Mesen/Core/BandaiFcg.h
2016-12-17 23:14:47 -05:00

122 lines
3.3 KiB
C++

#pragma once
#include "BaseMapper.h"
#include "CPU.h"
class BandaiFcg : public BaseMapper
{
private:
bool _irqEnabled;
uint16_t _irqCounter;
uint16_t _irqReload;
uint8_t _prgPage;
uint8_t _prgBankSelect;
uint8_t _chrRegs[8];
protected:
uint16_t GetPRGPageSize() override { return 0x4000; }
uint16_t GetCHRPageSize() override { return 0x400; }
uint16_t RegisterStartAddress() override { return 0x6000; }
uint16_t RegisterEndAddress() override { return 0xFFFF; }
bool AllowRegisterRead() override { return true; }
void InitMapper() override
{
memset(_chrRegs, 0, sizeof(_chrRegs));
_irqEnabled = false;
_irqCounter = 0;
_irqReload = 0;
_prgPage = 0;
_prgBankSelect = 0;
//Only allow reads from 0x6000 to 0xFFFF
RemoveRegisterRange(0x8000, 0xFFFF, MemoryOperation::Read);
if(_mapperID != 16 || GetPRGPageCount() >= 0x20) {
//"For iNES Mapper 153 (with SRAM), the writeable ports must only be mirrored across $8000-$FFFF."
//"Mappers 157 and 159 do not need to support the FCG-1 and -2 and so should only mirror the ports across $8000-$FFFF."
RemoveRegisterRange(0x6000, 0x7FFF, MemoryOperation::Any);
}
//Last bank
SelectPRGPage(1, 0x0F);
}
void StreamState(bool saving) override
{
BaseMapper::StreamState(saving);
ArrayInfo<uint8_t> chrRegs{ _chrRegs, 8 };
Stream(_irqEnabled, _irqCounter, _irqReload, _prgPage, _prgBankSelect, chrRegs);
}
void ProcessCpuClock() override
{
if(_irqEnabled) {
//Checking counter before decrementing seems to be the only way to get both
//Famicom Jump II - Saikyou no 7 Nin (J) and Magical Taruruuto-kun 2 - Mahou Daibouken (J)
//to work without glitches with the same code.
if(_irqCounter == 0) {
CPU::SetIRQSource(IRQSource::External);
}
_irqCounter--;
}
}
uint8_t ReadRegister(uint16_t addr) override
{
//Pretend EEPROM data is always 0
return 0;
}
void WriteRegister(uint16_t addr, uint8_t value) override
{
switch(addr & 0x000F) {
case 0x00: case 0x01: case 0x02: case 0x03: case 0x04: case 0x05: case 0x06: case 0x07:
_chrRegs[addr & 0x07] = value;
if(_mapperID == 153 || GetPRGPageCount() >= 0x20) {
_prgBankSelect = 0;
for(int i = 0; i < 8; i++) {
_prgBankSelect |= (_chrRegs[i] & 0x01) << 4;
}
SelectPRGPage(0, _prgPage | _prgBankSelect);
SelectPRGPage(1, 0x0F | _prgBankSelect);
} else if(!HasChrRam() && _mapperID != 157) {
SelectCHRPage(addr & 0x07, value);
}
break;
case 0x08:
_prgPage = value & 0x0F;
SelectPRGPage(0, _prgPage | _prgBankSelect);
break;
case 0x09:
switch(value & 0x03) {
case 0: SetMirroringType(MirroringType::Vertical); break;
case 1: SetMirroringType(MirroringType::Horizontal); break;
case 2: SetMirroringType(MirroringType::ScreenAOnly); break;
case 3: SetMirroringType(MirroringType::ScreenBOnly); break;
}
break;
case 0x0A:
//Wiki claims there is no reload value, however this seems to be the only way to make Famicom Jump II - Saikyou no 7 Nin work properly
_irqEnabled = (value & 0x01) == 0x01;
_irqCounter = _irqReload;
CPU::ClearIRQSource(IRQSource::External);
break;
case 0x0B:
_irqReload = (_irqReload & 0xFF00) | value;
break;
case 0x0C:
_irqReload = (_irqReload & 0xFF) | (value << 8);
break;
case 0x0D:
//TODO: PRG RAM Enable / EEPROM Control
break;
}
}
};