Video Recorder: Added support for GIF file export

This commit is contained in:
Sour 2020-02-04 19:36:15 -05:00
parent cb6573278b
commit 5a3b56c3d4
32 changed files with 1214 additions and 242 deletions

View file

@ -1,45 +0,0 @@
#pragma once
#include "stdafx.h"
#include <thread>
#include "../Utilities/AutoResetEvent.h"
#include "../Utilities/AviWriter.h"
#include "../Utilities/SimpleLock.h"
class Console;
class AviRecorder
{
private:
std::thread _aviWriterThread;
unique_ptr<AviWriter> _aviWriter;
shared_ptr<Console> _console;
string _outputFile;
SimpleLock _lock;
AutoResetEvent _waitFrame;
atomic<bool> _stopFlag;
bool _recording;
uint8_t* _frameBuffer;
uint32_t _frameBufferLength;
uint32_t _sampleRate;
uint32_t _fps;
uint32_t _width;
uint32_t _height;
uint32_t GetFps();
public:
AviRecorder(shared_ptr<Console> console);
virtual ~AviRecorder();
bool StartRecording(string filename, VideoCodec codec, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, uint32_t compressionLevel);
void StopRecording();
void AddFrame(void* frameBuffer, uint32_t width, uint32_t height);
void AddSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate);
bool IsRecording();
};

View file

@ -1051,6 +1051,15 @@ double Console::GetFrameDelay()
return frameDelay;
}
double Console::GetFps()
{
if(_model == NesModel::NTSC) {
return _settings->CheckFlag(EmulationFlags::IntegerFpsMode) ? 60.0 : 60.098812;
} else {
return _settings->CheckFlag(EmulationFlags::IntegerFpsMode) ? 50.0 : 50.006978;
}
}
void Console::SaveState(ostream &saveStream)
{
if(_initialized) {

View file

@ -219,6 +219,8 @@ public:
bool IsDebuggerAttached();
double GetFps();
void InitializeRam(void* data, uint32_t length);
static void InitializeRam(RamPowerOnState powerOnState, void* data, uint32_t length);

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@ -629,7 +629,6 @@
<ClInclude Include="Rambo1_158.h" />
<ClInclude Include="RecordedRomTest.h" />
<ClInclude Include="AutoSaveManager.h" />
<ClInclude Include="AviRecorder.h" />
<ClInclude Include="Ax5705.h" />
<ClInclude Include="Bandai74161_7432.h" />
<ClInclude Include="BandaiFcg.h" />
@ -1021,7 +1020,6 @@
<ClCompile Include="RawVideoFilter.cpp" />
<ClCompile Include="RecordedRomTest.cpp" />
<ClCompile Include="AutoSaveManager.cpp" />
<ClCompile Include="AviRecorder.cpp" />
<ClCompile Include="BaseControlDevice.cpp" />
<ClCompile Include="BaseMapper.cpp" />
<ClCompile Include="BisqwitNtscFilter.cpp" />

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@ -1087,9 +1087,6 @@
<ClInclude Include="BisqwitNtscFilter.h">
<Filter>VideoDecoder</Filter>
</ClInclude>
<ClInclude Include="AviRecorder.h">
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="MagicKidGooGoo.h">
<Filter>Nes\Mappers</Filter>
</ClInclude>
@ -1663,9 +1660,6 @@
<ClCompile Include="BisqwitNtscFilter.cpp">
<Filter>VideoDecoder</Filter>
</ClCompile>
<ClCompile Include="AviRecorder.cpp">
<Filter>Misc</Filter>
</ClCompile>
<ClCompile Include="Assembler.cpp">
<Filter>Debugger</Filter>
</ClCompile>

View file

@ -343,7 +343,7 @@ int32_t SaveStateManager::GetSaveStatePreview(string saveStatePath, uint8_t* png
string data = pngStream.str();
memcpy(pngData, data.c_str(), data.size());
return frameData.size();
return (int32_t)frameData.size();
}
}
return -1;

View file

@ -1,9 +1,11 @@
#include "stdafx.h"
#include "IRenderingDevice.h"
#include "VideoRenderer.h"
#include "AviRecorder.h"
#include "VideoDecoder.h"
#include "Console.h"
#include "../Utilities/IVideoRecorder.h"
#include "../Utilities/AviRecorder.h"
#include "../Utilities/GifRecorder.h"
VideoRenderer::VideoRenderer(shared_ptr<Console> console)
{
@ -58,9 +60,9 @@ void VideoRenderer::RenderThread()
void VideoRenderer::UpdateFrame(void *frameBuffer, uint32_t width, uint32_t height)
{
shared_ptr<AviRecorder> aviRecorder = _aviRecorder;
if(aviRecorder) {
aviRecorder->AddFrame(frameBuffer, width, height);
shared_ptr<IVideoRecorder> recorder = _recorder;
if(recorder) {
recorder->AddFrame(frameBuffer, width, height, _console->GetFps());
}
if(_renderer) {
@ -85,28 +87,40 @@ void VideoRenderer::UnregisterRenderingDevice(IRenderingDevice *renderer)
void VideoRenderer::StartRecording(string filename, VideoCodec codec, uint32_t compressionLevel)
{
shared_ptr<AviRecorder> recorder(new AviRecorder(_console));
FrameInfo frameInfo = _console->GetVideoDecoder()->GetFrameInfo();
if(recorder->StartRecording(filename, codec, frameInfo.Width, frameInfo.Height, frameInfo.BitsPerPixel, _console->GetSettings()->GetSampleRate(), compressionLevel)) {
_aviRecorder = recorder;
shared_ptr<IVideoRecorder> recorder;
if(codec == VideoCodec::GIF) {
recorder.reset(new GifRecorder());
} else {
recorder.reset(new AviRecorder(codec, compressionLevel));
}
if(recorder->StartRecording(filename, frameInfo.Width, frameInfo.Height, frameInfo.BitsPerPixel, _console->GetSettings()->GetSampleRate(), _console->GetFps())) {
_recorder = recorder;
MessageManager::DisplayMessage("VideoRecorder", "VideoRecorderStarted", filename);
}
}
void VideoRenderer::AddRecordingSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate)
{
shared_ptr<AviRecorder> aviRecorder = _aviRecorder;
if(aviRecorder) {
aviRecorder->AddSound(soundBuffer, sampleCount, sampleRate);
shared_ptr<IVideoRecorder> recorder = _recorder;
if(recorder) {
recorder->AddSound(soundBuffer, sampleCount, sampleRate);
}
}
void VideoRenderer::StopRecording()
{
_aviRecorder.reset();
shared_ptr<IVideoRecorder> recorder = _recorder;
if(recorder) {
recorder->StopRecording();
MessageManager::DisplayMessage("VideoRecorder", "VideoRecorderStopped", recorder->GetOutputFile());
}
_recorder.reset();
}
bool VideoRenderer::IsRecording()
{
return _aviRecorder != nullptr && _aviRecorder->IsRecording();
return _recorder != nullptr && _recorder->IsRecording();
}

View file

@ -2,6 +2,7 @@
#include "stdafx.h"
#include <thread>
#include "../Utilities/AutoResetEvent.h"
#include "../Utilities/IVideoRecorder.h"
#include "FrameInfo.h"
class IRenderingDevice;
@ -19,7 +20,7 @@ private:
IRenderingDevice* _renderer = nullptr;
atomic<bool> _stopFlag;
shared_ptr<AviRecorder> _aviRecorder;
shared_ptr<IVideoRecorder> _recorder;
void RenderThread();

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@ -754,6 +754,7 @@
<Message ID="FilterMovie">Pel·lícules (*.mmo)|*.mmo|Tots els fitxers (*.*)|*.*</Message>
<Message ID="FilterWave">Fitxers de so (*.wav)|*.wav|Tots els fitxers(*.*)|*.*</Message>
<Message ID="FilterAvi">Fitxers de vídeo (*.avi)|*.avi|Tots els fitxers (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Fitxers de paleta (*.pal)|*.pal|Tots els fitxers (*.*)|*.*</Message>
<Message ID="FilterRom">Tots els formats suportats (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms de Famicom Disk System (*.fds)|*.FDS|Fitxers NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Arxius comprimits (*.zip)|*.ZIP|Arxius 7-Zip (*.7z)|*.7z|Tots els fitxers (*.*)|*.*</Message>
<Message ID="FilterRomIps">Tots els formats suportats (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES(*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms de Famicom Disk System (*.fds)|*.FDS|Fitxers NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Arxius comprimits (*.zip)|*.ZIP|Arxius 7-Zip (*.7z)|*.7z|Pedaços IPS/UPS/BPS (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|Tots els fitxers (*.*)|*.*</Message>

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@ -784,6 +784,7 @@
<Message ID="FilterMovie">Movie files (*.mmo)|*.mmo|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave files (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi files (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Palette Files (*.pal)|*.pal|All Files (*.*)|*.*</Message>
<Message ID="FilterRom">All supported formats (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
<Message ID="FilterRomIps">All supported formats (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*</Message>

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@ -771,6 +771,7 @@
<Message ID="FilterMovie">Videos (*.mmo)|*.mmo|Todos los archivos (*.*)|*.*</Message>
<Message ID="FilterWave">Archivos wave (*.wav)|*.wav|Todos los archivos (*.*)|*.*</Message>
<Message ID="FilterAvi">Archivos avi (*.avi)|*.avi|Todos los archivos (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Archivos pal (*.pal)|*.pal|Todos los archivos (*.*)|*.*</Message>
<Message ID="FilterRom">Todos los formatos soportados (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms de Famicom Disk System (*.fds)|*.FDS|Archivos NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Archivos ZIP (*.zip)|*.ZIP|Archivos 7-Zip (*.7z)|*.7z|Todos los archivos (*.*)|*.*</Message>
<Message ID="FilterRomIps">Todos los formatos soportados (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES(*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms de Famicom Disk System (*.fds)|*.FDS|Archivos NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Archivos ZIP (*.zip)|*.ZIP|Archivos 7-Zip (*.7z)|*.7z|Archivos IPS/UPS/BPS (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|Todos los archivos (*.*)|*.*</Message>

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@ -784,6 +784,7 @@
<Message ID="FilterMovie">Films (*.mmo)|*.mmo|Tous les fichiers (*.*)|*.*</Message>
<Message ID="FilterWave">Fichiers wave (*.wav)|*.wav|Tous les fichiers (*.*)|*.*</Message>
<Message ID="FilterAvi">Fichiers avi (*.avi)|*.avi|Tous les fichiers (*.*)|*.*</Message>
<Message ID="FilterGif">Fichiers GIF (*.gif)|*.gif|Tous les fichiers (*.*)|*.*</Message>
<Message ID="FilterPalette">Fichier de palette (*.pal)|*.pal|Tous les fichiers (*.*)|*.*</Message>
<Message ID="FilterRom">Tous les formats supportés (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms du Famicom Disk System (*.fds)|*.FDS|Fichiers NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Fichiers ZIP (*.zip)|*.ZIP|Fichiers 7-Zip (*.7z)|*.7z|Tous les fichiers (*.*)|*.*</Message>
<Message ID="FilterRomIps">Tous les formats supportés (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms du Famicom Disk System (*.fds)|*.FDS|Fichiers NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Fichiers ZIP (*.zip)|*.ZIP|Fichiers 7-Zip (*.7z)|*.7z|Fichiers IPS/UPS/BPS (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|Tous les fichiers (*.*)|*.*</Message>

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@ -784,6 +784,7 @@
<Message ID="FilterMovie">Video file (*.mmo)|*.mmo|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave files (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi files (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Palette Files (*.pal)|*.pal|All Files (*.*)|*.*</Message>
<Message ID="FilterRom">Tutti i formati supportati (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
<Message ID="FilterRomIps">Tutti i formati supportati (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *..unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*</Message>

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@ -772,6 +772,7 @@
<Message ID="FilterMovie">動画 (*.mmo)|*.mmo|すべてのファイル (*.*)|*.*</Message>
<Message ID="FilterWave">WAVファイル (*.wav)|*.wav|すべてのファイル (*.*)|*.*</Message>
<Message ID="FilterAvi">AVIファイル (*.avi)|*.avi|すべてのファイル (*.*)|*.*</Message>
<Message ID="FilterGif">GIFファイル (*.gif)|*.gif|すべてのファイル (*.*)|*.*</Message>
<Message ID="FilterPalette">パレットファイル (*.pal)|*.pal|すべてのファイル (*.*)|*.*</Message>
<Message ID="FilterRom">対応するすべてのファイル (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.FDS;*.7z;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|ファミコンゲーム (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|ファミコンディスクシステムのゲーム (*.fds)|*.FDS|NSFファイル (*.nsf, *.nsfe)|*.NSF;*.NSFE|ZIPファイル (*.zip)|*.ZIP|7-Zipファイル (*.7z)|*.7z|すべてのファイル (*.*)|*.*</Message>
<Message ID="FilterRomIps">対応するすべてのファイル (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|ファミコンゲーム (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|ファミコンディスクシステムのゲーム (*.fds)|*.FDS|NSFファイル (*.nsf, *.nsfe)|*.NSF;*.NSFE|ZIPファイル (*.zip)|*.ZIP|7-Zipファイル (*.7z)|*.7z|パッチファイル (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|すべてのファイル (*.*)|*.*</Message>

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@ -784,6 +784,7 @@
<Message ID="FilterMovie">Vídeos (*.mmo)|*.mmo|Todos os arquivos (*.*)|*.*</Message>
<Message ID="FilterWave">Arquivos wave (*.wav)|*.wav|Todos os arquivos (*.*)|*.*</Message>
<Message ID="FilterAvi">Arquivos avi (*.avi)|*.avi|Todos os arquivos (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Arquivos pal (*.pal)|*.pal|Todos os arquivos (*.*)|*.*</Message>
<Message ID="FilterRom">Todos os formatos compatíveis (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms de Famicom Disk System (*.fds)|*.FDS|Arquivos NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Arquivos ZIP (*.zip)|*.ZIP|Arquivos 7-Zip (*.7z)|*.7z|Todos os arquivos (*.*)|*.*</Message>
<Message ID="FilterRomIps">Todos os formatos compatíveis (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|Roms de NES(*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Roms de Famicom Disk System (*.fds)|*.FDS|Arquivos NSF (*.nsf, *.nsfe)|*.NSF;*.NSFE|Arquivos ZIP (*.zip)|*.ZIP|Arquivos 7-Zip (*.7z)|*.7z|Arquivos IPS/UPS/BPS (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|Todos os arquivos (*.*)|*.*</Message>

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@ -772,6 +772,7 @@
<Message ID="FilterMovie">Записи (*.mmo)|*.mmo|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave файлы (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi файлы (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Файлы палитры (*.pal)|*.pal|All Files (*.*)|*.*</Message>
<Message ID="FilterRom">Все поддерживаемые форматы (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
<Message ID="FilterRomIps">Все поддерживаемые форматы (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*</Message>

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@ -772,6 +772,7 @@
<Message ID="FilterMovie">Записи (*.mmo)|*.mmo|All Files (*.*)|*.*</Message>
<Message ID="FilterWave">Wave файли (*.wav)|*.wav|All Files (*.*)|*.*</Message>
<Message ID="FilterAvi">Avi файли (*.avi)|*.avi|All Files (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">Файли палiтр (*.pal)|*.pal|All Files (*.*)|*.*</Message>
<Message ID="FilterRom">Всі підтримувані формати (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|All (*.*)|*.*</Message>
<Message ID="FilterRomIps">Всі підтримувані формати (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES Roms (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom Disk System Roms (*.fds)|*.FDS|NSF files (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP Archives (*.zip)|*.ZIP|7-Zip Archives (*.7z)|*.7z|IPS/UPS/BPS Patches (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|All (*.*)|*.*</Message>

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@ -797,6 +797,7 @@
<Message ID="FilterMovie">影片文件 (*.mmo)|*.mmo|所有文件 (*.*)|*.*</Message>
<Message ID="FilterWave">波形文件 (*.wav)|*.wav|所有文件 (*.*)|*.*</Message>
<Message ID="FilterAvi">AVI 视频 (*.avi)|*.avi|所有文件 (*.*)|*.*</Message>
<Message ID="FilterGif">GIF files (*.gif)|*.gif|All Files (*.*)|*.*</Message>
<Message ID="FilterPalette">调色板 (*.pal)|*.pal|所有文件 (*.*)|*.*</Message>
<Message ID="FilterRom">所有支持的格式 (*.nes, *.zip, *.7z, *.nsf, *.nsfe, *.fds, *.unf, *.unif, *.studybox)|*.NES;*.ZIP;*.7z;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES ROM (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom 磁盘 (*.fds)|*.FDS|NSF 音乐 (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP 档案 (*.zip)|*.ZIP|7-Zip 档案 (*.7z)|*.7z|所有文件 (*.*)|*.*</Message>
<Message ID="FilterRomIps">所有支持的格式 (*.nes, *.zip, *.7z, *.fds, *.nsf, *.nsfe, *.unf, *.unif, *.studybox, *.ips, *.bps, *.ups)|*.NES;*.ZIP;*.7z;*.IPS;*.BPS;*.UPS;*.FDS;*.NSF;*.NSFE;*.UNF;*.UNIF;*.STUDYBOX|NES ROM (*.nes, *.unf, *.unif)|*.NES;*.UNF;*.UNIF|Famicom 磁盘 (*.fds)|*.FDS|NSF 音乐 (*.nsf, *.nsfe)|*.nsf;*.nsfe|ZIP 档案 (*.zip)|*.ZIP|7-Zip 档案 (*.7z)|*.7z|IPS/UPS/BPS 补丁 (*.ips, *.bps, *.ups)|*.IPS;*.BPS;*.UPS|所有文件 (*.*)|*.*</Message>

View file

@ -34,15 +34,15 @@
this.btnBrowse = new System.Windows.Forms.Button();
this.cboVideoCodec = new System.Windows.Forms.ComboBox();
this.lblCompressionLevel = new System.Windows.Forms.Label();
this.lblLowCompression = new System.Windows.Forms.Label();
this.tlpCompressionLevel = new System.Windows.Forms.TableLayoutPanel();
this.lblHighCompression = new System.Windows.Forms.Label();
this.panel1 = new System.Windows.Forms.Panel();
this.trkCompressionLevel = new System.Windows.Forms.TrackBar();
this.lblHighCompression = new System.Windows.Forms.Label();
this.tlpCompressionLevel = new System.Windows.Forms.TableLayoutPanel();
this.lblLowCompression = new System.Windows.Forms.Label();
this.tableLayoutPanel1.SuspendLayout();
this.tlpCompressionLevel.SuspendLayout();
this.panel1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.trkCompressionLevel)).BeginInit();
this.tlpCompressionLevel.SuspendLayout();
this.SuspendLayout();
//
// baseConfigPanel
@ -134,17 +134,35 @@
this.lblCompressionLevel.TabIndex = 6;
this.lblCompressionLevel.Text = "Compression Level:";
//
// lblLowCompression
// tlpCompressionLevel
//
this.lblLowCompression.Anchor = System.Windows.Forms.AnchorStyles.Left;
this.lblLowCompression.AutoSize = true;
this.lblLowCompression.Location = new System.Drawing.Point(3, 4);
this.lblLowCompression.Margin = new System.Windows.Forms.Padding(3, 0, 0, 0);
this.lblLowCompression.Name = "lblLowCompression";
this.lblLowCompression.Size = new System.Drawing.Size(30, 26);
this.lblLowCompression.TabIndex = 9;
this.lblLowCompression.Text = "low\r\n(fast)";
this.lblLowCompression.TextAlign = System.Drawing.ContentAlignment.TopCenter;
this.tlpCompressionLevel.ColumnCount = 3;
this.tlpCompressionLevel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpCompressionLevel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpCompressionLevel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpCompressionLevel.Controls.Add(this.lblHighCompression, 2, 0);
this.tlpCompressionLevel.Controls.Add(this.panel1, 1, 0);
this.tlpCompressionLevel.Controls.Add(this.lblLowCompression, 0, 0);
this.tlpCompressionLevel.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpCompressionLevel.Location = new System.Drawing.Point(105, 56);
this.tlpCompressionLevel.Margin = new System.Windows.Forms.Padding(0);
this.tlpCompressionLevel.Name = "tlpCompressionLevel";
this.tlpCompressionLevel.RowCount = 1;
this.tlpCompressionLevel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpCompressionLevel.Size = new System.Drawing.Size(211, 35);
this.tlpCompressionLevel.TabIndex = 9;
//
// lblHighCompression
//
this.lblHighCompression.Anchor = System.Windows.Forms.AnchorStyles.Left;
this.lblHighCompression.AutoSize = true;
this.lblHighCompression.Location = new System.Drawing.Point(177, 4);
this.lblHighCompression.Margin = new System.Windows.Forms.Padding(0);
this.lblHighCompression.Name = "lblHighCompression";
this.lblHighCompression.Size = new System.Drawing.Size(34, 26);
this.lblHighCompression.TabIndex = 10;
this.lblHighCompression.Text = "high\r\n(slow)";
this.lblHighCompression.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// panel1
//
@ -166,35 +184,17 @@
this.trkCompressionLevel.TabIndex = 7;
this.trkCompressionLevel.Value = 1;
//
// lblHighCompression
// lblLowCompression
//
this.lblHighCompression.Anchor = System.Windows.Forms.AnchorStyles.Left;
this.lblHighCompression.AutoSize = true;
this.lblHighCompression.Location = new System.Drawing.Point(177, 4);
this.lblHighCompression.Margin = new System.Windows.Forms.Padding(0);
this.lblHighCompression.Name = "lblHighCompression";
this.lblHighCompression.Size = new System.Drawing.Size(34, 26);
this.lblHighCompression.TabIndex = 10;
this.lblHighCompression.Text = "high\r\n(slow)";
this.lblHighCompression.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// tlpCompressionLevel
//
this.tlpCompressionLevel.ColumnCount = 3;
this.tlpCompressionLevel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpCompressionLevel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpCompressionLevel.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpCompressionLevel.Controls.Add(this.lblHighCompression, 2, 0);
this.tlpCompressionLevel.Controls.Add(this.panel1, 1, 0);
this.tlpCompressionLevel.Controls.Add(this.lblLowCompression, 0, 0);
this.tlpCompressionLevel.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpCompressionLevel.Location = new System.Drawing.Point(105, 56);
this.tlpCompressionLevel.Margin = new System.Windows.Forms.Padding(0, 0, 0, 0);
this.tlpCompressionLevel.Name = "tlpCompressionLevel";
this.tlpCompressionLevel.RowCount = 1;
this.tlpCompressionLevel.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpCompressionLevel.Size = new System.Drawing.Size(211, 35);
this.tlpCompressionLevel.TabIndex = 9;
this.lblLowCompression.Anchor = System.Windows.Forms.AnchorStyles.Left;
this.lblLowCompression.AutoSize = true;
this.lblLowCompression.Location = new System.Drawing.Point(3, 4);
this.lblLowCompression.Margin = new System.Windows.Forms.Padding(3, 0, 0, 0);
this.lblLowCompression.Name = "lblLowCompression";
this.lblLowCompression.Size = new System.Drawing.Size(30, 26);
this.lblLowCompression.TabIndex = 9;
this.lblLowCompression.Text = "low\r\n(fast)";
this.lblLowCompression.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// frmRecordAvi
//
@ -212,11 +212,11 @@
this.Controls.SetChildIndex(this.baseConfigPanel, 0);
this.tableLayoutPanel1.ResumeLayout(false);
this.tableLayoutPanel1.PerformLayout();
this.tlpCompressionLevel.ResumeLayout(false);
this.tlpCompressionLevel.PerformLayout();
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.trkCompressionLevel)).EndInit();
this.tlpCompressionLevel.ResumeLayout(false);
this.tlpCompressionLevel.PerformLayout();
this.ResumeLayout(false);
}

View file

@ -39,18 +39,21 @@ namespace Mesen.GUI.Forms
private void btnBrowse_Click(object sender, EventArgs e)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.SetFilter(ResourceHelper.GetMessage("FilterAvi"));
VideoCodec codec = cboVideoCodec.GetEnumValue<VideoCodec>();
sfd.SetFilter(ResourceHelper.GetMessage(codec == VideoCodec.GIF ? "FilterGif" : "FilterAvi"));
sfd.InitialDirectory = ConfigManager.AviFolder;
sfd.FileName = InteropEmu.GetRomInfo().GetRomName() + ".avi";
if(sfd.ShowDialog() == System.Windows.Forms.DialogResult.OK) {
sfd.FileName = InteropEmu.GetRomInfo().GetRomName() + (codec == VideoCodec.GIF ? ".gif" : ".avi");
if(sfd.ShowDialog() == DialogResult.OK) {
txtFilename.Text = sfd.FileName;
}
}
private void cboVideoCodec_SelectedIndexChanged(object sender, EventArgs e)
{
lblCompressionLevel.Visible = cboVideoCodec.SelectedIndex > 0;
tlpCompressionLevel.Visible = cboVideoCodec.SelectedIndex > 0;
VideoCodec codec = cboVideoCodec.GetEnumValue<VideoCodec>();
bool hasCompressionLevel = (codec == VideoCodec.CSCD || codec == VideoCodec.ZMBV);
lblCompressionLevel.Visible = hasCompressionLevel;
tlpCompressionLevel.Visible = hasCompressionLevel;
}
}
}

View file

@ -2306,6 +2306,7 @@ namespace Mesen.GUI
None = 0,
ZMBV = 1,
CSCD = 2,
GIF = 3,
}
public enum ScaleFilterType

View file

@ -24,7 +24,6 @@ SOURCES_CXX := $(LIBRETRO_DIR)/libretro.cpp \
$(CORE_DIR)/Assembler.cpp \
$(CORE_DIR)/AutomaticRomTest.cpp \
$(CORE_DIR)/AutoSaveManager.cpp \
$(CORE_DIR)/AviRecorder.cpp \
$(CORE_DIR)/BaseControlDevice.cpp \
$(CORE_DIR)/BaseExpansionAudio.cpp \
$(CORE_DIR)/BaseMapper.cpp \
@ -118,12 +117,14 @@ SOURCES_CXX := $(LIBRETRO_DIR)/libretro.cpp \
$(CORE_DIR)/WaveRecorder.cpp \
$(UTIL_DIR)/ArchiveReader.cpp \
$(UTIL_DIR)/AutoResetEvent.cpp \
$(UTIL_DIR)/AviWriter.cpp \
$(UTIL_DIR)/AviRecorder.cpp \
$(UTIL_DIR)/AviWriter.cpp \
$(UTIL_DIR)/blip_buf.cpp \
$(UTIL_DIR)/BpsPatcher.cpp \
$(UTIL_DIR)/CamstudioCodec.cpp \
$(UTIL_DIR)/CRC32.cpp \
$(UTIL_DIR)/FolderUtilities.cpp \
$(UTIL_DIR)/GifRecorder.cpp \
$(UTIL_DIR)/HexUtilities.cpp \
$(UTIL_DIR)/IpsPatcher.cpp \
$(UTIL_DIR)/md5.cpp \

View file

@ -1,17 +1,15 @@
#include "stdafx.h"
#include "AviRecorder.h"
#include "MessageManager.h"
#include "Console.h"
#include "EmulationSettings.h"
AviRecorder::AviRecorder(shared_ptr<Console> console)
AviRecorder::AviRecorder(VideoCodec codec, uint32_t compressionLevel)
{
_console = console;
_recording = false;
_stopFlag = false;
_frameBuffer = nullptr;
_frameBufferLength = 0;
_sampleRate = 0;
_codec = codec;
_compressionLevel = compressionLevel;
}
AviRecorder::~AviRecorder()
@ -26,28 +24,19 @@ AviRecorder::~AviRecorder()
}
}
uint32_t AviRecorder::GetFps()
{
if(_console->GetModel() == NesModel::NTSC) {
return _console->GetSettings()->CheckFlag(EmulationFlags::IntegerFpsMode) ? 60000000 : 60098812;
} else {
return _console->GetSettings()->CheckFlag(EmulationFlags::IntegerFpsMode) ? 50000000 : 50006978;
}
}
bool AviRecorder::StartRecording(string filename, VideoCodec codec, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, uint32_t compressionLevel)
bool AviRecorder::StartRecording(string filename, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, double fps)
{
if(!_recording) {
_outputFile = filename;
_sampleRate = audioSampleRate;
_width = width;
_height = height;
_fps = GetFps();
_fps = fps;
_frameBufferLength = height * width * bpp;
_frameBuffer = new uint8_t[_frameBufferLength];
_aviWriter.reset(new AviWriter());
if(!_aviWriter->StartWrite(filename, codec, width, height, bpp, _fps, audioSampleRate, compressionLevel)) {
if(!_aviWriter->StartWrite(filename, _codec, width, height, bpp, (uint32_t)(_fps * 1000000), audioSampleRate, _compressionLevel)) {
_aviWriter.reset();
return false;
}
@ -64,7 +53,6 @@ bool AviRecorder::StartRecording(string filename, VideoCodec codec, uint32_t wid
}
});
MessageManager::DisplayMessage("VideoRecorder", "VideoRecorderStarted", _outputFile);
_recording = true;
}
return true;
@ -81,15 +69,13 @@ void AviRecorder::StopRecording()
_aviWriter->EndWrite();
_aviWriter.reset();
MessageManager::DisplayMessage("VideoRecorder", "VideoRecorderStopped", _outputFile);
}
}
void AviRecorder::AddFrame(void* frameBuffer, uint32_t width, uint32_t height)
void AviRecorder::AddFrame(void* frameBuffer, uint32_t width, uint32_t height, double fps)
{
if(_recording) {
if(_width != width || _height != height || _fps != GetFps()) {
if(_width != width || _height != height || _fps != fps) {
StopRecording();
} else {
auto lock = _lock.AcquireSafe();
@ -114,4 +100,9 @@ void AviRecorder::AddSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t
bool AviRecorder::IsRecording()
{
return _recording;
}
string AviRecorder::GetOutputFile()
{
return _outputFile;
}

47
Utilities/AviRecorder.h Normal file
View file

@ -0,0 +1,47 @@
#pragma once
#include "stdafx.h"
#include <thread>
#include "AutoResetEvent.h"
#include "AviWriter.h"
#include "SimpleLock.h"
#include "IVideoRecorder.h"
class Console;
class AviRecorder : public IVideoRecorder
{
private:
std::thread _aviWriterThread;
unique_ptr<AviWriter> _aviWriter;
string _outputFile;
SimpleLock _lock;
AutoResetEvent _waitFrame;
atomic<bool> _stopFlag;
bool _recording;
uint8_t* _frameBuffer;
uint32_t _frameBufferLength;
uint32_t _sampleRate;
double _fps;
uint32_t _width;
uint32_t _height;
VideoCodec _codec;
uint32_t _compressionLevel;
public:
AviRecorder(VideoCodec codec, uint32_t compressionLevel);
virtual ~AviRecorder();
bool StartRecording(string filename, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, double fps) override;
void StopRecording() override;
void AddFrame(void* frameBuffer, uint32_t width, uint32_t height, double fps) override;
void AddSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate) override;
bool IsRecording() override;
string GetOutputFile() override;
};

View file

@ -11,6 +11,7 @@ enum class VideoCodec
None = 0,
ZMBV = 1,
CSCD = 2,
GIF = 3
};
class AviWriter

52
Utilities/GifRecorder.cpp Normal file
View file

@ -0,0 +1,52 @@
#include "stdafx.h"
#include "GifRecorder.h"
#include "gif.h"
GifRecorder::GifRecorder()
{
_gif.reset(new GifWriter());
}
GifRecorder::~GifRecorder()
{
StopRecording();
}
bool GifRecorder::StartRecording(string filename, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, double fps)
{
_outputFile = filename;
_recording = GifBegin(_gif.get(), filename.c_str(), width, height, 2, 8, false);
_frameCounter = 0;
return _recording;
}
void GifRecorder::StopRecording()
{
if(_recording) {
GifEnd(_gif.get());
}
}
void GifRecorder::AddFrame(void* frameBuffer, uint32_t width, uint32_t height, double fps)
{
_frameCounter++;
if(fps < 55 || (_frameCounter % 6) != 0) {
//At 60 FPS, skip 1 of every 6 frames (max FPS for GIFs is 50fps)
GifWriteFrame(_gif.get(), (uint8_t*)frameBuffer, width, height, 2, 8, false);
}
}
void GifRecorder::AddSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate)
{
}
bool GifRecorder::IsRecording()
{
return _recording;
}
string GifRecorder::GetOutputFile()
{
return _outputFile;
}

25
Utilities/GifRecorder.h Normal file
View file

@ -0,0 +1,25 @@
#pragma once
#include "stdafx.h"
#include "../Utilities/IVideoRecorder.h"
struct GifWriter;
class GifRecorder : public IVideoRecorder
{
private:
std::unique_ptr<GifWriter> _gif;
bool _recording = false;
uint32_t _frameCounter = 0;
string _outputFile;
public:
GifRecorder();
~GifRecorder();
bool StartRecording(string filename, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, double fps) override;
void StopRecording() override;
void AddFrame(void* frameBuffer, uint32_t width, uint32_t height, double fps) override;
void AddSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate) override;
bool IsRecording() override;
string GetOutputFile() override;
};

View file

@ -0,0 +1,15 @@
#pragma once
#include "stdafx.h"
class IVideoRecorder
{
public:
virtual bool StartRecording(string filename, uint32_t width, uint32_t height, uint32_t bpp, uint32_t audioSampleRate, double fps) = 0;
virtual void StopRecording() = 0;
virtual void AddFrame(void* frameBuffer, uint32_t width, uint32_t height, double fps) = 0;
virtual void AddSound(int16_t* soundBuffer, uint32_t sampleCount, uint32_t sampleRate) = 0;
virtual bool IsRecording() = 0;
virtual string GetOutputFile() = 0;
};

View file

@ -420,6 +420,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="ArchiveReader.h" />
<ClInclude Include="AviRecorder.h" />
<ClInclude Include="AviWriter.h" />
<ClInclude Include="Base64.h" />
<ClInclude Include="blip_buf.h" />
@ -427,10 +428,12 @@
<ClInclude Include="CamstudioCodec.h" />
<ClInclude Include="CRC32.h" />
<ClInclude Include="FolderUtilities.h" />
<ClInclude Include="GifRecorder.h" />
<ClInclude Include="HexUtilities.h" />
<ClInclude Include="HQX\common.h" />
<ClInclude Include="HQX\hqx.h" />
<ClInclude Include="IpsPatcher.h" />
<ClInclude Include="IVideoRecorder.h" />
<ClInclude Include="KreedSaiEagle\SaiEagle.h" />
<ClInclude Include="LowPassFilter.h" />
<ClInclude Include="md5.h" />
@ -468,12 +471,14 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="ArchiveReader.cpp" />
<ClCompile Include="AviRecorder.cpp" />
<ClCompile Include="AviWriter.cpp" />
<ClCompile Include="blip_buf.cpp" />
<ClCompile Include="BpsPatcher.cpp" />
<ClCompile Include="CamstudioCodec.cpp" />
<ClCompile Include="CRC32.cpp" />
<ClCompile Include="FolderUtilities.cpp" />
<ClCompile Include="GifRecorder.cpp" />
<ClCompile Include="HexUtilities.cpp" />
<ClCompile Include="HQX\hq2x.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>

View file

@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="xBRZ">
<UniqueIdentifier>{34df7dd9-5f1b-4aec-9212-1b70f1fada59}</UniqueIdentifier>
</Filter>
@ -27,67 +19,71 @@
<Filter Include="Patches">
<UniqueIdentifier>{6d519bc1-7c40-448a-95d2-9ad94cd20644}</UniqueIdentifier>
</Filter>
<Filter Include="Misc">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="Timer.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="FolderUtilities.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="Socket.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="SimpleLock.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="UPnPPortMapper.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="CRC32.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="miniz.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="UTF8Util.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="PNGHelper.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="AutoResetEvent.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="md5.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="ZipWriter.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="ZipReader.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="LowPassFilter.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="blip_buf.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="nes_ntsc.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="nes_ntsc_config.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="nes_ntsc_impl.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="xBRZ\config.h">
<Filter>xBRZ</Filter>
@ -114,13 +110,13 @@
<Filter>KreedSaiEagle</Filter>
</ClInclude>
<ClInclude Include="SZReader.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="PlatformUtilities.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="HexUtilities.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="ZmbvCodec.h">
<Filter>Avi</Filter>
@ -138,7 +134,7 @@
<Filter>Avi</Filter>
</ClInclude>
<ClInclude Include="StringUtilities.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="IpsPatcher.h">
<Filter>Patches</Filter>
@ -150,73 +146,34 @@
<Filter>Patches</Filter>
</ClInclude>
<ClInclude Include="orfanidis_eq.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="sha1.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="ArchiveReader.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="stb_vorbis.h">
<Filter>Header Files</Filter>
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="Base64.h">
<Filter>Header Files</Filter>
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Utilities/gif.h Normal file
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@ -0,0 +1,836 @@
//
// gif.h
// by Charlie Tangora
// Public domain.
// Email me : ctangora -at- gmail -dot- com
//
// This file offers a simple, very limited way to create animated GIFs directly in code.
//
// Those looking for particular cleverness are likely to be disappointed; it's pretty
// much a straight-ahead implementation of the GIF format with optional Floyd-Steinberg
// dithering. (It does at least use delta encoding - only the changed portions of each
// frame are saved.)
//
// So resulting files are often quite large. The hope is that it will be handy nonetheless
// as a quick and easily-integrated way for programs to spit out animations.
//
// Only RGBA8 is currently supported as an input format. (The alpha is ignored.)
//
// If capturing a buffer with a bottom-left origin (such as OpenGL), define GIF_FLIP_VERT
// to automatically flip the buffer data when writing the image (the buffer itself is
// unchanged.
//
// USAGE:
// Create a GifWriter struct. Pass it to GifBegin() to initialize and write the header.
// Pass subsequent frames to GifWriteFrame().
// Finally, call GifEnd() to close the file handle and free memory.
//
#ifndef gif_h
#define gif_h
#include <stdio.h> // for FILE*
#include <string.h> // for memcpy and bzero
#include <stdint.h> // for integer typedefs
// Define these macros to hook into a custom memory allocator.
// TEMP_MALLOC and TEMP_FREE will only be called in stack fashion - frees in the reverse order of mallocs
// and any temp memory allocated by a function will be freed before it exits.
// MALLOC and FREE are used only by GifBegin and GifEnd respectively (to allocate a buffer the size of the image, which
// is used to find changed pixels for delta-encoding.)
#ifndef GIF_TEMP_MALLOC
#include <stdlib.h>
#define GIF_TEMP_MALLOC malloc
#endif
#ifndef GIF_TEMP_FREE
#include <stdlib.h>
#define GIF_TEMP_FREE free
#endif
#ifndef GIF_MALLOC
#include <stdlib.h>
#define GIF_MALLOC malloc
#endif
#ifndef GIF_FREE
#include <stdlib.h>
#define GIF_FREE free
#endif
const int kGifTransIndex = 0;
struct GifPalette
{
int bitDepth;
uint8_t r[256];
uint8_t g[256];
uint8_t b[256];
// k-d tree over RGB space, organized in heap fashion
// i.e. left child of node i is node i*2, right child is node i*2+1
// nodes 256-511 are implicitly the leaves, containing a color
uint8_t treeSplitElt[255];
uint8_t treeSplit[255];
};
// max, min, and abs functions
int GifIMax(int l, int r) { return l>r?l:r; }
int GifIMin(int l, int r) { return l<r?l:r; }
int GifIAbs(int i) { return i<0?-i:i; }
// walks the k-d tree to pick the palette entry for a desired color.
// Takes as in/out parameters the current best color and its error -
// only changes them if it finds a better color in its subtree.
// this is the major hotspot in the code at the moment.
void GifGetClosestPaletteColor(GifPalette* pPal, int r, int g, int b, int& bestInd, int& bestDiff, int treeRoot = 1)
{
// base case, reached the bottom of the tree
if(treeRoot > (1<<pPal->bitDepth)-1)
{
int ind = treeRoot-(1<<pPal->bitDepth);
if(ind == kGifTransIndex) return;
// check whether this color is better than the current winner
int r_err = r - ((int32_t)pPal->r[ind]);
int g_err = g - ((int32_t)pPal->g[ind]);
int b_err = b - ((int32_t)pPal->b[ind]);
int diff = GifIAbs(r_err)+GifIAbs(g_err)+GifIAbs(b_err);
if(diff < bestDiff)
{
bestInd = ind;
bestDiff = diff;
}
return;
}
// take the appropriate color (r, g, or b) for this node of the k-d tree
int comps[3]; comps[0] = r; comps[1] = g; comps[2] = b;
int splitComp = comps[pPal->treeSplitElt[treeRoot]];
int splitPos = pPal->treeSplit[treeRoot];
if(splitPos > splitComp)
{
// check the left subtree
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
if( bestDiff > splitPos - splitComp )
{
// cannot prove there's not a better value in the right subtree, check that too
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
}
}
else
{
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2+1);
if( bestDiff > splitComp - splitPos )
{
GifGetClosestPaletteColor(pPal, r, g, b, bestInd, bestDiff, treeRoot*2);
}
}
}
void GifSwapPixels(uint8_t* image, int pixA, int pixB)
{
uint8_t rA = image[pixA*4];
uint8_t gA = image[pixA*4+1];
uint8_t bA = image[pixA*4+2];
uint8_t aA = image[pixA*4+3];
uint8_t rB = image[pixB*4];
uint8_t gB = image[pixB*4+1];
uint8_t bB = image[pixB*4+2];
uint8_t aB = image[pixA*4+3];
image[pixA*4] = rB;
image[pixA*4+1] = gB;
image[pixA*4+2] = bB;
image[pixA*4+3] = aB;
image[pixB*4] = rA;
image[pixB*4+1] = gA;
image[pixB*4+2] = bA;
image[pixB*4+3] = aA;
}
// just the partition operation from quicksort
int GifPartition(uint8_t* image, const int left, const int right, const int elt, int pivotIndex)
{
const int pivotValue = image[(pivotIndex)*4+elt];
GifSwapPixels(image, pivotIndex, right-1);
int storeIndex = left;
bool split = 0;
for(int ii=left; ii<right-1; ++ii)
{
int arrayVal = image[ii*4+elt];
if( arrayVal < pivotValue )
{
GifSwapPixels(image, ii, storeIndex);
++storeIndex;
}
else if( arrayVal == pivotValue )
{
if(split)
{
GifSwapPixels(image, ii, storeIndex);
++storeIndex;
}
split = !split;
}
}
GifSwapPixels(image, storeIndex, right-1);
return storeIndex;
}
// Perform an incomplete sort, finding all elements above and below the desired median
void GifPartitionByMedian(uint8_t* image, int left, int right, int com, int neededCenter)
{
if(left < right-1)
{
int pivotIndex = left + (right-left)/2;
pivotIndex = GifPartition(image, left, right, com, pivotIndex);
// Only "sort" the section of the array that contains the median
if(pivotIndex > neededCenter)
GifPartitionByMedian(image, left, pivotIndex, com, neededCenter);
if(pivotIndex < neededCenter)
GifPartitionByMedian(image, pivotIndex+1, right, com, neededCenter);
}
}
// Builds a palette by creating a balanced k-d tree of all pixels in the image
void GifSplitPalette(uint8_t* image, int numPixels, int firstElt, int lastElt, int splitElt, int splitDist, int treeNode, bool buildForDither, GifPalette* pal)
{
if(lastElt <= firstElt || numPixels == 0)
return;
// base case, bottom of the tree
if(lastElt == firstElt+1)
{
if(buildForDither)
{
// Dithering needs at least one color as dark as anything
// in the image and at least one brightest color -
// otherwise it builds up error and produces strange artifacts
if( firstElt == 1 )
{
// special case: the darkest color in the image
uint32_t r=255, g=255, b=255;
for(int ii=0; ii<numPixels; ++ii)
{
r = (uint32_t)GifIMin((int32_t)r, image[ii * 4 + 0]);
g = (uint32_t)GifIMin((int32_t)g, image[ii * 4 + 1]);
b = (uint32_t)GifIMin((int32_t)b, image[ii * 4 + 2]);
}
pal->r[firstElt] = (uint8_t)r;
pal->g[firstElt] = (uint8_t)g;
pal->b[firstElt] = (uint8_t)b;
return;
}
if( firstElt == (1 << pal->bitDepth)-1 )
{
// special case: the lightest color in the image
uint32_t r=0, g=0, b=0;
for(int ii=0; ii<numPixels; ++ii)
{
r = (uint32_t)GifIMax((int32_t)r, image[ii * 4 + 0]);
g = (uint32_t)GifIMax((int32_t)g, image[ii * 4 + 1]);
b = (uint32_t)GifIMax((int32_t)b, image[ii * 4 + 2]);
}
pal->r[firstElt] = (uint8_t)r;
pal->g[firstElt] = (uint8_t)g;
pal->b[firstElt] = (uint8_t)b;
return;
}
}
// otherwise, take the average of all colors in this subcube
uint64_t r=0, g=0, b=0;
for(int ii=0; ii<numPixels; ++ii)
{
r += image[ii*4+0];
g += image[ii*4+1];
b += image[ii*4+2];
}
r += (uint64_t)numPixels / 2; // round to nearest
g += (uint64_t)numPixels / 2;
b += (uint64_t)numPixels / 2;
r /= (uint64_t)numPixels;
g /= (uint64_t)numPixels;
b /= (uint64_t)numPixels;
pal->r[firstElt] = (uint8_t)r;
pal->g[firstElt] = (uint8_t)g;
pal->b[firstElt] = (uint8_t)b;
return;
}
// Find the axis with the largest range
int minR = 255, maxR = 0;
int minG = 255, maxG = 0;
int minB = 255, maxB = 0;
for(int ii=0; ii<numPixels; ++ii)
{
int r = image[ii*4+0];
int g = image[ii*4+1];
int b = image[ii*4+2];
if(r > maxR) maxR = r;
if(r < minR) minR = r;
if(g > maxG) maxG = g;
if(g < minG) minG = g;
if(b > maxB) maxB = b;
if(b < minB) minB = b;
}
int rRange = maxR - minR;
int gRange = maxG - minG;
int bRange = maxB - minB;
// and split along that axis. (incidentally, this means this isn't a "proper" k-d tree but I don't know what else to call it)
int splitCom = 1;
if(bRange > gRange) splitCom = 2;
if(rRange > bRange && rRange > gRange) splitCom = 0;
int subPixelsA = numPixels * (splitElt - firstElt) / (lastElt - firstElt);
int subPixelsB = numPixels-subPixelsA;
GifPartitionByMedian(image, 0, numPixels, splitCom, subPixelsA);
pal->treeSplitElt[treeNode] = (uint8_t)splitCom;
pal->treeSplit[treeNode] = image[subPixelsA*4+splitCom];
GifSplitPalette(image, subPixelsA, firstElt, splitElt, splitElt-splitDist, splitDist/2, treeNode*2, buildForDither, pal);
GifSplitPalette(image+subPixelsA*4, subPixelsB, splitElt, lastElt, splitElt+splitDist, splitDist/2, treeNode*2+1, buildForDither, pal);
}
// Finds all pixels that have changed from the previous image and
// moves them to the fromt of th buffer.
// This allows us to build a palette optimized for the colors of the
// changed pixels only.
int GifPickChangedPixels( const uint8_t* lastFrame, uint8_t* frame, int numPixels )
{
int numChanged = 0;
uint8_t* writeIter = frame;
for (int ii=0; ii<numPixels; ++ii)
{
if(lastFrame[0] != frame[0] ||
lastFrame[1] != frame[1] ||
lastFrame[2] != frame[2])
{
writeIter[0] = frame[0];
writeIter[1] = frame[1];
writeIter[2] = frame[2];
++numChanged;
writeIter += 4;
}
lastFrame += 4;
frame += 4;
}
return numChanged;
}
// Creates a palette by placing all the image pixels in a k-d tree and then averaging the blocks at the bottom.
// This is known as the "modified median split" technique
void GifMakePalette( const uint8_t* lastFrame, const uint8_t* nextFrame, uint32_t width, uint32_t height, int bitDepth, bool buildForDither, GifPalette* pPal )
{
pPal->bitDepth = bitDepth;
// SplitPalette is destructive (it sorts the pixels by color) so
// we must create a copy of the image for it to destroy
size_t imageSize = (size_t)(width * height * 4 * sizeof(uint8_t));
uint8_t* destroyableImage = (uint8_t*)GIF_TEMP_MALLOC(imageSize);
memcpy(destroyableImage, nextFrame, imageSize);
int numPixels = (int)(width * height);
if(lastFrame)
numPixels = GifPickChangedPixels(lastFrame, destroyableImage, numPixels);
const int lastElt = 1 << bitDepth;
const int splitElt = lastElt/2;
const int splitDist = splitElt/2;
GifSplitPalette(destroyableImage, numPixels, 1, lastElt, splitElt, splitDist, 1, buildForDither, pPal);
GIF_TEMP_FREE(destroyableImage);
// add the bottom node for the transparency index
int index = 1 << (bitDepth - 1);
pPal->treeSplit[index] = 0;
pPal->treeSplitElt[index] = 0;
pPal->r[0] = pPal->g[0] = pPal->b[0] = 0;
}
// Implements Floyd-Steinberg dithering, writes palette value to alpha
void GifDitherImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
{
int numPixels = (int)(width * height);
// quantPixels initially holds color*256 for all pixels
// The extra 8 bits of precision allow for sub-single-color error values
// to be propagated
int32_t *quantPixels = (int32_t *)GIF_TEMP_MALLOC(sizeof(int32_t) * (size_t)numPixels * 4);
for( int ii=0; ii<numPixels*4; ++ii )
{
uint8_t pix = nextFrame[ii];
int32_t pix16 = int32_t(pix) * 256;
quantPixels[ii] = pix16;
}
for( uint32_t yy=0; yy<height; ++yy )
{
for( uint32_t xx=0; xx<width; ++xx )
{
int32_t* nextPix = quantPixels + 4*(yy*width+xx);
const uint8_t* lastPix = lastFrame? lastFrame + 4*(yy*width+xx) : NULL;
// Compute the colors we want (rounding to nearest)
int32_t rr = (nextPix[0] + 127) / 256;
int32_t gg = (nextPix[1] + 127) / 256;
int32_t bb = (nextPix[2] + 127) / 256;
// if it happens that we want the color from last frame, then just write out
// a transparent pixel
if( lastFrame &&
lastPix[0] == rr &&
lastPix[1] == gg &&
lastPix[2] == bb )
{
nextPix[0] = rr;
nextPix[1] = gg;
nextPix[2] = bb;
nextPix[3] = kGifTransIndex;
continue;
}
int32_t bestDiff = 1000000;
int32_t bestInd = kGifTransIndex;
// Search the palete
GifGetClosestPaletteColor(pPal, rr, gg, bb, bestInd, bestDiff);
// Write the result to the temp buffer
int32_t r_err = nextPix[0] - int32_t(pPal->r[bestInd]) * 256;
int32_t g_err = nextPix[1] - int32_t(pPal->g[bestInd]) * 256;
int32_t b_err = nextPix[2] - int32_t(pPal->b[bestInd]) * 256;
nextPix[0] = pPal->r[bestInd];
nextPix[1] = pPal->g[bestInd];
nextPix[2] = pPal->b[bestInd];
nextPix[3] = bestInd;
// Propagate the error to the four adjacent locations
// that we haven't touched yet
int quantloc_7 = (int)(yy * width + xx + 1);
int quantloc_3 = (int)(yy * width + width + xx - 1);
int quantloc_5 = (int)(yy * width + width + xx);
int quantloc_1 = (int)(yy * width + width + xx + 1);
if(quantloc_7 < numPixels)
{
int32_t* pix7 = quantPixels+4*quantloc_7;
pix7[0] += GifIMax( -pix7[0], r_err * 7 / 16 );
pix7[1] += GifIMax( -pix7[1], g_err * 7 / 16 );
pix7[2] += GifIMax( -pix7[2], b_err * 7 / 16 );
}
if(quantloc_3 < numPixels)
{
int32_t* pix3 = quantPixels+4*quantloc_3;
pix3[0] += GifIMax( -pix3[0], r_err * 3 / 16 );
pix3[1] += GifIMax( -pix3[1], g_err * 3 / 16 );
pix3[2] += GifIMax( -pix3[2], b_err * 3 / 16 );
}
if(quantloc_5 < numPixels)
{
int32_t* pix5 = quantPixels+4*quantloc_5;
pix5[0] += GifIMax( -pix5[0], r_err * 5 / 16 );
pix5[1] += GifIMax( -pix5[1], g_err * 5 / 16 );
pix5[2] += GifIMax( -pix5[2], b_err * 5 / 16 );
}
if(quantloc_1 < numPixels)
{
int32_t* pix1 = quantPixels+4*quantloc_1;
pix1[0] += GifIMax( -pix1[0], r_err / 16 );
pix1[1] += GifIMax( -pix1[1], g_err / 16 );
pix1[2] += GifIMax( -pix1[2], b_err / 16 );
}
}
}
// Copy the palettized result to the output buffer
for( int ii=0; ii<numPixels*4; ++ii )
{
outFrame[ii] = (uint8_t)quantPixels[ii];
}
GIF_TEMP_FREE(quantPixels);
}
// Picks palette colors for the image using simple thresholding, no dithering
void GifThresholdImage( const uint8_t* lastFrame, const uint8_t* nextFrame, uint8_t* outFrame, uint32_t width, uint32_t height, GifPalette* pPal )
{
uint32_t numPixels = width*height;
for( uint32_t ii=0; ii<numPixels; ++ii )
{
// if a previous color is available, and it matches the current color,
// set the pixel to transparent
if(lastFrame &&
lastFrame[0] == nextFrame[0] &&
lastFrame[1] == nextFrame[1] &&
lastFrame[2] == nextFrame[2])
{
outFrame[0] = lastFrame[0];
outFrame[1] = lastFrame[1];
outFrame[2] = lastFrame[2];
outFrame[3] = kGifTransIndex;
}
else
{
// palettize the pixel
int32_t bestDiff = 1000000;
int32_t bestInd = 1;
GifGetClosestPaletteColor(pPal, nextFrame[0], nextFrame[1], nextFrame[2], bestInd, bestDiff);
// Write the resulting color to the output buffer
outFrame[0] = pPal->r[bestInd];
outFrame[1] = pPal->g[bestInd];
outFrame[2] = pPal->b[bestInd];
outFrame[3] = (uint8_t)bestInd;
}
if(lastFrame) lastFrame += 4;
outFrame += 4;
nextFrame += 4;
}
}
// Simple structure to write out the LZW-compressed portion of the image
// one bit at a time
struct GifBitStatus
{
uint8_t bitIndex; // how many bits in the partial byte written so far
uint8_t byte; // current partial byte
uint32_t chunkIndex;
uint8_t chunk[256]; // bytes are written in here until we have 256 of them, then written to the file
};
// insert a single bit
void GifWriteBit( GifBitStatus& stat, uint32_t bit )
{
bit = bit & 1;
bit = bit << stat.bitIndex;
stat.byte |= bit;
++stat.bitIndex;
if( stat.bitIndex > 7 )
{
// move the newly-finished byte to the chunk buffer
stat.chunk[stat.chunkIndex++] = stat.byte;
// and start a new byte
stat.bitIndex = 0;
stat.byte = 0;
}
}
// write all bytes so far to the file
void GifWriteChunk( FILE* f, GifBitStatus& stat )
{
fputc((int)stat.chunkIndex, f);
fwrite(stat.chunk, 1, stat.chunkIndex, f);
stat.bitIndex = 0;
stat.byte = 0;
stat.chunkIndex = 0;
}
void GifWriteCode( FILE* f, GifBitStatus& stat, uint32_t code, uint32_t length )
{
for( uint32_t ii=0; ii<length; ++ii )
{
GifWriteBit(stat, code);
code = code >> 1;
if( stat.chunkIndex == 255 )
{
GifWriteChunk(f, stat);
}
}
}
// The LZW dictionary is a 256-ary tree constructed as the file is encoded,
// this is one node
struct GifLzwNode
{
uint16_t m_next[256];
};
// write a 256-color (8-bit) image palette to the file
void GifWritePalette( const GifPalette* pPal, FILE* f )
{
fputc(0, f); // first color: transparency
fputc(0, f);
fputc(0, f);
for(int ii=1; ii<(1 << pPal->bitDepth); ++ii)
{
uint32_t r = pPal->r[ii];
uint32_t g = pPal->g[ii];
uint32_t b = pPal->b[ii];
fputc((int)b, f);
fputc((int)g, f);
fputc((int)r, f);
}
}
// write the image header, LZW-compress and write out the image
void GifWriteLzwImage(FILE* f, uint8_t* image, uint32_t left, uint32_t top, uint32_t width, uint32_t height, uint32_t delay, GifPalette* pPal)
{
// graphics control extension
fputc(0x21, f);
fputc(0xf9, f);
fputc(0x04, f);
fputc(0x05, f); // leave prev frame in place, this frame has transparency
fputc(delay & 0xff, f);
fputc((delay >> 8) & 0xff, f);
fputc(kGifTransIndex, f); // transparent color index
fputc(0, f);
fputc(0x2c, f); // image descriptor block
fputc(left & 0xff, f); // corner of image in canvas space
fputc((left >> 8) & 0xff, f);
fputc(top & 0xff, f);
fputc((top >> 8) & 0xff, f);
fputc(width & 0xff, f); // width and height of image
fputc((width >> 8) & 0xff, f);
fputc(height & 0xff, f);
fputc((height >> 8) & 0xff, f);
//fputc(0, f); // no local color table, no transparency
//fputc(0x80, f); // no local color table, but transparency
fputc(0x80 + pPal->bitDepth-1, f); // local color table present, 2 ^ bitDepth entries
GifWritePalette(pPal, f);
const int minCodeSize = pPal->bitDepth;
const uint32_t clearCode = 1 << pPal->bitDepth;
fputc(minCodeSize, f); // min code size 8 bits
GifLzwNode* codetree = (GifLzwNode*)GIF_TEMP_MALLOC(sizeof(GifLzwNode)*4096);
memset(codetree, 0, sizeof(GifLzwNode)*4096);
int32_t curCode = -1;
uint32_t codeSize = (uint32_t)minCodeSize + 1;
uint32_t maxCode = clearCode+1;
GifBitStatus stat;
stat.byte = 0;
stat.bitIndex = 0;
stat.chunkIndex = 0;
GifWriteCode(f, stat, clearCode, codeSize); // start with a fresh LZW dictionary
for(uint32_t yy=0; yy<height; ++yy)
{
for(uint32_t xx=0; xx<width; ++xx)
{
#ifdef GIF_FLIP_VERT
// bottom-left origin image (such as an OpenGL capture)
uint8_t nextValue = image[((height-1-yy)*width+xx)*4+3];
#else
// top-left origin
uint8_t nextValue = image[(yy*width+xx)*4+3];
#endif
// "loser mode" - no compression, every single code is followed immediately by a clear
//WriteCode( f, stat, nextValue, codeSize );
//WriteCode( f, stat, 256, codeSize );
if( curCode < 0 )
{
// first value in a new run
curCode = nextValue;
}
else if( codetree[curCode].m_next[nextValue] )
{
// current run already in the dictionary
curCode = codetree[curCode].m_next[nextValue];
}
else
{
// finish the current run, write a code
GifWriteCode(f, stat, (uint32_t)curCode, codeSize);
// insert the new run into the dictionary
codetree[curCode].m_next[nextValue] = (uint16_t)++maxCode;
if( maxCode >= (1ul << codeSize) )
{
// dictionary entry count has broken a size barrier,
// we need more bits for codes
codeSize++;
}
if( maxCode == 4095 )
{
// the dictionary is full, clear it out and begin anew
GifWriteCode(f, stat, clearCode, codeSize); // clear tree
memset(codetree, 0, sizeof(GifLzwNode)*4096);
codeSize = (uint32_t)(minCodeSize + 1);
maxCode = clearCode+1;
}
curCode = nextValue;
}
}
}
// compression footer
GifWriteCode(f, stat, (uint32_t)curCode, codeSize);
GifWriteCode(f, stat, clearCode, codeSize);
GifWriteCode(f, stat, clearCode + 1, (uint32_t)minCodeSize + 1);
// write out the last partial chunk
while( stat.bitIndex ) GifWriteBit(stat, 0);
if( stat.chunkIndex ) GifWriteChunk(f, stat);
fputc(0, f); // image block terminator
GIF_TEMP_FREE(codetree);
}
struct GifWriter
{
FILE* f;
uint8_t* oldImage;
bool firstFrame;
};
// Creates a gif file.
// The input GIFWriter is assumed to be uninitialized.
// The delay value is the time between frames in hundredths of a second - note that not all viewers pay much attention to this value.
bool GifBegin( GifWriter* writer, const char* filename, uint32_t width, uint32_t height, uint32_t delay, int32_t bitDepth = 8, bool dither = false )
{
(void)bitDepth; (void)dither; // Mute "Unused argument" warnings
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
writer->f = 0;
fopen_s(&writer->f, filename, "wb");
#else
writer->f = fopen(filename, "wb");
#endif
if(!writer->f) return false;
writer->firstFrame = true;
// allocate
writer->oldImage = (uint8_t*)GIF_MALLOC(width*height*4);
fputs("GIF89a", writer->f);
// screen descriptor
fputc(width & 0xff, writer->f);
fputc((width >> 8) & 0xff, writer->f);
fputc(height & 0xff, writer->f);
fputc((height >> 8) & 0xff, writer->f);
fputc(0xf0, writer->f); // there is an unsorted global color table of 2 entries
fputc(0, writer->f); // background color
fputc(0, writer->f); // pixels are square (we need to specify this because it's 1989)
// now the "global" palette (really just a dummy palette)
// color 0: black
fputc(0, writer->f);
fputc(0, writer->f);
fputc(0, writer->f);
// color 1: also black
fputc(0, writer->f);
fputc(0, writer->f);
fputc(0, writer->f);
if( delay != 0 )
{
// animation header
fputc(0x21, writer->f); // extension
fputc(0xff, writer->f); // application specific
fputc(11, writer->f); // length 11
fputs("NETSCAPE2.0", writer->f); // yes, really
fputc(3, writer->f); // 3 bytes of NETSCAPE2.0 data
fputc(1, writer->f); // JUST BECAUSE
fputc(0, writer->f); // loop infinitely (byte 0)
fputc(0, writer->f); // loop infinitely (byte 1)
fputc(0, writer->f); // block terminator
}
return true;
}
// Writes out a new frame to a GIF in progress.
// The GIFWriter should have been created by GIFBegin.
// AFAIK, it is legal to use different bit depths for different frames of an image -
// this may be handy to save bits in animations that don't change much.
bool GifWriteFrame( GifWriter* writer, const uint8_t* image, uint32_t width, uint32_t height, uint32_t delay, int bitDepth = 8, bool dither = false )
{
if(!writer->f) return false;
const uint8_t* oldImage = writer->firstFrame? NULL : writer->oldImage;
writer->firstFrame = false;
GifPalette pal;
GifMakePalette((dither? NULL : oldImage), image, width, height, bitDepth, dither, &pal);
if(dither)
GifDitherImage(oldImage, image, writer->oldImage, width, height, &pal);
else
GifThresholdImage(oldImage, image, writer->oldImage, width, height, &pal);
GifWriteLzwImage(writer->f, writer->oldImage, 0, 0, width, height, delay, &pal);
return true;
}
// Writes the EOF code, closes the file handle, and frees temp memory used by a GIF.
// Many if not most viewers will still display a GIF properly if the EOF code is missing,
// but it's still a good idea to write it out.
bool GifEnd( GifWriter* writer )
{
if(!writer->f) return false;
fputc(0x3b, writer->f); // end of file
fclose(writer->f);
GIF_FREE(writer->oldImage);
writer->f = NULL;
writer->oldImage = NULL;
return true;
}
#endif

View file

@ -12,6 +12,7 @@
#include "UTF8Util.h"
using std::shared_ptr;
using std::unique_ptr;
using utf8::ifstream;
using utf8::ofstream;
using std::string;