Mesen/Core/VsControlManager.cpp

230 lines
7.3 KiB
C++

#include "stdafx.h"
#include "VsControlManager.h"
#include "VsSystem.h"
#include "SystemActionManager.h"
#include "VsSystemActionManager.h"
ControllerType VsControlManager::GetControllerType(uint8_t port)
{
ControllerType type = ControlManager::GetControllerType(port);
if(type == ControllerType::Zapper) {
type = ControllerType::VsZapper;
}
return type;
}
void VsControlManager::Reset(bool softReset)
{
ControlManager::Reset(softReset);
_protectionCounter = 0;
//Unsure about this, needed for VS Wrecking Crew
UpdateSlaveMasterBit(_console->IsMaster() ? 0x00 : 0x02);
_vsSystemType = _console->GetRomInfo().VsType;
if(!softReset && !_console->IsMaster() && _console->GetDualConsole()) {
UnregisterInputProvider(this);
RegisterInputProvider(this);
}
}
VsControlManager::~VsControlManager()
{
UnregisterInputProvider(this);
}
void VsControlManager::StreamState(bool saving)
{
ControlManager::StreamState(saving);
Stream(_prgChrSelectBit, _protectionCounter, _refreshState);
}
void VsControlManager::GetMemoryRanges(MemoryRanges &ranges)
{
ControlManager::GetMemoryRanges(ranges);
ranges.AddHandler(MemoryOperation::Read, 0x4020, 0x5FFF);
ranges.AddHandler(MemoryOperation::Write, 0x4020, 0x5FFF);
}
uint8_t VsControlManager::GetPrgChrSelectBit()
{
return _prgChrSelectBit;
}
void VsControlManager::RemapControllerButtons()
{
shared_ptr<StandardController> controllers[2];
controllers[0] = std::dynamic_pointer_cast<StandardController>(GetControlDevice(0));
controllers[1] = std::dynamic_pointer_cast<StandardController>(GetControlDevice(1));
if(!controllers[0] || !controllers[1]) {
return;
}
GameInputType inputType = _console->GetRomInfo().InputType;
if(inputType == GameInputType::VsSystemSwapped) {
//Swap controllers 1 & 2
ControlDeviceState port1State = controllers[0]->GetRawState();
ControlDeviceState port2State = controllers[1]->GetRawState();
controllers[0]->SetRawState(port2State);
controllers[1]->SetRawState(port1State);
//But don't swap the start/select buttons
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Start, controllers[1], StandardController::Buttons::Start);
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Select, controllers[1], StandardController::Buttons::Select);
} else if(inputType == GameInputType::VsSystemSwapAB) {
//Swap buttons P1 A & P2 B (Pinball (Japan))
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::B, controllers[1], StandardController::Buttons::A);
}
//Swap Start/Select for all configurations (makes it more intuitive)
BaseControlDevice::SwapButtons(controllers[0], StandardController::Buttons::Start, controllers[0], StandardController::Buttons::Select);
BaseControlDevice::SwapButtons(controllers[1], StandardController::Buttons::Start, controllers[1], StandardController::Buttons::Select);
if(_vsSystemType == VsSystemType::RaidOnBungelingBayProtection || _vsSystemType == VsSystemType::IceClimberProtection) {
//Bit 3 of the input status must always be on
controllers[0]->SetBit(StandardController::Buttons::Start);
controllers[1]->SetBit(StandardController::Buttons::Start);
}
}
uint8_t VsControlManager::GetOpenBusMask(uint8_t port)
{
return 0x00;
}
uint8_t VsControlManager::ReadRAM(uint16_t addr)
{
uint8_t value = 0;
if(!_console->IsMaster()) {
//Copy the insert coin 3/4 + service button "2" bits from the main console to this one
shared_ptr<Console> masterConsole = _console->GetDualConsole();
_systemActionManager->SetBitValue(VsSystemActionManager::VsButtons::InsertCoin1, masterConsole->GetSystemActionManager()->IsPressed(VsSystemActionManager::VsButtons::InsertCoin3));
_systemActionManager->SetBitValue(VsSystemActionManager::VsButtons::InsertCoin2, masterConsole->GetSystemActionManager()->IsPressed(VsSystemActionManager::VsButtons::InsertCoin4));
_systemActionManager->SetBitValue(VsSystemActionManager::VsButtons::ServiceButton, masterConsole->GetSystemActionManager()->IsPressed(VsSystemActionManager::VsButtons::ServiceButton2));
}
switch(addr) {
case 0x4016: {
uint32_t dipSwitches = _console->GetSettings()->GetDipSwitches();
if(!_console->IsMaster()) {
dipSwitches >>= 8;
}
value = ControlManager::ReadRAM(addr) & 0x65;
value |= ((dipSwitches & 0x01) ? 0x08 : 0x00);
value |= ((dipSwitches & 0x02) ? 0x10 : 0x00);
value |= (_console->IsMaster() ? 0x00 : 0x80);
break;
}
case 0x4017: {
value = ControlManager::ReadRAM(addr) & 0x01;
uint32_t dipSwitches = _console->GetSettings()->GetDipSwitches();
if(!_console->IsMaster()) {
dipSwitches >>= 8;
}
value |= ((dipSwitches & 0x04) ? 0x04 : 0x00);
value |= ((dipSwitches & 0x08) ? 0x08 : 0x00);
value |= ((dipSwitches & 0x10) ? 0x10 : 0x00);
value |= ((dipSwitches & 0x20) ? 0x20 : 0x00);
value |= ((dipSwitches & 0x40) ? 0x40 : 0x00);
value |= ((dipSwitches & 0x80) ? 0x80 : 0x00);
break;
}
case 0x5E00:
_protectionCounter = 0;
break;
case 0x5E01:
if(_vsSystemType == VsSystemType::TkoBoxingProtection) {
value = _protectionData[0][_protectionCounter++ & 0x1F];
} else if(_vsSystemType == VsSystemType::RbiBaseballProtection) {
value = _protectionData[1][_protectionCounter++ & 0x1F];
}
break;
default:
if(_vsSystemType == VsSystemType::SuperXeviousProtection) {
return _protectionData[2][_protectionCounter++ & 0x1F];
}
break;
}
return value;
}
void VsControlManager::WriteRAM(uint16_t addr, uint8_t value)
{
ControlManager::WriteRAM(addr, value);
_refreshState = (value & 0x01) == 0x01;
if(addr == 0x4016) {
_prgChrSelectBit = (value >> 2) & 0x01;
//Bit 2: DualSystem-only
uint8_t slaveMasterBit = (value & 0x02);
if(slaveMasterBit != _slaveMasterBit) {
UpdateSlaveMasterBit(slaveMasterBit);
}
}
}
void VsControlManager::UpdateSlaveMasterBit(uint8_t slaveMasterBit)
{
shared_ptr<Console> dualConsole = _console->GetDualConsole();
if(dualConsole) {
VsSystem* mapper = dynamic_cast<VsSystem*>(_console->GetMapper());
if(_console->IsMaster()) {
mapper->UpdateMemoryAccess(slaveMasterBit);
}
if(slaveMasterBit) {
dualConsole->GetCpu()->ClearIrqSource(IRQSource::External);
} else {
//When low, asserts /IRQ on the other CPU
dualConsole->GetCpu()->SetIrqSource(IRQSource::External);
}
}
_slaveMasterBit = slaveMasterBit;
}
void VsControlManager::UpdateControlDevices()
{
if(_console->GetDualConsole()) {
auto lock = _deviceLock.AcquireSafe();
_controlDevices.clear();
RegisterControlDevice(_systemActionManager);
//Force 4x standard controllers
//P3 & P4 will be sent to the slave CPU - see SetInput() below.
for(int i = 0; i < 4; i++) {
shared_ptr<BaseControlDevice> device = CreateControllerDevice(ControllerType::StandardController, i, _console);
if(device) {
RegisterControlDevice(device);
}
}
} else {
ControlManager::UpdateControlDevices();
}
}
bool VsControlManager::SetInput(BaseControlDevice* device)
{
uint8_t port = device->GetPort();
ControlManager* masterControlManager = _console->GetDualConsole()->GetControlManager();
if(masterControlManager && port <= 1) {
shared_ptr<BaseControlDevice> controlDevice = masterControlManager->GetControlDevice(port + 2);
if(controlDevice) {
ControlDeviceState state = controlDevice->GetRawState();
device->SetRawState(state);
}
}
return true;
}