Mesen/Core/SystemActionManager.h

84 lines
1.5 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseControlDevice.h"
#include "Console.h"
class SystemActionManager : public BaseControlDevice
{
private:
bool _needReset = false;
bool _needPowerCycle = false;
protected:
string GetKeyNames() override
{
return "RP";
}
void StreamState(bool saving) override
{
BaseControlDevice::StreamState(saving);
}
public:
enum Buttons { ResetButton = 0, PowerButton = 1 };
SystemActionManager(std::shared_ptr<Console> console) : BaseControlDevice(console, BaseControlDevice::ConsoleInputPort)
{
}
uint8_t ReadRAM(uint16_t addr) override
{
return 0;
}
void WriteRAM(uint16_t addr, uint8_t value) override
{
}
void OnAfterSetState() override
{
if(_needReset) {
SetBit(SystemActionManager::Buttons::ResetButton);
}
if(_needPowerCycle) {
SetBit(SystemActionManager::Buttons::PowerButton);
}
}
bool Reset()
{
if(!_needReset) {
_needReset = true;
return true;
}
return false;
}
bool PowerCycle()
{
if(!_needPowerCycle) {
_needPowerCycle = true;
return true;
}
return false;
}
void ProcessSystemActions()
{
shared_ptr<Console> console = _console;
if(console) {
if(IsPressed(SystemActionManager::Buttons::ResetButton)) {
_needReset = false;
console->ResetComponents(true);
console->GetControlManager()->UpdateInputState();
}
if(IsPressed(SystemActionManager::Buttons::PowerButton)) {
console->PowerCycle();
//Calling PowerCycle() causes this object to be deleted - no code must be written below this line
}
}
}
};