Mesen/Core/EmulationSettings.h

1529 lines
42 KiB
C++

#pragma once
#include <algorithm>
#include "stdafx.h"
#include "MessageManager.h"
#include "GameClient.h"
#include "KeyManager.h"
#include "../Utilities/SimpleLock.h"
class Console;
enum EmulationFlags : uint64_t
{
Paused = 0x01,
ShowFPS = 0x02,
VerticalSync = 0x04,
AllowInvalidInput = 0x08,
RemoveSpriteLimit = 0x10,
UseHdPacks = 0x20,
HasFourScore = 0x40,
DisableDynamicSampleRate = 0x80,
PauseOnMovieEnd = 0x0100,
EnablePpuOamRowCorruption = 0x0200,
AllowBackgroundInput = 0x0400,
ReduceSoundInBackground = 0x0800,
MuteSoundInBackground = 0x1000,
FdsFastForwardOnLoad = 0x2000,
FdsAutoLoadDisk = 0x4000,
Mmc3IrqAltBehavior = 0x8000,
SwapDutyCycles = 0x10000,
DisableGameSelectionScreen = 0x20000,
AutoConfigureInput = 0x40000,
ShowLagCounter = 0x80000,
SilenceTriangleHighFreq = 0x100000,
ReduceDmcPopping = 0x200000,
DisableBackground = 0x400000,
DisableSprites = 0x800000,
ForceBackgroundFirstColumn = 0x1000000,
ForceSpritesFirstColumn = 0x2000000,
DisablePpu2004Reads = 0x4000000,
DisableNoiseModeFlag = 0x8000000,
DisablePaletteRead = 0x10000000,
DisableOamAddrBug = 0x20000000,
DisablePpuReset = 0x40000000,
EnableOamDecay = 0x80000000,
UseNes101Hvc101Behavior = 0x100000000,
ShowFrameCounter = 0x200000000,
ShowGameTimer = 0x400000000,
FdsAutoInsertDisk = 0x800000000,
Rewind = 0x1000000000,
Turbo = 0x2000000000,
InBackground = 0x4000000000,
NsfPlayerEnabled = 0x8000000000,
DisplayMovieIcons = 0x10000000000,
HidePauseOverlay = 0x20000000000,
UseCustomVsPalette = 0x40000000000,
AdaptiveSpriteLimit = 0x80000000000,
EnablePpu2006ScrollGlitch = 0x100000000000,
EnablePpu2000ScrollGlitch = 0x200000000000,
ConfirmExitResetPower = 0x400000000000,
NsfRepeat = 0x800000000000,
NsfShuffle = 0x1000000000000,
IntegerFpsMode = 0x2000000000000,
DebuggerWindowEnabled = 0x4000000000000,
BreakOnCrash = 0x8000000000000,
AllowMismatchingSaveState = 0x10000000000000,
RandomizeMapperPowerOnState = 0x20000000000000,
UseHighResolutionTimer = 0x40000000000000,
DisplayDebugInfo = 0x80000000000000,
ReduceSoundInFastForward = 0x100000000000000,
VsDualMuteMaster = 0x200000000000000,
VsDualMuteSlave = 0x400000000000000,
RandomizeCpuPpuAlignment = 0x800000000000000,
ForceMaxSpeed = 0x4000000000000000,
ConsoleMode = 0x8000000000000000,
};
enum class AudioChannel
{
Square1 = 0,
Square2 = 1,
Triangle = 2,
Noise = 3,
DMC = 4,
FDS = 5,
MMC5 = 6,
VRC6 = 7,
VRC7 = 8,
Namco163 = 9,
Sunsoft5B = 10
};
enum class EqualizerFilterType
{
None = 0,
Butterworth = 1,
Chebyshev1 = 2,
Chebyshev2 = 3
};
enum class ScaleFilterType
{
xBRZ = 0,
HQX = 1,
Scale2x = 2,
_2xSai = 3,
Super2xSai = 4,
SuperEagle = 5,
Prescale = 6,
};
enum class VideoFilterType
{
None = 0,
NTSC = 1,
BisqwitNtscQuarterRes = 2,
BisqwitNtscHalfRes = 3,
BisqwitNtsc = 4,
xBRZ2x = 5,
xBRZ3x = 6,
xBRZ4x = 7,
xBRZ5x = 8,
xBRZ6x = 9,
HQ2x = 10,
HQ3x = 11,
HQ4x = 12,
Scale2x = 13,
Scale3x = 14,
Scale4x = 15,
_2xSai = 16,
Super2xSai = 17,
SuperEagle = 18,
Prescale2x = 19,
Prescale3x = 20,
Prescale4x = 21,
Prescale6x = 22,
Prescale8x = 23,
Prescale10x = 24,
Raw = 25,
HdPack = 999
};
enum class VideoResizeFilter
{
NearestNeighbor = 0,
Bilinear = 1
};
enum class VideoAspectRatio
{
NoStretching = 0,
Auto = 1,
NTSC = 2,
PAL = 3,
Standard = 4,
Widescreen = 5,
Custom = 6
};
struct OverscanDimensions
{
uint32_t Left = 0;
uint32_t Right = 0;
uint32_t Top = 0;
uint32_t Bottom = 0;
uint32_t GetPixelCount()
{
return GetScreenWidth() * GetScreenHeight();
}
uint32_t GetScreenWidth()
{
return 256 - Left - Right;
}
uint32_t GetScreenHeight()
{
return 240 - Top - Bottom;
}
};
struct PictureSettings
{
double Brightness = 0;
double Contrast = 0;
double Saturation = 0;
double Hue = 0;
double ScanlineIntensity = 0;
};
struct NtscFilterSettings
{
double Sharpness = 0;
double Gamma = 0;
double Resolution = 0;
double Artifacts = 0;
double Fringing = 0;
double Bleed = 0;
bool MergeFields = false;
bool VerticalBlend = false;
bool KeepVerticalResolution = false;
double YFilterLength = 0;
double IFilterLength = 0;
double QFilterLength = 0;
};
enum class RamPowerOnState
{
AllZeros = 0,
AllOnes = 1,
Random = 2
};
extern const vector<string> NesModelNames;
enum class NesModel
{
Auto = 0,
NTSC = 1,
PAL = 2,
Dendy = 3,
};
extern const vector<string> ConsoleTypeNames;
enum class ConsoleType
{
Nes = 0,
Famicom = 1
};
extern const vector<string> ControllerTypeNames;
enum class ControllerType
{
None = 0,
StandardController = 1,
Zapper = 2,
ArkanoidController = 3,
SnesController = 4,
PowerPad = 5,
SnesMouse = 6,
SuborMouse = 7,
VsZapper = 8,
VbController = 9,
};
extern const vector<string> ExpansionPortDeviceNames;
enum class ExpansionPortDevice
{
None = 0,
Zapper = 1,
FourPlayerAdapter = 2,
ArkanoidController = 3,
OekaKidsTablet = 4,
FamilyTrainerMat = 5,
KonamiHyperShot = 6,
FamilyBasicKeyboard = 7,
PartyTap = 8,
Pachinko = 9,
ExcitingBoxing = 10,
JissenMahjong = 11,
SuborKeyboard = 12,
BarcodeBattler = 13,
HoriTrack = 14,
BandaiHyperShot = 15,
AsciiTurboFile = 16,
BattleBox = 17,
};
enum class VsInputType
{
Default = 0,
SwapControllers = 1,
SwapAB = 2
};
struct KeyMapping
{
uint32_t A = 0;
uint32_t B = 0;
uint32_t Up = 0;
uint32_t Down = 0;
uint32_t Left = 0;
uint32_t Right = 0;
uint32_t Start = 0;
uint32_t Select = 0;
uint32_t TurboA = 0;
uint32_t TurboB = 0;
uint32_t TurboStart = 0;
uint32_t TurboSelect = 0;
uint32_t Microphone = 0;
uint32_t LButton = 0;
uint32_t RButton = 0;
uint32_t PowerPadButtons[12] = {};
uint32_t FamilyBasicKeyboardButtons[72] = {};
uint32_t PartyTapButtons[6] = {};
uint32_t PachinkoButtons[2] = {};
uint32_t ExcitingBoxingButtons[8] = {};
uint32_t JissenMahjongButtons[21] = {};
uint32_t SuborKeyboardButtons[99] = {};
uint32_t BandaiMicrophoneButtons[3] = {};
uint32_t VirtualBoyButtons[14] = {};
bool HasKeySet()
{
if(A || B || Up || Down || Left || Right || Start || Select || TurboA || TurboB || TurboStart || TurboSelect || Microphone || LButton || RButton) {
return true;
}
bool hasKeyBinding = false;
hasKeyBinding |= HasKeyBinding(PowerPadButtons, sizeof(PowerPadButtons) / sizeof(PowerPadButtons[0]));
hasKeyBinding |= HasKeyBinding(FamilyBasicKeyboardButtons, sizeof(FamilyBasicKeyboardButtons) / sizeof(FamilyBasicKeyboardButtons[0]));
hasKeyBinding |= HasKeyBinding(PartyTapButtons, sizeof(PartyTapButtons) / sizeof(PartyTapButtons[0]));
hasKeyBinding |= HasKeyBinding(PachinkoButtons, sizeof(PachinkoButtons) / sizeof(PachinkoButtons[0]));
hasKeyBinding |= HasKeyBinding(ExcitingBoxingButtons, sizeof(ExcitingBoxingButtons) / sizeof(ExcitingBoxingButtons[0]));
hasKeyBinding |= HasKeyBinding(JissenMahjongButtons, sizeof(JissenMahjongButtons) / sizeof(JissenMahjongButtons[0]));
hasKeyBinding |= HasKeyBinding(SuborKeyboardButtons, sizeof(SuborKeyboardButtons) / sizeof(SuborKeyboardButtons[0]));
hasKeyBinding |= HasKeyBinding(BandaiMicrophoneButtons, sizeof(BandaiMicrophoneButtons) / sizeof(BandaiMicrophoneButtons[0]));
hasKeyBinding |= HasKeyBinding(VirtualBoyButtons, sizeof(VirtualBoyButtons) / sizeof(VirtualBoyButtons[0]));
return hasKeyBinding;
}
private:
bool HasKeyBinding(uint32_t* buttons, uint32_t count)
{
for(uint32_t i = 0; i < count; i++) {
if(buttons[i] != 0) {
return true;
}
}
return false;
}
};
struct KeyMappingSet
{
KeyMapping Mapping1;
KeyMapping Mapping2;
KeyMapping Mapping3;
KeyMapping Mapping4;
uint32_t TurboSpeed = 0;
bool PowerpadUseSideA = false;
vector<KeyMapping> GetKeyMappingArray()
{
vector<KeyMapping> keyMappings;
if(Mapping1.HasKeySet()) {
keyMappings.push_back(Mapping1);
}
if(Mapping2.HasKeySet()) {
keyMappings.push_back(Mapping2);
}
if(Mapping3.HasKeySet()) {
keyMappings.push_back(Mapping3);
}
if(Mapping4.HasKeySet()) {
keyMappings.push_back(Mapping4);
}
return keyMappings;
}
};
enum class EmulatorShortcut
{
FastForward,
Rewind,
RewindTenSecs,
RewindOneMin,
SelectSaveSlot1,
SelectSaveSlot2,
SelectSaveSlot3,
SelectSaveSlot4,
SelectSaveSlot5,
SelectSaveSlot6,
SelectSaveSlot7,
SelectSaveSlot8,
SelectSaveSlot9,
SelectSaveSlot10,
MoveToNextStateSlot,
MoveToPreviousStateSlot,
SaveState,
LoadState,
InsertNextDisk,
VsServiceButton,
VsServiceButton2,
ToggleCheats,
ToggleFastForward,
ToggleRewind,
ToggleKeyboardMode,
RunSingleFrame,
// Everything below this is handled UI-side
SwitchDiskSide,
EjectDisk,
InsertCoin1,
InsertCoin2,
InsertCoin3,
InsertCoin4,
InputBarcode,
TakeScreenshot,
ToggleRecordVideo,
ToggleRecordAudio,
ToggleRecordMovie,
IncreaseSpeed,
DecreaseSpeed,
MaxSpeed,
Pause,
Reset,
PowerCycle,
ReloadRom,
PowerOff,
Exit,
SetScale1x,
SetScale2x,
SetScale3x,
SetScale4x,
SetScale5x,
SetScale6x,
ToggleFullscreen,
ToggleFps,
ToggleGameTimer,
ToggleFrameCounter,
ToggleLagCounter,
ToggleOsd,
ToggleAlwaysOnTop,
ToggleSprites,
ToggleBackground,
ToggleDebugInfo,
ToggleAudio,
IncreaseVolume,
DecreaseVolume,
LoadRandomGame,
SaveStateSlot1,
SaveStateSlot2,
SaveStateSlot3,
SaveStateSlot4,
SaveStateSlot5,
SaveStateSlot6,
SaveStateSlot7,
SaveStateSlot8,
SaveStateSlot9,
SaveStateSlot10,
SaveStateToFile,
SaveStateDialog,
LoadStateSlot1,
LoadStateSlot2,
LoadStateSlot3,
LoadStateSlot4,
LoadStateSlot5,
LoadStateSlot6,
LoadStateSlot7,
LoadStateSlot8,
LoadStateSlot9,
LoadStateSlot10,
LoadStateSlotAuto,
LoadStateFromFile,
LoadStateDialog,
LoadLastSession,
OpenFile,
ShortcutCount
};
struct KeyCombination
{
uint32_t Key1 = 0;
uint32_t Key2 = 0;
uint32_t Key3 = 0;
vector<uint32_t> GetKeys()
{
vector<uint32_t> result;
if(Key1) {
result.push_back(Key1);
}
if(Key2) {
result.push_back(Key2);
}
if(Key3) {
result.push_back(Key3);
}
return result;
}
bool IsSubsetOf(KeyCombination keyCombination)
{
vector<uint32_t> myKeys = GetKeys();
vector<uint32_t> otherKeys = keyCombination.GetKeys();
if(otherKeys.size() > myKeys.size()) {
for(size_t i = 0; i < myKeys.size(); i++) {
if(std::find(otherKeys.begin(), otherKeys.end(), myKeys[i]) == otherKeys.end()) {
//Current key combination contains a key not found in the other combination, so it's not a subset
return false;
}
}
return true;
}
return false;
}
};
enum class Language
{
//SystemDefault = 0, //This value is never used by the C++ core
English = 1,
French = 2,
Japanese = 3,
Russian = 4,
Spanish = 5,
Ukrainian = 6,
Portuguese = 7,
Catalan = 8,
Chinese = 9,
Italian = 10,
};
enum class MouseDevice
{
Unknown = 0,
SnesMouse,
SuborMouse,
ArkanoidController,
HoriTrack
};
enum class StereoFilter
{
None = 0,
Delay = 1,
Panning = 2,
CombFilter = 3,
};
struct AudioFilterSettings
{
StereoFilter Filter = StereoFilter::None;
double Angle = 0;
int32_t Delay = 0;
int32_t Strength = 0;
double ReverbDelay = 0;
double ReverbStrength = 0;
int32_t CrossFadeRatio = 0;
};
enum class InputDisplayPosition
{
TopLeft = 0,
TopRight = 1,
BottomLeft = 2,
BottomRight = 3
};
struct InputDisplaySettings
{
uint8_t VisiblePorts;
InputDisplayPosition DisplayPosition;
bool DisplayHorizontally;
};
class EmulationSettings
{
private:
static const vector<uint32_t> _speedValues;
static uint16_t _versionMajor;
static uint8_t _versionMinor;
static uint8_t _versionRevision;
static Language _displayLanguage;
static SimpleLock _shortcutLock;
static SimpleLock _equalizerLock;
static SimpleLock _lock;
uint32_t _ppuPaletteArgb[11][64] = {
/* 2C02 */ { 0xFF666666, 0xFF002A88, 0xFF1412A7, 0xFF3B00A4, 0xFF5C007E, 0xFF6E0040, 0xFF6C0600, 0xFF561D00, 0xFF333500, 0xFF0B4800, 0xFF005200, 0xFF004F08, 0xFF00404D, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFADADAD, 0xFF155FD9, 0xFF4240FF, 0xFF7527FE, 0xFFA01ACC, 0xFFB71E7B, 0xFFB53120, 0xFF994E00, 0xFF6B6D00, 0xFF388700, 0xFF0C9300, 0xFF008F32, 0xFF007C8D, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFEFF, 0xFF64B0FF, 0xFF9290FF, 0xFFC676FF, 0xFFF36AFF, 0xFFFE6ECC, 0xFFFE8170, 0xFFEA9E22, 0xFFBCBE00, 0xFF88D800, 0xFF5CE430, 0xFF45E082, 0xFF48CDDE, 0xFF4F4F4F, 0xFF000000, 0xFF000000, 0xFFFFFEFF, 0xFFC0DFFF, 0xFFD3D2FF, 0xFFE8C8FF, 0xFFFBC2FF, 0xFFFEC4EA, 0xFFFECCC5, 0xFFF7D8A5, 0xFFE4E594, 0xFFCFEF96, 0xFFBDF4AB, 0xFFB3F3CC, 0xFFB5EBF2, 0xFFB8B8B8, 0xFF000000, 0xFF000000 },
/* 2C03 */ { 0xFF6D6D6D, 0xFF002491, 0xFF0000DA, 0xFF6D48DA, 0xFF91006D, 0xFFB6006D, 0xFFB62400, 0xFF914800, 0xFF6D4800, 0xFF244800, 0xFF006D24, 0xFF009100, 0xFF004848, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFB6B6B6, 0xFF006DDA, 0xFF0048FF, 0xFF9100FF, 0xFFB600FF, 0xFFFF0091, 0xFFFF0000, 0xFFDA6D00, 0xFF916D00, 0xFF249100, 0xFF009100, 0xFF00B66D, 0xFF009191, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFF6DB6FF, 0xFF9191FF, 0xFFDA6DFF, 0xFFFF00FF, 0xFFFF6DFF, 0xFFFF9100, 0xFFFFB600, 0xFFDADA00, 0xFF6DDA00, 0xFF00FF00, 0xFF48FFDA, 0xFF00FFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFB6DAFF, 0xFFDAB6FF, 0xFFFFB6FF, 0xFFFF91FF, 0xFFFFB6B6, 0xFFFFDA91, 0xFFFFFF48, 0xFFFFFF6D, 0xFFB6FF48, 0xFF91FF6D, 0xFF48FFDA, 0xFF91DAFF, 0xFF000000, 0xFF000000, 0xFF000000 },
/* 2C04-0001 */ { 0xFFFFB6B6, 0xFFDA6DFF, 0xFFFF0000, 0xFF9191FF, 0xFF009191, 0xFF244800, 0xFF484848, 0xFFFF0091, 0xFFFFFFFF, 0xFF6D6D6D, 0xFFFFB600, 0xFFB6006D, 0xFF91006D, 0xFFDADA00, 0xFF6D4800, 0xFFFFFFFF, 0xFF6DB6FF, 0xFFDAB66D, 0xFF6D2400, 0xFF6DDA00, 0xFF91DAFF, 0xFFDAB6FF, 0xFFFFDA91, 0xFF0048FF, 0xFFFFDA00, 0xFF48FFDA, 0xFF000000, 0xFF480000, 0xFFDADADA, 0xFF919191, 0xFFFF00FF, 0xFF002491, 0xFF00006D, 0xFFB6DAFF, 0xFFFFB6FF, 0xFF00FF00, 0xFF00FFFF, 0xFF004848, 0xFF00B66D, 0xFFB600FF, 0xFF000000, 0xFF914800, 0xFFFF91FF, 0xFFB62400, 0xFF9100FF, 0xFF0000DA, 0xFFFF9100, 0xFF000000, 0xFF000000, 0xFF249100, 0xFFB6B6B6, 0xFF006D24, 0xFFB6FF48, 0xFF6D48DA, 0xFFFFFF00, 0xFFDA6D00, 0xFF004800, 0xFF006DDA, 0xFF009100, 0xFF242424, 0xFFFFFF6D, 0xFFFF6DFF, 0xFF916D00, 0xFF91FF6D },
/* 2C04-0002 */ { 0xFF000000, 0xFFFFB600, 0xFF916D00, 0xFFB6FF48, 0xFF91FF6D, 0xFFFF6DFF, 0xFF009191, 0xFFB6DAFF, 0xFFFF0000, 0xFF9100FF, 0xFFFFFF6D, 0xFFFF91FF, 0xFFFFFFFF, 0xFFDA6DFF, 0xFF91DAFF, 0xFF009100, 0xFF004800, 0xFF6DB6FF, 0xFFB62400, 0xFFDADADA, 0xFF00B66D, 0xFF6DDA00, 0xFF480000, 0xFF9191FF, 0xFF484848, 0xFFFF00FF, 0xFF00006D, 0xFF48FFDA, 0xFFDAB6FF, 0xFF6D4800, 0xFF000000, 0xFF6D48DA, 0xFF91006D, 0xFFFFDA91, 0xFFFF9100, 0xFFFFB6FF, 0xFF006DDA, 0xFF6D2400, 0xFFB6B6B6, 0xFF0000DA, 0xFFB600FF, 0xFFFFDA00, 0xFF6D6D6D, 0xFF244800, 0xFF0048FF, 0xFF000000, 0xFFDADA00, 0xFFFFFFFF, 0xFFDAB66D, 0xFF242424, 0xFF00FF00, 0xFFDA6D00, 0xFF004848, 0xFF002491, 0xFFFF0091, 0xFF249100, 0xFF000000, 0xFF00FFFF, 0xFF914800, 0xFFFFFF00, 0xFFFFB6B6, 0xFFB6006D, 0xFF006D24, 0xFF919191 },
/* 2C04-0003 */ { 0xFFB600FF, 0xFFFF6DFF, 0xFF91FF6D, 0xFFB6B6B6, 0xFF009100, 0xFFFFFFFF, 0xFFB6DAFF, 0xFF244800, 0xFF002491, 0xFF000000, 0xFFFFDA91, 0xFF6D4800, 0xFFFF0091, 0xFFDADADA, 0xFFDAB66D, 0xFF91DAFF, 0xFF9191FF, 0xFF009191, 0xFFB6006D, 0xFF0048FF, 0xFF249100, 0xFF916D00, 0xFFDA6D00, 0xFF00B66D, 0xFF6D6D6D, 0xFF6D48DA, 0xFF000000, 0xFF0000DA, 0xFFFF0000, 0xFFB62400, 0xFFFF91FF, 0xFFFFB6B6, 0xFFDA6DFF, 0xFF004800, 0xFF00006D, 0xFFFFFF00, 0xFF242424, 0xFFFFB600, 0xFFFF9100, 0xFFFFFFFF, 0xFF6DDA00, 0xFF91006D, 0xFF6DB6FF, 0xFFFF00FF, 0xFF006DDA, 0xFF919191, 0xFF000000, 0xFF6D2400, 0xFF00FFFF, 0xFF480000, 0xFFB6FF48, 0xFFFFB6FF, 0xFF914800, 0xFF00FF00, 0xFFDADA00, 0xFF484848, 0xFF006D24, 0xFF000000, 0xFFDAB6FF, 0xFFFFFF6D, 0xFF9100FF, 0xFF48FFDA, 0xFFFFDA00, 0xFF004848 },
/* 2C04-0004 */ { 0xFF916D00, 0xFF6D48DA, 0xFF009191, 0xFFDADA00, 0xFF000000, 0xFFFFB6B6, 0xFF002491, 0xFFDA6D00, 0xFFB6B6B6, 0xFF6D2400, 0xFF00FF00, 0xFF00006D, 0xFFFFDA91, 0xFFFFFF00, 0xFF009100, 0xFFB6FF48, 0xFFFF6DFF, 0xFF480000, 0xFF0048FF, 0xFFFF91FF, 0xFF000000, 0xFF484848, 0xFFB62400, 0xFFFF9100, 0xFFDAB66D, 0xFF00B66D, 0xFF9191FF, 0xFF249100, 0xFF91006D, 0xFF000000, 0xFF91FF6D, 0xFF6DB6FF, 0xFFB6006D, 0xFF006D24, 0xFF914800, 0xFF0000DA, 0xFF9100FF, 0xFFB600FF, 0xFF6D6D6D, 0xFFFF0091, 0xFF004848, 0xFFDADADA, 0xFF006DDA, 0xFF004800, 0xFF242424, 0xFFFFFF6D, 0xFF919191, 0xFFFF00FF, 0xFFFFB6FF, 0xFFFFFFFF, 0xFF6D4800, 0xFFFF0000, 0xFFFFDA00, 0xFF48FFDA, 0xFFFFFFFF, 0xFF91DAFF, 0xFF000000, 0xFFFFB600, 0xFFDA6DFF, 0xFFB6DAFF, 0xFF6DDA00, 0xFFDAB6FF, 0xFF00FFFF, 0xFF244800 },
/* 2C05-01 */ { 0xFF6D6D6D, 0xFF002491, 0xFF0000DA, 0xFF6D48DA, 0xFF91006D, 0xFFB6006D, 0xFFB62400, 0xFF914800, 0xFF6D4800, 0xFF244800, 0xFF006D24, 0xFF009100, 0xFF004848, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFB6B6B6, 0xFF006DDA, 0xFF0048FF, 0xFF9100FF, 0xFFB600FF, 0xFFFF0091, 0xFFFF0000, 0xFFDA6D00, 0xFF916D00, 0xFF249100, 0xFF009100, 0xFF00B66D, 0xFF009191, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFF6DB6FF, 0xFF9191FF, 0xFFDA6DFF, 0xFFFF00FF, 0xFFFF6DFF, 0xFFFF9100, 0xFFFFB600, 0xFFDADA00, 0xFF6DDA00, 0xFF00FF00, 0xFF48FFDA, 0xFF00FFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFB6DAFF, 0xFFDAB6FF, 0xFFFFB6FF, 0xFFFF91FF, 0xFFFFB6B6, 0xFFFFDA91, 0xFFFFFF48, 0xFFFFFF6D, 0xFFB6FF48, 0xFF91FF6D, 0xFF48FFDA, 0xFF91DAFF, 0xFF000000, 0xFF000000, 0xFF000000 },
/* 2C05-02 */ { 0xFF6D6D6D, 0xFF002491, 0xFF0000DA, 0xFF6D48DA, 0xFF91006D, 0xFFB6006D, 0xFFB62400, 0xFF914800, 0xFF6D4800, 0xFF244800, 0xFF006D24, 0xFF009100, 0xFF004848, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFB6B6B6, 0xFF006DDA, 0xFF0048FF, 0xFF9100FF, 0xFFB600FF, 0xFFFF0091, 0xFFFF0000, 0xFFDA6D00, 0xFF916D00, 0xFF249100, 0xFF009100, 0xFF00B66D, 0xFF009191, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFF6DB6FF, 0xFF9191FF, 0xFFDA6DFF, 0xFFFF00FF, 0xFFFF6DFF, 0xFFFF9100, 0xFFFFB600, 0xFFDADA00, 0xFF6DDA00, 0xFF00FF00, 0xFF48FFDA, 0xFF00FFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFB6DAFF, 0xFFDAB6FF, 0xFFFFB6FF, 0xFFFF91FF, 0xFFFFB6B6, 0xFFFFDA91, 0xFFFFFF48, 0xFFFFFF6D, 0xFFB6FF48, 0xFF91FF6D, 0xFF48FFDA, 0xFF91DAFF, 0xFF000000, 0xFF000000, 0xFF000000 },
/* 2C05-03 */ { 0xFF6D6D6D, 0xFF002491, 0xFF0000DA, 0xFF6D48DA, 0xFF91006D, 0xFFB6006D, 0xFFB62400, 0xFF914800, 0xFF6D4800, 0xFF244800, 0xFF006D24, 0xFF009100, 0xFF004848, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFB6B6B6, 0xFF006DDA, 0xFF0048FF, 0xFF9100FF, 0xFFB600FF, 0xFFFF0091, 0xFFFF0000, 0xFFDA6D00, 0xFF916D00, 0xFF249100, 0xFF009100, 0xFF00B66D, 0xFF009191, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFF6DB6FF, 0xFF9191FF, 0xFFDA6DFF, 0xFFFF00FF, 0xFFFF6DFF, 0xFFFF9100, 0xFFFFB600, 0xFFDADA00, 0xFF6DDA00, 0xFF00FF00, 0xFF48FFDA, 0xFF00FFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFB6DAFF, 0xFFDAB6FF, 0xFFFFB6FF, 0xFFFF91FF, 0xFFFFB6B6, 0xFFFFDA91, 0xFFFFFF48, 0xFFFFFF6D, 0xFFB6FF48, 0xFF91FF6D, 0xFF48FFDA, 0xFF91DAFF, 0xFF000000, 0xFF000000, 0xFF000000 },
/* 2C05-04 */ { 0xFF6D6D6D, 0xFF002491, 0xFF0000DA, 0xFF6D48DA, 0xFF91006D, 0xFFB6006D, 0xFFB62400, 0xFF914800, 0xFF6D4800, 0xFF244800, 0xFF006D24, 0xFF009100, 0xFF004848, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFB6B6B6, 0xFF006DDA, 0xFF0048FF, 0xFF9100FF, 0xFFB600FF, 0xFFFF0091, 0xFFFF0000, 0xFFDA6D00, 0xFF916D00, 0xFF249100, 0xFF009100, 0xFF00B66D, 0xFF009191, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFF6DB6FF, 0xFF9191FF, 0xFFDA6DFF, 0xFFFF00FF, 0xFFFF6DFF, 0xFFFF9100, 0xFFFFB600, 0xFFDADA00, 0xFF6DDA00, 0xFF00FF00, 0xFF48FFDA, 0xFF00FFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFB6DAFF, 0xFFDAB6FF, 0xFFFFB6FF, 0xFFFF91FF, 0xFFFFB6B6, 0xFFFFDA91, 0xFFFFFF48, 0xFFFFFF6D, 0xFFB6FF48, 0xFF91FF6D, 0xFF48FFDA, 0xFF91DAFF, 0xFF000000, 0xFF000000, 0xFF000000 },
/* 2C05-05 */ { 0xFF6D6D6D, 0xFF002491, 0xFF0000DA, 0xFF6D48DA, 0xFF91006D, 0xFFB6006D, 0xFFB62400, 0xFF914800, 0xFF6D4800, 0xFF244800, 0xFF006D24, 0xFF009100, 0xFF004848, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFB6B6B6, 0xFF006DDA, 0xFF0048FF, 0xFF9100FF, 0xFFB600FF, 0xFFFF0091, 0xFFFF0000, 0xFFDA6D00, 0xFF916D00, 0xFF249100, 0xFF009100, 0xFF00B66D, 0xFF009191, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFF6DB6FF, 0xFF9191FF, 0xFFDA6DFF, 0xFFFF00FF, 0xFFFF6DFF, 0xFFFF9100, 0xFFFFB600, 0xFFDADA00, 0xFF6DDA00, 0xFF00FF00, 0xFF48FFDA, 0xFF00FFFF, 0xFF000000, 0xFF000000, 0xFF000000, 0xFFFFFFFF, 0xFFB6DAFF, 0xFFDAB6FF, 0xFFFFB6FF, 0xFFFF91FF, 0xFFFFB6B6, 0xFFFFDA91, 0xFFFFFF48, 0xFFFFFF6D, 0xFFB6FF48, 0xFF91FF6D, 0xFF48FFDA, 0xFF91DAFF, 0xFF000000, 0xFF000000, 0xFF000000 }
};
bool _isFullColorPalette = false;
uint32_t _userPalette[512] = { };
uint32_t _currentPalette[512] = { };
const uint8_t _paletteLut[11][64] = {
/* 2C02 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63 },
/* 2C03 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,15,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,15,62,63 },
/* 2C04-0001 */ { 53,35,22,34,28,9,29,21,32,0,39,5,4,40,8,32,33,62,31,41,60,50,54,18,63,43,46,30,61,45,36,1,14,49,51,42,44,12,27,20,46,7,52,6,19,2,38,46,46,25,16,10,57,3,55,23,15,17,11,13,56,37,24,58 },
/* 2C04-0002 */ { 46,39,24,57,58,37,28,49,22,19,56,52,32,35,60,11,15,33,6,61,27,41,30,34,29,36,14,43,50,8,46,3,4,54,38,51,17,31,16,2,20,63,0,9,18,46,40,32,62,13,42,23,12,1,21,25,46,44,7,55,53,5,10,45 },
/* 2C04-0003 */ { 20,37,58,16,11,32,49,9,1,46,54,8,21,61,62,60,34,28,5,18,25,24,23,27,0,3,46,2,22,6,52,53,35,15,14,55,13,39,38,32,41,4,33,36,17,45,46,31,44,30,57,51,7,42,40,29,10,46,50,56,19,43,63,12 },
/* 2C04-0004 */ { 24,3,28,40,46,53,1,23,16,31,42,14,54,55,11,57,37,30,18,52,46,29,6,38,62,27,34,25,4,46,58,33,5,10,7,2,19,20,0,21,12,61,17,15,13,56,45,36,51,32,8,22,63,43,32,60,46,39,35,49,41,50,44,9 },
/* 2C05-01 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,15,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,15,62,63 },
/* 2C05-02 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,15,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,15,62,63 },
/* 2C05-03 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,15,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,15,62,63 },
/* 2C05-04 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,15,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,15,62,63 },
/* 2C05-05 */ { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,15,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,15,62,63 },
};
string _pauseScreenMessage;
uint64_t _flags = 0;
bool _audioSettingsChanged = false;
uint32_t _audioLatency = 50;
double _channelVolume[11] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
double _channelPanning[11] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
EqualizerFilterType _equalizerFilterType = EqualizerFilterType::None;
vector<double> _bandGains = { 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
vector<double> _bands = { { 40,56,80,113,160,225,320,450,600,750,1000,2000,3000,4000,5000,6000,7000,10000,12500,15000 } };
double _masterVolume = 1.0;
double _volumeReduction = 0.75;
uint32_t _sampleRate = 48000;
AudioFilterSettings _audioFilterSettings;
uint32_t _runAheadFrames = 0;
bool _isRunAheadFrame = false;
NesModel _model = NesModel::Auto;
PpuModel _ppuModel = PpuModel::Ppu2C02;
uint32_t _emulationSpeed = 100;
uint32_t _turboSpeed = 300;
uint32_t _rewindSpeed = 100;
uint32_t _rewindBufferSize = 300;
bool _disableOverclocking = false;
uint32_t _extraScanlinesBeforeNmi = 0;
uint32_t _extraScanlinesAfterNmi = 0;
OverscanDimensions _overscan;
VideoFilterType _videoFilterType = VideoFilterType::None;
double _videoScale = 1;
VideoAspectRatio _aspectRatio = VideoAspectRatio::NoStretching;
double _customAspectRatio = 1.0;
VideoResizeFilter _resizeFilter = VideoResizeFilter::NearestNeighbor;
PictureSettings _pictureSettings;
NtscFilterSettings _ntscFilterSettings;
bool _backgroundEnabled = true;
bool _spritesEnabled = true;
uint32_t _screenRotation = 0;
uint32_t _exclusiveRefreshRate = 60;
ConsoleType _consoleType = ConsoleType::Nes;
ExpansionPortDevice _expansionDevice = ExpansionPortDevice::None;
ControllerType _controllerTypes[4] = { ControllerType::None, ControllerType::None, ControllerType::None, ControllerType::None };
KeyMappingSet _controllerKeys[4] = { KeyMappingSet(), KeyMappingSet(), KeyMappingSet(), KeyMappingSet() };
bool _needControllerUpdate = false;
uint32_t _zapperDetectionRadius = 0;
uint32_t _controllerDeadzoneSize = 2;
std::unordered_map<int, double> _mouseSensitivity;
int32_t _inputPollScanline = 241;
int32_t _nsfAutoDetectSilenceDelay = 3000;
int32_t _nsfMoveToNextTrackTime = 120;
bool _nsfDisableApuIrqs = true;
InputDisplaySettings _inputDisplaySettings = { 0, InputDisplayPosition::TopLeft, false };
uint32_t _autoSaveDelay = 5;
bool _autoSaveNotify = false;
bool _keyboardModeEnabled = false;
std::unordered_map<uint32_t, KeyCombination> _emulatorKeys[3];
std::unordered_map<uint32_t, vector<KeyCombination>> _shortcutSupersets[3];
RamPowerOnState _ramPowerOnState = RamPowerOnState::AllZeros;
uint32_t _dipSwitches = 0;
public:
EmulationSettings()
{
SetUserRgbPalette(_ppuPaletteArgb[0]);
}
static uint32_t GetMesenVersion()
{
return (_versionMajor << 16) | (_versionMinor << 8) | _versionRevision;
}
static string GetMesenVersionString()
{
return std::to_string(_versionMajor) + "." + std::to_string(_versionMinor) + "." + std::to_string(_versionRevision);
}
void SetFlags(uint64_t flags)
{
if((_flags & flags) != flags) {
//Need a lock to prevent flag changes from being ignored due to multithreaded access
LockHandler lock = _lock.AcquireSafe();
_flags |= flags;
_backgroundEnabled = !CheckFlag(EmulationFlags::DisableBackground);
_spritesEnabled = !CheckFlag(EmulationFlags::DisableSprites);
if(flags & EmulationFlags::UseCustomVsPalette) {
UpdateCurrentPalette();
}
}
}
void SetFlagState(EmulationFlags flag, bool enabled)
{
if(enabled) {
SetFlags(flag);
} else {
ClearFlags(flag);
}
}
void ClearFlags(uint64_t flags)
{
if((_flags & flags) != 0) {
//Need a lock to prevent flag changes from being ignored due to multithreaded access
LockHandler lock = _lock.AcquireSafe();
_flags &= ~flags;
_backgroundEnabled = !CheckFlag(EmulationFlags::DisableBackground);
_spritesEnabled = !CheckFlag(EmulationFlags::DisableSprites);
if(flags & EmulationFlags::UseCustomVsPalette) {
UpdateCurrentPalette();
}
}
}
bool CheckFlag(EmulationFlags flag)
{
return (_flags & flag) == flag;
}
static void SetDisplayLanguage(Language lang)
{
_displayLanguage = lang;
}
static Language GetDisplayLanguage()
{
return _displayLanguage;
}
bool NeedsPause()
{
return CheckFlag(EmulationFlags::Paused) && !CheckFlag(EmulationFlags::DebuggerWindowEnabled);
}
bool InputEnabled()
{
return !CheckFlag(EmulationFlags::InBackground) || CheckFlag(EmulationFlags::AllowBackgroundInput);
}
void SetNesModel(NesModel model)
{
_model = model;
}
NesModel GetNesModel()
{
return _model;
}
void SetPpuModel(PpuModel ppuModel)
{
_ppuModel = ppuModel;
UpdateCurrentPalette();
}
PpuModel GetPpuModel()
{
return _ppuModel;
}
void UpdateCurrentPalette()
{
if(CheckFlag(EmulationFlags::UseCustomVsPalette)) {
for(int i = 0; i < 64; i++) {
for(int j = 0; j < 8; j++) {
_currentPalette[(j << 6) | i] = _userPalette[(j << 6) | (_paletteLut[(int)_ppuModel][i])];
}
}
} else if(_ppuModel == PpuModel::Ppu2C02) {
memcpy(_currentPalette, _userPalette, sizeof(_userPalette));
} else {
memcpy(_currentPalette, _ppuPaletteArgb[(int)_ppuModel], sizeof(_ppuPaletteArgb[0]));
GenerateFullColorPalette(_currentPalette);
}
}
uint32_t* GetRgbPalette()
{
return _currentPalette;
}
void GetUserRgbPalette(uint32_t* paletteBuffer)
{
memcpy(paletteBuffer, _userPalette, sizeof(_userPalette));
}
void SetUserRgbPalette(uint32_t* paletteBuffer, uint32_t size = 64)
{
if(size != 64 && size != 512) {
throw new std::runtime_error("Invalid palette buffer size");
}
memcpy(_userPalette, paletteBuffer, size * sizeof(uint32_t));
if(size == 64) {
GenerateFullColorPalette(_userPalette);
}
_isFullColorPalette = (size == 512);
UpdateCurrentPalette();
}
bool IsFullColorPalette()
{
return _isFullColorPalette;
}
void GenerateFullColorPalette(uint32_t* paletteBuffer)
{
for(int i = 0; i < 64; i++) {
for(int j = 1; j < 8; j++) {
double redColor = (uint8_t)(paletteBuffer[i] >> 16);
double greenColor = (uint8_t)(paletteBuffer[i] >> 8);
double blueColor = (uint8_t)paletteBuffer[i];
if(j & 0x01) {
//Intensify red
redColor *= 1.1;
greenColor *= 0.9;
blueColor *= 0.9;
}
if(j & 0x02) {
//Intensify green
greenColor *= 1.1;
redColor *= 0.9;
blueColor *= 0.9;
}
if(j & 0x04) {
//Intensify blue
blueColor *= 1.1;
redColor *= 0.9;
greenColor *= 0.9;
}
uint8_t r = (uint8_t)(redColor > 255 ? 255 : redColor);
uint8_t g = (uint8_t)(greenColor > 255 ? 255 : greenColor);
uint8_t b = (uint8_t)(blueColor > 255 ? 255 : blueColor);
uint32_t color = 0xFF000000 | (r << 16) | (g << 8) | b;
paletteBuffer[(j << 6) | i] = color;
}
}
}
//0: Muted, 0.5: Default, 1.0: Max volume
void SetChannelVolume(AudioChannel channel, double volume)
{
_channelVolume[(int)channel] = volume;
_audioSettingsChanged = true;
}
void SetMasterVolume(double volume, double volumeReduction = -1.0)
{
_masterVolume = volume;
if(volumeReduction >= 0) {
_volumeReduction = volumeReduction;
}
_audioSettingsChanged = true;
}
void SetChannelPanning(AudioChannel channel, double panning)
{
_channelPanning[(int)channel] = panning;
_audioSettingsChanged = true;
}
vector<double> GetBandGains()
{
auto lock = _equalizerLock.AcquireSafe();
return _bandGains;
}
void SetBandGain(int band, double gain)
{
auto lock = _equalizerLock.AcquireSafe();
if(band < (int)_bandGains.size()) {
_bandGains[band] = gain;
_audioSettingsChanged = true;
}
}
vector<double> GetEqualizerBands()
{
auto lock = _equalizerLock.AcquireSafe();
return _bands;
}
void SetEqualizerBands(double *bands, uint32_t bandCount)
{
auto lock = _equalizerLock.AcquireSafe();
_bands.clear();
_bandGains.clear();
for(uint32_t i = 0; i < bandCount; i++) {
_bands.push_back(bands[i]);
_bandGains.push_back(0);
}
}
EqualizerFilterType GetEqualizerFilterType()
{
return _equalizerFilterType;
}
void SetEqualizerFilterType(EqualizerFilterType filter)
{
_equalizerFilterType = filter;
_audioSettingsChanged = true;
}
void SetSampleRate(uint32_t sampleRate)
{
_sampleRate = sampleRate;
_audioSettingsChanged = true;
}
uint32_t GetSampleRate()
{
return _sampleRate;
}
void SetAudioLatency(uint32_t msLatency)
{
_audioLatency = msLatency;
_audioSettingsChanged = true;
}
void SetAudioFilterSettings(AudioFilterSettings settings)
{
_audioFilterSettings = settings;
_audioSettingsChanged = true;
}
AudioFilterSettings GetAudioFilterSettings()
{
return _audioFilterSettings;
}
bool NeedAudioSettingsUpdate()
{
bool value = _audioSettingsChanged;
if(value) {
_audioSettingsChanged = false;
}
return value;
}
void SetRunAheadFrames(uint32_t frameCount)
{
_runAheadFrames = frameCount;
}
uint32_t GetRunAheadFrames()
{
return _runAheadFrames;
}
void SetRunAheadFrameFlag(bool disabled)
{
_isRunAheadFrame = disabled;
}
bool IsRunAheadFrame()
{
return _isRunAheadFrame;
}
//0: No limit, Number: % of default speed (50/60fps)
void SetEmulationSpeed(uint32_t emulationSpeed, bool displaySpeed = false)
{
if(_emulationSpeed != emulationSpeed) {
_emulationSpeed = emulationSpeed;
if(displaySpeed) {
MessageManager::DisplayMessage("EmulationSpeed", _emulationSpeed == 0 ? "EmulationMaximumSpeed" : "EmulationSpeedPercent", std::to_string(_emulationSpeed));
}
}
}
void IncreaseEmulationSpeed()
{
if(_emulationSpeed == _speedValues.back()) {
SetEmulationSpeed(0, true);
} else if(_emulationSpeed != 0) {
for(size_t i = 0; i < _speedValues.size(); i++) {
if(_speedValues[i] > _emulationSpeed) {
SetEmulationSpeed(_speedValues[i], true);
break;
}
}
}
}
void DecreaseEmulationSpeed()
{
if(_emulationSpeed == 0) {
SetEmulationSpeed(_speedValues.back(), true);
} else if(_emulationSpeed > _speedValues.front()) {
for(int i = (int)_speedValues.size() - 1; i >= 0; i--) {
if(_speedValues[i] < _emulationSpeed) {
SetEmulationSpeed(_speedValues[i], true);
break;
}
}
}
}
void SetTurboRewindSpeed(uint32_t turboSpeed, uint32_t rewindSpeed)
{
_turboSpeed = turboSpeed;
_rewindSpeed = rewindSpeed;
}
uint32_t GetRewindSpeed()
{
return _rewindSpeed;
}
void SetRewindBufferSize(uint32_t seconds)
{
_rewindBufferSize = seconds;
}
uint32_t GetRewindBufferSize()
{
return _rewindBufferSize;
}
uint32_t GetEmulationSpeed(bool ignoreTurbo = false);
void DisableOverclocking(bool disabled)
{
if(_disableOverclocking != disabled) {
_disableOverclocking = disabled;
}
}
uint32_t GetPpuExtraScanlinesBeforeNmi()
{
return _disableOverclocking ? 0 : _extraScanlinesBeforeNmi;
}
uint32_t GetPpuExtraScanlinesAfterNmi()
{
return _disableOverclocking ? 0 : _extraScanlinesAfterNmi;
}
void SetPpuNmiConfig(uint32_t extraScanlinesBeforeNmi, uint32_t extraScanlinesAfterNmi)
{
if(_extraScanlinesBeforeNmi != extraScanlinesBeforeNmi || _extraScanlinesAfterNmi != extraScanlinesAfterNmi) {
if(extraScanlinesBeforeNmi > 0 || extraScanlinesAfterNmi > 0) {
MessageManager::DisplayMessage("PPU", "ScanlineTimingWarning");
}
_extraScanlinesBeforeNmi = extraScanlinesBeforeNmi;
_extraScanlinesAfterNmi = extraScanlinesAfterNmi;
}
}
void SetOverscanDimensions(uint8_t left, uint8_t right, uint8_t top, uint8_t bottom)
{
if(_overscan.Left != left || _overscan.Right != right || _overscan.Top != top || _overscan.Bottom != bottom) {
_overscan.Left = left;
_overscan.Right = right;
_overscan.Top = top;
_overscan.Bottom = bottom;
}
}
OverscanDimensions GetOverscanDimensions()
{
return _overscan;
}
double GetChannelVolume(AudioChannel channel)
{
return _channelVolume[(int)channel];
}
double GetMasterVolume()
{
return _masterVolume;
}
double GetVolumeReduction()
{
return _volumeReduction;
}
double GetChannelPanning(AudioChannel channel)
{
return _channelPanning[(int)channel];
}
uint32_t GetAudioLatency()
{
return _audioLatency;
}
void SetVideoFilterType(VideoFilterType videoFilterType)
{
_videoFilterType = videoFilterType;
}
VideoFilterType GetVideoFilterType()
{
return _videoFilterType;
}
void SetVideoResizeFilter(VideoResizeFilter videoResizeFilter)
{
_resizeFilter = videoResizeFilter;
}
VideoResizeFilter GetVideoResizeFilter()
{
return _resizeFilter;
}
void SetVideoAspectRatio(VideoAspectRatio aspectRatio, double customRatio)
{
_aspectRatio = aspectRatio;
_customAspectRatio = customRatio;
}
bool GetBackgroundEnabled()
{
return _backgroundEnabled;
}
bool GetSpritesEnabled()
{
return _spritesEnabled;
}
void SetPictureSettings(double brightness, double contrast, double saturation, double hue, double scanlineIntensity)
{
_pictureSettings.Brightness = brightness;
_pictureSettings.Contrast = contrast;
_pictureSettings.Saturation = saturation;
_pictureSettings.Hue = hue;
_pictureSettings.ScanlineIntensity = scanlineIntensity;
}
PictureSettings GetPictureSettings()
{
return _pictureSettings;
}
void SetNtscFilterSettings(double artifacts, double bleed, double fringing, double gamma, double resolution, double sharpness, bool mergeFields, double yFilterLength, double iFilterLength, double qFilterLength, bool verticalBlend, bool keepVerticalResolution)
{
_ntscFilterSettings.Artifacts = artifacts;
_ntscFilterSettings.Bleed = bleed;
_ntscFilterSettings.Fringing = fringing;
_ntscFilterSettings.Gamma = gamma;
_ntscFilterSettings.Resolution = resolution;
_ntscFilterSettings.Sharpness = sharpness;
_ntscFilterSettings.MergeFields = mergeFields;
_ntscFilterSettings.YFilterLength = yFilterLength;
_ntscFilterSettings.IFilterLength = iFilterLength;
_ntscFilterSettings.QFilterLength = qFilterLength;
_ntscFilterSettings.VerticalBlend = verticalBlend;
_ntscFilterSettings.KeepVerticalResolution = keepVerticalResolution;
}
NtscFilterSettings GetNtscFilterSettings()
{
return _ntscFilterSettings;
}
double GetAspectRatio(shared_ptr<Console> console);
void InitializeInputDevices(GameInputType inputType, GameSystem system, bool silent);
void SetVideoScale(double scale)
{
if(_videoScale != scale) {
_videoScale = scale;
}
}
double GetVideoScale()
{
return _videoScale;
}
void SetScreenRotation(uint32_t angle)
{
_screenRotation = angle;
}
uint32_t GetScreenRotation()
{
return _screenRotation;
}
void SetExclusiveRefreshRate(uint32_t refreshRate)
{
_exclusiveRefreshRate = refreshRate;
}
uint32_t GetExclusiveRefreshRate()
{
return _exclusiveRefreshRate;
}
void SetExpansionDevice(ExpansionPortDevice expansionDevice)
{
_expansionDevice = expansionDevice;
_needControllerUpdate = true;
}
ExpansionPortDevice GetExpansionDevice()
{
return _expansionDevice;
}
void SetConsoleType(ConsoleType type)
{
_consoleType = type;
_needControllerUpdate = true;
}
ConsoleType GetConsoleType()
{
return _consoleType;
}
void SetControllerType(uint8_t port, ControllerType type)
{
_controllerTypes[port] = type;
_needControllerUpdate = true;
}
ControllerType GetControllerType(uint8_t port)
{
return _controllerTypes[port];
}
void SetControllerKeys(uint8_t port, KeyMappingSet keyMappings)
{
_controllerKeys[port] = keyMappings;
_needControllerUpdate = true;
}
KeyMappingSet GetControllerKeys(uint8_t port)
{
return _controllerKeys[port];
}
void ClearShortcutKeys()
{
auto lock = _shortcutLock.AcquireSafe();
_emulatorKeys[0].clear();
_emulatorKeys[1].clear();
_emulatorKeys[2].clear();
_shortcutSupersets[0].clear();
_shortcutSupersets[1].clear();
_shortcutSupersets[2].clear();
//Add Alt-F4 as a fake shortcut to prevent Alt-F4 from triggering Alt or F4 key bindings. (e.g load save state 4)
KeyCombination keyComb;
keyComb.Key1 = KeyManager::GetKeyCode("Alt");
keyComb.Key2 = KeyManager::GetKeyCode("F4");
SetShortcutKey(EmulatorShortcut::Exit, keyComb, 2);
}
void SetShortcutKey(EmulatorShortcut shortcut, KeyCombination keyCombination, int keySetIndex)
{
auto lock = _shortcutLock.AcquireSafe();
_emulatorKeys[keySetIndex][(uint32_t)shortcut] = keyCombination;
for(int i = 0; i < 3; i++) {
for(std::pair<const uint32_t, KeyCombination> &kvp : _emulatorKeys[i]) {
if(keyCombination.IsSubsetOf(kvp.second)) {
_shortcutSupersets[keySetIndex][(uint32_t)shortcut].push_back(kvp.second);
} else if(kvp.second.IsSubsetOf(keyCombination)) {
_shortcutSupersets[i][kvp.first].push_back(keyCombination);
}
}
}
}
KeyCombination GetShortcutKey(EmulatorShortcut shortcut, int keySetIndex)
{
auto lock = _shortcutLock.AcquireSafe();
auto result = _emulatorKeys[keySetIndex].find((int)shortcut);
if(result != _emulatorKeys[keySetIndex].end()) {
return result->second;
}
return {};
}
vector<KeyCombination> GetShortcutSupersets(EmulatorShortcut shortcut, int keySetIndex)
{
auto lock = _shortcutLock.AcquireSafe();
return _shortcutSupersets[keySetIndex][(uint32_t)shortcut];
}
bool NeedControllerUpdate()
{
if(_needControllerUpdate) {
_needControllerUpdate = false;
return true;
} else {
return false;
}
}
void SetMouseSensitivity(MouseDevice device, double sensitivity)
{
_mouseSensitivity[(int)device] = sensitivity;
}
double GetMouseSensitivity(MouseDevice device)
{
auto result = _mouseSensitivity.find((int)device);
if(result != _mouseSensitivity.end()) {
return result->second;
} else {
return 1.0;
}
}
void SetControllerDeadzoneSize(uint32_t deadzoneSize)
{
_controllerDeadzoneSize = deadzoneSize;
}
double GetControllerDeadzoneRatio()
{
switch(_controllerDeadzoneSize) {
case 0: return 0.5;
case 1: return 0.75;
case 2: return 1;
case 3: return 1.25;
case 4: return 1.5;
}
return 1;
}
void SetZapperDetectionRadius(uint32_t detectionRadius)
{
_zapperDetectionRadius = detectionRadius;
}
uint32_t GetZapperDetectionRadius()
{
return _zapperDetectionRadius;
}
void SetInputPollScanline(int32_t scanline)
{
_inputPollScanline = scanline;
}
int32_t GetInputPollScanline()
{
return _inputPollScanline;
}
bool HasZapper()
{
return _controllerTypes[0] == ControllerType::Zapper || _controllerTypes[1] == ControllerType::Zapper || (_consoleType == ConsoleType::Famicom && _expansionDevice == ExpansionPortDevice::Zapper);
}
bool HasArkanoidPaddle()
{
return _controllerTypes[0] == ControllerType::ArkanoidController || _controllerTypes[1] == ControllerType::ArkanoidController || (_consoleType == ConsoleType::Famicom && _expansionDevice == ExpansionPortDevice::ArkanoidController);
}
void SetNsfConfig(int32_t autoDetectSilence, int32_t moveToNextTrackTime, bool disableApuIrqs)
{
_nsfAutoDetectSilenceDelay = autoDetectSilence;
_nsfMoveToNextTrackTime = moveToNextTrackTime;
_nsfDisableApuIrqs = disableApuIrqs;
}
int32_t GetNsfAutoDetectSilenceDelay()
{
return _nsfAutoDetectSilenceDelay;
}
int32_t GetNsfMoveToNextTrackTime()
{
return _nsfMoveToNextTrackTime;
}
bool GetNsfDisableApuIrqs()
{
return _nsfDisableApuIrqs;
}
void SetInputDisplaySettings(uint8_t visiblePorts, InputDisplayPosition displayPosition, bool displayHorizontally)
{
_inputDisplaySettings = { visiblePorts, displayPosition, displayHorizontally };
}
InputDisplaySettings GetInputDisplaySettings()
{
return _inputDisplaySettings;
}
void SetRamPowerOnState(RamPowerOnState state)
{
_ramPowerOnState = state;
}
RamPowerOnState GetRamPowerOnState()
{
return _ramPowerOnState;
}
void SetAutoSaveOptions(uint32_t delayInMinutes, bool showMessage)
{
_autoSaveDelay = delayInMinutes;
_autoSaveNotify = showMessage;
}
uint32_t GetAutoSaveDelay(bool &showMessage)
{
showMessage = _autoSaveNotify;
return _autoSaveDelay;
}
void SetDipSwitches(uint32_t dipSwitches)
{
_dipSwitches = dipSwitches;
}
uint32_t GetDipSwitches()
{
return _dipSwitches;
}
bool IsKeyboardMode()
{
return _keyboardModeEnabled;
}
void EnableKeyboardMode()
{
if(!_keyboardModeEnabled) {
_keyboardModeEnabled = true;
MessageManager::DisplayMessage("Input", "KeyboardModeEnabled");
}
}
void DisableKeyboardMode()
{
if(_keyboardModeEnabled) {
_keyboardModeEnabled = false;
MessageManager::DisplayMessage("Input", "KeyboardModeDisabled");
}
}
void SetPauseScreenMessage(string message)
{
_pauseScreenMessage = message;
}
string GetPauseScreenMessage()
{
return _pauseScreenMessage;
}
};