Mesen/Core/PartyTap.h
Sour c3b1b3effc Input: Reading the controller while the strobe signal is high should always return the state of button A
Fixed an edge case that occurred when setting strobe bit after reading $4016 once and then reading $4016 again
2019-12-23 20:47:10 -05:00

73 lines
1.6 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseControlDevice.h"
class PartyTap : public BaseControlDevice
{
private:
uint8_t _stateBuffer = 0;
uint8_t _readCount = 0;
bool _enabled = false;
protected:
enum Buttons { B1 = 0, B2, B3, B4, B5, B6 };
string GetKeyNames() override
{
return "123456";
}
void InternalSetStateFromInput() override
{
for(KeyMapping keyMapping : _keyMappings) {
for(int i = 0; i < 6; i++) {
SetPressedState(i, keyMapping.PartyTapButtons[i]);
}
}
}
void StreamState(bool saving) override
{
BaseControlDevice::StreamState(saving);
Stream(_stateBuffer, _readCount, _enabled);
}
public:
PartyTap(shared_ptr<Console> console, KeyMappingSet keyMappings) : BaseControlDevice(console, BaseControlDevice::ExpDevicePort, keyMappings)
{
}
uint8_t ReadRAM(uint16_t addr) override
{
if(addr == 0x4017) {
StrobeProcessRead();
if(_readCount < 2) {
uint8_t value = (_stateBuffer & 0x7) << 2;
_stateBuffer >>= 3;
_readCount++;
return value;
} else {
//"After 1st/2nd reads, a detection value can be read : $4017 & $1C == $14"
return 0x14;
}
}
return 0;
}
void RefreshStateBuffer() override
{
_readCount = 0;
_stateBuffer =
IsPressed(PartyTap::Buttons::B1) ? 1 : 0 |
IsPressed(PartyTap::Buttons::B2) ? 2 : 0 |
IsPressed(PartyTap::Buttons::B3) ? 4 : 0 |
IsPressed(PartyTap::Buttons::B4) ? 8 : 0 |
IsPressed(PartyTap::Buttons::B5) ? 16 : 0 |
IsPressed(PartyTap::Buttons::B6) ? 32 : 0;
}
void WriteRAM(uint16_t addr, uint8_t value) override
{
StrobeProcessWrite(value);
}
};