Mesen/Core/DrawRectangleCommand.h

48 lines
1.1 KiB
C++

#pragma once
#include "stdafx.h"
#include "DrawCommand.h"
class DrawRectangleCommand : public DrawCommand
{
private:
int _x, _y, _width, _height, _color;
bool _fill;
protected:
void InternalDraw()
{
if(_fill) {
for(int j = 0; j < _height; j++) {
for(int i = 0; i < _width; i++) {
DrawPixel(_x + i, _y + j, _color);
}
}
} else {
for(int i = 0; i < _width; i++) {
DrawPixel(_x + i, _y, _color);
DrawPixel(_x + i, _y + _height - 1, _color);
}
for(int i = 1; i < _height - 1; i++) {
DrawPixel(_x, _y + i, _color);
DrawPixel(_x + _width - 1, _y + i, _color);
}
}
}
public:
DrawRectangleCommand(int x, int y, int width, int height, int color, bool fill, int frameCount, int startFrame) :
DrawCommand(startFrame, frameCount), _x(x), _y(y), _width(width), _height(height), _color(color), _fill(fill)
{
if(width < 0) {
_x += width + 1;
_width = -width;
}
if(height < 0) {
_y += height + 1;
_height = -height;
}
//Invert alpha byte - 0 = opaque, 255 = transparent (this way, no need to specifiy alpha channel all the time)
_color = (~color & 0xFF000000) | (color & 0xFFFFFF);
}
};