#pragma once #include "../Core/IAudioDevice.h" class BaseSoundManager : public IAudioDevice { public: void ProcessLatency(uint32_t readPosition, uint32_t writePosition); AudioStatistics GetStatistics() override; protected: bool _isStereo; uint32_t _sampleRate = 0; double _averageLatency = 0; uint32_t _bufferSize = 0x10000; uint32_t _bufferUnderrunEventCount = 0; int32_t _cursorGaps[60]; int32_t _cursorGapIndex = 0; bool _cursorGapFilled = false; void ResetStats(); };