Mesen/Core/BandaiHyperShot.h
Sour c3b1b3effc Input: Reading the controller while the strobe signal is high should always return the state of button A
Fixed an edge case that occurred when setting strobe bit after reading $4016 once and then reading $4016 again
2019-12-23 20:47:10 -05:00

78 lines
1.7 KiB
C++

#pragma once
#include "stdafx.h"
#include "StandardController.h"
#include "Zapper.h"
#include "IKeyManager.h"
#include "KeyManager.h"
class BandaiHyperShot : public StandardController
{
private:
uint32_t _stateBuffer = 0;
shared_ptr<Console> _console;
protected:
enum ZapperButtons { Fire = 9 };
bool HasCoordinates() override { return true; }
string GetKeyNames() override
{
return StandardController::GetKeyNames() + "F";
}
void InternalSetStateFromInput() override
{
StandardController::InternalSetStateFromInput();
if(_console->GetSettings()->InputEnabled()) {
SetPressedState(ZapperButtons::Fire, KeyManager::IsMouseButtonPressed(MouseButton::LeftButton));
MousePosition pos = KeyManager::GetMousePosition();
if(KeyManager::IsMouseButtonPressed(MouseButton::RightButton)) {
pos.X = -1;
pos.Y = -1;
}
SetCoordinates(pos);
}
}
bool IsLightFound()
{
return Zapper::StaticIsLightFound(GetCoordinates(), _console);
}
void StreamState(bool saving) override
{
BaseControlDevice::StreamState(saving);
Stream(_stateBuffer);
}
public:
BandaiHyperShot(shared_ptr<Console> console, KeyMappingSet keyMappings) : StandardController(console, BaseControlDevice::ExpDevicePort, keyMappings)
{
_console = console;
}
void RefreshStateBuffer() override
{
_stateBuffer = (uint32_t)ToByte();
}
uint8_t ReadRAM(uint16_t addr) override
{
if(addr == 0x4016) {
StrobeProcessRead();
uint8_t output = (_stateBuffer & 0x01) << 1;
_stateBuffer >>= 1;
return output;
} else {
return (IsLightFound() ? 0 : 0x08) | (IsPressed(BandaiHyperShot::ZapperButtons::Fire) ? 0x10 : 0x00);
}
}
void WriteRAM(uint16_t addr, uint8_t value) override
{
StrobeProcessWrite(value);
}
};