Mesen/Core/SoundMixer.cpp

490 lines
15 KiB
C++

#include "stdafx.h"
#include "../Utilities/orfanidis_eq.h"
#include "../Utilities/stb_vorbis.h"
#include "SoundMixer.h"
#include "CPU.h"
#include "VideoRenderer.h"
#include "RewindManager.h"
#include "WaveRecorder.h"
#include "OggMixer.h"
#include "Console.h"
#include "BaseMapper.h"
SoundMixer::SoundMixer(shared_ptr<Console> console)
{
_audioDevice = nullptr;
_clockRate = 0;
_console = console;
_settings = _console->GetSettings();
_eqFrequencyGrid.reset(new orfanidis_eq::freq_grid());
_oggMixer.reset();
_outputBuffer = new int16_t[SoundMixer::MaxSamplesPerFrame];
_blipBufLeft = blip_new(SoundMixer::MaxSamplesPerFrame);
_blipBufRight = blip_new(SoundMixer::MaxSamplesPerFrame);
_sampleRate = _settings->GetSampleRate();
_model = NesModel::NTSC;
}
SoundMixer::~SoundMixer()
{
StopRecording();
delete[] _outputBuffer;
_outputBuffer = nullptr;
blip_delete(_blipBufLeft);
blip_delete(_blipBufRight);
}
void SoundMixer::StreamState(bool saving)
{
Stream(_clockRate, _sampleRate, _model);
if(!saving) {
if(_model == NesModel::Auto) {
//Older savestates - assume NTSC
_model = NesModel::NTSC;
}
Reset();
UpdateRates(true);
}
ArrayInfo<int16_t> currentOutput = { _currentOutput, MaxChannelCount };
Stream(_previousOutputLeft, currentOutput, _previousOutputRight);
}
void SoundMixer::RegisterAudioDevice(IAudioDevice *audioDevice)
{
_audioDevice = audioDevice;
}
void SoundMixer::StopAudio(bool clearBuffer)
{
if(_audioDevice) {
if(clearBuffer) {
_audioDevice->Stop();
} else {
_audioDevice->Pause();
}
}
}
void SoundMixer::Reset()
{
if(_oggMixer) {
_oggMixer->Reset(_settings->GetSampleRate());
}
_fadeRatio = 1.0;
_muteFrameCount = 0;
_previousOutputLeft = 0;
_previousOutputRight = 0;
blip_clear(_blipBufLeft);
blip_clear(_blipBufRight);
_timestamps.clear();
for(uint32_t i = 0; i < MaxChannelCount; i++) {
_volumes[i] = 0;
_panning[i] = 0;
}
memset(_channelOutput, 0, sizeof(_channelOutput));
memset(_currentOutput, 0, sizeof(_currentOutput));
UpdateRates(true);
UpdateEqualizers(true);
if(_audioDevice) {
_audioDevice->UpdateSoundSettings();
}
_previousTargetRate = _sampleRate;
}
void SoundMixer::PlayAudioBuffer(uint32_t time)
{
UpdateTargetSampleRate();
EndFrame(time);
size_t sampleCount = blip_read_samples(_blipBufLeft, _outputBuffer, SoundMixer::MaxSamplesPerFrame, 1);
ApplyEqualizer(_equalizerLeft.get(), sampleCount);
if(_hasPanning) {
blip_read_samples(_blipBufRight, _outputBuffer + 1, SoundMixer::MaxSamplesPerFrame, 1);
ApplyEqualizer(_equalizerRight.get(), sampleCount);
} else {
//Copy left channel to right channel (optimization - when no panning is used)
for(size_t i = 0; i < sampleCount * 2; i += 2) {
_outputBuffer[i + 1] = _outputBuffer[i];
}
}
_console->GetMapper()->ApplySamples(_outputBuffer, sampleCount, _settings->GetMasterVolume());
if(_oggMixer) {
_oggMixer->ApplySamples(_outputBuffer, sampleCount, _settings->GetMasterVolume());
}
if(_console->IsDualSystem()) {
if(_console->IsMaster() && _settings->CheckFlag(EmulationFlags::VsDualMuteMaster)) {
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 0, 0);
} else if(!_console->IsMaster() && _settings->CheckFlag(EmulationFlags::VsDualMuteSlave)) {
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 0, 0);
}
}
shared_ptr<RewindManager> rewindManager = _console->GetRewindManager();
if(!_console->GetVideoRenderer()->IsRecording() && !_waveRecorder && !_settings->CheckFlag(EmulationFlags::NsfPlayerEnabled)) {
if((_settings->CheckFlag(EmulationFlags::Turbo) || (rewindManager && rewindManager->IsRewinding())) && _settings->CheckFlag(EmulationFlags::ReduceSoundInFastForward)) {
//Reduce volume when fast forwarding or rewinding
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 0, 1.0 - _settings->GetVolumeReduction());
} else if(_settings->CheckFlag(EmulationFlags::InBackground)) {
if(_settings->CheckFlag(EmulationFlags::MuteSoundInBackground)) {
//Mute sound when in background
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 0, 0);
} else if(_settings->CheckFlag(EmulationFlags::ReduceSoundInBackground)) {
//Apply low pass filter/volume reduction when in background (based on options)
_lowPassFilter.ApplyFilter(_outputBuffer, sampleCount, 0, 1.0 - _settings->GetVolumeReduction());
}
}
}
AudioFilterSettings filterSettings = _settings->GetAudioFilterSettings();
if(filterSettings.ReverbStrength > 0) {
_reverbFilter.ApplyFilter(_outputBuffer, sampleCount, _sampleRate, filterSettings.ReverbStrength, filterSettings.ReverbDelay);
} else {
_reverbFilter.ResetFilter();
}
switch(filterSettings.Filter) {
case StereoFilter::None: break;
case StereoFilter::Delay: _stereoDelay.ApplyFilter(_outputBuffer, sampleCount, _sampleRate, filterSettings.Delay); break;
case StereoFilter::Panning: _stereoPanning.ApplyFilter(_outputBuffer, sampleCount, filterSettings.Angle); break;
case StereoFilter::CombFilter: _stereoCombFilter.ApplyFilter(_outputBuffer, sampleCount, _sampleRate, filterSettings.Delay, filterSettings.Strength); break;
}
if(filterSettings.CrossFadeRatio > 0) {
_crossFeedFilter.ApplyFilter(_outputBuffer, sampleCount, filterSettings.CrossFadeRatio);
}
if(!_settings->IsRunAheadFrame() && rewindManager && rewindManager->SendAudio(_outputBuffer, (uint32_t)sampleCount, _sampleRate)) {
bool isRecording = _waveRecorder || _console->GetVideoRenderer()->IsRecording();
if(isRecording) {
shared_ptr<WaveRecorder> recorder = _waveRecorder;
if(recorder) {
if(!recorder->WriteSamples(_outputBuffer, (uint32_t)sampleCount, _sampleRate, true)) {
_waveRecorder.reset();
}
}
_console->GetVideoRenderer()->AddRecordingSound(_outputBuffer, (uint32_t)sampleCount, _sampleRate);
}
if(_audioDevice && !_console->IsPaused()) {
_audioDevice->PlayBuffer(_outputBuffer, (uint32_t)sampleCount, _sampleRate, true);
}
}
if(_settings->NeedAudioSettingsUpdate()) {
if(_settings->GetSampleRate() != _sampleRate) {
//Update sample rate for next frame if setting changed
_sampleRate = _settings->GetSampleRate();
UpdateRates(true);
UpdateEqualizers(true);
} else {
UpdateEqualizers(false);
UpdateRates(false);
}
}
}
void SoundMixer::SetNesModel(NesModel model)
{
if(_model != model) {
_model = model;
UpdateRates(true);
}
}
void SoundMixer::UpdateRates(bool forceUpdate)
{
uint32_t newRate = _console->GetCpu()->GetClockRate(_model);
if(_settings->CheckFlag(EmulationFlags::IntegerFpsMode)) {
//Adjust sample rate when running at 60.0 fps instead of 60.1
if(_model == NesModel::NTSC) {
newRate = (uint32_t)(newRate * 60.0 / 60.0988118623484);
} else {
newRate = (uint32_t)(newRate * 50.0 / 50.00697796826829);
}
}
double targetRate = _sampleRate * GetTargetRateAdjustment();
if(_clockRate != newRate || forceUpdate) {
_clockRate = newRate;
blip_set_rates(_blipBufLeft, _clockRate, targetRate);
blip_set_rates(_blipBufRight, _clockRate, targetRate);
if(_oggMixer) {
_oggMixer->SetSampleRate(_sampleRate);
}
}
bool hasPanning = false;
for(uint32_t i = 0; i < MaxChannelCount; i++) {
_volumes[i] = _settings->GetChannelVolume((AudioChannel)i);
_panning[i] = _settings->GetChannelPanning((AudioChannel)i);
if(_panning[i] != 1.0) {
if(!_hasPanning) {
blip_clear(_blipBufLeft);
blip_clear(_blipBufRight);
}
hasPanning = true;
}
}
_hasPanning = hasPanning;
}
double SoundMixer::GetChannelOutput(AudioChannel channel, bool forRightChannel)
{
if(forRightChannel) {
return _currentOutput[(int)channel] * _volumes[(int)channel] * _panning[(int)channel];
} else {
return _currentOutput[(int)channel] * _volumes[(int)channel] * (2.0 - _panning[(int)channel]);
}
}
int16_t SoundMixer::GetOutputVolume(bool forRightChannel)
{
double squareOutput = GetChannelOutput(AudioChannel::Square1, forRightChannel) + GetChannelOutput(AudioChannel::Square2, forRightChannel);
double tndOutput = 3 * GetChannelOutput(AudioChannel::Triangle, forRightChannel) + 2 * GetChannelOutput(AudioChannel::Noise, forRightChannel) + GetChannelOutput(AudioChannel::DMC, forRightChannel);
uint16_t squareVolume = (uint16_t)(477600 / (8128.0 / squareOutput + 100.0));
uint16_t tndVolume = (uint16_t)(818350 / (24329.0 / tndOutput + 100.0));
return (int16_t)(squareVolume + tndVolume +
GetChannelOutput(AudioChannel::FDS, forRightChannel) * 20 +
GetChannelOutput(AudioChannel::MMC5, forRightChannel) * 43 +
GetChannelOutput(AudioChannel::Namco163, forRightChannel) * 20 +
GetChannelOutput(AudioChannel::Sunsoft5B, forRightChannel) * 15 +
GetChannelOutput(AudioChannel::VRC6, forRightChannel) * 75 +
GetChannelOutput(AudioChannel::VRC7, forRightChannel));
}
void SoundMixer::AddDelta(AudioChannel channel, uint32_t time, int16_t delta)
{
if(delta != 0) {
_timestamps.push_back(time);
_channelOutput[(int)channel][time] += delta;
}
}
void SoundMixer::EndFrame(uint32_t time)
{
double masterVolume = _settings->GetMasterVolume() * _fadeRatio;
sort(_timestamps.begin(), _timestamps.end());
_timestamps.erase(std::unique(_timestamps.begin(), _timestamps.end()), _timestamps.end());
bool muteFrame = true;
for(size_t i = 0, len = _timestamps.size(); i < len; i++) {
uint32_t stamp = _timestamps[i];
for(uint32_t j = 0; j < MaxChannelCount; j++) {
if(_channelOutput[j][stamp] != 0) {
//Assume any change in output means sound is playing, disregarding volume options
//NSF tracks that mute the triangle channel by setting it to a high-frequency value will not be considered silent
muteFrame = false;
}
_currentOutput[j] += _channelOutput[j][stamp];
}
int16_t currentOutput = GetOutputVolume(false);
blip_add_delta(_blipBufLeft, stamp, (int)((currentOutput - _previousOutputLeft) * masterVolume));
_previousOutputLeft = currentOutput;
if(_hasPanning) {
currentOutput = GetOutputVolume(true);
blip_add_delta(_blipBufRight, stamp, (int)((currentOutput - _previousOutputRight) * masterVolume));
_previousOutputRight = currentOutput;
}
}
blip_end_frame(_blipBufLeft, time);
if(_hasPanning) {
blip_end_frame(_blipBufRight, time);
}
if(muteFrame) {
_muteFrameCount++;
} else {
_muteFrameCount = 0;
}
//Reset everything
_timestamps.clear();
memset(_channelOutput, 0, sizeof(_channelOutput));
}
void SoundMixer::ApplyEqualizer(orfanidis_eq::eq1* equalizer, size_t sampleCount)
{
if(equalizer) {
int offset = equalizer == _equalizerRight.get() ? 1 : 0;
for(size_t i = 0; i < sampleCount; i++) {
double in = _outputBuffer[i * 2 + offset];
double out;
equalizer->sbs_process(&in, &out);
_outputBuffer[i * 2 + offset] = (int16_t)std::max(std::min(out, 32767.0), -32768.0);
}
}
}
void SoundMixer::UpdateEqualizers(bool forceUpdate)
{
EqualizerFilterType type = _settings->GetEqualizerFilterType();
if(type != EqualizerFilterType::None) {
vector<double> bands = _settings->GetEqualizerBands();
vector<double> bandGains = _settings->GetBandGains();
if(bands.size() != _eqFrequencyGrid->get_number_of_bands()) {
_equalizerLeft.reset();
_equalizerRight.reset();
}
if((_equalizerLeft && (int)_equalizerLeft->get_eq_type() != (int)type) || !_equalizerLeft || forceUpdate) {
bands.insert(bands.begin(), bands[0] - (bands[1] - bands[0]));
bands.insert(bands.end(), bands[bands.size() - 1] + (bands[bands.size() - 1] - bands[bands.size() - 2]));
_eqFrequencyGrid.reset(new orfanidis_eq::freq_grid());
for(size_t i = 1; i < bands.size() - 1; i++) {
_eqFrequencyGrid->add_band((bands[i] + bands[i - 1]) / 2, bands[i], (bands[i + 1] + bands[i]) / 2);
}
_equalizerLeft.reset(new orfanidis_eq::eq1(_eqFrequencyGrid.get(), (orfanidis_eq::filter_type)_settings->GetEqualizerFilterType()));
_equalizerRight.reset(new orfanidis_eq::eq1(_eqFrequencyGrid.get(), (orfanidis_eq::filter_type)_settings->GetEqualizerFilterType()));
_equalizerLeft->set_sample_rate(_sampleRate);
_equalizerRight->set_sample_rate(_sampleRate);
}
for(unsigned int i = 0; i < _eqFrequencyGrid->get_number_of_bands(); i++) {
_equalizerLeft->change_band_gain_db(i, bandGains[i]);
_equalizerRight->change_band_gain_db(i, bandGains[i]);
}
} else {
_equalizerLeft.reset();
_equalizerRight.reset();
}
}
void SoundMixer::StartRecording(string filepath)
{
_waveRecorder.reset(new WaveRecorder(filepath, _settings->GetSampleRate(), true));
}
void SoundMixer::StopRecording()
{
_waveRecorder.reset();
}
bool SoundMixer::IsRecording()
{
return _waveRecorder.get() != nullptr;
}
void SoundMixer::SetFadeRatio(double fadeRatio)
{
_fadeRatio = fadeRatio;
}
uint32_t SoundMixer::GetMuteFrameCount()
{
return _muteFrameCount;
}
void SoundMixer::ResetMuteFrameCount()
{
_muteFrameCount = 0;
}
OggMixer* SoundMixer::GetOggMixer()
{
if(!_oggMixer) {
_oggMixer.reset(new OggMixer());
_oggMixer->Reset(_settings->GetSampleRate());
}
return _oggMixer.get();
}
AudioStatistics SoundMixer::GetStatistics()
{
if(_audioDevice) {
return _audioDevice->GetStatistics();
} else {
return AudioStatistics();
}
}
void SoundMixer::ProcessEndOfFrame()
{
if(_audioDevice) {
_audioDevice->ProcessEndOfFrame();
}
}
double SoundMixer::GetRateAdjustment()
{
return _rateAdjustment;
}
double SoundMixer::GetTargetRateAdjustment()
{
bool isRecording = _waveRecorder || _console->GetVideoRenderer()->IsRecording();
if(!isRecording && !_settings->CheckFlag(EmulationFlags::DisableDynamicSampleRate)) {
//Don't deviate from selected sample rate while recording
//TODO: Have 2 output streams (one for recording, one for the speakers)
AudioStatistics stats = GetStatistics();
if(stats.AverageLatency > 0 && _settings->GetEmulationSpeed() == 100) {
//Try to stay within +/- 3ms of requested latency
constexpr int32_t maxGap = 3;
constexpr int32_t maxSubAdjustment = 3600;
int32_t requestedLatency = (int32_t)_settings->GetAudioLatency();
double latencyGap = stats.AverageLatency - requestedLatency;
double adjustment = std::min(0.0025, (std::ceil((std::abs(latencyGap) - maxGap) * 8)) * 0.00003125);
if(latencyGap < 0 && _underTarget < maxSubAdjustment) {
_underTarget++;
} else if(latencyGap > 0 && _underTarget > -maxSubAdjustment) {
_underTarget--;
}
//For every ~1 second spent under/over target latency, further adjust rate (GetTargetRate is called approx. 3x per frame)
//This should slowly get us closer to the actual output rate of the sound card
double subAdjustment = 0.00003125 * _underTarget / 180;
if(adjustment > 0) {
if(latencyGap > maxGap) {
_rateAdjustment = 1 - adjustment + subAdjustment;
} else if(latencyGap < -maxGap) {
_rateAdjustment = 1 + adjustment + subAdjustment;
}
} else if(std::abs(latencyGap) < 1) {
//Restore normal rate once we get within +/- 1ms
_rateAdjustment = 1.0 + subAdjustment;
}
} else {
_underTarget = 0;
_rateAdjustment = 1.0;
}
} else {
_underTarget = 0;
_rateAdjustment = 1.0;
}
return _rateAdjustment;
}
void SoundMixer::UpdateTargetSampleRate()
{
double targetRate = _sampleRate * GetTargetRateAdjustment();
if(targetRate != _previousTargetRate) {
blip_set_rates(_blipBufLeft, _clockRate, targetRate);
blip_set_rates(_blipBufRight, _clockRate, targetRate);
_previousTargetRate = targetRate;
}
}