Mesen/Core/BandaiMicrophone.h

51 lines
1.3 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseControlDevice.h"
#include "Console.h"
class BandaiMicrophone : public BaseControlDevice
{
protected:
enum Buttons { A, B, Microphone };
string GetKeyNames() override
{
return "ABM";
}
void InternalSetStateFromInput() override
{
//Make sure the key bindings are properly updated (not ideal, but good enough)
_keyMappings = _console->GetSettings()->GetControllerKeys(0).GetKeyMappingArray();
for(KeyMapping keyMapping : _keyMappings) {
SetPressedState(Buttons::A, keyMapping.BandaiMicrophoneButtons[0]);
SetPressedState(Buttons::B, keyMapping.BandaiMicrophoneButtons[1]);
if((_console->GetFrameCount() % 2) == 0) {
//Alternate between 1 and 0s (not sure if the game does anything with this data?)
SetPressedState(Buttons::Microphone, keyMapping.BandaiMicrophoneButtons[2]);
}
}
}
public:
BandaiMicrophone(shared_ptr<Console> console, KeyMappingSet keyMappings) : BaseControlDevice(console, BaseControlDevice::MapperInputPort, keyMappings)
{
}
uint8_t ReadRAM(uint16_t addr) override
{
if(addr >= 0x6000 && addr <= 0x7FFF) {
return
(IsPressed(Buttons::A) ? 0 : 0x01) |
(IsPressed(Buttons::B) ? 0 : 0x02) |
(IsPressed(Buttons::Microphone) ? 0x04 : 0);
} else {
return 0;
}
}
void WriteRAM(uint16_t addr, uint8_t value) override
{
}
};