Docs: Fixed typo in HD packs documentation (+ added note for overscan)

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Sour 2020-01-24 22:43:58 -05:00
parent d44da4f9b6
commit 6e49a0b3d0

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@ -76,7 +76,8 @@ The scale used for the replacement graphics -- this can be any integer number (m
**Syntax**: `<overscan>[top],[right],[bottom],[left]`
**Example**: `<overscan>8,8,8,8`
The overscan values to use when the HD Pack is loaded - this is useful for games that produce glitches on the edges of the screen.
The overscan values to use when the HD Pack is loaded - this is useful for games that produce glitches on the edges of the screen.
**Note:** This feature is only available for HD Packs that contain tile replacement rules. HD Packs that only replace audio cannot use the overscan setting.
### &lt;patch&gt; tag ###
@ -223,8 +224,8 @@ Album and track numbers are used to form a unique ID for each bgm, allowing up t
### &lt;sfx&gt; tag ###
**Syntax**: `<sfc>[album - integer],[track - integer],[filename - ogg]`
**Example**: `<sfc>0,0,myBgm.ogg`
**Syntax**: `<sfx>[album - integer],[track - integer],[filename - ogg]`
**Example**: `<sfx>0,0,myBgm.ogg`
Used to assign a sound effect (`.ogg` audio file) to a specific album and track number.
Album and track numbers are used to form a unique ID for each sound effect, allowing up to 64k different sound effects.