Mesen/Core/Waixing252.h

70 lines
1.7 KiB
C++

#pragma once
#include "BaseMapper.h"
#include "VrcIrq.h"
class Waixing252 : public BaseMapper
{
private:
uint8_t _chrRegs[8];
unique_ptr<VrcIrq> _irq;
protected:
uint16_t GetPRGPageSize() override { return 0x2000; }
uint16_t GetCHRPageSize() override { return 0x400; }
void InitMapper() override
{
_irq.reset(new VrcIrq(_console));
memset(_chrRegs, 0, sizeof(_chrRegs));
SelectPRGPage(2, -2);
SelectPRGPage(3, -1);
}
void StreamState(bool saving) override
{
BaseMapper::StreamState(saving);
SnapshotInfo irq{ _irq.get() };
ArrayInfo<uint8_t> chrRegs{ _chrRegs,8 };
Stream(chrRegs, irq);
if(!saving) {
UpdateState();
}
}
void ProcessCpuClock() override
{
_irq->ProcessCpuClock();
}
void UpdateState()
{
for(int i = 0; i < 8; i++) {
//CHR needs to be writeable (according to Nestopia's source, and this does remove visual glitches from the game)
SetPpuMemoryMapping(0x400 * i, 0x400 * i + 0x3FF, _chrRegs[i], ChrMemoryType::Default, MemoryAccessType::ReadWrite);
}
}
void WriteRegister(uint16_t addr, uint8_t value) override
{
if(addr <= 0x8FFF) {
SelectPRGPage(0, value);
} else if(addr >= 0xA000 && addr <= 0xAFFF) {
SelectPRGPage(1, value);
} else if(addr >= 0xB000 && addr <= 0xEFFF) {
uint8_t shift = addr & 0x4;
uint8_t bank = (((addr - 0xB000) >> 1 & 0x1800) | (addr << 7 & 0x0400)) / 0x400;
_chrRegs[bank] = ((_chrRegs[bank] & (0xF0 >> shift)) | ((value & 0x0F) << shift));
UpdateState();
} else {
switch(addr & 0xF00C) {
case 0xF000: _irq->SetReloadValueNibble(value, false); break;
case 0xF004: _irq->SetReloadValueNibble(value, true); break;
case 0xF008: _irq->SetControlValue(value); break;
case 0xF00C: _irq->AcknowledgeIrq(); break;
}
}
}
};