Mesen/Core/LuaScriptingContext.cpp

157 lines
4.2 KiB
C++

#include "stdafx.h"
#include "../Lua/lua.hpp"
#include "../Lua/luasocket.hpp"
#include "LuaScriptingContext.h"
#include "LuaApi.h"
#include "LuaCallHelper.h"
#include "DebuggerTypes.h"
#include "Debugger.h"
LuaScriptingContext* LuaScriptingContext::_context = nullptr;
uint32_t LuaScriptingContext::_timeout = 1000;
LuaScriptingContext::LuaScriptingContext(Debugger* debugger) : ScriptingContext(debugger)
{
}
LuaScriptingContext::~LuaScriptingContext()
{
if(_lua) {
//Cleanup all references, this is required to prevent crashes that can occur when calling lua_close
std::unordered_set<int> references;
for(int i = (int)CallbackType::CpuRead; i <= (int)CallbackType::PpuWrite; i++) {
for(int addr = 0; addr < 0x10000; addr++ ){
for(int &ref : _callbacks[i][addr]) {
references.emplace(ref);
}
}
}
for(int i = (int)EventType::Reset; i < (int)EventType::EventTypeSize; i++) {
for(int &ref : _eventCallbacks[i]) {
references.emplace(ref);
}
}
for(const int &ref : references) {
luaL_unref(_lua, LUA_REGISTRYINDEX, ref);
}
lua_close(_lua);
_lua = nullptr;
}
}
void LuaScriptingContext::SetScriptTimeout(uint32_t timeout)
{
_timeout = timeout;
}
void LuaScriptingContext::ExecutionCountHook(lua_State *lua, lua_Debug *ar)
{
if(_context->_timer.GetElapsedMS() > _timeout) {
luaL_error(lua, (std::string("Maximum execution time (") + std::to_string(_timeout) + " ms) exceeded.").c_str());
}
}
bool LuaScriptingContext::LoadScript(string scriptName, string scriptContent, Debugger* debugger)
{
_scriptName = scriptName;
int iErr = 0;
_lua = luaL_newstate();
_context = this;
LuaApi::SetContext(this);
luaL_openlibs(_lua);
//Load LuaSocket into Lua core
lua_getglobal(_lua, "package");
lua_getfield(_lua, -1, "preload");
lua_pushcfunction(_lua, luaopen_socket_core);
lua_setfield(_lua, -2, "socket.core");
lua_pushcfunction(_lua, luaopen_mime_core);
lua_setfield(_lua, -2, "mime.core");
lua_pop(_lua, 2);
luaL_requiref(_lua, "emu", LuaApi::GetLibrary, 1);
Log("Loading script...");
if((iErr = luaL_loadbufferx(_lua, scriptContent.c_str(), scriptContent.size(), ("@" + scriptName).c_str(), nullptr)) == 0) {
_timer.Reset();
lua_sethook(_lua, LuaScriptingContext::ExecutionCountHook, LUA_MASKCOUNT, 1000);
if((iErr = lua_pcall(_lua, 0, LUA_MULTRET, 0)) == 0) {
//Script loaded properly
Log("Script loaded successfully.");
_initDone = true;
return true;
}
}
if(lua_isstring(_lua, -1)) {
Log(lua_tostring(_lua, -1));
}
return false;
}
void LuaScriptingContext::UnregisterMemoryCallback(CallbackType type, int startAddr, int endAddr, int reference)
{
ScriptingContext::UnregisterMemoryCallback(type, startAddr, endAddr, reference);
luaL_unref(_lua, LUA_REGISTRYINDEX, reference);
}
void LuaScriptingContext::UnregisterEventCallback(EventType type, int reference)
{
ScriptingContext::UnregisterEventCallback(type, reference);
luaL_unref(_lua, LUA_REGISTRYINDEX, reference);
}
void LuaScriptingContext::InternalCallMemoryCallback(uint16_t addr, uint8_t &value, CallbackType type)
{
if(_callbacks[(int)type][addr].empty()) {
return;
}
_timer.Reset();
_context = this;
lua_sethook(_lua, LuaScriptingContext::ExecutionCountHook, LUA_MASKCOUNT, 1000);
LuaApi::SetContext(this);
for(int &ref : _callbacks[(int)type][addr]) {
int top = lua_gettop(_lua);
lua_rawgeti(_lua, LUA_REGISTRYINDEX, ref);
lua_pushinteger(_lua, addr);
lua_pushinteger(_lua, value);
if(lua_pcall(_lua, 2, LUA_MULTRET, 0) != 0) {
Log(lua_tostring(_lua, -1));
} else {
int returnParamCount = lua_gettop(_lua) - top;
if(returnParamCount && lua_isinteger(_lua, -1)) {
int newValue = (int)lua_tointeger(_lua, -1);
value = (uint8_t)newValue;
}
lua_settop(_lua, top);
}
}
}
int LuaScriptingContext::InternalCallEventCallback(EventType type)
{
if(_eventCallbacks[(int)type].empty()) {
return 0;
}
_timer.Reset();
_context = this;
lua_sethook(_lua, LuaScriptingContext::ExecutionCountHook, LUA_MASKCOUNT, 1000);
LuaApi::SetContext(this);
LuaCallHelper l(_lua);
for(int &ref : _eventCallbacks[(int)type]) {
lua_rawgeti(_lua, LUA_REGISTRYINDEX, ref);
if(lua_pcall(_lua, 0, 0, 0) != 0) {
Log(lua_tostring(_lua, -1));
}
}
return l.ReturnCount();
}