Mesen2/Linux/LinuxKeyManager.h

51 lines
1.2 KiB
C++

#pragma once
#include <unordered_map>
#include <vector>
#include <thread>
#include "Utilities/AutoResetEvent.h"
#include "Shared/Interfaces/IKeyManager.h"
#include "Shared/KeyDefinitions.h"
class LinuxGameController;
class Emulator;
class LinuxKeyManager : public IKeyManager
{
private:
static constexpr int BaseMouseButtonIndex = 0x200;
static constexpr int BaseGamepadIndex = 0x1000;
Emulator* _emu;
std::vector<shared_ptr<LinuxGameController>> _controllers;
vector<KeyDefinition> _keyDefinitions;
bool _keyState[0x205];
std::unordered_map<uint16_t, string> _keyNames;
std::unordered_map<string, uint16_t> _keyCodes;
std::thread _updateDeviceThread;
atomic<bool> _stopUpdateDeviceThread;
AutoResetEvent _stopSignal;
bool _disableAllKeys;
void StartUpdateDeviceThread();
void CheckForGamepads(bool logInformation);
public:
LinuxKeyManager(Emulator* emu);
virtual ~LinuxKeyManager();
void RefreshState();
bool IsKeyPressed(uint16_t key);
bool IsMouseButtonPressed(MouseButton button);
std::vector<uint16_t> GetPressedKeys();
string GetKeyName(uint16_t key);
uint16_t GetKeyCode(string keyName);
void UpdateDevices();
bool SetKeyState(uint16_t scanCode, bool state);
void ResetKeyState();
void SetDisabled(bool disabled);
};