Mesen/Core/VbController.h
2020-02-07 23:34:02 +00:00

107 lines
2.7 KiB
C++

#pragma once
#include "stdafx.h"
#include "BaseControlDevice.h"
class VbController : public BaseControlDevice
{
private:
uint32_t _stateBuffer = 0;
protected:
enum Buttons { Down1 = 0, Left1, Select, Start, Up0, Down0, Left0, Right0, Right1, Up1, L, R, B, A };
string GetKeyNames() override
{
return "dlSTUDLRruLRBA";
}
void InternalSetStateFromInput() override
{
for(KeyMapping keyMapping : _keyMappings) {
for(int i=0; i<14; i++)
{
SetPressedState(i, keyMapping.VirtualBoyButtons[i]);
}
if(!_console->GetSettings()->CheckFlag(EmulationFlags::AllowInvalidInput)) {
//If both U+D or L+R are pressed at the same time, act as if neither is pressed
if(IsPressed(Buttons::Up0) && IsPressed(Buttons::Down0)) {
ClearBit(Buttons::Down0);
ClearBit(Buttons::Up0);
}
if(IsPressed(Buttons::Left0) && IsPressed(Buttons::Right0)) {
ClearBit(Buttons::Left0);
ClearBit(Buttons::Right0);
}
if (IsPressed(Buttons::Up1) && IsPressed(Buttons::Down1)) {
ClearBit(Buttons::Down1);
ClearBit(Buttons::Up1);
}
if (IsPressed(Buttons::Left1) && IsPressed(Buttons::Right1)) {
ClearBit(Buttons::Left1);
ClearBit(Buttons::Right1);
}
}
}
}
uint16_t ToByte()
{
//"A Virtual Boy controller returns a 16-bit report in a similar order as SNES, with two additional buttons."
return
(uint8_t)IsPressed(Buttons::Down1) |
((uint8_t)IsPressed(Buttons::Left1) << 1) |
((uint8_t)IsPressed(Buttons::Select) << 2) |
((uint8_t)IsPressed(Buttons::Start) << 3) |
((uint8_t)IsPressed(Buttons::Up0) << 4) |
((uint8_t)IsPressed(Buttons::Down0) << 5) |
((uint8_t)IsPressed(Buttons::Left0) << 6) |
((uint8_t)IsPressed(Buttons::Right0) << 7) |
((uint8_t)IsPressed(Buttons::Right1) << 8) |
((uint8_t)IsPressed(Buttons::Up1) << 9) |
((uint8_t)IsPressed(Buttons::L) << 10) |
((uint8_t)IsPressed(Buttons::R) << 11) |
((uint8_t)IsPressed(Buttons::B) << 12) |
((uint8_t)IsPressed(Buttons::A) << 13) |
(1 << 14);
}
void StreamState(bool saving) override
{
BaseControlDevice::StreamState(saving);
Stream(_stateBuffer);
}
void RefreshStateBuffer() override
{
_stateBuffer = (uint32_t)ToByte();
}
public:
VbController(shared_ptr<Console> console, uint8_t port, KeyMappingSet keyMappings) : BaseControlDevice(console, port, keyMappings)
{
}
uint8_t ReadRAM(uint16_t addr) override
{
uint8_t output = 0;
if(IsCurrentPort(addr)) {
StrobeProcessRead();
output = _stateBuffer & 0x01;
_stateBuffer >>= 1;
//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
_stateBuffer |= 0x8000;
}
return output;
}
void WriteRAM(uint16_t addr, uint8_t value) override
{
StrobeProcessWrite(value);
}
};