Mesen/Core/GameDatabase.h

31 lines
939 B
C++

#pragma once
#include "stdafx.h"
#include <unordered_map>
#include "RomData.h"
class GameDatabase
{
private:
static std::unordered_map<uint32_t, GameInfo> _gameDatabase;
static bool _enabled;
template<typename T> static T ToInt(string value);
static BusConflictType GetBusConflictType(string busConflictSetting);
static GameSystem GetGameSystem(string system);
static uint8_t GetSubMapper(GameInfo &info);
static void InitDatabase();
static void UpdateRomData(GameInfo &info, RomData &romData);
static void LoadGameDb(vector<string> data);
public:
static void LoadGameDb(std::istream & db);
static void SetGameDatabaseState(bool enabled);
static bool IsEnabled();
static void SetGameInfo(uint32_t romCrc, RomData &romData, bool updateRomData, bool forHeaderlessRom);
static bool GetiNesHeader(uint32_t romCrc, NESHeader &nesHeader);
static bool GetDbRomSize(uint32_t romCrc, uint32_t &prgSize, uint32_t &chrSize);
};