Mesen/Core/GameInformationMessage.h

55 lines
1.1 KiB
C++

#pragma once
#include "stdafx.h"
#include "MessageManager.h"
#include "NetMessage.h"
#include "../Utilities/FolderUtilities.h"
class GameInformationMessage : public NetMessage
{
private:
char* _romFilename = nullptr;
uint32_t _romFilenameLength = 0;
uint32_t _crc32Hash = 0;
uint8_t _controllerPort = 0;
bool _paused = false;
protected:
virtual void ProtectedStreamState()
{
StreamArray((void**)&_romFilename, _romFilenameLength);
Stream<uint32_t>(_crc32Hash);
Stream<uint8_t>(_controllerPort);
Stream<bool>(_paused);
}
public:
GameInformationMessage(void* buffer, uint32_t length) : NetMessage(buffer, length) { }
GameInformationMessage(string filepath, uint32_t crc32Hash, uint8_t port, bool paused) : NetMessage(MessageType::GameInformation)
{
CopyString(&_romFilename, _romFilenameLength, FolderUtilities::GetFilename(filepath, true));
_crc32Hash = crc32Hash;
_controllerPort = port;
_paused = paused;
}
uint8_t GetPort()
{
return _controllerPort;
}
string GetRomFilename()
{
return _romFilename;
}
uint32_t GetCrc32Hash()
{
return _crc32Hash;
}
bool IsPaused()
{
return _paused;
}
};