the controller types for recognized games
/*
_console->GetSettings()->SetControllerType(0, ControllerType::SnesController);
_console->GetSettings()->SetControllerType(1, ControllerType::SnesController);
_console->GetSettings()->SetControllerType(2, ControllerType::None);
_console->GetSettings()->SetControllerType(3, ControllerType::None);*/
VirtualFile romData(game->data, game->size, game->path);
VirtualFile patch;
bool result = _console->LoadRom(romData, patch);
if(result) {
update_core_controllers();
update_input_descriptors();
//Savestates in Mesen may change size over time
//Retroarch doesn't like this for netplay or rewinding - it requires the states to always be the exact same size
//So we need to send a large enough size to Retroarch to ensure Mesen's state will always fit within that buffer.
std::stringstream ss;
_console->Serialize(ss);
//Round up to the next 1kb multiple
_saveStateSize = ((ss.str().size() * 2) + 0x400) & ~0x3FF;
retro_set_memory_maps();
}
return result;
}
RETRO_API bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info)
{
return false;
}
RETRO_API void retro_unload_game()
{
_console->Stop(false);
}
RETRO_API unsigned retro_get_region()
{
ConsoleRegion region = _console->GetRegion();
return region == ConsoleRegion::Ntsc ? RETRO_REGION_NTSC : RETRO_REGION_PAL;
}
RETRO_API void retro_get_system_info(struct retro_system_info *info)
{
if(!_console) {
_console.reset(new Console());
_console->Initialize();
}
_mesenVersion = _console->GetSettings()->GetVersionString();
info->library_name = "Mesen-S";
info->library_version = _mesenVersion.c_str();
info->need_fullpath = false;
info->valid_extensions = "sfc|smc|fig|swc|gb|gbc";
info->block_extract = false;
}
RETRO_API void retro_get_system_av_info(struct retro_system_av_info *info)
{
_renderer->GetSystemAudioVideoInfo(*info, SNES_NTSC_OUT_WIDTH(256), 239 * 2);
}
RETRO_API void *retro_get_memory_data(unsigned id)
{
shared_ptr<BaseCartridge> cart = _console->GetCartridge();
if(cart->GetGameboy()) {
switch(id) {
case RETRO_MEMORY_SAVE_RAM: return cart->GetGameboy()->DebugGetMemory(SnesMemoryType::GbCartRam);
case RETRO_MEMORY_SYSTEM_RAM: return cart->GetGameboy()->DebugGetMemory(SnesMemoryType::GbWorkRam);
}
} else {
switch(id) {
case RETRO_MEMORY_SAVE_RAM: return cart->DebugGetSaveRam();
case RETRO_MEMORY_SYSTEM_RAM: return _console->GetMemoryManager()->DebugGetWorkRam();
}
}
return nullptr;
}
RETRO_API size_t retro_get_memory_size(unsigned id)
{
shared_ptr<BaseCartridge> cart = _console->GetCartridge();
if(cart->GetGameboy()) {
switch(id) {
case RETRO_MEMORY_SAVE_RAM: return cart->GetGameboy()->DebugGetMemorySize(SnesMemoryType::GbCartRam);
case RETRO_MEMORY_SYSTEM_RAM: return cart->GetGameboy()->DebugGetMemorySize(SnesMemoryType::GbWorkRam);
}
} else {
switch(id) {
case RETRO_MEMORY_SAVE_RAM: return cart->DebugGetSaveRamSize(); break;
case RETRO_MEMORY_SYSTEM_RAM: return MemoryManager::WorkRamSize;
}
}
return 0;
}
}