Mesen/Utilities/FolderUtilities.cpp
Sour 06ccf0bdb0 Save states: Fixed incorrect timestamp in menu
Also changed save states to contain the raw framebuffer rather than a PNG, which allows displaying the screenshot in the emulator window when loading a state while paused
2020-01-28 23:33:37 -05:00

264 lines
6.4 KiB
C++

#include "stdafx.h"
#ifndef LIBRETRO
#if __has_include(<filesystem>)
#include <filesystem>
namespace fs = std::filesystem;
#elif __has_include(<experimental/filesystem>)
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem;
#endif
#endif
#include <unordered_set>
#include <algorithm>
#include "FolderUtilities.h"
#include "UTF8Util.h"
string FolderUtilities::_homeFolder = "";
string FolderUtilities::_saveFolderOverride = "";
string FolderUtilities::_saveStateFolderOverride = "";
string FolderUtilities::_screenshotFolderOverride = "";
vector<string> FolderUtilities::_gameFolders = vector<string>();
void FolderUtilities::SetHomeFolder(string homeFolder)
{
_homeFolder = homeFolder;
CreateFolder(homeFolder);
}
string FolderUtilities::GetHomeFolder()
{
if(_homeFolder.size() == 0) {
throw std::runtime_error("Home folder not specified");
}
return _homeFolder;
}
void FolderUtilities::AddKnownGameFolder(string gameFolder)
{
bool alreadyExists = false;
string lowerCaseFolder = gameFolder;
std::transform(lowerCaseFolder.begin(), lowerCaseFolder.end(), lowerCaseFolder.begin(), ::tolower);
for(string folder : _gameFolders) {
std::transform(folder.begin(), folder.end(), folder.begin(), ::tolower);
if(folder.compare(lowerCaseFolder) == 0) {
alreadyExists = true;
break;
}
}
if(!alreadyExists) {
_gameFolders.push_back(gameFolder);
}
}
vector<string> FolderUtilities::GetKnownGameFolders()
{
return _gameFolders;
}
void FolderUtilities::SetFolderOverrides(string saveFolder, string saveStateFolder, string screenshotFolder)
{
_saveFolderOverride = saveFolder;
_saveStateFolderOverride = saveStateFolder;
_screenshotFolderOverride = screenshotFolder;
}
string FolderUtilities::GetSaveFolder()
{
string folder;
if(_saveFolderOverride.empty()) {
folder = CombinePath(GetHomeFolder(), "Saves");
} else {
folder = _saveFolderOverride;
}
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetHdPackFolder()
{
string folder = CombinePath(GetHomeFolder(), "HdPacks");
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetDebuggerFolder()
{
string folder = CombinePath(GetHomeFolder(), "Debugger");
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetSaveStateFolder()
{
string folder;
if(_saveStateFolderOverride.empty()) {
folder = CombinePath(GetHomeFolder(), "SaveStates");
} else {
folder = _saveStateFolderOverride;
}
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetScreenshotFolder()
{
string folder;
if(_screenshotFolderOverride.empty()) {
folder = CombinePath(GetHomeFolder(), "Screenshots");
} else {
folder = _screenshotFolderOverride;
}
CreateFolder(folder);
return folder;
}
string FolderUtilities::GetRecentGamesFolder()
{
string folder = CombinePath(GetHomeFolder(), "RecentGames");
CreateFolder(folder);
return folder;
}
#ifndef LIBRETRO
void FolderUtilities::CreateFolder(string folder)
{
std::error_code errorCode;
fs::create_directory(fs::u8path(folder), errorCode);
}
vector<string> FolderUtilities::GetFolders(string rootFolder)
{
vector<string> folders;
std::error_code errorCode;
if(!fs::is_directory(fs::u8path(rootFolder), errorCode)) {
return folders;
}
fs::recursive_directory_iterator itt(fs::u8path(rootFolder));
for(auto path : itt) {
if(itt.depth() > 1) {
//Prevent excessive recursion
itt.disable_recursion_pending();
} else {
if(fs::is_directory(itt->path(), errorCode)) {
folders.push_back(itt->path().u8string());
}
}
}
return folders;
}
vector<string> FolderUtilities::GetFilesInFolder(string rootFolder, std::unordered_set<string> extensions, bool recursive)
{
vector<string> files;
vector<string> folders = { { rootFolder } };
std::error_code errorCode;
if(!fs::is_directory(fs::u8path(rootFolder), errorCode)) {
return files;
}
if(recursive) {
for(fs::recursive_directory_iterator i(fs::u8path(rootFolder)), end; i != end; i++) {
if(i.depth() > 1) {
//Prevent excessive recursion
i.disable_recursion_pending();
} else {
string extension = i->path().extension().u8string();
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
if(extensions.empty() || extensions.find(extension) != extensions.end()) {
files.push_back(i->path().u8string());
}
}
}
} else {
for(fs::directory_iterator i(fs::u8path(rootFolder)), end; i != end; i++) {
string extension = i->path().extension().u8string();
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
if(extensions.empty() || extensions.find(extension) != extensions.end()) {
files.push_back(i->path().u8string());
}
}
}
return files;
}
string FolderUtilities::GetFilename(string filepath, bool includeExtension)
{
fs::path filename = fs::u8path(filepath).filename();
if(!includeExtension) {
filename.replace_extension("");
}
return filename.u8string();
}
string FolderUtilities::GetFolderName(string filepath)
{
return fs::u8path(filepath).remove_filename().u8string();
}
string FolderUtilities::CombinePath(string folder, string filename)
{
//Windows supports forward slashes for paths, too. And fs::u8path is abnormally slow.
if(folder[folder.length() - 1] != '/') {
return folder + "/" + filename;
} else {
return folder + filename;
}
}
#else
//Libretro: Avoid using filesystem API.
#ifdef _WIN32
static const char* PATHSEPARATOR = "\\";
#else
static const char* PATHSEPARATOR = "/";
#endif
void FolderUtilities::CreateFolder(string folder)
{
}
vector<string> FolderUtilities::GetFolders(string rootFolder)
{
return vector<string>();
}
vector<string> FolderUtilities::GetFilesInFolder(string rootFolder, std::unordered_set<string> extensions, bool recursive)
{
return vector<string>();
}
string FolderUtilities::GetFilename(string filepath, bool includeExtension)
{
size_t index = filepath.find_last_of(PATHSEPARATOR);
string filename = (index == std::string::basic_string::npos) ? filepath : filepath.substr(index + 1);
if(!includeExtension) {
filename = filename.substr(0, filename.find_last_of("."));
}
return filename;
}
string FolderUtilities::GetFolderName(string filepath)
{
size_t index = filepath.find_last_of(PATHSEPARATOR);
return filepath.substr(0, index);
}
string FolderUtilities::CombinePath(string folder, string filename)
{
if(folder.find_last_of(PATHSEPARATOR) != folder.length() - 1) {
folder += PATHSEPARATOR;
}
return folder + filename;
}
#endif