Mesen/Core/GameClient.h

42 lines
1,019 B
C++

#pragma once
#include "stdafx.h"
#include <thread>
#include "INotificationListener.h"
using std::thread;
class Socket;
class GameClientConnection;
class ClientConnectionData;
class Console;
class GameClient : public INotificationListener
{
private:
static shared_ptr<GameClient> _instance;
shared_ptr<Console> _console;
unique_ptr<thread> _clientThread;
atomic<bool> _stop;
shared_ptr<GameClientConnection> _connection;
bool _connected = false;
static shared_ptr<GameClientConnection> GetConnection();
void PrivateConnect(ClientConnectionData &connectionData);
void Exec();
public:
GameClient(shared_ptr<Console> console);
virtual ~GameClient();
static bool Connected();
static void Connect(shared_ptr<Console> console, ClientConnectionData &connectionData);
static void Disconnect();
static void SelectController(uint8_t port);
static uint8_t GetControllerPort();
static uint8_t GetAvailableControllers();
void ProcessNotification(ConsoleNotificationType type, void* parameter) override;
};