Mesen/Core/ShortcutKeyHandler.h

48 lines
998 B
C++

#pragma once
#include "stdafx.h"
#include <thread>
#include <unordered_set>
#include "../Utilities/SimpleLock.h"
#include "../Utilities/Timer.h"
#include "EmulationSettings.h"
class Console;
class ShortcutKeyHandler
{
private:
shared_ptr<Console> _console;
std::thread _thread;
atomic<bool> _stopThread;
SimpleLock _lock;
int _keySetIndex;
vector<uint32_t> _pressedKeys;
vector<uint32_t> _lastPressedKeys;
bool _isKeyUp;
bool _keyboardMode;
shared_ptr<Timer> _runSingleFrameRepeatTimer;
bool _repeatStarted;
std::unordered_set<uint32_t> _keysDown[2];
std::unordered_set<uint32_t> _prevKeysDown[2];
void CheckMappedKeys();
bool IsKeyPressed(EmulatorShortcut key);
bool IsKeyPressed(KeyCombination comb);
bool IsKeyPressed(uint32_t keyCode);
bool DetectKeyPress(EmulatorShortcut key);
bool DetectKeyRelease(EmulatorShortcut key);
void ProcessRunSingleFrame();
public:
ShortcutKeyHandler(shared_ptr<Console> console);
~ShortcutKeyHandler();
void ProcessKeys();
};