Mesen/Linux/SdlSoundManager.h

45 lines
1.1 KiB
C++
Executable file

#pragma once
#include <SDL2/SDL.h>
#include "../Core/BaseSoundManager.h"
class Console;
class SdlSoundManager : public BaseSoundManager
{
public:
SdlSoundManager(shared_ptr<Console> console);
~SdlSoundManager();
void PlayBuffer(int16_t *soundBuffer, uint32_t bufferSize, uint32_t sampleRate, bool isStereo) override;
void Pause() override;
void Stop() override;
void ProcessEndOfFrame() override;
void UpdateSoundSettings() override;
string GetAvailableDevices() override;
void SetAudioDevice(string deviceName) override;
private:
vector<string> GetAvailableDeviceInfo();
bool InitializeAudio(uint32_t sampleRate, bool isStereo);
void Release();
static void FillAudioBuffer(void *userData, uint8_t *stream, int len);
void ReadFromBuffer(uint8_t* output, uint32_t len);
void WriteToBuffer(uint8_t* output, uint32_t len);
private:
shared_ptr<Console> _console;
SDL_AudioDeviceID _audioDeviceID;
string _deviceName;
bool _needReset = false;
uint16_t _previousLatency = 0;
uint8_t* _buffer = nullptr;
uint32_t _writePosition = 0;
uint32_t _readPosition = 0;
};