Mesen/Windows
2018-07-14 18:32:32 -04:00
..
DirectXTK Updated to Visual Studio 2015 (only required minor changes) 2016-01-17 19:10:01 -05:00
Resources UI: Changed all icons (to public domain ones) + redrew Mesen icon in blue. Hid/disabled some UI elements for things that are not implemented yet. 2016-02-11 18:34:55 -05:00
DirectInputManager.cpp Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
DirectInputManager.h Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
Renderer.cpp Refactoring - removed statics from EmulationSettings 2018-07-14 18:32:32 -04:00
Renderer.h HistoryViewer - WIP 2018-07-11 18:07:13 -04:00
SoundManager.cpp Refactoring - removed statics from EmulationSettings 2018-07-14 18:32:32 -04:00
SoundManager.h Core refactoring (remove static variables) - WIP 2018-07-08 10:28:47 -04:00
stdafx.cpp -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
stdafx.h Audio: Ability to select ouput device (e.g speakers, headphones) 2016-01-17 22:16:20 -05:00
targetver.h -Rewrote entire GUI in .NET 2015-07-01 23:17:14 -04:00
Windows.vcxproj Libretro support (Windows) 2018-01-04 19:03:47 -05:00
Windows.vcxproj.filters Input: DirectInput support - most controllers/gamepads should now work. XInput is still prioritized when available. 2016-07-16 16:25:57 -04:00
WindowsKeyManager.cpp Core refactoring (remove static variables) - WIP 2018-07-08 10:28:47 -04:00
WindowsKeyManager.h Core refactoring (remove static variables) - WIP 2018-07-08 10:28:47 -04:00
XInputManager.cpp Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00
XInputManager.h Input: Fixed bug with gamepad buttons sometimes detected as unpressed when pressed (multithread bug) 2017-06-04 17:16:57 -04:00