Mesen/Core/SaveStateManager.h

40 lines
942 B
C++

#pragma once
#include "stdafx.h"
class Console;
class SaveStateManager
{
private:
static constexpr uint32_t MaxIndex = 10;
atomic<uint32_t> _lastIndex;
shared_ptr<Console> _console;
string GetStateFilepath(int stateIndex);
public:
static constexpr uint32_t FileFormatVersion = 12;
SaveStateManager(shared_ptr<Console> console);
uint64_t GetStateInfo(int stateIndex);
void SaveState();
bool LoadState();
void GetSaveStateHeader(ostream & stream);
void SaveState(ostream &stream);
bool SaveState(string filepath);
void SaveState(int stateIndex, bool displayMessage = true);
bool LoadState(istream &stream, bool hashCheckRequired = true);
bool LoadState(string filepath, bool hashCheckRequired = true);
bool LoadState(int stateIndex);
void SaveRecentGame(string romName, string romPath, string patchPath);
void LoadRecentGame(string filename, bool resetGame);
void MoveToNextSlot();
void MoveToPreviousSlot();
};