Mesen/Core/APU.cpp

290 lines
8.1 KiB
C++

#include "stdafx.h"
#include "APU.h"
#include "CPU.h"
#include "SquareChannel.h"
#include "TriangleChannel.h"
#include "NoiseChannel.h"
#include "DeltaModulationChannel.h"
#include "ApuFrameCounter.h"
#include "EmulationSettings.h"
#include "SoundMixer.h"
#include "MemoryManager.h"
APU::APU(shared_ptr<Console> console)
{
_nesModel = NesModel::Auto;
_apuEnabled = true;
_needToRun = false;
_console = console;
_mixer = _console->GetSoundMixer();
_settings = _console->GetSettings();
_squareChannel[0].reset(new SquareChannel(AudioChannel::Square1, _console, _mixer.get(), true));
_squareChannel[1].reset(new SquareChannel(AudioChannel::Square2, _console, _mixer.get(), false));
_triangleChannel.reset(new TriangleChannel(AudioChannel::Triangle, _console, _mixer.get()));
_noiseChannel.reset(new NoiseChannel(AudioChannel::Noise, _console, _mixer.get()));
_deltaModulationChannel.reset(new DeltaModulationChannel(AudioChannel::DMC, _console, _mixer.get()));
_frameCounter.reset(new ApuFrameCounter(_console));
_console->GetMemoryManager()->RegisterIODevice(_squareChannel[0].get());
_console->GetMemoryManager()->RegisterIODevice(_squareChannel[1].get());
_console->GetMemoryManager()->RegisterIODevice(_frameCounter.get());
_console->GetMemoryManager()->RegisterIODevice(_triangleChannel.get());
_console->GetMemoryManager()->RegisterIODevice(_noiseChannel.get());
_console->GetMemoryManager()->RegisterIODevice(_deltaModulationChannel.get());
Reset(false);
}
APU::~APU()
{
}
void APU::SetNesModel(NesModel model, bool forceInit)
{
if(_nesModel != model || forceInit) {
//Finish the current apu frame before switching model
Run();
_nesModel = model;
_squareChannel[0]->SetNesModel(model);
_squareChannel[1]->SetNesModel(model);
_triangleChannel->SetNesModel(model);
_noiseChannel->SetNesModel(model);
_deltaModulationChannel->SetNesModel(model);
_frameCounter->SetNesModel(model);
_mixer->SetNesModel(model);
}
}
void APU::FrameCounterTick(FrameType type)
{
//Quarter & half frame clock envelope & linear counter
_squareChannel[0]->TickEnvelope();
_squareChannel[1]->TickEnvelope();
_triangleChannel->TickLinearCounter();
_noiseChannel->TickEnvelope();
if(type == FrameType::HalfFrame) {
//Half frames clock length counter & sweep
_squareChannel[0]->TickLengthCounter();
_squareChannel[1]->TickLengthCounter();
_triangleChannel->TickLengthCounter();
_noiseChannel->TickLengthCounter();
_squareChannel[0]->TickSweep();
_squareChannel[1]->TickSweep();
}
}
uint8_t APU::GetStatus()
{
uint8_t status = 0;
status |= _squareChannel[0]->GetStatus() ? 0x01 : 0x00;
status |= _squareChannel[1]->GetStatus() ? 0x02 : 0x00;
status |= _triangleChannel->GetStatus() ? 0x04 : 0x00;
status |= _noiseChannel->GetStatus() ? 0x08 : 0x00;
status |= _deltaModulationChannel->GetStatus() ? 0x10 : 0x00;
status |= _console->GetCpu()->HasIrqSource(IRQSource::FrameCounter) ? 0x40 : 0x00;
status |= _console->GetCpu()->HasIrqSource(IRQSource::DMC) ? 0x80 : 0x00;
return status;
}
uint8_t APU::ReadRAM(uint16_t addr)
{
//$4015 read
Run();
uint8_t status = GetStatus();
//Reading $4015 clears the Frame Counter interrupt flag.
_console->GetCpu()->ClearIrqSource(IRQSource::FrameCounter);
return status;
}
uint8_t APU::PeekRAM(uint16_t addr)
{
if(_console->GetEmulationThreadId() == std::this_thread::get_id()) {
//Only run the APU (to catch up) if we're running this in the emulation thread (not 100% accurate, but we can't run the APU from any other thread without locking)
Run();
}
return GetStatus();
}
void APU::WriteRAM(uint16_t addr, uint8_t value)
{
//$4015 write
Run();
//Writing to $4015 clears the DMC interrupt flag.
//This needs to be done before setting the enabled flag for the DMC (because doing so can trigger an IRQ)
_console->GetCpu()->ClearIrqSource(IRQSource::DMC);
_squareChannel[0]->SetEnabled((value & 0x01) == 0x01);
_squareChannel[1]->SetEnabled((value & 0x02) == 0x02);
_triangleChannel->SetEnabled((value & 0x04) == 0x04);
_noiseChannel->SetEnabled((value & 0x08) == 0x08);
_deltaModulationChannel->SetEnabled((value & 0x10) == 0x10);
}
void APU::GetMemoryRanges(MemoryRanges &ranges)
{
ranges.AddHandler(MemoryOperation::Read, 0x4015);
ranges.AddHandler(MemoryOperation::Write, 0x4015);
}
void APU::Run()
{
//Update framecounter and all channels
//This is called:
//-At the end of a frame
//-Before APU registers are read/written to
//-When a DMC or FrameCounter interrupt needs to be fired
int32_t cyclesToRun = _currentCycle - _previousCycle;
while(cyclesToRun > 0) {
_previousCycle += _frameCounter->Run(cyclesToRun);
//Reload counters set by writes to 4003/4008/400B/400F after running the frame counter to allow the length counter to be clocked first
//This fixes the test "len_reload_timing" (tests 4 & 5)
_squareChannel[0]->ReloadCounter();
_squareChannel[1]->ReloadCounter();
_noiseChannel->ReloadCounter();
_triangleChannel->ReloadCounter();
_squareChannel[0]->Run(_previousCycle);
_squareChannel[1]->Run(_previousCycle);
_noiseChannel->Run(_previousCycle);
_triangleChannel->Run(_previousCycle);
_deltaModulationChannel->Run(_previousCycle);
}
}
void APU::SetNeedToRun()
{
_needToRun = true;
}
bool APU::NeedToRun(uint32_t currentCycle)
{
if(_deltaModulationChannel->NeedToRun() || _needToRun) {
//Need to run whenever we alter the length counters
//Need to run every cycle when DMC is running to get accurate emulation (CPU stalling, interaction with sprite DMA, etc.)
_needToRun = false;
return true;
}
uint32_t cyclesToRun = currentCycle - _previousCycle;
return _frameCounter->NeedToRun(cyclesToRun) || _deltaModulationChannel->IrqPending(cyclesToRun);
}
void APU::Exec()
{
_currentCycle++;
if(_currentCycle == SoundMixer::CycleLength - 1) {
EndFrame();
} else if(NeedToRun(_currentCycle)) {
Run();
}
}
void APU::EndFrame()
{
Run();
_squareChannel[0]->EndFrame();
_squareChannel[1]->EndFrame();
_triangleChannel->EndFrame();
_noiseChannel->EndFrame();
_deltaModulationChannel->EndFrame();
_mixer->PlayAudioBuffer(_currentCycle);
_currentCycle = 0;
_previousCycle = 0;
}
void APU::ProcessCpuClock()
{
if(_apuEnabled) {
Exec();
}
}
void APU::Reset(bool softReset)
{
_apuEnabled = true;
_currentCycle = 0;
_previousCycle = 0;
_squareChannel[0]->Reset(softReset);
_squareChannel[1]->Reset(softReset);
_triangleChannel->Reset(softReset);
_noiseChannel->Reset(softReset);
_deltaModulationChannel->Reset(softReset);
_frameCounter->Reset(softReset);
}
void APU::StreamState(bool saving)
{
if(saving) {
//End the APU frame - makes it simpler to restore sound after a state reload
EndFrame();
} else {
_previousCycle = 0;
_currentCycle = 0;
}
SnapshotInfo squareChannel0{ _squareChannel[0].get() };
SnapshotInfo squareChannel1{ _squareChannel[1].get() };
SnapshotInfo triangleChannel{ _triangleChannel.get() };
SnapshotInfo noiseChannel{ _noiseChannel.get() };
SnapshotInfo deltaModulationChannel{ _deltaModulationChannel.get() };
SnapshotInfo frameCounter{ _frameCounter.get() };
SnapshotInfo mixer{ _mixer.get() };
Stream(_nesModel, squareChannel0, squareChannel1, triangleChannel, noiseChannel, deltaModulationChannel, frameCounter, mixer);
}
void APU::AddExpansionAudioDelta(AudioChannel channel, int16_t delta)
{
_mixer->AddDelta(channel, _currentCycle, delta);
}
void APU::SetApuStatus(bool enabled)
{
_apuEnabled = enabled;
}
bool APU::IsApuEnabled()
{
//Adding extra lines before/after NMI temporarely turns off the APU
//This appears to result in less side-effects than spreading out the APU's
//load over the entire PPU frame, like what was done before.
//This is most likely due to the timing of the Frame Counter & DMC IRQs.
return _apuEnabled;
}
uint16_t APU::GetDmcReadAddress()
{
return _deltaModulationChannel->GetDmcReadAddress();
}
void APU::SetDmcReadBuffer(uint8_t value)
{
_deltaModulationChannel->SetDmcReadBuffer(value);
}
ApuState APU::GetState()
{
ApuState state;
state.Dmc = _deltaModulationChannel->GetState();
state.FrameCounter = _frameCounter->GetState();
state.Noise = _noiseChannel->GetState();
state.Square1 = _squareChannel[0]->GetState();
state.Square2 = _squareChannel[1]->GetState();
state.Triangle = _triangleChannel->GetState();
return state;
}