Mesen/Core/RewindData.cpp

47 lines
1.5 KiB
C++

#include "stdafx.h"
#include "RewindData.h"
#include "Console.h"
#include "../Utilities/miniz.h"
void RewindData::GetStateData(stringstream &stateData)
{
unsigned long length = OriginalSaveStateSize;
uint8_t* buffer = new uint8_t[length];
uncompress(buffer, &length, SaveStateData.data(), (unsigned long)SaveStateData.size());
stateData.write((char*)buffer, length);
delete[] buffer;
}
void RewindData::LoadState(shared_ptr<Console> &console)
{
if(SaveStateData.size() > 0 && OriginalSaveStateSize > 0) {
unsigned long length = OriginalSaveStateSize;
uint8_t* buffer = new uint8_t[length];
uncompress(buffer, &length, SaveStateData.data(), (unsigned long)SaveStateData.size());
console->LoadState(buffer, length);
delete[] buffer;
}
}
void RewindData::CompressState(string stateData, vector<uint8_t>& compressedState)
{
unsigned long compressedSize = compressBound((unsigned long)stateData.size());
uint8_t* compressedData = new uint8_t[compressedSize];
compress(compressedData, &compressedSize, (unsigned char*)stateData.c_str(), (unsigned long)stateData.size());
compressedState = vector<uint8_t>(compressedData, compressedData + compressedSize);
delete[] compressedData;
}
void RewindData::SaveState(shared_ptr<Console> &console)
{
std::stringstream state;
console->SaveState(state);
string stateData = state.str();
vector<uint8_t> compressedState;
CompressState(stateData, compressedState);
SaveStateData = compressedState;
OriginalSaveStateSize = (uint32_t)stateData.size();
FrameCount = 0;
}